has been tweaked, enhanced or augmented. The utility is with the usage of smart phones. The cake comes via smart usage of Smart Phones:
The Evaluation of AR:
Although augmented reality may seem like the stuff of science fiction, researchers have been building prototype system for more than three decades. The first was developed in the 1960s by computer graphics pioneer Ivan Surtherland and his students at Harvard University. In the 1970s and 1980s a small number of researchers studied augmented reality at institution such as the U.S. Air Force’s Armstrong Laboratory, the NASA Ames Research Center and the university of North Carolina at Chapel Hill. It wasn’t until the early 1990s that the term “Augmented Reality “was coined by scientists at Boeing who were developing an experimental AR system to help workers assemble wiring harnesses. In 1996 developers at Columbia University develop ‘The Touring Machine’ In 2001 MIT came up with a very compact AR system known as “MIThrill”. Presently research is being done in developing BARS (Battlefield Augmented Reality Systems) by engineers at Naval Research Laboratory, Washington D.C. What some may call an 'unsurprising' 71% of 16 to 24-years-olds own smartphones, so why aren't teachers utilising these in the classroom or campus? AR shouldn't be another monster under the bed (or desk), says
– used intelligently, it provides new ways for learners to access content and knowledge. The time demands and so does the scenario. Is the use of these devices going to detract from the learning process or contribute to future workplace skills? Should teachers be using techniques such as augmented reality (AR) to engage students and develop their skills for the modern world? Well, I say 'yes', quotes: Bloxham.