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Napoleonic Fury©
A Napoleonic adaptation of theFire & Fury© rules
By: David R. Bush29 April, 2001 I.
 
Introduction This rule set was inspired to take the movement mechanics of the Fire & Fury © rule set written by Rich Hasenauer andapply it to the Napoleonic period. Basing, scale, and some concepts are taken from the game Napoleon’s Battles© byAvalon Hill. My intent was to create a fast play Napoleonic system that allowed players to recreate the large battles of the period. Absolute control at the tactical level has been taken away by the maneuver charts thus adding the elementof uncertainty that a Corp or army commander faced on the battlefield. Those players that keep reserves, and realizethat nothing is guaranteed will have a better chance of winning upon the battlefield. I hope all that play this system willfind it enjoyable. 
 David R Bush 
1.
 
Scale and Concepts.Figures:
This rule set is designed to use 15mm figures.A.
 Mounting:
The recommended mounting system given for this rule set is based on the popular rules set NapoleonsBattles© by Avalon Hill. However, other basing systems will work as long as all figures are mounted the same.B. 
1.
 
Infantry: Mounted four to a stand deployed in 2 rows of 2. Stand width is ¾ inch and depth is 1 inch.
2.
 
Specialized light infantry and those nationalities that deployed using a two rank system may be mounted on1 inch by 1-inch stands if players so desire. Each stand still holds 4 figures mounted in 2 rows of 2.Examples for this larger style basing would be: Austrian Jagers and Grenzers, Prussian Jagers and all Britishinfantry.3.
 
Cavalry: Mounted 4 to a stand in 2 rows of 2. Base width is 1 inch with a depth of 2 inches.4.
 
Artillery: A horse battery has 2 gunner figures and 1 gun mounted on a stand that is 1 ½ inches wide and 1inch deep. Heavy batteries have 3 gunners and one gun mounted on a stand that is 1 ½ inches wide and 1 ¼inch deep.5.
 
Leaders: Division officers are mounted 1 to a stand with the stand being 1 inch by 1 inch. Corp officers aremounted 2 to a stand with the stand being 1 ½ inch by 1 ½ inch. Wing commands have 3 figures mounted onthem and are 2 inches by 2 inches. Army stands have 4 or more figures and are 2 inches by 2 inches in size.Artillery commanders (if present) are based just like division officers. 
Die rolls:
Die rolls in this system are always 2 6-sided dice.C.
 
D.
Pre-measurement.
Pre-measuring is allowed using this rule set. 2.
 
Game Scale.
NF uses a system where an infantry stand represents 400-500 men, a cavalry stand 240-320 troopers,and a single battery of artillery (6-8 guns, or 10-12 guns in the case of a Russian heavy battery.)
 Ground Scale.
1 inch equals 100 yards.A.
Time.
Each complete turn equals 30 minutes.B.
 
3.
 
Unit Scale.
In NF the basic unit is the infantry or cavalry brigade and individual artillery battery. Somenationalities use different terms but the concept is still the same. Due to game design and structure considerationsinfantry brigades should be designed with at least 4 stands and no more than 7. Cavalry brigades should have no lessthan 3 stands at start and no more than 5. During scenario design, several small units can be amalgamated together to form a single brigade or the numbers added to other existing brigades thereby increasing their size. A single standdetachment could also be used in special circumstances (holding a building, etc.) Artillery batteries represent assetsoutside those assigned as battalion/regiment or even some divisional guns. The firepower of battalion/regimentalguns has been factored into the infantry brigades fire points.
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 4.
 
Brigade Effectiveness Level (BEL).
NF uses 5 levels to represent the qualitative differentials of troops that foughtduring the Napoleonic era. These are: Militia, Conscript, Regulars, Veterans, and Grenadier/Guards. (Cavalry BELis also listed on the chart and fall under infantry titles.) The particular BEL assigned to the brigade is the designer’sopinion of the quality of that unit during that time. These levels did change with time and/or circumstances so thefollowing examples should not be considered all-inclusive. 
Militia:
Russian Olpochenie, Austrian and Prussian Landwehr (except Silesian), and most Spanish infantry raised by the Juntas. Russian Cossacks would fall in this category.
Conscripts:
French brigades made up of “battalions d’ marche,” French Maria Louise infantry of 1813-1814,Prussian Silesian Landwehr, Pre-1809 Spanish regular and Light infantry, Saxon or Neapolitan infantry. Most lightcavalry and poor quality heavy cavalry.
Regulars:
Standard European drilled infantry. High quality light cavalry or regular heavy cavalry.
Veteran:
1805-1807 French ligne and legere infantry brigades. Davout’s Corp in 1812. Guard class light andheavy cavalry. French young guard and British Peninsular infantry (1809+), Polish Vistula Legion, Spanish andSaxon grenadier or guard brigades.
Grenadier/Guard:
Most nations grenadier and guard units including the French Old guard.
 
BEL is subjective so use the above information as a guide. For those who try and figure the quality level of mixed brigades, i.e. a brigade made up of 2 line, 1 light and 1 grenadier battalion. Use the following system. Assign 0 points toany militia class battalion, 1 point to a conscript, 2 points to a regular, 3 points to veteran, and 4 points to agrenadier/guard battalion. Add the points up and then divide by the number of battalion stands. (round .6 or better up.)This will give a base number that is equal to the brigades BEL. (A net result of 2.3 would mean a regular class brigade.) 5.
 
Division/Corp/Army Fatigue Levels.
In addition to each brigade having a BEL. Each division, Corp and Armymust figure its fatigue level for the battle. Fatigue represents the combat effectiveness of these higher level echelonsto operate effectively as their brigades suffer losses. Fatigue is figured for a division based upon the total amount of stands that are assigned to that division. Should divisions be assigned to a Corp, then all stands of each divisionwithin that Corp are added up as a combined total and this is used to figure the Corps fatigue level. (This reflects theadvantage that the Corp organization had over individual divisions.) Army fatigue is figured by adding up all standsthat make up the army. Fatigue is figured by multiplying the stand total of the division, Corp and army by a qualitylevel. The result is the amount of stands that the division, Corp and army can loose before suffering the effects of fatigue. The effects of fatigue are as follows:
1.
 
A division that has suffered fatigue may not move any of its brigades to within 3” inches of an enemy unit. Defending cavalry of afatigued division may still react into contact however.
When a Corp suffers fatigue, all of its divisions suffer fatigue as listed above.2.When an Army suffers Fatigue, It is considered broken and all remaining brigades are immediately disordered.All divisions within the army suffer the fatigue limits as listed above.3. a.
 
When figuring fatigue, do not count artillery batteries, nor do artillery batteries suffer the limits of fatigue. b.
 
All guard and grenadier (except British) infantry stands when lost count as double when figured againstarmy fatigue.c.
 
Cossacks, Guerilla’s, and Militia cavalry do not count against army fatigue.The quality levels and percentage multiplier for figuring fatigue are as follows:1.
 
Good – 60%2.
 
Average – 50%3.
 
Poor – 40% [Examples: A division has 2 brigades assigned to it and each brigade has 5 stands giving it a total of 10 stands in thedivision. The player has rated the division as average so he multiplies 10 by 50%. The result is 5. Thus the division will become fatigued once it has suffered 5 stand losses out of its two brigades.A Corp is made up of 3 divisions. The total stand count for all brigades within those 3Divisions is 33. The player has rated the Corp as “good” in quality so he multiplies 33 by 60%. Thishas a result of 19.8. (Round .1-.5 down, .6+ up.) Thus the Corp will not suffer fatigue until is hasLost 20 stands.]6.
 
Force organizations.
The brigades and batteries themselves are assigned to various division officers to formdivisions. These in turn are either assigned to a Corp commander or directly to the Army commander. There is noset pattern or structure for this so I recommend players use the historical OB’s of the nations when designing
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scenarios. Or if designing “what-if” battles, then use the nations historical OB’s as guidelines.
 
A.
 
Unit Formations.
All brigades have several possible formations that they can be in, dependent on whether they are infantry or cavalry. Changing formation is considered movement and the player must receive a resulton the maneuver table that allows formation changes to occur. (Exception: see Emergency FormationChange.) All formation changes occur at the beginning of a brigade’s movement. Formation changes cost ½ of the units movement allowance (unless it’s the only option allowed by the Maneuver chart or the unit only has ½movement allowance, in which case it would cost the unit all of its movement to change formation.) measuredagainst the brigade’s line movement allowance. The brigade may then move any remaining movement thatremains.
[Ex:
A French line brigade changes from line to column formation. If it has rolled a “well handled” or “Rallieswith Elan”, then the brigade would still have 2 ½ inches of movement left.]
 
a.
 
A brigade may not change formation and move into melee during the same movement phase. b.
 
A formation change is required in order to deploy a brigade into a town.c.
 
Any non-light class unit that changes formation while in woods is disordered at the end of the formationchange. 1.
 
Line formation
. All stands of the brigade are side by side in a straight line. This formation allows for maximum firepower or cavalry melee benefits. Brigades in line formation that are defending along a wall or some type of defensive works may bend to conform to the beneficial terrain.
2.
 
Column.
The unit is formed so that an even number of stands are in contact but with a second row in back. If the brigade has an odd number of stands then the front row has the additional stand. A four stand brigadewould have 2 stands in front and 2 directly behind. A 5 stand brigade would have 3 stands in front and 2 standsdirectly behind. Any unit reduced to 2 or fewer stands cannot form column. It is in line formation only.(Column formation allows brigades the maximum benefit of mobility on the battlefield.)
3.
 
March Column.
All stands of a brigade are in a single line, one stand directly behind the other as if in achain. (This formation allows rapid movement along a road but is vulnerable to any type of combat.)
4.
 
Square.
(Infantry only) A brigade will be deployed with stands facing in all directions. A 4 stand brigadewould have 1 stand facing in each direction, and would resemble a “square” in shape.
5.
 
Artillery.
Artillery batteries are either limbered or unlimbered. Limbered formation allows movement at the batteries assigned movement allowance, but no combat. Unlimbered formation allows the battery to fire duringthe fire phase but movement is limited to prolong (if allowed.)
6.
 
Grand Battery.
A grand battery is a special formation that can only be formed by multiple artillery batteries.Use the following rules in order to form a grand battery.
 
a.
 
A grand battery may only be formed if it is within the command or maneuver effects range of one of the following officers:
-
 
 Napoleon, Any French Corp commander, Russian Count Kutasiov, or any French army artillerycommander.-
 
Austrian Archduke Charles (1809+), Any dedicated allied army artillery commander 1813+. b.
 
To form, a grand battery must consist of at least 4 actual artillery batteries and they must be moved so as to be in actual stand to stand contact with one each other. This can be side-by-side and/or with up to one battery behind another.c.
 
Once formed, the grand battery must stay within the commander’s range who formed it or the grand battery losses its special attack bonus.d.
 
When formed all batteries within the grand battery lose one function.e.
 
Once formed, the grand battery combines its fire against a single target and for the next 4 fire phases mayadd a +2 to its fire die roll. Should other units add fire points into the attack the +2 is still gained. After the4 successive fire phases, the grand battery may still fire but no longer gets the +2 bonus. All fire ismeasured off the front battery should another be behind.f.
 
Once formed, a grand battery may not voluntarily breakdown into its individual batteries. Should the grand battery be meleed it is considered a single brigade. Melee results can cause the breakup of a grand battery.B.
 
Emergency Formation Change.
Any time an infantry brigade is charged by cavalry and it is not defending inor along cover, (wall, works, etc) deployed in a town, already in square formation or already in contact withanother enemy unit; it must immediately roll on the Emergency Formation Change table in an attempt to formsquare. The player rolls 2d6 and applies all applicable modifiers. He then checks his modified result on theEFC table to determine the results of his attempt.
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