/  6
 
Cory Ondrejka
San Francisco, CA
 
cory dot ondrejka at gmail dot com
 
17 years building teams and companies to innovate, invent, create, and solve the impossible
Building What’s Next September 2009-present 
Entrepreneur, Board Member, Speaker, and Consultant 
 
Building initial versions of undisclosed projects
 
Startup advisor and board member for early stage technology startups
 
Keynote speaker and consultant on corporate transformation and innovation
EMI Music May 2008–August 2009
Executive Vice President, Global Digital Marketing March 2009–August 2009
 
Defined and implemented global digital marketing operational excellence across EMI
 
Operational oversight of digital marketing for global priority artists, including campaigns for
Katy Perry, David Guetta, Depeche Mode, Alice in Chains, A Fine Frenzy,
and others
 
 
Lead development of technology and global rollout of customer insight and analytics
 
Responsible for testing and experimentation with new products and business models
 
Defined and designed new music products for connected, digital markets
 
Continued responsibilities for EMI digital transition and commercial technology group
Senior Vice President, Global Digital Strategy May 2008–March 2009
 
Worked directly with CEO and executive committee to craft and implement digital strategyunderlying EMI Music's transformation resulting in excess of £10 million of bottom line savings
 
Drove cultural transformation around transparency, experimentation, analytics, and testing
 
Opened San Francisco office, hired senior engineering leaders to build core technology team
 
Provide technical diligence and support for business development teams
 
Coordinated current EMI efforts around digital content ingestion, processing, and distribution
 
Internal and external evangelism and education
 Annenberg School for Communication January 2008–May 2008University of Southern California
Visiting Professor January 2008–May 2008
 
Co‐taught “Introduction to Online Communities” in Annenberg Program on Online Communities
 
Helped to define curriculum, arrange guest lecturers, and lectured
 
Delivered series of 7 lectures to Annenberg faculty on virtual worlds, innovation, andcollaboration
Linden Lab December 2000–December 2007
Chief Technology Officer March 2006–December 2007 
 
 
Worked alongside CEO in all aspects of Second Life (SL) and Linden Lab development 
 
Drove the strategic direction of SL, including critical Open Source and standards decisions
 
Expanded development team to 120+, in addition to coding, design, and corporateresponsibilities
 
Championed and led projects to Open Source the SL client and to acquire Windwardmark Interactive
 
Designed and implemented innovative distributed structure to allow Linden Lab’s culture tosurvive continuous growth
 
Drove entrepreneurial culture with nearly zero development turnover
 
Cory Ondrejka
2 of 6
 
Primary technical evangelist for Linden Lab, with particular focus on education, research, andgovernment thought leaders
 
Responsible for hiring majority of technical staff 
 
Primary manager of strategic relationships with IBM, Intel, and other corporate partners
 
Built relationships with Singaporean government and educators, including Singaporegovernment sponsored training program that allowed Linden to open a Singaporean office
Vice President of Product Development January 2003–February 2006
 
Responsible for continued design, development, and releases of SL
 
Initiated and led changes to allow residents to retain intellectual property rights on theircreations, including design, coding, and legal projects
 
Created awareness of SL through technical and design white papers, conferences, andinterviews
 
Built relationships with research, education and technology partners, including MacArthurFoundation, PARC, IBM, Havok, Intel, NVIDIA, ATI, Apple, O’Reilly, MIT, Stanford, Berkeley,Harvard, Yale, USC, UW Madison, and New York Law School
 
Prepared and delivered investor presentations with CEO during four rounds of financing,including rounds led by Benchmark Capital and Globespan Capital
Director of Engineering December 2000–December 2002
 
Co‐creator of SL
 
Built development team that created the foundation of SL
 
Responsible for all aspects of SL software architecture and design
 
Wrote initial code base, core libraries, scripting language, messaging and network subsystems,compound object code, interest list management, terrain compression and streamingtechnology, map generation, Havok integration, and dwell detection
 
Co‐designer of object and avatar editing systems
Institute for Defense Analyses February 2005–February 2006
 Advisor 
 
 
Invited to advise the Defense Modeling and Simulation Office on the Department of DefenseMaster Plan for modeling, simulation, and gaming
 
Worked with industry leaders from DARPA, Rand Corporation, Georgia Tech, DoD, and others todetermine strategies and methods for incorporating modeling, simulation, and gaming into DoD
 
Provided expertise about the capabilities of collaborative spaces and their potential impact onthe military
Pacific Coast Power and Light March 1998–November 2000
Principal Software Engineer 
 
 
Managed 2 programmers and 12 artists as Banishers project lead, built tech demo, andpresented to THQ senior management. Leveraged technology to build proof of concept for
WWE Crush Hour 
 
 
Managed 5 developers as Playstation 2 R&D lead, wrote initial PS2 libraries/VU code, evaluatedand integrated RenderWare middleware into existing codebase
 
Road Rash 64
project lead, managed 2 developers and 5 artists, oversaw all development,designed game, and shipped on time and under budget. Wrote graphics engine, optimizedNintendo graphics pipeline to double polygon performance, terrain and texture streaming,animation compression and streaming, character and terrain tool chains, and UI code
 
Cory Ondrejka
3 of 6
 Acclaim Coin-Operated Entertainment March 1998–November 2000
Lead Programmer 
 
 
Co‐designer of 
Magic: the Gathering: Armageddon
 
 
Worked on all aspects of 
Magic: the Gathering: Armageddon
development as senior staff 
 
Managed 5 programmers, wrote graphics engine, animation engine and tools, particle and FXsystem, creature behavior and flocking code, collision, and Glide texture management andcaching in 3Dfx
Lockheed Sanders April 1994–February 1995
Software Engineer 
 
 
Held Top Secret/SCI as programmer on Combat DF/ADAS, VAX/Pascal and UNIX/C
 
Wrote specifications and conducted operational testing with US Navy
United States Navy July 1988–March 1994
Naval Officer 
 
 
Held Top Secret/SCI clearance at National Security Agency
 
Nuclear Power School graduate, submarine warfare and back seat qualified for Naval aviation
Other Roles January 2008–May 2009
 
Fellow, Network Culture Project, Annenberg School for Communication
o
 
Supporting MacArthur Foundation grant‐driven research for Network Culture Project 
o
 
Consulting resource for Network Culture Project staff and students
 
Entrepreneur in Resident, Catamount Ventures
o
 
Reviewed potential investments and conducted technical due diligence
o
 
Brought potential investments to Catamount partners
o
 
Assisted Catamount partners on portfolio projects as needed
 
Independent Consultant 
o
 
Consulted on various cutting edge technology and education projects, includinganalysis, strategic planning, and due diligence work on game, virtual world, and othertechnology endeavors with industry, academic, investor, and government clients
o
 
Frequent keynote speaker on virtual worlds, education, and innovation
 Technical Skills
 
Ruby, Perl, C/C++ in game, real‐time, and web applications
 
SQL queries when needed for data analysis
 
Haskell and Python in an emergency —“it’s on fire!” — break‐out‐the‐manual sort of way
 
Developed networked, OpenGL applications on Windows, Mac OS X, and Debian Linux
 
Created/maintained code with Dev Studio, XCode, vi, emacs, g++/gcc, make, git, CVS, and SVN
 
Built web applications, massively multiplayer, fighting, and racing titles on PC, arcade, andconsole hardware with over 18 million total users
Boston University
Homeopathic quantity of graduate work towards MS Computer Science, 3 credits, 4.0 GPA
Naval Nuclear Power School
Hand picked for program by Naval Sea Systems CommandGraduate level work in nuclear physics, fluid dynamics, and materials science

Share & Embed

More from this user

Add a Comment

Characters: ...