Cory Ondrejka
2 of 6
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Primary technical evangelist for Linden Lab, with particular focus on education, research, andgovernment thought leaders
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Responsible for hiring majority of technical staff
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Primary manager of strategic relationships with IBM, Intel, and other corporate partners
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Built relationships with Singaporean government and educators, including Singaporegovernment sponsored training program that allowed Linden to open a Singaporean office
Vice President of Product Development January 2003–February 2006
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Responsible for continued design, development, and releases of SL
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Initiated and led changes to allow residents to retain intellectual property rights on theircreations, including design, coding, and legal projects
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Created awareness of SL through technical and design white papers, conferences, andinterviews
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Built relationships with research, education and technology partners, including MacArthurFoundation, PARC, IBM, Havok, Intel, NVIDIA, ATI, Apple, O’Reilly, MIT, Stanford, Berkeley,Harvard, Yale, USC, UW Madison, and New York Law School
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Prepared and delivered investor presentations with CEO during four rounds of financing,including rounds led by Benchmark Capital and Globespan Capital
Director of Engineering December 2000–December 2002
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Co‐creator of SL
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Built development team that created the foundation of SL
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Responsible for all aspects of SL software architecture and design
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Wrote initial code base, core libraries, scripting language, messaging and network subsystems,compound object code, interest list management, terrain compression and streamingtechnology, map generation, Havok integration, and dwell detection
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Co‐designer of object and avatar editing systems
Institute for Defense Analyses February 2005–February 2006
Advisor
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Invited to advise the Defense Modeling and Simulation Office on the Department of DefenseMaster Plan for modeling, simulation, and gaming
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Worked with industry leaders from DARPA, Rand Corporation, Georgia Tech, DoD, and others todetermine strategies and methods for incorporating modeling, simulation, and gaming into DoD
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Provided expertise about the capabilities of collaborative spaces and their potential impact onthe military
Pacific Coast Power and Light March 1998–November 2000
Principal Software Engineer
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Managed 2 programmers and 12 artists as Banishers project lead, built tech demo, andpresented to THQ senior management. Leveraged technology to build proof of concept for
WWE Crush Hour
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Managed 5 developers as Playstation 2 R&D lead, wrote initial PS2 libraries/VU code, evaluatedand integrated RenderWare middleware into existing codebase
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Road Rash 64
project lead, managed 2 developers and 5 artists, oversaw all development,designed game, and shipped on time and under budget. Wrote graphics engine, optimizedNintendo graphics pipeline to double polygon performance, terrain and texture streaming,animation compression and streaming, character and terrain tool chains, and UI code
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