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Behaviour & Information Technology
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User experience-a research agenda
Marc Hassenzahl
a
; Noam Tractinsky
ba
Department of Psychology, Social Psychology and Decision-Making, DarmstadtUniversity of Technology, Darmstadt, Germany
b
Information Systems Engineering, Ben-Gurion University, IsraelOnline Publication Date:01 March 2006To cite this Article:Hassenzahl, Marc and Tractinsky, Noam (2006) 'Userexperience-a research agenda', Behaviour & Information Technology, 25:2, 91 - 97To link to this article: DOI:10.1080/01449290500330331URL:http://dx.doi.org/10.1080/01449290500330331PLEASE SCROLL DOWN FOR ARTICLEFull terms and conditions of use:http://www.informaworld.com/terms-and-conditions-of-access.pdfThisarticlemaybeusedforresearch,teachingandprivatestudypurposes.Anysubstantialorsystematicreproduction,re-distribution,re-selling,loanorsub-licensing,systematicsupplyordistributioninanyformtoanyoneisexpresslyforbidden.Thepublisherdoesnotgiveanywarrantyexpressorimpliedormakeanyrepresentationthatthecontentswillbecompleteoraccurateoruptodate.Theaccuracyofanyinstructions,formulaeanddrugdosesshouldbeindependentlyverifiedwithprimarysources.Thepublishershallnotbeliableforanyloss,actions,claims,proceedings,demandorcostsordamageswhatsoeverorhowsoevercausedarisingdirectlyorindirectlyinconnectionwithorarising out of the use of this material.
 
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User experience – a research agenda
MARC HASSENZAHL*
{
and NOAM TRACTINSKY**
{
{
Darmstadt University of Technology, Department of Psychology, Social Psychology andDecision-Making, Darmstadt, Germany
{
Information Systems Engineering, Ben-Gurion University, Israel
Over the last decade, ‘user experience’ (UX) became a buzzword in the field of human– computer interaction (HCI) and interaction design. As technology matured, interactiveproducts became not only more useful and usable, but also fashionable, fascinating things todesire.Drivenbytheimpressionthatanarrowfocusoninteractiveproductsastoolsdoesnotcapture the variety and emerging aspects of technology use, practitioners and researchersalike, seem to readily embrace the notion of UX as a viable alternative to traditional HCI.And, indeed, the term promises change and a fresh look, without being too specific about itsdefinite meaning. The present introduction to the special issue on ‘Empirical studies of theuserexperience’attemptstogiveaprovisionalanswertothequestionofwhat
is
meantby‘theuser experience’. It provides a cursory sketch of UX and how wethink UX research will looklike in the future. It is not so much meant as a forecast of the future, but as a proposal – astimulus for further UX research.
1. Introduction
User experience (UX) is a strange phenomenon: readilyadopted by the humancomputer interaction (HCI)communitypractitioners and researchers alikeand atthe same time critiqued repeatedly for being vague, elusive,ephemeral. The term ‘user experience’ is associated with awide variety of meanings (Forlizzi and Battarbee 2004),ranging from traditional usability to beauty, hedonic,affective or experiential aspects of technology use.UX has gained momentum in recent years, mostly as acountermovement to the dominant, task- and work-related‘usability’ paradigm. Ideas represented by UX are im-portant, but by no means original. Early writings onusability already expressed the notion that manifestationsof usability such as productivity or learnability are notprimary. Primary is the person’s experience at the momentexperienced (Whiteside and Wixon 1987). Or considerCarroll and Thomas (1988), who close their article on‘fun’ with:‘We realize that many people will read this article as a joke. To this extent, we are the victims of our ownanalysis: there are risks in being serious about fun. Stillthough, we continue to see, without humor, the prospectof a decade of research analysis possibly failing toprovide the leverage it could on designing systemspeople will really want to use by ignoring what could bea very potent determinant of subjective judgments of usability – fun’ (p. 23).It indeed took the field about a decade to absorb thoseideas. Consequently, first writings on aspects of UX weremainly programmatic (e.g. Alben 1996, Hassenzahl
et al.
2001, Overbeeke
et al.
2002), aimed at convincing the HCIcommunity to take issues beyond the task-related moreseriously. Gradually, this literature has been replaced bymore conceptual papers (e.g. Hassenzahl 2003, Wright
et al.
2003; see Forlizzi and Battarbee 2004, for a recentoverview). These papers tried to establish a commonground, a shared view of what constitutes a ‘good’ userexperience. But even now, while UX is well discussedon conferences and symposia, it only rarely enters therelevant academic journals. We believe that the lack of empirical research is one of the reasons for this. Theabsence of empirical research whether qualitative orCorresponding author. Email: *hassenzahl@psychologie.tu-darmstadt.de; **noamt@bgu.ac.il
Behaviour & Information Technology
, Vol. 25, No. 2, March-April 2006, 9197
Behaviour & Information Technology
ISSN 0144-929X print/ISSN 1362-3001 online
ª
2006 Taylor & Francishttp://www.tandf.co.uk/journalsDOI: 10.1080/01449290500330331
 
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quantitative impedes theoretical advancement andrestricts our understanding of UX as concept and itsfurther development.The present special issue on ‘Empirical studies of the userexperience’ is meant as a contribution to the limited bodyof empirical work on UX. Our objective was to collect aseries of original, high-quality empirical papers on various(mainly positive) aspects that go beyond the purelycognitive and task-oriented. This request was well receivedby the community. All in all, 28 manuscripts weresubmitted for review. Thirty-nine expert reviewers assessedthe manuscripts. Our emphasis as editors was not only onthe quality of the papers, but also on the diversity of theresulting collection. We set out to demonstrate the richnessof UX research, the diversity of topics, approaches andresults.The final issue contains seven papers. Kil-Soo Suh andSunjhe Chang (this issue) demonstrate how a technology(i.e. virtual reality) leads to a particular experience (i.e.telepresence), which mediates knowledge, attitudes, pur-chase intentions and perceptions of product risk. In thepaper ‘Attention web designers: You have 50 millisecondsto make a good first impression!’ (this issue), GitteLindgaard, Gary Fernandez, Cathy Dudek and JudyBrown show how fast impressions of the visual appeal of a website are formed and how stable they are. Mark Blythe,Josephine Reid, Peter Wright and Erik Geelhoed (thisissue) take an interdisciplinary approach to the empiricalstudy of UX. Their analysis of Riot!, a location-sensitiveinteractive play, not only gives interesting insights into themechanics, problems and benefits of such a new technol-ogy, it also reveals the way different conceptual andmethodological approaches lead to different perspectives,which strongly benefit from each other. This article alsodemonstrates the potential mismatch between designers’intentions and users’ actual experiences. A group of papersemphasises methods and tools: Regan Mandryk, KoriInkpen and Thomas Calvert (this issue) focus on usingphysiological measures to study the UX with entertainmenttechnologies. With ‘affectemes and allaffects’, LesleyAxelrod and Kate Hone (this issue) suggest and test anovel approach to coding emotional expression duringexperiences with technology. Ann Light (this issue) focuseson interviewing techniques to gather insights into theexperiential. Finally, Marian Petre, Shaily Minocha andDave Roberts (this issue) transfer UX to the field anddemonstrate how a more holistic understanding of qualityin the context of business-to-consumer extends or altersestablished tools and techniques.We hope the present issue will encourage scientists andpractitioners to engage in empirical UX research and bythat to advance our understanding of UX. It is meant asanother starting point for rich research practices. But whatare promising topics to study beyond those alreadyaddressed? Is there a ‘research agenda’ for UX? In theremainder of this editorial, we attempt to provide a cursorysketch of how
we
think UX research will look like in thefuture. Our view is not meant to be an accurate forecast.Rather, we intend it to be a proposal a stimulus forfurther UX research.A glance at the literature on UX, such as the ‘Design andEmotion’ conferences (e.g. McDonagh
et al 
. 2003), the‘Funologyworkshops and publications (Blythe 2003,Blythe
et al 
. 2004), Helander and Tham’s (2003) specialissue on ‘Hedonomics’, the emerging literature on ‘Aes-thetics’ (e.g. Tractinsky in press), or the work of Pat Jordan(e.g. Jordan 2000) and recentlyDon Norman (2004a),reveals three major perspectives. One thread predominantlydeals with addressing human needs beyond the instru-mental; a second thread stresses affective and emotionalaspects of the interaction; and a third thread deals with thenature of experience. Let us briefly discuss each perspective(see Hassenzahl in press, for a further overview) and themost interesting related research questions.
2. Beyond the instrumental
Since its early days, HCI research focused almost exclu-sively on the achievement of behavioural goals in worksettings. The
task
became the pivotal point of user-centredanalysis and evaluation techniques (e.g. usability testing).To ensure the interactive product’s instrumental valuebecame the major endeavour of the field.However, this narrow focus on the instrumental wasrepeatedly challenged. In an early attempt to define UX,Alben (1996), for example, identified beauty (i.e. aesthetics)as an important quality aspect of technology (see Hassen-zahl 2004b, Lavie and Tractinsky 2004). Beauty clearlygoes beyond the instrumental. It becomes importantbecause of its intrinsic value (Postrel 2002), which echoesthe fact that beauty satisfies a general human need (Maslow1954). Beauty is an end rather than a means.Gaver and Martin (2000) argued for the importance of awhole range of specific non-instrumental needs, such assurprise, diversion, or intimacy, to be addressed bytechnology. These ideas begin to disseminate into HCIresearch practice, as demonstrated by
faMiliar
(Mandicand Kerne 2005), an addition to email, which visualizes‘rhythms in social engagements’ (p. 1617). It builds on
intimacy
as a core construct (see also Vetere
et al 
. 2005).Drawing upon the concept of emotional usability (Logan
et al 
. 1994), Hassenzahl (2003) argued that future HCImust be concerned about the pragmatic aspects of interactive products (i.e. its fit to behavioural goals) aswell as about hedonic aspect, such as stimulation (i.e.personal growth, an increase of knowledge and skills),identification (i.e. self-expression, interaction with relevantothers) and evocation (i.e. self-maintenance, memories).
92
M. Hassenzahl and N. Tractinsky

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