“HORSE, FOOT AND GUNS"QUICK PLAY ARMY LEVEL WARGAMES RULES FOR LARGE LAND BATTLES 1701-11!INTRODUCTION
These rules are primarily intended for games between two players each controlling a complete army against its historical opponents using a minimum number of figures on a small table, but can also be used for larger or multi-player games featuring big armies split into wings and/or combinations of allied armies. There will also be more detailed companion sets, initially "Tricorne & Musket" covering !-!#, "$hako and %ayonet" for !#-', and "(epi & )ifle" for '-#*. The series+ inspirations are that no current rules can cope with more than one corps per player, that few of the many wars of the period ecept the apoleonic and merican ivil 0ars are covered by eisting rule sets, the greater interest being shown in smaller model scales for which casualty removal is impractical, and the realisation that the methods of our 1uick play ancient set "2e %ellis nti1uitatis" can be etended further than originally supposed.My intent here is to provide the simplest possible set of wargames rules that retain the full feel and generalship re1uirements of th and #th century battle at army level. Those wishing for more specific period teture with more detailed troop classification and attention paid to lower level formation and tactics will find these in the companion sets. 345+s simplicity makes it especially suitable as an introduction to wargaming the era for beginners and the young. t first sight, you may doubt the simplicity, which is more real than apparent, but bear in mind that while many troop types are catered for, no individual army will employ more than a few of them.The etended historical scope may cause raised eyebrows, but while many wars were between like systems, many others were not. Traditional musket lines fought 4rench columns and skirmishers, )ussian musket columns fought %ritish and 4rench Minie rifles in the rimea, 6russian 2reyse needle guns fought ustrian Minie in 77 but were outranged by 4rench hassepot and machine guns in !, smoothbore and rifled artillery were partnered in more than one war, while at sea ironclads fought unarmoured steamers and wooden sail. evertheless, 345 is not intended for competition play unless with very rigid restrictions on period and priority pairing of historical opponents. 8t is also unsuitable for battles involving limited numbers of troops, such as most of those of the merican 0ar of 8ndependence, nor for siege warfare.9ou should not assume that the differences between my perception of the realities of warfare during the era and received opinion are due to ignorance. $ome formerly respected secondary sources have recently been discredited by modern research. "The natomy of :ictory" and "%attle Tactics of apoleon and his ;nemies", both by %rent osworthy and "4orward into %attle" and ")ally <nce gain" by 6addy 5riffith provide good analysis, and many useful books by th and #th century soldiers or theoreticians eist. opyright =c> 6hil %arker ##, ##!, ?, ??, ?@, ?*.
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