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Starting the Game
After setup is complete, players may have a shotgun contest to determine who has the first turn. If no player wisher to shotgun a beer, play rock-paper-scissors instead. This person is then the President. The President is in charge of making sure the game runs smoothly and all players must obey their rulings – a vice-president may be appointed to assist with administration. He President can then add or change/modify rules as they see fit throughout their reign as President. Once the President changes, the rules are back to the original starting rules and the new President can add or change/modify rules as they see fit. To start the game, the winner of this contest yells “One, two three, JFK” at which point all other players yell “FDR”, and grabs a pawn and get off the floor.
Players move around the game area in a clockwise direction. The player whose turn it is always moves one space; however, the other players must “win” their moves. This player has three ways to provide the other players with a way to win their move.
All players yell “One, two, three” and then hold a number of fingers, between one and five, against their foreheads. Anyone holding a number that no one else has chosen wins. Winners may move one spot. If you chose the same name as the player who's turn it is, however many people have that number, that's how many drinks the player must take.
Complete a Quote:
The player may slowly speak a quote from history or famous culture. Any other player that is able to jump in and complete the quote in tandem wins. Winners may move two spots. If you get it wrong, the player(s) take 2 swigs of their drink.
Something in Common:
The player may yell out two people, places, or things. Any other player that can reply with what these two things have in common wins. Winners may move three spots. Incorrect answers, the player takes 3 swigs of their drink.