au| karab|nos Department of Geosc|ences W||||ams Co||ege W||||amstown, MA 01267 Iune, 2011 1hls ls a descrlpLlon of my meLhod for creaLlng lnLeracLlve 3u block dlagrams wlLh Coogle SkeLchup, whlch l developed from March 2010 Lhrough !une 2011. 1o lllusLraLe Lhe deLalls of Lhe meLhod, l used Lhe 8edrock Ceologlc map and cross- secLlons of Lhe 8ochesLer, vermonL, Cuadrangle publlshed by Creg Walsh and ChrlsLlne lalLa ln 2001. l chose Lhls map because Creg Walsh used lL as one of Lwo examples ln hls excellenL paper: Walsh, C.!., 2009, A meLhod for creaLlng a Lhree dlmenslonal model from publlshed geologlc maps and cross secLlons: u.S. Ceologlcal Survey Cpen-llle 8eporL 2009-1229, 16 p. avallable aL hLLp://pubs.usgs.gov/of/2009/1229/ Creg's paper descrlbes how Lo drape a geologlc map on Lhe Lopographlc surface ln Coogle LarLh and use Coogle SkeLchup Lo poslLlon cross-secLlons ln Lhelr correcL poslLlon wlLhln Lhe geologlc map. 1hls allows Lhe user Lo vlew LhaL parL of a cross-secLlon whlch ls above Lhe Lopographlc surface LogeLher wlLh Lhe geologlc map ln a 3-u conLexL. SLeve WhlLmeyer from !ames Madlson unlverslLy has creaLed a wonderful Lool LhaL makes poslLlonlng a cross-secLlon ln Coogle LarLh sLralghLforward. hLLp://csmres.[mu.edu/Ceollab/WhlLmeyer/web/vlsuals/CoogleLarLh/Lools/xS.hLml 1hls gulde shows how Lo make a 3-u block dlagram wlLh Coogle SkeLchup LhaL lnLegraLes a geologlc map wlLh cross-secLlons below Lhe Lopographlc surface. 1hls approach requlres Lhe ablllLy Lo make segmenLs of Lhe map lnvlslble ln order Lo see Lhe cross-secLlon. 1he lmage below shows whaL Lhe flnlshed model looks llke:
lf you dlscover ways Lo lmprove Lhe meLhod descrlbed here please emall me (pkarabln[wllllams.edu) and l wlll updaLe Lhls documenL and acknowledge your conLrlbuLlon. rograms kequ|red- 1. Clobal Mapper 12 or ArcMap 10 for dlglLal elevaLlon model (uLM) creaLlon. 2. ArcMap 10 for cropplng map and cross secLlon lmages. 3. hoLoshop (CS3) for addlLlonal lmage processlng. 4. SkeLchup 8 or SkeLchup ro 8 for comblnlng maps and cross secLlons lnLo a 3u model. Mater|a|s kequ|red- 1. A DLM of Lhe area downloaded from hLLp://seamless.usgs.gov/. 2. A geo|og|c map and cross sect|ons. 1hese can be scanned from paper coples or downloaded ln dlglLal formaL. l downloaded a sld flle of Lhe 8ochesLer Cuadrangle, vermonL from Lhls slLe: hLLp://ngmdb.usgs.gov/ngmdb/ngm_caLalog.ora.hLml. Creat|ng the Mode|- 1. Down|oad a DLM of Lhe area of lnLeresL from hLLp://seamless.usgs.gov/. noLe LhaL you musL Lurn off op-up 8locker Lo navlgaLe Lhe Seamless server.
a. LxacL coordlnaLes can be speclfled ln Lhe Seamless vlewer uownloads area uslng Lhe ueflne uownload by CoordlnaLes Lool. b. AlLernaLlvely, Clobal Mapper or ArcMap can be used Lo cllp a uLM of larger exLenL uslng Lhe coordlnaLes or a polygon feaLure LhaL corresponds exacLly Lo Lhe area of lnLeresL. 1he easlesL workflow ls Lo open Lhe downloaded zlp flle of Lhe uLM ln Clobal Mapper, deflne Lhe coordlnaLe sysLem, and exporL Lhe flle ln an LlevaLlon Crld lormaL as a uLM or an uSCS uLM. l llke Lo lmporL a blL larger area and Lrlm lL wlLh Clobal Mapper Lo Lhe exacL coordlnaLes when l exporL Lhe uLM. 1hls exLra sLep helps prevenL funny edge effecLs LhaL dlsLorL Lhe Lopography along Lhe borders of Lhe uLM. 2. repare the DLM for your mode|.
a. Cnce downloaded, open Lhe zlp flle dlrecLly ln Clobal Mapper or unzlp lL and open lL ln ArcMap. b. ueflne Lhe pro[ecLlons you wlsh Lo use. lor Clobal Mapper: 1ools menu/ConflguraLlon/ro[ecLlon. unpro[ecLed Ceographlc CoordlnaLe SysLem (CCS) uLMs wlll be square for a 7.3' quadrangle, whereas pro[ecLed u1M uLMs wlll be recLangular and have Lhe same shape as Lhe publlshed map.
c. l prefer Lo use Clobal Mapper Lo prepare Lhe uLM for Coogle SheLchup. l exporL lL ln an LlevaLlon Crld lormaL as a uLM or uSCS uLM: llle menu/LxporL 8asLer/lmage lormaL. 3. Import the DLM |nto Goog|e SkechUp.
a. ln Lhe llle menu selecL lmporL. ?ou have Lo use Lhe drop down menu Lo leL SkeLchup know you are lmporLlng a uLM, and you can use Lhe CpLlons buLLon Lo conLrol Lhe level of deLall you wanL Lo preserve ln Lhe uLM. More polnLs (and more faces) preserve more Lopographlc lnformaLlon from Lhe uLM, buL more polnLs also creaLe a larger flle LhaL can bog down SkeLchup durlng subsequenL sLeps. l used 10,000 polnLs for Lhe model of Lhe 8ochesLer Cuadrangle, whlch ls a reasonable compromlse beLween Lopographlc deLall and flle slze. 1he lmporLed uLM becomes a 1ln, or 1rlangulaLed lrregular neLwork. 1he 1ln ls a component, or self-conLalned enLlLy ln SkeLchup, when you cllck on any parL of lL, Lhe enLlre feaLure ls selecLed. 1o edlL a componenL, lL ls necessary Lo rlghL-cllck on lL and selecL LdlL ComponenL from Lhe conLexL menu. 1yplcally, Lhe uLM does noL look very promlslng when lL ls flrsL lmporLed. 1here may be a verLlcal wall along one edge of Lhe uLM, and Lhe borders of Lhe Lrlangular faces LhaL deflne Lhe surface are vlslble.
b. 8lghL-cllck on Lhe uLM componenL, selecL LdlL ComponenL ln Lhe conLexL menu, selecL Lhe Lrlangular faces on verLlcal walls LhaL may exlsL on Lhe uLM edges wlLh Lhe SelecL 1ool, and deleLe Lhem.
c. 8lghL-cllck on Lhe uLM agaln, selecL SofLen/SmooLh Ldges, seL Lhe Angle 8eLween normals Lo 120 degrees, check boLh Lhe SmooLh normals and SofLen Coplanar boxes. 1he uLM should look preLLy good now. 4. repare the Geo|og|c Map and Cross-sect|ons for your mode|. Ceologlc maps and cross-secLlons can be scanned from paper coples or downloaded ln dlglLal formaL. 1he followlng slLe ls an excellenL place Lo sLarL looklng for maLerlal: hLLp://ngmdb.usgs.gov/ngmdb/ngm_caLalog.ora.hLml. 1here are numerous ways Lo prepare Lhe map and cross-secLlons, Lhe followlng are Lhe sLeps l used Lo creaLe Lhe map and cross-secLlons for Lhe 8ochesLer, vermonL Cuadrangle. a. l downloaded Lhe map and secLlons as one flle ln sld formaL and opened lL ln ArcMap. b. l seL Lhe daLa frame Lo Ceographlc CoordlnaLe SysLem wlLh Lhe same daLum as Lhe map. l georeferenced Lhe map and accompanylng secLlons uslng Lhe laLlLude and longlLude values on Lhe corners of Lhe map. 1hen l changed Lhe daLa frame Lo Lhe same coordlnaLe sysLem l used for Lhe uLM exporLed from Clobal Mapper. lL ls worLhwhlle maklng sure LhaL Lhe map and cross-secLlons go Lhrough Lhe exacL same processes when preparlng Lhe lmages so LhaL no verLlcal dlsLorLlon of secLlons ls unlnLenLlonally lnLroduced. c. l used Lhe Arc1oolsbox/uaLa ManagemenL/Cllp 1ool Lo creaLe separaLe rasLer lmages of Lhe map and each cross secLlon, l ellmlnaLed as much 'collar' as posslble. ln order Lo use Lhe Cllp 1ool, you musL creaLe a polygon shapeflle, dlglLlze polygons ln Lhe preclse shape of Lhe map and cross-secLlons, and use Lhese polygons Lo cllp Lhe larger lmage.
d. l opened Lhe map and each cross-secLlon flle lndlvldually ln ArcMap and exporLed Lhem as png flles aL 600 dpl resoluLlon. e. l opened each flle ln hoLoshop Lo crop Lhe lmages and make sure LhaL any area l wanLed Lo be lnvlslble was LransparenL. noL all lmage formaLs supporL LransparenL edges. unless you use a formaL whlch does, Lhere wlll be whlLe boundarles around Lhe edges of Lhe map and cross-secLlons- noL a look you wanL because Lhe whlLe edges wlll obscure Lhe map behlnd Lhe cross-secLlons. l also used hoLoshop Lo make sure Lhe base of each cross-secLlon was as close Lo horlzonLal, l.e. as level, as posslble. l used Lhe 8oLaLe lmage 1ool Lo ad[usL secLlons as needed. 3. Drape the geo|og|c map onto the DLM surface. a. use Lhe Camera menu/SLandard vlews/1op Lo look sLralghL down aL Lhe uLM. 1hen use Lhe Camera/Zoom LxLenLs Lo make Lhe uLM flll your screen. llnally, Camera/arallel ro[ecLlon wlll make Lhe uLM look llke a recLangle wlLh smooLh edges Lo slmpllfy some of Lhe followlng sLeps. b. use Lhe 8ecLangle 1ool Lo make a recLangle Lhe same shape and slze as Lhe uLM, you may have Lo make lL a blL larger so LhaL Lhe recLangle doesn'L lnLeracL wlLh Lhe uLM componenL.
c. SelecL Lhe recLangle and use Lhe Move 1ool Lo elevaLe lL dlrecLly above Lhe uLM.
d. use llle/lmporL Lo lmporL Lhe lmage of Lhe geologlc map and place lL on Lhe recLangle. ?ou have Lo use Lhe drop-down menu Lo leL SkeLchup know LhaL you now wanL Lo lmporL an lmage. use Lhe cursor Lo pln Lhe lower lefL corner of Lhe lmage on Lhe lower lefL corner of Lhe recLangle, and drag Lhe cursor Lo expand Lhe lmage Lo Lhe edges of Lhe recLangle. lf Lhe lmage ls noL Lhe same shape as your recLangle, Lhere ls a mlsmaLch ln coordlnaLe sysLems beLween Lhe uLM and map. ?ou can use Lhe scale Lool Lo compensaLe for small dlscrepancles, buL correcLlng a large mlsmaLch Lhls way wlll produce dlfferenL lengLh scales ln Lhe x and y dlrecLlons. e. CrblL Lhe model Lo selecL Lhe recLangle below Lhe geologlc map lmage and erase lL- [usL Lhe recLangle, noL Lhe map. f. 8lghL-cllck on Lhe map and selecL Lxplode.
g. 8lghL-cllck on Lhe uLM and selecL Lxplode, Lhls may Lake a whlle lf you used many polnLs when you lmporLed Lhe uLM.
h. use Lhe Wlndow menu Lo open Lhe MaLerlals wlndow. SelecL Lhe Lyedropper Lool ln Lhe MaLerlals wlndow and cllck on Lhe geologlc map. ?ou should see a Lhumbnall of Lhe map ln Lhe upper lefL corner of Lhe MaLerlals wlndow, lndlcaLlng LhaL you can use lL as a maLerlal.
l. When you move Lhe cursor over Lhe uLM, lL wlll change appearance and lndlcaLe LhaL Lhe alnL 8uckeL 1ool ls acLlve. When you cllck on Lhe uLM wlLh Lhe alnL 8uckeL Lool you wlll drape Lhe map over lL. 1hls may Lake a whlle, so be paLlenL. ?ou can rlghL-cllck on Lhe recLangle and selecL Plde lL Lo hlde Lhe upper layer and admlre your uLM wlLh Lhe geologlc map draped on lL. uon'L erase Lhe recLangle yeL, because we are golng Lo use lL ln Lhe nexL sLep. 6. Create the cross-sect|on p|anes. 1here ls no one correcL way Lo lnLegraLe geologlc cross- secLlons wlLh Lhe map, alLhough some meLhods are far easler and more preclse Lhan oLhers. WhaL follows ls a deLalled descrlpLlon of a meLhod l developed Lo accommodaLe Lhe free verslon of SkeLchup, whlch ellmlnaLes a greaL deal of poLenLlal frusLraLlon LhaL goes along wlLh a sLrlcLly manual approach Lo poslLlonlng Lhe secLlons. Advanced users of SkeLchup ro have oLher opLlons avallable lf Lhey make Lhe cross-secLlons dynamlc componenLs and Lake advanLage of Lhe ComponenL ALLrlbuLes wlndow. a. unhlde Lhe recLangle above Lhe uLM lf necessary. 1o be on Lhe safe slde, selecL lL, make a copy uslng Lhe Move 1ool ln con[uncLlon wlLh Lhe ConLrol key, move Lhe copy up or down from Lhe orlglnal, and hlde Lhe copy ln case Lhlngs go badly.
b. use Lhe Llne 1ool Lo Lrace Lhe cross-secLlons llnes on Lhe flaL map above Lhe uLM. Make four-slded polygons and connecL ad[acenL cross-secLlon llnes along Lhe edges of Lhe map. Lach secLlon llne should only connecL wlLh one oLher llne, lf Lhere are an odd number of llnes, creaLe a polygon conLalnlng Lhe odd secLlon llne and Lhree edges of Lhe map.
c. use Lhe ush/ull 1ool Lo elevaLe Lhe polygons [usL creaLed aL leasL as hlgh as Lhe verLlcal rellef of Lhe cross-secLlons. 1here ls no need Lo be preclse here, Lhe verLlcal planes wlll exlsL only long enough Lo help lmporL Lhe cross-secLlon lmages.
d. SelecL ALL planes and llnes LhaL are noL Lhe verLlcal planes correspondlng Lo Lhe cross-secLlon llnes, and deleLe Lhem. (1he hldden copy of Lhe map serves as backup.) e. lmporL Lhe cross-secLlon lmages one by one, pln Lhem Lo Lhe lower lefL corners of Lhe correspondlng verLlcal secLlon planes, and expand Lhem Lo flll Lhe horlzonLal exLenL of Lhe secLlon planes.
f. When Lhe cross-secLlon lmages are all lmporLed, selecL Lhe verLlcal planes used as guldes, and deleLe Lhem. 1he cross-secLlon planes should now be hoverlng over Lhe uLM dlrecLly above Lhe secLlon llnes. 7. D|v|de the DLM |nto segments def|ned by the cross-sect|on ||nes. AL Lhls polnL, Lhe uLM ls a slngle enLlLy. lf we wanL Lo be able Lo see where Lhe cross-secLlons and map meeL aL Lhe Lopographlc surface, we need Lo be able Lo 'Lurn off' porLlons of Lhe uLM. a. SelecL one of Lhe hoverlng cross-secLlon planes, and use Lhe Move 1ool ln con[uncLlon wlLh Lhe ConLrol buLLon Lo move a CC? of Lhe cross-secLlon plane. Move Lhe plane parallel Lo Lhe Z dlrecLlon, or 8lue Axls unLll Lhe plane lnLersecLs Lhe uLM. When SkeLchup recognlzes LhaL you are movlng verLlcally, a floaLlng box appears wlLh Lhe message Cn 8lue Axls". Cnce Lhls box appears you can hold down Lhe shlfL key and resLrlcL movemenL parallel Lo Lhe blue axls, or you can Lype ln a speclflc value for dlsplacemenL of Lhe plane. 1he values you Lype appear ln Lhe MeasuremenLs 8ox ln Lhe lower rlghL-hand corner of Lhe SkeLchup wlndow- you don'L have Lo cllck ln Lhe box, [usL sLarL Lyplng and press LnLer Lo move Lhe plane by Lhe speclfled amounL. Also, you can Lype ln anoLher value Lo move Lhe plane a dlfferenL amounL lf necessary. l hlghly recommend Lhls approach Lo geL used Lo flne-Lunlng Lhe placemenL of planes. AL Lhls polnL, however, we are noL Lrylng Lo make flne ad[usLmenLs, [usL lnLersecL Lhe cross- secLlon plane wlLh Lhe uLM.
b. use Lhe Scale 1ool Lo make Lhe cross-secLlon plane a blL wlder Lhan Lhe uLM. WlLh Lhe cross-secLlon plane selecLed, cllck on Lhe Scale 1ool, and grab Lhe handle on Lhe easL slde, hold down Lhe conLrol key, and sLreLch Lhe plane abouL Lhe cenLer polnL Lo make lL longer Lhan Lhe uLM.
c. WlLh Lhe secLlon plane copy sLlll selecLed, go Lo LdlL/lnLersecL laces/WlLh Model. 1hls wlll dlvlde Lhe uLM lnLo Lwo segmenLs on opposlLe sldes of Lhe cross- secLlon plane. An easy way Lo Lell lf you have succeeded ls Lo cllck on one segmenL wlLh Lhe SelecL 1ool, lL should be Lhe only parL of Lhe map selecLed lf you correcLly lnLersecLed Lhe plane wlLh Lhe uLM, and lL should be posslble Lo hlde Lhls segmenL. ueleLe Lhe cross-secLlon plane copy. d. 8epeaL Lhls process for all cross-secLlon planes. lf you have n cross-secLlons, you should have n + 1 uLM segmenLs. 8. Integrate the cross-sect|on p|anes w|th the DLM and geo|og|c map. a. SelecL one of Lhe cross-secLlon planes and use Lhe Move 1ool Lo lower lL unLll Lhe Lopographlc surface of Lhe secLlon maLches Lhe Lopographlc surface of Lhe uLM. lL ls easler lf you Plde one of Lhe uLM segmenLs ad[acenL Lo Lhe secLlon plane. l prefer Lo use Lhe MeasuremenLs 8ox Lo move Lhe secLlon-plane by preclse lncremenLs Lo achleve Lhe besL flL. lf all wenL well ln prevlous sLeps, Lhe !"#$%&"' of Lhe secLlon planes should colnclde exacLly wlLh Lhe cross-secLlon llnes on Lhe geologlc map, Lhe Lopographlc surface wlll almosL cerLalnly '"% maLch exacLly. lf Lhe locaLlon of Lhe secLlon planes and llnes do noL colnclde someLhlng wenL wrong ln an earller sLep.
b. 8epeaL Lhls sLep for each cross-secLlon plane. PonesLly, lL ls unllkely LhaL Lhe Lopographlc surfaces of Lhe secLlon plane and uLM wlll exacLly colnclde. AL Lhls polnL Lry for Lhe besL flL and save Lhe flne Lunlng for laLer. 9. I|ne tune the |ntegrat|on of the cross-sect|ons w|th the DLM and geo|og|c map. lf Lhe Lopographlc surfaces of Lhe cross-secLlon plane and uLM maLch exacLly, lL ls lrrefuLable evldence LhaL you have a guardlan angel or LhaL you made a deal wlLh Lhe uevll. lf all wenL well ln earller sLeps, Lhe verLlcal rellef of Lhe cross-secLlon and uLM should maLch. 8uL Lhere are many poLenLlal causes for Lhe Lopographlc surfaces of Lhe cross-secLlons and uLM Lo be dlfferenL. 1he publlshed geologlc cross-secLlons may have been drawn wlLh some sllghL lnaccuracles. 1he geologlc map may have used an older base map Lhan Lhe one used Lo creaLe Lhe uLM. 1he resoluLlon of Lhe uLM you downloaded, and Lhe capaclLy of your compuLer Lo preserve elevaLlon deLall may have hlndered allgnmenL. 1hls secLlon descrlbes some relaLlvely easy ways Lo flx small problems ln reglsLry. a. lf one end of Lhe cross-secLlon plane ls clearly lower Lhan Lhe oLher, Lhe 8oLaLe 1ool can help wlLh allgnmenL. SelecL Lhe cross-secLlon plane, selecL Lhe 8oLaLe 1ool, move Lhe compass-shaped Lool LhaL appears Lo Lhe cross secLlon plane Lo allgn lL wlLh Lhe plane, hold down Lhe shlfL key Lo keep lL ln Lhe plane, and Lhen move lL Lo Lhe lower lefL corner of Lhe plane. Cllck one Lo seL Lhe axls, move Lhe cursor along Lhe boLLom edge of Lhe secLlon plane and cllck agaln Lo seL Lhe reference llne, and roLaLe Lhe plane ln Lhe approprlaLe dlrecLlon Lo correcL Lhe allgnmenL. Cnce you begln roLaLlng, you can Lype ln a speclflc value Lo move Lhe secLlon plane very small amounLs. 1hlnk ln Lerms of 0.1 o lncremenLs. lLeraLe beLween roLaLlons and verLlcal movemenL Lo lmprove Lhe allgnmenL beLween Lhe secLlon plane and Lhe uLM.
b. 1o furLher lmprove allgnmenL, you can use Lhe Smoove 1ool (as ln smooLh move) ln Lhe Sandbox 1oolbox. (1he flrsL Llme you use Lhe Sandbox 1ools you may have Lo Lurn on Lhe Sandbox exLenslon ln Wlndow/references/LxLenslons.) keep Lhe uLM on boLh sldes of Lhe secLlon plane vlslble and use Lhe Smoove Lool Lo make mlnor ad[usLmenL Lo Lhe uLM so LhaL lL maLches Lhe Lop of Lhe secLlon plane more closely. ?ou can ad[usL Lhe radlus over whlch Lhe Smoove Lool operaLes Lo opLlmlze efflclency and preclslon. 10. Use Layers to manage the appearance of your mode|. AL Lhls polnL, your uLM ls dlvlded lnLo segmenLs deflned by Lhe cross-secLlon llnes, and Lhe cross-secLlon planes are under Lhe uLM. lL ls easy Lo rlghL-cllck on any uLM segmenL and hlde lL Lo see Lhe cross- secLlon below, buL Lhls becomes a blL Ledlous afLer a whlle. lL ls much easler Lo manage Lhe appearance of your model uslng Layers. lL also faclllLaLes Lhe creaLlon of anlmaLlons of your model, descrlbed ln Lhe nexL secLlon. SkeLchup uses a brllllanL sysLem for asslgnlng feaLures Lo layers LhaL lnvolves Lhe Layers and LnLlLy wlndows. a. ln Lhe Wlndow menu selecL Layers. When lL opens Lhere ls only one layer, Layer 0. use Lhe + buLLon Lo creaLe new layers. lL ls worLhwhlle asslgnlng each layer a useful name Lo keep Lrack of whaL lL conLalns. use Lhe cursor Lo selecL a feaLure LhaL wlll be asslgned Lo Lhe layer. ln Lhe Wlndow menu open LnLlLles. 1he selecLed feaLure wlll be llsLed ln Lhe Lop of Lhe wlndow. use Lhe drop-down menu labeled Layers Lo asslgn Lhe selecLed feaLure Lo Lhe approprlaLe layer. 1o hlde Lhe feaLure, uncheck Lhe box ln Lhe vlslble column ln Lhe Layers wlndow. Check Lhe layer Lo make Lhe feaLure vlslble agaln.
b. Asslgn each segmenL of Lhe uLM Lo lLs own layer. Cross-secLlons can each have Lhelr own layers, or be grouped lnLo one layer, dependlng on how you wanL your model Lo look. 11. Use Shadows to |||um|nate your mode|.
ln Lhe Wlndow menu selecL Shadows. 1he conLrols allow you Lo slmulaLe shadows casL by Lhe sun for any Llme of any day of Lhe year! LxperlmenL wlLh Lhe seLLlngs Lo flnd Lhe besL llghL Lo hlghllghL Lhe Lopography wlLhouL maklng Lhe cross-secLlons Loo dark Lo see. 12. Use Scenes to create an|mat|ons of your mode|. Among Lhe many cool feaLures ln SkeLchup, Scenes ls very cool. lL allows you Lo record an exacL perspecLlve of your model wlLh speclflc layers vlslble or lnvlslble. MulLlple scenes can be creaLed Lo organlze a sequenLlal presenLaLlon of your model. 1he famlly of scenes can also be comblned Lo produce an anlmaLlon, and Lhe anlmaLlon can be exporLed ln a varleLy of formaLs.
a. ln Lhe Wlndow menu, selecL Scenes. no scenes wlll be llsLed unLll you creaLe Lhem. SeL up your model wlLh Lhe layers you wanL Lo be vlslble and Lhe deslred perspecLlve. Cllck Lhe + buLLon Lo creaLe Lhe flrsL scene. ?ou can label Lhe scenes and descrlbe Lhem Lo help you keep Lrack of Lhem.
b. CreaLe a new scene each Llme you change perspecLlve or Lhe vlslblllLy of a feaLure. Lach Llme you creaLe a new scene, a small box wlLh lLs name appears [usL above Lhe Skechup model wlndow. lf you cllck on one of Lhese boxes your SkeLchup model roLaLes and pans smooLhly Lo LhaL scene. So, by cllcklng on Lhe scenes ln order, you can run a gulded Lour of your model, ln Lhls case your uLM wlLh a draped geologlc map and lnLegraLed cross-secLlons. c. Co Lo Lhe vlew menu/AnlmaLlon/lay Lo run an anlmaLlon of your model uslng Lhe scenes you creaLed. ?ou can conLrol how Lhe speed aL whlch Lhe anlmaLlon runs and Lhe delay beLween scenes by golng Lo Lhe vlew menu/AnlmaLlons/SeLLlngs/AnlmaLlon. d. ?ou can exporL your anlmaLlons by golng Lo llle menu/LxporL/AnlmaLlon. 1here are several exporL llle 1ypes avallable on Lhe drop-down menu, and a hosL of posslble opLlons Lo conLrol Lhe quallLy of Lhe exporLed flle wlLh Lhe CpLlons buLLon. e. 13. Cne more tr|ck for v|ew|ng your mode|.
Pere ls one Lrlck l dlscovered recenLly. lf you change Lhe opaclLy of Lhe map from 100 Lo a lower value, even 99 wlll due, Lhe cross-secLlons wlll Lake precedence over Lhe map. 1hls means LhaL you can 'see Lhrough' Lhe map Lo Lhe cross secLlons below, ellmlnaLlng Lhe need Lo 'Lurn off' segmenLs of Lhe map. lL works flne, buL some vlewers may have more Lrouble processlng Lhe map and secLlons Lhls way Lhan Lhey would lf Lhe an enLlre segmenL of Lhe map were lnvlslble. l suspecL parL of Lhe problem has Lo do wlLh mlsslng vlsual cues Lo help lnLerpreL Lhe lmage. SLlll, lL makes for an amuslng perspecLlve on Lhe block dlagram.
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