Today’sTabbloidPERSONALNEWSFOR
craig.kirchoff@gmail.com
15October2009
2
Instead,youactasyourteam’scoach,pickingplaysandwatchingasyour digitalplayersfareagainstyouropponent’splaycalling.Thiscanbeabit frustratingattimeswhensomethingoutofyourhandsgoeswrong,but that’strueforanycoachingjob.Andit’sagenrethat’sbecomequite popular,thoughmostoftheothercoachingsimshavebeenfarmore basic. ThebiggestdifferencebetweenQuickHitandGridIronisthatQuickHit requiresadownloadableclientbuiltinAdobeAIR,whereasGridIron LiveisbuiltinFlash,doesn’trequireadownload,andisaFacebookapp. ThismeansthatGridIronhasamuchlowerbarriertoentry(whichis goingtobekey,asit’saFacebookgame),buttheexperienceisless immersive,aseverythingisconstrainedtotheFlashpanewithin Facebookinyourbrowser.Intermsoflooks,GridIronlooksgreatfora Flashgame,sporting3Dgraphicsthatareaboutonparwiththeoriginal Playstation(CEOAndrewBuseysaysit’sthefirst3Dfootballgameon theweb).Incontrast,QuickHitusesspriteswhichlookcleanerandmore polished,butaren’tin3D. Offthefield,GridIronwillallowgamerstopurchasebetterplayers,as wellasnewplaysthattheycanusetoexpandtheirplaybooks.Tobuy these,gamerscanusethetokenstheyearnin-gameastheycomplete varioustasks,ortheycanpurchasethemusingrealmoney.QuickHit usesasimilarvirtualgoodsmodel. OneofGridIron’sgreatestassetsisitsintegrationwithFacebook,which willbekeyinhelpingitspreadvirally.Wheneveryoufinishagame you’regiventheoptiontoshareyourgreatestin-gameaccomplishment (forexample,yourlongestpassever)withyourfriends. ChallengeGamesistheSequoia-fundedstudiobehindhitgameslike DuelsandBaseballBoss.Now,thestudioislookingtobringitstradition ofhighqualitygamesovertoFacebook.AlongwithGridIronLive, ChallengeisplanningtoreleaseahandfulofothergamestoFacebookin thenext60days.
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