Professional Wrestling in the World of DarknessCONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL
Professional wrestlingIntroduction
Professional wrestling, or pro wrestling, is the athletic performance, management, andmarketing of a form of entertainment that is based on simulated elements of catchwrestling, mock combat and theatre. Modern professional wrestling usually featuresstriking and grappling techniques, which are modeled after diverse sets of globalwrestling and pugilistic styles.Modern professional wrestling is commonly associated with a company, often referred toas a federation or promotion, where the participants create an entertaining showsimulating a dueling match. The level of realism may vary from sports entertainment (theAmerican World Wrestling Entertainment (WWE) promotion) to stiff style (the Japanesestrong style as exemplified by Antonio Inoki) to spot fests. In Mexico the dominant styleis the stylized, theatrical Lucha libre.As opposed to more mainstream combative sporting events like boxing, a professionalwrestler's athletic prowess and skills are utilized more for one to cause an injury on theother rather than to protect them. In many cases, the victim of an attack in a professionalwrestling environment is required to do more athletically than the one performing theattack. If the wrestler absorbing the attack is less skilled or less athletic, he may injure his partner or even himself.
In the World of Darkness:
The “WWE” or World Wrestling Empire is a multi national,global spanning entity worth billions. While fronted and claimed to be owned by thecharismatic Mr. Vincent “Vince” McHamm, the WWE is in reality a wholly ownedsubsidiary of Knight Industries with strong connections to Pentax Industries’ mediaholdings.
Rules
The nature of professional wrestling is only one of the many differences it has withtraditional wrestling. There is no governing authority for professional wrestling rules,although there is a general standard which has developed. Each promotion has their ownvariation, but all are similar enough to avoid confusion. Any rule described here is simplya standard, and may or may not correspond exactly with any given promotion's ruleset.
General Structure
Matches are held between two or more sides known as “corners". Each corner mayconsist of one wrestler, or a team of two or more. Most team matches are governed by tagteam rules (see below). Other matches are free-for-alls, with multiple combatants but noteams. In all variants, there can be only one winning team or wrestler.The standard method of scoring is the "fall", which is accomplished by:
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pinning the opponent's shoulders to the mat for three seconds (or sometimes five,though this is rarely used today),
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knocking out or otherwise incapacitating the opponent,
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forcing the opponent to submit,CONFIDENTIAL Page 3
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