Tony Zito // tonyzito@gmail.com// 2 of 3
Director of Online Production & Product Development, the-n.com October 2005 to July 2006
In 2006, launched full suite of social networking features on the-n.com -- the first TVcompanion site to do so -- and saw an immediate 115% increase in time spent/user and 250%increase in user registrations.
Conceived and launched Emmy-winning Video Mixer application, the first online video mash-up tool, as part of an integrated promotion for
Masterfoods’
Skittles brand. Huge win in termsof both advertiser and audience satisfaction.
As a way to squeeze the most value out of a limited video library, conceived and created
“Vo
mmenting
” (short for Video Commenting) feature i
n The Click, the-
n.com’s broadbandvideo player. The first ever “social TV” application, Vommenting allowed users to add their
reactions synchronously over the video, so subsequent viewers could enjoy them, thusincreasing replayability significantly. Video streams rose by nearly 30%.
Freelance Producer to Supervising Prod., the-n.com & noggin.com May 2001 to Oct 2005
Reconceived and relaunched Noggin.com with an innovative narrative-based UI, andimmediately grew time spent
by 243% (from ~12 minutes to nearly 30 minutes persession.)
Honored with a Webby award for Noggin.com in 2004
.
Conceived and launched the-n.com, companion site for newly launched TV channel for teens,The N. With a prescient focus on community, and one of the first customizable avatar systemson the web, it represented an ambitious re-imagination of what a TV site could be.
Launched virtual economy on the-n.com, bringing addictive meta-game elements to the site,and significantly raising pages per visitor and time spent.
PeopleNews, London, UK May 2000 to September 2000
PeopleNews was an online society/gossip magazine helmed by former Tatler EIC Jane Proctor.
Head of Production
Course-corrected a floudering development effort, hired & managed art and production staff,and successfully lead the site from spec to launch within a four month window.
Worked hand-in-hand with Andersen Consulting (now Accenture) as they completed theirresponsibilities, and facilitated hand-off from AC to in-house technical staff.
Successfully (and tactfully) pushed editorial staff to question their print-industrypreconceptions about design and publishing and embrace the differences and opportunities of the new medium.
Bottle Rocket, New York, NY July 1998 to May 2000
Bottle Rocket was an online games developer focused on the sports industry.
Director of Production
Promoted within six weeks from Technical Producer to Director of Production, leading a 16-person production and development team.
Launched ambitious multi-game arcades for Major League Baseball and the National HockeyLeague, and games for the NFL, NBA, MLS, and many teams in the English Premier League.
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