GAME OPERATIONS MANUAL
TABLE OF CONTENTS
DESIGNING ADVENTURES. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Encounters, Scenarios, And Campaigns. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Encounters
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Encounter
Types
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AdventureS c e n a r i o s
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LinearS c e n a r i o s
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Free-FormS c e n a r i o s
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The Best Of Both
.................................................
Campaigns
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Steps In Adventure Scenario Design. . . . . . . . . . . . . . . . . . . . . . .:............................
Adapting Published Adventures
..............................................
Planetside Adventuring
...............................................................
Strange New Worlds
.................................................................
World Log. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
DesigningC l a s sMPlanets
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Number OfC l a s s MW o r l d sP r e s e n t
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PositionI nS y s t e m
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NumberO fS a t e l l i t e s
..............................................
PlanetaryG r a v i t y
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PlanetarySize
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LandA r e a
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PlanetaryR o t a t i o n
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AtmosphericD e n s i t y
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GeneralC l i m a t e
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MineralC o n t e n t
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NewLife
............................................................................
AlienCreatureR e c o r d
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DesigningA l i e nC r e a t u r e s
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DominantLifeForm
...............................................
AlienA t t r i b u t e s
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AttributeS c o r e sF o r SIR, END, A n dD E X
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AttributeS c o r e s For INT, LUC, And PSI
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MENTS c o r e sF o rAlienA n i m a l s
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ModifiersForFeedingHabits
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TacticalMovementA n dC o m b a tS t a t i s t i c s
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Fleshing Out TheNumbers
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AttributeS c o r e sF o rIndividualA l i e n s
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NewCivilizations
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LifeA n dC i v i l i z a t i o n L o g
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TheT e c h n o l o g i c a lIndex
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TechnologicalIndexClassifications
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CreatingT h eS p a c eScienceIndex
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CreatingT h ePhysicalScienceIndex
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CreatingT h eEngineeringIndex
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CreatingT h eP l a n e t a r yScienceIndex
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CreatingT h eLife/MedicalScienceIndex
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CreatingT h ePsionicsIndex
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TheSociopoliticalIndex. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .: . . . . . . . . . . . . . . . . . . . . . .
SocialScienceIndexC l a s s i f i c a t i o n s
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CreatingT h eSocialScienceIndex
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CulturalAttitudeIndexC l a s s i f i c a t i o n s
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CreatingT h eC u l t u r a lAttitudeIndex
.................................
DesigningNPCs
......................................................................
DetailedOfficerDesign
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DetailedEnlistedM a nDesign
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QuickN P CDesign
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StarFleetP e r s o n n e l
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Klingons. :.......................................................
Romulans
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Orions
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Corn
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Tholians
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PRESENTINGSCENARIOS
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SeeingT h ePicture
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MakingT h eSettingR e a l
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RoutesT o w a r dMoreA p p e a l
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Creating Vibrant Descriptions
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TheFiveSenses InGaming
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DoingY o u rH o m e w o r k
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A Thrill A Minute. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Using
Game Aids
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MapsA n dM o v e m e n t
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TacticalM a pS c a l e
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AreaM a pS c a l e
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Large Area Map Scale
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Region Map Scale
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Mapping
Space
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OtherT w o - D i m e n s i o n a lG a m eA i d s
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MiniatureG a m eA i d s
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.-.'.. . . . . . . . .: . . . . . . . . . . . . . . . . . .
PropsA n dP l a y - A c t i n g
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Warning:C o n d i t i o nR e d
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StretchingT h eDesign. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .: . . . . . . . . . .: . . . . . . . . . . . . . . . . . .
OD-ing On Technique
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JUDGINGPLAYERCHARACTERCREATION
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AssignedShip,Rank,AndPosition
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ChoosingA Ship
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ChoosingPlayerCharacterRank
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ChoosingPlayerCharacterPositions
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ChoosingA Race
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CreatingAttributeScores
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AttributeS c o r e s
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AttributeD e s c r i p t i o n s
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CreatingA t t r i b u t eS c o r e s
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InitialDiceR o l l
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RacialM o d i f i e r s
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BonusP o i n t s
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CreatingEnduranceStatistics
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Character Aging
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NotesO nSkills
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SkillR a t i n gDefinitions
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Unskilled
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Semiskilled
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Qualified
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ProfessionalsA n dE x p e r t s. . . . . . . . . . .' . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
SkillD e s c r i p t i o n s
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MasterS k i l lList
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Pre-AcademySkillList
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StarFleetAcademySkills
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OutsideE l e c t i v e s
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AdvancedStudy
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BranchSchoolSkillLists
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BranchSchoolC u r r i c u l u mS k i l l s
..............................................
OutsideE l e c t i v e s
...........................................................
AdvancedTraining
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DepartmentHeadSchoolSkillList. . . . . . . . . . . . . . . . . . . .\u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022
DepartmentH e a dS c h o o lC u r r i c u l u mS k i l l s
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Advanced
Training
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CommandSchoolSkillList. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .\u2022 \u2022 \u2022 . . . . . . . .\u2022 \u2022 \u2022 \u2022 \u2022 \u2022. \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022
CommandS c h o o lC u r r i c u l u mS k i l l s
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AdvancedT r a i n i n g
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Post-AcademyExperience
.............................................................
DeterminingNumberO fT o u r sS e r v e d
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Determining Tour Assignments. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
FirstTourAssignment
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DeterminingO f f i c e rE f f i c i e n c yR e p o r t s
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Other Tour Assignments
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SpecialFinalTourP o s t i n g
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DeterminingT o u rL e n g t h
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SkillA d v a n c e m e n t
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CharacterA g e
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Increasing Skill Ratings Through Play. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
JUDGING GROUND ACTION. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Using Attributes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Requesting Saving Rolls
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Saving Roll Targets For Specific Attributes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Skill Ratings And Automatic Success. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Requesting Skill Rolls
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Randomly Determining If A Roll Is Needed. . . . . . . . . . . . . . . . . . . . . . . . . . .
Skill Roll Targets For Specific Skills
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Secret Rolls And Hidden Success. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Secret
Rolls
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HiddenS u c c e s s
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Judging Tactical Movement. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Estimating AP Cost For Unusual actions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
UsingA P
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JudgingSpecificA c t i o n s
....................................................
Position
Change
..........................................................
Movement
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Equipment And Weapon Use. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
CombatA n dE m e r g e n c yE v a s i o n
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Judging Large-Scale Movement. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Action Point Modifiers For Terrain Type. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Vehicle
Movement
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MovementT h r o u g hS p a c e
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Judging
Combat
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To-HitS e q u e n c e
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DeterminingB a s eT o - H i tN u m b e r s
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BaseT o - H i tN u m b e r sF o rT h r o w nW e a p o n s O rO b j e c t s
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DeterminingM o d i f i e r s
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RangeModifiers
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SizeModifiers
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Position
Modifiers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
ConcealmentM o d i f i e r s
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ModifiersF o rT a r g e t ' sM o v e m e n t
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ModifiersF o rA t t a c k e r ' sM o v e m e n t
..................................
CalculatingAdjustedTo-HitNumber
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Determining Successful Attacks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Determining
Damage
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DamageFromA r m e dC o m b a t
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DamageFromU n a r m e dC o m b a t
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Armor
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ParryingA t t a c k s
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Special Vulcan Attacks
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Psionics
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Nerve
Pinch
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Judging Injury, Medical Aid, And Death. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Taking
Damage
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Inaction
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Unconsciousness
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Duration
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Rest And
Healing
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Regaining Temporary Damage. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Regaining Damage While Unconscious. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Regaining Wound Damage. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Emergency First Aid
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Death
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VulcanPainReduction
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Judging Equipment Use. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Personal Equipment
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Environmental Suit. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Life Support Belt. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Psychotricorder
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Subcutaneous Transponder
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Tricorder
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Universal Translator. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Medical Equipment
.........................................................
Biocomputer
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Cardiostimulator
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Diagonstic Table And Panel
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Drugs
...........................................................
Warning About Sedatives And Stimulants. . . . . . . . . . . . . . . . . . . .
Heartbeat Reader
.................................................
Hypo
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Med Pouch
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Protoplaser
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Spray Dressing
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Sidearms
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Agonizer
.........................................................
Wide Angle Stun. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Phaser Overload
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Shipboard Systems
.........................................................
Sensors
Shuttlecraft
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Transporters
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Turbolifts
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JUDGING STARSHIP COMBAT. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
UsingT h eSTARTREKIII:StarshipCombatGame
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UsingEnemyContact:BridgeAlert. . . . . . . . . . . . . . . . . . . . . . . . . . .\u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022' \u2022 \u2022 \u2022' \u2022 \u2022 \u2022 \u2022 \u2022
UsingY o u rImagination. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .\u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022' \u2022 ' \u2022 ' \u2022 \u2022 \u2022 \u2022
UsingS k i l l s. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .- \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022
Captain. . . . . . . . . . . . . . . . . . . . . . . .\u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022' \u2022 ' ' ' \u2022 ' \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022
ChiefE n g i n e e r. . . . . . . . . . . . . . . . .\u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022' \u2022 ' ' ' ' ' ' ' '\u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022
ScienceO f f i c e r. . . . . . . . . . . . .\u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022" ' ' ' ' ' ' ' ' '\u2022 ' \u2022 \u2022 \u2022 \u2022 \u2022 \u2022
Helmsman
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. . . . . . .\u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022' \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022
Navigator. . . . . . . . . . . . .- \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022" " \u2022 ' \u2022 " \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022
CommunicationsO f f i c e r. . . . . . . . .\u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022- . . . .
MedicalO f f i c e r
. . . . . . . . . . . .\u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022. . .
SimpleG a m e m a s t e r i n gS y s t e m s
. . . . . . . . .\u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022. . . . . .
To-Hit. . . . . . . . . . .\u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022" \u2022 " \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022. . .
DamageLocation. . . . . . . . . . .\u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022. . . . . . . .
Shielding. . . . . . . . . . . . ., \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022 \u2022' \u2022 ' " " '\u00b0 '' \u00b0'"'"" \u00b0 " \u00b0"""\u2022\u2022\u2022\u2022\u2022\u2022\u2022 ...
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