Any vehicle thatis neither Fastnor a WalkerFast VehicleWalker
SEQUENCE OF PLAY
Choose a unit to move.
Move any or all of the models in the unit upto their maximum move distance.
Repeat the above until movement is complete.
EMBARKING AND DISEMBARKING
Passengers may disembark before the vehiclemoves. Both disembarked passengers and vehiclecan then make a full normal move.Passengers may disembark after the vehicle moves(no more than 12"). Neither disembarked passengersnor the vehicle may make further moves.All of a unit must be embarked or disembarked.
SEQUENCE OF PLAY
Choose a unit to shoot with.
Resolve the shooting process(see below) for the chosen unit.
Repeat the above until shooting is complete.
Choose closest target (or take Ld test).
Check line of sight and range.
Roll to hit.
Roll to wound.
Make Saving Throws.
Firer’s BS12345+Score to hit6+5+4+3+2+
Pick a unit.
Declare charge with it.
Move the charging unit.
Repeat the above until all charging units havemoved.
Pick a combat.
Fight Close Combat.
Determine Assault Results.
Loser Checks Morale.
Breaking-off and Consolidation.
Repeat until all combats have been resolved.
The falling back unit and the winning unit comparetheir Initiative characteristic plus the roll of a D6.
If the falling back unit’s total is higher, they breakoff from the combat successfully. Make a Fall Backmove for the losing unit. The winners can nowconsolidate 3".
If the winner’s total is
equal or greater
theycatch the fleeing enemy with a sweeping advance.The falling back unit is scattered and destroyed. Thewinners can now consolidate D6".
DIFFICULTTERRAIN – EFFECTSON MOVEMENT
Unit Slowed byDangerous TerrainTypedifficult terrain?test required?
InfantryYesNo *BikesNoYesJetbikesNoNo if passing over. Yes if passing throughMonstrous creaturesYesNo *Jump InfantryNoYes if move ends in the terrainArtilleryYesNo for crew *. Yes for gun models.Beasts & CavalryYesNo *Vehicles – WalkersYesNo *Vehicles – SkimmersNoNo, always pass over it.Vehicles – OtherNoYes* unless terrain is categorised as dangerous
QUICK REFERENCE SHEET
All main and defensive weaponsOR 1 ordnance weaponOR 1 ordnance barrage weaponAll main anddefensive weaponsAll main and defensive weapons OR 1 ordnanceweapon OR 1 ordnance barrage weapon
Up to 6"
1 main weapon and alldefensive weaponsOR 1 ordnance weaponAll main anddefensive weapons2 main or defensive weaponsOR 1 ordnance weapon
Up to 12"
No weapons1 main weapon and alldefensive weaponsNot applicable
More than 12"
Not applicableNo weaponsNot applicable
Moving and Firing
Can move and fire once, orremain stationary and fire twice.Fire twice at up to 12", or remainstationary and fire once up tomaximum weapon range.Can move and fire normally.Cannot move and fire.
Firing and Charging
May fire once in the Shooting phase and thencharge the same enemy unit in the Assaultphase. Counts as an additional weapon in closecombat.Unit may not move in the Assault phase if theweapon was fired in the Shooting phase (unlessallowed to by a special rule).May fire in the Shooting phase and then chargethe same enemy unit in the Assault phase.Unit may not move in the Assault phase if theweapon was fired in the Shooting phase (unlessallowed to by a special rule).
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