You are on page 1of 8
MULTI GAME RUG INSTRUCTIONS TO PLAY 26 GREAT GAMES YOUR GAME RUG PACKAGE CONTAINS A RUG; 16 RED CHECKERS; 16 BLACK CHECKERS; 2 DICE; 16 PLASTIC MARKERS ond 32 CHESSMEN THE FOLLOWING 18 GAMES ARE*PLAYED ON THE CHECKERED BOARD GAME NOx CHESS TO START: Chess is ployed by two ployers on a checkered Board with 64 spaces, Each ployer has 16 pieces os Follows: v ee 1 King wow 1 Queen RE 2 Rooks DB 2 Bishops D&D Krighns Bot 8 Powns Fig 2 At the stort ofthe game the pieces or set up MOVEMENT OF THE PIECES: ab thovn in Fip. 1 The white player hoves The Rlng moves anbinpics tn Tira ond then the playere move alternetely. any dintetions See Figs? Fig 3 ~ Fig. a= Fig. § ~ The Rook moves any distance The Bishop moves any distonce | The Queen moy move as either @ forward, backword, oF 1 the side | diagonally but may aot pass over | rock or a bishop. See Fige 5. boy may not poss ever a piece a piece belonging to either ployer. belonging to either players See Fig. 3 | Seo Fig. 4. VEC Wiia vav ean oped Seward bac tard of be side = cad then ane space dtapoelly contloulg svey fem the Sharing pablo gee Bik Go'a sit con pens evereccn ielonoing to either The Pawn moves one space straight forwerd (except when capturing ~ see below). On its first move it may be moved two spaces straight forward iFdesired. PROMOTION: If a pown is moved across the board and reaches © space at the opposite end, it is promoted, It is replaced by © queen, rook, bishop, or knight, at the option of the owner. Since the queen is the most powerful piece, it is usually chosen. A player may have two or more queens on the board, (If a player has hed e rook eapsured, it is turned upside down to represent 0 queen.) CAPTURING: All pieces, excent pawns, coptvre in the same way as they move. IF « space thot @ piece con reach is cecupied by an enemy piece, the captured. It is removed from the boord and replaced by the capvuring ple’ + optional and there le never @ compulsion 19 capture when able ‘A pawn captures by moving one space digonally forwards (It can never copture & piece directly in front of it and is blocked by such o piece.) ‘e EN PASSANT CAPTURE: Although e pawn may move twe spaces straight forward on its first move, it may not use this to escape being coptured by on enemy pewn. Ifa player moves his pawn two spaces ond on enemy pawn is in 9 position to capture it on the first space, the other player may capture as if the pawn moved just one spoce, This is known os an "'en passont™ capture, {See Fie. The en passant capture must be made immediately or the ‘opportunity is lost - 7 CASTLING: Once during « gone 2 player moy “+ Plt" by moving his king and one of his rooks as pott of the same mavo. In order 19 ce f0U%Zh the king ond the rook must be in their original spaces ~ neither having moved Wdicérhe spaces between them must all be vacant. Also the king must not be in check [zee Below) and the space the king moves through Gnd the space it enters must not be under attack by on enemy piece, To castle, the king moves two spaces sowards the rook. The rock then moves past the king ond stops on the ether side (between the final and eriginal positions of the king). OBJECT: The object is to ‘‘checkmate’’ the enemy kings When ¢ player, ofter moving, is in position to copture the enemy king he announces '"Check’”. The opponent must now protect his king by either moving the king, capturing the threatening piece, er moving o piece between the threatening piece and the king. If he is not able to protect his king, it is chockmoted ond the gate is ove DRAWN GAMES: If 0 player's king is not in check but the only lego! mave available to the Player would move his king into check, the gome iz @ “stalemote’” and neither player wins. ‘The game is olso a draw if the same position recurs constantly and neither player will alter his moves, of if neither player hos sufficient remaining strength to bring about o checkmates GAME NO, 2 - DOUBLEWOVE CHESS In this varietion all of the rules of Chess apply, with the following modifications: White storts by moking one move, After this In each tutn ~ either fro moves withthe sa ‘each player makes two consecutive moves piece or single moves with two different pieces. En possont captures are made os follows: If @ two-space move is made by a pown, it may bs captured en potsant, but only on the opponent's first move. If two pawns are moved two spaces each, the opponent may capture both of them, If @ single pawn is moved twice in the some move, it con not be captured en passant. Every dovblemove must change the postion. A player may not move a piece end then move it back to the original space, unless o copture was made on the First move, There it ne check or checkmate, pleyer winning by capturing the enemy kings GAME NO, 3 — BEROLINA CHESS This varlotion is exactly the same os Chess except for the move and capture of the pawn, which is reversed. A move is one space disgonally forward, in either direction, A capture is, ‘mode one space straight forward. ‘A pawn on its first move can move two spaces diogonally forward. IN on enemy pawn is in position to meko a capture in the first space, the opponent may make the copture en passant. GAME NO, 4 — BUGHOUSE CHESS ‘This variation fs exactly the same as Chess except that when 2 player mekes « capture ho immediately returns the piece to ony vacant space on the board he wishes, with the following exceptions: A bishop must be placed on space of the same coler ac the one from which it wos captured. A pawn may net be placed on the row nearest to the player owning the pawa, The replaced pieces belong 12 their origina! owner (and should be ploced by the eaprurer 0 thot they get in euch other's way end are less eble to protect their king). ‘GAME NO. 5 — THE MAHARAJAH AND THE SEPOYS The white player uses @ full set of pieces, which are set up in the usual position. The black ployer uses only 9 king (known os @ Mahorajah) whick he places in eny vacant spece he wishes tt the stort of the game. The black king con move a¢ either 0 queen ar a knight. The game is won by the checkmate of either king and con be o draw if either king is tabameetad,. GAME NO. 6 - DIAMOND CHESS foot eee | 1S All of the pieces move ond capture the some az in Chess, except for the pown. A pawn moves one space directly towards the enemy camp (staying on @ space of the some colt), A pown coptures by moving one space diagonally forward in either direction fnoving to 0 space of different color). A pawn is not permitted to move two spoces on its first move. A pewa is prorioted when it reaches 0 spote on either of the opposite sides of the board, GAME Nu.? = CHECKERS TQ START: Checkers is ployed by fwo ployers ono checkered. [y beord with 64 spaces, but enly the 32 black spaces are used. Each ployer has 12 men which ‘are set op os shown in Fig. 9 Tho black player moves first ‘ond the players then alternate. THE PLAY:A man moves one Space diagonelly forward to a Aman jumps an enemy mon that is next to iin a forward diagonal direction ond if the ext tpaee in thot direction is empty. If the capturing mon is now in pesition to capture enether enemy mon ~ forward in either diagonal direction ~ it must do £0, ond #2 on as long ot captures are available. Se» Fig. 10, showing o ‘double’ jump by the beck man. Coptured men are removed from the board. CROWNING: When omen ~ either by moving oF by jumping ~ teaches o space at the oppasite fend of the board (king row) it is crowned and becomes «king, This is indicated by placing & second “checker” of the some color on top of the men. A king moves ond jumps the some as 2 man, except thet it can go in any of the four diagonel directions ~ backwards os well os forwards. A king can be jumped the some as a man. If.9 man becomes 2 king by jumping into the king row, it cannot continue jumping even i on enemy piece is otherwise ia position to be jumped. FORCED JUMP: If a player, on his turn, hos @ piece (man or king) that con make o juimp, he must jomp. If more than one piece is in position to jumpy he con choose the one he wishes, Sut must Continue jumping as long as jumps are available to thot piece. JECT: The object is to either jump all of the opponent’ 0 that on his turn he is not able to move or jumps pisces, or to block his remei I neither player has sufficient remaining strength to bring about the above, the game Is o drow. GANE NO. 8 ~ GIVEAWAY {in this veriation oll of the rules of Checkers apply, except that the first ployer to l pisces wine. GAME NO. 9 — KINGS fo this variation each player's 12 pieces ote kings ot the start ef the game. All the rules of Checkers apply, except of course that there is no “’Crowaing.” GAME NO. 10 - SPANISH CHECKERS In this vattation oll of the rules of Checkers apply, with the following modifications: A king may pass over one or more vacont spaces in the disgonal line bofore jumping on my Piece, and may continue aver one of more vacant spaces on the other side after jumping = landing ona vacant space, When e player has © choice of coptures, he mast capture the moximum of enemy pieces fa king can lond in o position fo make another jump, it must do so. aes poseibl

You might also like