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Simple 10
www.SunderedEpoch.org Page 1 of 9 By Randal Snyder ©2009
SIMPLE 10 AVP
This manual is an expansion based on the Aliens vs. Predator world and require the rules for Simple 10. You maydownload the core rules for free from www.sunderedepoch.org 
LEGAL
This is a free document which includes images found freely about the internet. No claims of ownership or rights areclaimed in the reproduction o
f these images or use of the trademarked names. The author and our affiliates’ use of 
these items are for entertainment purposes only under the fair-use clause. Please notify us at sunderedepoch@hotmail.com if you wish to report any infringement on your copyright or trademark.
 
Simple 10
www.SunderedEpoch.org Page 2 of 9 By Randal Snyder ©2009
INTRODUCTION
The world of Aliens vs. Predator promotes a cold,cruel future where corporations guide human destinyand alien races clash with humanity caught in themiddle. There are a number of resources to helpdefine the world of AVP including the Aliens andPredator movies, novels, and comics as well aswebsites dedicated to this deep world.This book is not intended to reproduce those works,but rather to provide the rules and guides necessaryto play a game of Simple 10 within that universe. As aresult, a lot of information will be missing from thisbook that must be gathered elsewhere.
CHARACTER CREATION
The rules the follow are only guidelines, but areintended to keep the mood of the AVP comics, books,and movies.
HUMANS
In the universe of Aliens vs. Predator everyone could
be in the crossfire. Ultimately your character’s role is
based on your career. The list below includes someexamples of careers your character might choose,their most important attribute and skill for the job.Most starting characters should being play with 5character points.
Corporate Exec (mind, social,tech/ed)
 
Corporate life consumes alland in the minds of many executives,the thirst for promotions and richestrumps all else. A corporate executivecan be anyone from the middlemanagement in the field to one of thepresidents of a division.
Corporate Security (body,operation, physical)
Thecorporations employ a number of security personnel from basicsecurity guards to special assault troops to personal bodyguards.
Scientist (mind, operation,perception)
 
There are thousands of scientists needed in the known galaxy.With inter-space travel possible theneed for chemists, physicists, botanists,and geneticists has exploded ascorporations seek sources for newtechnology and revenue.
Synthetic
 
A synthetic is anandroid, an artificial person. Theyare generally programmed forservices such as security, science,law, etc. Non-combat synthetics areprogrammed with prime directives to never harmhumans or allow them to be harmed. Of course, not 
all programming is perfect…
 
Technician (mind, operation,tech/ed)
 
Like scientists,technicians are always in great need.The technician tends to performrepairs and refit equipment throughout space stations and ships.
United Systems Colonial Marines(body, operation, physical)
 
TheColonial Marines are one branch of the interstellar alliance as depictedin the movie Aliens. Their role isprimarily as peace keepers, rescue,and assault troops.
 
Simple 10
www.SunderedEpoch.org Page 3 of 9 By Randal Snyder ©2009
PREDATORS (YAUTJA)
Predators are a race of warriors divided into a castesystem. Most Yautja begin play with 5 characterpoints.
Large
 
Predators are larger and heavier thanhumans and as a result gain a +1 to Wound Pointswhen using melee and thrown weapons and theirHealth. On the other hand, their larger size givesthem a -1 to Dodge checks.
Jump
 
yautja are capable of leaping up to six meters.
Mimicry
 
The predator race studies their prey indetail and are capable of mimicking their languageand even understanding it.
Yautja, Unblooded (5cp)
 
Mind
-1,
Body
3,
Spirit 
0Physical 3
Initiative Mod
(Mind + Body +10): 12
Health
(Body +5): 9*
Max Damage
(Health x2) 18
Melee Weapons
(Body +Physical): 6
Ranged Weapons
(Mind +Operation): -1
Dodge/Throw
(Mind + Physical): 1*/2
Special Traits:
Large (+1 Health, -1 Dodge, +1 WPmelee/thrown), Leap 6 metersThe unblooded yautja are unproven and have not made enough kills to be considered warriors. Inhuman terms, they are apprentices not yet worthy of hunting on their own.
Yautja, Blooded (10cp)
Mind
-1,
Body
4,
Spirit 
2Operation 1, Perception 1, Physical 3
Initiative Mod
(Mind + Body + 10): 13
Health
(Body +5): 10*
Max Damage
(Health x2) 20
Melee Weapons
(Body + Physical): 7
Ranged Weapons
(Mind + Operation): 0
Dodge/Throw
(Mind + Physical): 1*/2
Special Traits:
Large (+1 Health, -1 Dodge, +1 WPmelee/thrown), Leap 6 metersBlooded yautja have proven their prowess on thehunt and display their blood-mark with pride. Theblood mark is a scar, often on the forehead, that is asymbol of the clan. Newly blooded warriors areallowed to enter a hunt alone, but will often beaccompanied by a senior. Blooded yautja are oftentasked with teaching the unblooded.
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