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Overview of simPortal
simSchool wants to keep you informed about this ex-citing world of games and simulations. Go to simPortalhttp://www.simschool.org/simPortal.htmto find thelatest articles, research, and other resources relatedto today’s exciting world of educational games andsimulations. Once on simPortal, select sim
SchoolResources
; then scroll down to
select “Games andSimulations”
and browse recent articles by innova-tors and international educational gaming experts andresearchers. Here are two exciting resources to giveyou a preview of the kinds of items you can find.
Sample article found in simPortal:
Video Game Studies and the Emerging Instructional Revolution by Joel Foreman
An additional development in learning and technologyis the emergence of “Video Game Studies” as anacademic field in higher education. While this trendmay appear recent and relatively marginal, JoelForeman’s account indicates that it has already gainedconsiderable momentum as more scholars explorethe possibilities of gaming as a legitimate vehicle of pedagogy and curricular reform. After surveying thegrowth of this field, Foreman considers how gamingtechnology can allow students to construct newknowledge as they navigate through sophisticatedvirtual environments suited to different disciplinesof study. The future of gaming technology in higher education, Foreman argues, will largely depend onthe increasing demand of students who seek to bridgethe gap between their technological interests and their academic coursework. Aswith other innovations intechnology, the primaryimpetus for revolutionarychange will come from anew generation of learnersand aspiring professionals.
Sample book review found in simPortal:
Got Game: How the Gamer GenerationIs Reshaping Business Forever, John C.Beck, Michell Wade
Think video games are kids’ stuff? Think again.Provocative new data show that video gameshave created a new generation of employees andexecutives that will dramatically transform theworkplace. Got Game reveals the profound impactthat the “gamer generation” (already bigger than thebaby boom) will have on the future of business. Whilegames have made this group dramatically different interms of their attitudes, expectations, and abilities, thepotential of this generation has scarcely been noticedin most organizations. But managers won’t be able toignore gamers for long. Comprised of millions of risingprofessionals in the U.S. alone, the gamer generationwill ultimately dominate the workforce – and they arealready changing the rules of business. Througha large scale survey and hundreds of interviews,strategists John C. Beck and Mitchell Wade findthat gaming is not a time sink, but an amazinglyeffective training camp for critical business skills. Allthose hours immersed in game culture have createdmasses of employees with unique attributes: bold butmeasured risk taking, an amazing ability to multi-task,and unexpected leadership skills.
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simPortal:
opening the door to resourcesfor educational simulations and games
by Melanie Zibit
Call for articles or contributions!!You can help make simPortal a com- prehensive, state-of-the-art resource. Send us your favorite articles, web sites, graphics, and films. In the future wewill have a peer-reviewed journal sothat all educators can publish work and make it available to the educational gaming and simulation community.
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