2
1. Introduction.............................................................................................................3
2. Mobile media...........................................................................................................3
a. Barcodes / uploading................................................................................................3
b. Augmented reality.....................................................................................................4
c. Bluetooth...................................................................................................................4
d. GPS..........................................................................................................................5
e. Geo / Eco caching....................................................................................................5
f. Smartphone applications (‘apps’)...............................................................................6
3. The world wide web & computers.........................................................................7
a. Google Maps & Google Earth...................................................................................7
b. Mashups...................................................................................................................8
c. Widgets.....................................................................................................................8
d. User generated content & crowd sourcing................................................................9
e. Virtual tours............................................................................................................10
4. Visual projection / touchscreens.........................................................................10
a. Touchtables............................................................................................................10
b. Fogscreens & Holoscreens.....................................................................................11
c. Gesture sensing......................................................................................................11
d. Virtual mirrors.........................................................................................................12
e. Digital pen and paper..............................................................................................12
5. Other useful media...............................................................................................13
a. Directional speakers...............................................................................................13
b. Audio labels............................................................................................................13
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