wich has not been intended, which is kind of
impossible
. I’m a philosopher,so I immediately felt like home at this strange, intermediate place. I wasnot able to move beyond (though I would have loved to), but at least I wasstanding just right
on
the border of the “regular” world simulation and thisarea where the construction principles of this world had gone wild andunveiled themselves to me in form of this unpredictably changing sky. Ithas not been the last time I’ve been there, and as you see, I stillremember this experience with joy. The beautiful imperfection of thisgame world was just perfect to me.I have no statistics about this phenomenon but I strongly guess thatexperiences like this, which are sometimes called “emergent gameplay”,are not uncommon to most gamers. Where did this odd feeling of joy camefrom? Is it just I’m a fan of cluttered, smeared pixel-horizons? (not inparticular). Should I be
that
kind of nerd which has a metaphysicalexperience when he sees computer code itself at work? (no, not the case).Or did it have something to do with the disciplined in-game practice intrying to follow the conditions and rules in order to
master
the game? Afeeling of liberation, in a way? Was my initial idea of leaving the regularpaths of the game kind of subversive, did I enjoy to take over theleadership of this situation? (And, would it still be like this when I tried tobe “deviant” in GTA 3, a game where it’s pre-programmed that the worldcan be explored without focusing on the official goal?)So, this was a personal example to illustrate kind of “edge” or border mytalk tries to discuss.I’d now like to frame my point of view on digital gaming – in order not tobe unclear about my position in this field of research. As an educationalscientist, I focus on processes like socialization, learning, and education. Iworked on theoretical problems like issues of identity and subjectivationand anthropology on the one hand, media phenomena on the other hand,for example by conducting an ethnographical study about Lanparties(which is rather unknown because media researchers, as I suppose,seldom read books about social rituals).3
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