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WeaponData { "MaxPlayerSpeed" "WeaponType" "WeaponPrice" "WeaponArmorRatio" "CrosshairMinDistance" "CrosshairDeltaDistance" "Team" "BuiltRightHanded" "PlayerAnimationExtension" "MuzzleFlashScale" "CanEquipWithShield" // Weapon characteristics: "Penetration"

"Damage" "Range" "RangeModifier" "Bullets" "CycleTime" "AccuracyDivisor" "AccuracyOffset" "MaxInaccuracy" "TimeToIdle" "IdleInterval"

"250" "SubMachinegun" "1500" "1.0" "6" "2" "ANY" "0" "mp5" "1.1" "0"

"1" "26" "4096" "0.84" "1" "0.08" "220" "0.45" "0.75" "2" "20"

// Weapon data is loaded by both the Game and Client DLLs. "printname" "#Cstrike_WPNHUD_MP5" "viewmodel" "models/weapons/v_smg_mp5.mdl" "playermodel" "models/weapons/w_smg_mp5.mdl" "anim_prefix" "bucket" "bucket_position" "clip_size" "primary_ammo" "secondary_ammo" "weight" "item_flags" "anim" "0" "0" "30" "BULLET_PLAYER_9MM" "BULLET_PLAYER_9MM" "25" "0"

// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { //"reload" "Default.Reload" //"empty" "Default.ClipEmpty_Rifle " "single_shot" } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" "Weapon_MP5Navy.Single"

{ "font" "character" } "weapon_s" { "font" "character" } "ammo" { "font" "character" } "crosshair" { "file" "x" "y" "width" "height" } "autoaim" { "file" "x" "y" "width" "height" } } ModelBounds { Viewmodel { Mins Maxs } World { Mins Maxs } } } "sprites/crosshairs" "0" "48" "24" "24" "sprites/crosshairs" "0" "48" "24" "24" "CSTypeDeath" "R" "CSweapons" "X" "CSweaponsSmall" "X"

"-10 -4 -13" "21 9 -1"

"-10 -7 -6" "22 8 9"

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