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Hanging Out, Messing Around, and Geeking Out
 
The John D. and Catherine T. MacArthur Foundation Series on DigitalMedia and Learning
 Engineering Play: A Cultural History of Children’s Software
by Mizuko Ito
 Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New  Media
by Mizuko Ito, Sonja Baumer, Matteo Bittanti, danah boyd, Rachel Cody,Becky Herr-Stephenson, Heather A. Horst, Patricia G. Lange, Dilan Mahendran,Katynka Z. Martínez, C. J. Pascoe, Dan Perkel, Laura Robinson, Christo Sims, LisaTripp, with contributions by Judd Antin, Megan Finn, Arthur Law, Annie Manion,Sarai Mitnick, David Schlossberg, and Sarita Yardi
Inaugural Series Volumes
These edited volumes were created through an interactive community reviewprocess and published online and in print in December 2007. They are the pre-cursors to the peer-reviewed monographs in the series.
Civic Life Online: Learning How Digital Media Can Engage Youth
, edited by W. LanceBennett
 Digital Media, Youth, and Credibility 
, edited by Miriam J. Metzger and Andrew J. Flanagin
 Digital Youth, Innovation, and the Unexpected 
, edited by Tara McPherson
The Ecology of Games: Connecting Youth, Games, and Learning 
, edited by Katie Salen
 Learning Race and Ethnicity: Youth and Digital Media
, edited by Anna Everett
Youth, Identity, and Digital Media
, edited by David Buckingham
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Read the conclusion, especially if you're a teacher or work in New Media.

"I loved the economic stimulation".

Ito has a great cartoon in here (the Work chapter).

Aspirational trajectories: must think about this more.

Creative production: probably one of my favourite uses of the Internet, and one which evolved naturally (organically) from offline activities. (Many of my other recreations are passive).

Great to read about the different uses of Neopets.

Liz's Mum has some concerns about Instant Messaging, especially the vulgarity and disrespect which often characterises this medium.

Great to see the Millers and their creative use of the medium.

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