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Culture Documents
IsManhackconcept
Manhack_nags
//==============================================================================
==============================
// Boxcar Nags
//==============================================================================
==============================
response "Boxcar_Nags"
{
scene "scenes/canals/boxcar_go_nag01.vcd"
scene "scenes/canals/boxcar_go_nag02.vcd"
scene "scenes/canals/boxcar_go_nag03.vcd"
scene "scenes/canals/boxcar_go_nag04.vcd"
}
rule NagBoxcar
{
criteria
response
}
Isboxcarconcept
Boxcar_Nags
//==============================================================================
==============================
// Boat Dock Nags
//==============================================================================
==============================
response "BoatDockNags"
{
scene "scenes/canals/gc_nagpullboat_01.vcd"
}
rule NagBoatDock
{
criteria
response
}
IsBoatDockconcept
BoatDockNags
//==============================================================================
==============================
// Boat - Maproom Nags
//==============================================================================
==============================
response "BoatUpgradeMapNags"
{
scene "scenes/canals/gc_nagmaproom_01.vcd" displayfirst
scene "scenes/canals/gc_nagmaproom_02.vcd"
scene "scenes/canals/gc_nagmaproom_03.vcd"
}
rule NagBoatMap
{
criteria
response
}
IsBoatMapconcept
BoatUpgradeMapNags
//==============================================================================
==============================
// GunBoat - Leave Cave
//==============================================================================
==============================
response "BoatLeaveCaveNags"
{
scene "scenes/canals/gc_nagleavecave_01.vcd" displayfirst
scene "scenes/canals/gc_nagleavecave_02.vcd"
scene "scenes/canals/gc_nagleavecave_03.vcd"
}
rule NagBoatLeaveCave
{
criteria
response
}
IsBoatLeaveCaveconcept
BoatLeaveCaveNags
//==============================================================================
==============================
// Shanty - Leave Greeter
//==============================================================================
==============================
response "ShantyGreeterLeaveNags"
{
scene "scenes/canals/shanty_go_nag01.vcd" displayfirst
//
scene "scenes/canals/shanty_go_nag02.vcd"
scene "scenes/canals/shanty_go_nag03.vcd"
}
rule NagGreeterLeave
{
criteria
response
}
IsShantyLeaveGreeterconcept
ShantyGreeterLeaveNags
//==============================================================================
==============================
// Airboat - Get in Airboat
//==============================================================================
==============================
response "AirboatBoatNags"
{
scene "scenes/canals/airboat_nag01.vcd" displayfirst
//
scene "scenes/canals/airboat_nag02.vcd"
scene "scenes/canals/airboat_nag03.vcd"
}
rule NagAirboatGate
{
criteria
response
}
IsAirboatGetInconcept
AirboatBoatNags
//==============================================================================
==============================
// Airboat - Leave Airboat Dock
//==============================================================================
==============================
response "AirboatGateNags"
{
scene "scenes/canals/airboat_go_nag01.vcd" displayfirst
scene "scenes/canals/airboat_go_nag02.vcd"
scene "scenes/canals/airboat_go_nag03.vcd"
}
rule NagAirboatGate
{
criteria
response
}
IsAirboatLeaveGateconcept
AirboatGateNags