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//-- Canals Boxcar

criterion "IsManhackconcept" "concept" "ManhackNag" "required"


criterion "Isboxcarconcept" "concept" "BoxcarNag" "required"
criterion "IsBoatDockconcept" "concept" "DockBoatNag" "required"
criterion "IsBoatMapconcept" "concept" "BoatMapRoomNag" "required"
criterion "IsBoatLeaveCaveconcept" "concept" "BoatLeaveCaveNag" "required"
criterion "IsShantyLeaveGreeterconcept" "concept" "ShantyGreeterLeaveNag" "requi
red"
criterion "IsAirboatLeaveGateconcept" "concept" "AirboatGateNag" "required"
criterion "IsAirboatGetInconcept" "concept" "AirboatGetInNag" "required"
//***===========================================================================
=================================
//***
//*** Canals Nags
//***
//***===========================================================================
=================================
//==============================================================================
==============================
// Manhack Matt Nags
//==============================================================================
==============================
response "Manhack_Nags"
{
scene "scenes/canals/matt_go_nag01.vcd"
scene "scenes/canals/matt_go_nag02.vcd"
scene "scenes/canals/matt_go_nag03.vcd"
scene "scenes/canals/matt_go_nag04.vcd"
scene "scenes/canals/matt_go_nag05.vcd"
}
rule NagManHack
{
criteria
response
}

IsManhackconcept
Manhack_nags

//==============================================================================
==============================
// Boxcar Nags
//==============================================================================
==============================
response "Boxcar_Nags"
{
scene "scenes/canals/boxcar_go_nag01.vcd"
scene "scenes/canals/boxcar_go_nag02.vcd"
scene "scenes/canals/boxcar_go_nag03.vcd"
scene "scenes/canals/boxcar_go_nag04.vcd"
}
rule NagBoxcar
{
criteria
response
}

Isboxcarconcept
Boxcar_Nags

//==============================================================================
==============================
// Boat Dock Nags
//==============================================================================
==============================
response "BoatDockNags"
{
scene "scenes/canals/gc_nagpullboat_01.vcd"
}
rule NagBoatDock
{
criteria
response
}

IsBoatDockconcept
BoatDockNags

//==============================================================================
==============================
// Boat - Maproom Nags
//==============================================================================
==============================
response "BoatUpgradeMapNags"
{
scene "scenes/canals/gc_nagmaproom_01.vcd" displayfirst
scene "scenes/canals/gc_nagmaproom_02.vcd"
scene "scenes/canals/gc_nagmaproom_03.vcd"
}
rule NagBoatMap
{
criteria
response
}

IsBoatMapconcept
BoatUpgradeMapNags

//==============================================================================
==============================
// GunBoat - Leave Cave
//==============================================================================
==============================
response "BoatLeaveCaveNags"
{
scene "scenes/canals/gc_nagleavecave_01.vcd" displayfirst
scene "scenes/canals/gc_nagleavecave_02.vcd"
scene "scenes/canals/gc_nagleavecave_03.vcd"
}
rule NagBoatLeaveCave
{
criteria
response
}

IsBoatLeaveCaveconcept
BoatLeaveCaveNags

//==============================================================================
==============================
// Shanty - Leave Greeter
//==============================================================================

==============================
response "ShantyGreeterLeaveNags"
{
scene "scenes/canals/shanty_go_nag01.vcd" displayfirst
//
scene "scenes/canals/shanty_go_nag02.vcd"
scene "scenes/canals/shanty_go_nag03.vcd"
}
rule NagGreeterLeave
{
criteria
response
}

IsShantyLeaveGreeterconcept
ShantyGreeterLeaveNags

//==============================================================================
==============================
// Airboat - Get in Airboat
//==============================================================================
==============================
response "AirboatBoatNags"
{
scene "scenes/canals/airboat_nag01.vcd" displayfirst
//
scene "scenes/canals/airboat_nag02.vcd"
scene "scenes/canals/airboat_nag03.vcd"
}
rule NagAirboatGate
{
criteria
response
}

IsAirboatGetInconcept
AirboatBoatNags

//==============================================================================
==============================
// Airboat - Leave Airboat Dock
//==============================================================================
==============================
response "AirboatGateNags"
{
scene "scenes/canals/airboat_go_nag01.vcd" displayfirst
scene "scenes/canals/airboat_go_nag02.vcd"
scene "scenes/canals/airboat_go_nag03.vcd"
}
rule NagAirboatGate
{
criteria
response
}

IsAirboatLeaveGateconcept
AirboatGateNags

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