2
Close Combat Weapons
Warscythe
No saving throws of any kind (including invulnerable saves) may be taken againstWarscythes. Also, when attacking vehicles, Warscythes roll 2d6 + Strength for armorpenetration.
Wargear
Item PointsChronometron 10Disruption Field 5Destroyer Body 30Gaze of Flame 15Lightning Field 25Nightmare Shroud 30Phase Shifter 30Phylactery 20Energy Orb 40Solar Pulse 20Veil of Darkness 60
Chronometron
A Necron Lord with a Chronometron, and any unit he has joined, rolls an extra dice (anddiscards the lowest) when determining how far they can make a consolidation move or fallback.
Disruption Field
Any unit with disruption fields has the “Rending” universal special rule when in close combat.
Destroyer Body
The Necron lord moves as if mounted on a jetbike and gets +1 Toughness. As a result hecan’t be instantly killed by weapons with Strength 10.
Gaze of Flame
A Necron lord with the Gaze of Flame, and any units he has joined, counts as havingdefensive grenades. Also, enemy units fighting in close combat involving a Necron lord with aGaze of Flame suffer a -1 Leadership penalty in addition to any other modifiers.
Lightning Field
For every wound inflicted on the Necron Lord
and
the unit he has joined, a Strength 3 hit (withno AP) will be struck back as they are burned and shocked. The return blows are calculatedafter all other attacks are resolved and will hit the enemy that triggered them.
Nightmare Shroud (One per army)
The Nightmare Shroud may be activated in the Shooting phase instead of firing a weapon.Every enemy unit with a model within 12” of the Necron Lord must take a Morale check asthough they had taken 25% casualties. All the normal exceptions apply, i.e., units that willnever fall back are immune to the Nightmare Shroud.
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