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MOTOGP2 RELEASE NOTES

Last updated: April 28, 2003


DEFAULT CONTROLS
Menu keys:
Cursor keys - change selection
Space or Enter - select
Esc - go back
Tab - special functions (see bottom of screen)
Delete - delete a custom rider or player profile
C - copy layer in the logo editor
V - paste layer in the logo editor
Numeric keypad 2/4/6/8 - rotate and zoom bike models
Game keys:
Left - steer and lean the bike to the left
Right - steer and lean the bike to the right
Up - accelerate
Down - apply front and rear brakes evenly
D - lean the rider forward on the bike
C - lean the rider back on the bike
X - apply the front brake
Z - apply the rear brake
Q - glance behind you
W - change the camera view
Esc - pause the game
Tip: lean forward for greater speed and stability on straights. Lean back to
slow down and perform wheelies.
Tip: powerslide around corners by double-tapping the accelerator. This will
cause the rear wheel to spin and allow you drift the rear end of the bike.
Tip: applying the rear brake (Z) allows the rider to skid the rear end of
their bike.
Tip: applying the front brake (X) allows the rider to perform tricks such as
endos and burnouts.
Tip: The left and right Ctrl keys control the flippers in the pinball
minigame. Use the right flipper to start the game.
Note: After plugging in a controller (gamepad, joystick, etc), you must go
into the "Configure Controllers" menu of the launcher, even if you plan to
use the default configuration.
MotoGP2 has been tested with the following peripherals:
Logitech Wingman extreme.
Logitech Wingman Rumble pad.
Microsoft Sidewinder Gamepad pro.
Microsoft Sidewinder.
Microsoft Sidewinder Force Feedback Pro steering wheel.
Interact Axis Pro.
Interact Hammerhead.
Other DirectX compatible peripherals may work with MotoGP 2 but have not
been tested.
GRAPHICS CARD COMPATIBILITY
MotoGP has been tested on these cards:
nVidia GeForce4 TI
nVidia GeForce2 GTS
nVidia GeForce2 MX
nVidia GeForce 256
nVidia Riva TNT2
ATI Radeon 9700
ATI Radeon 8500
ATI Rage Fury Maxx
Matrox Parhelia
Matrox G400
Matrox G200
PowerVR Kyro II
3dfx Voodoo5
3dfx Voodoo3
It is likely to work on any similar DirectX 9 compatible 3D cards, but this
has not been tested.
It is very important that you install the latest drivers for your card
before running MotoGP, as there are known problems with older drivers on
most of the hardware listed above. You can download current drivers from the
manufacturer websites:
nVidia - http://www.nvidia.com/content/drivers/drivers.asp
ATI - http://www.ati.com/support/driver.html
Matrox - http://www.matrox.com/mga/support/drivers/home.cfm
PowerVR - http://www.powervr.com/Downloads.asp
Intel - http://support.intel.com/support/graphics
3dfx - http://www.voodoofiles.com/3dfxhelp.asp
TROUBLESHOOTING
Before installing the game, please make sure the destination drive has
enough free space. If the install program warns you that there is not enough
room, you should either remove other programs to free up space, or back up
and select one of the partial install options (which will give slower
loading times but require less room on your hard drive).
The install directory name should not be longer than about 200 characters.
If it is too long, the install will not work correctly.
The game may not run correctly on computers that have virtual memory
disabled. If you have turned this off, you can reactivate it in the Windows
Control Panel.
Some video card drivers contain optimisations that can interfere with the
responsiveness of the game. If you find that this is happening try setting
Triple Buffered to on under the Advanced Video Mode Settings.
The unlockable wireframe rendering mode may perform badly on some cards, as
wireframe rendering can be extremely slow on hardware that was not optimised
for it.
Due to an ATI driver bug, MotoGP2 has been known to crash when 'Use hardware
T&L' is switched off on computers using ATI video cards.
DISPLAY SETTINGS
The Configure Game button in the launcher program lets you tweak MotoGP to
get the most out of your hardware. Here are a few hints on which settings
are the most important, and what you want to avoid...
Resolution - choose whatever you like, but it looks better in lower
resolutions (eg. 800x600) with all the effects turned on than in high
resolution with them disabled.
Graphics detail - this slider allows you to choose the graphics detail.
Generally the lower this is set the smoother the game will run. Change
this if you want better performance or better graphics.
Number of bikes - turning down the number of bikes is a great way to
make the game run quickly even with everything else turned on, but then
again, winning a race with only 8 bikes just isn't the same as getting
out in front of a pack of 20...
Set your network connection type accurately to improve consistency in
network games. The game will then adjust its bandwidth usage to match
your connection type.
Advanced Video Mode Settings:
Warning: changing these settings may stop the game from working
correctly. If you encounter problems, click on the 'Reset Defaults'
button to go back to the original values.
Color depth - makes surprisingly little difference. Obviously the image
quality is better in 24 or 32 bit than in 16 bit mode, but you won't
lose any features or effects if you set it to use 16 bit color.
Z depth - this controls both how many bits of zbuffer precision are
available, and also whether the zbuffer will include stencil
information. If there is only one number (eg. "32 bit"), this means
there is only z data, but if there are two (eg. "32 bit (24.8)"), that
means the buffer is split into 24 bits of z and 8 of stencil. MotoGP
will work with any format of zbuffer, but at least 24 bit z is
recommended to avoid sorting problems on distant objects, and a stencil
buffer is highly recommended because without it we will be unable to
display proper shadows or reflections on wet days. The best format is
24.8 z and stencil. Failing that 24.4 or 15.1 are ok, but you should
only use the simple 16 or 32 bit formats if your card doesn't support
stencil buffers at all.

Antialiasing - as well as conventional fullscreen antialiasing, MotoGP
supports a full screen special effects mode that enables motion blur,
accurate reflections of the environment during rainy days, and on pixel
shader hardware, refractive raindrops on the camera lens. Use of this
mode is highly recommended if your card is powerful enough to support
it, but you may find it is too slow especially if you are running in a
high resolution.
Advanced Graphics Detail Settings:
Warning: changing these settings may stop the game from working
correctly. If you encounter problems, click on the 'Reset Defaults'
button to go back to the original values.
Texture resolution - MotoGP automatically scales the texture resolution
according to how much memory is available in your card, so you will
normally want to leave this slider in the center. Moving it to the right
will force it to use a higher resolution than the autodetection would
normally select, which may give better results but runs the risk of poor
performance.
Multitexture layers - the landscape can be drawn using anywhere from 1
to 4 layers of multitexturing. Turn this up if your card can handle it,
or down if you need to make things run faster.
Texture sharpness - this lets you adjust the point where your card will
switch between texture mipmaps. Moving it to the right will make the
textures look sharper and higher resolution, but at the cost of some
shimmering and flicker. Moving it to the left will give a much smoother,
more antialiased look, but without such good texture resolution.
NETWORKING
As mentioned above, setting the connection type is really important if you
want smooth and consistent network games.
Analog modems:
If you are playing over a 56k modem, your limited bandwidth will detract
from the game's quality, so it's highly recommended that you either
reduce the number of bikes in the race (using the Game Settings tab in
the Configure Game section of the launcher), or turn off AI bikes
altogether in the Edit Game Mode menu of the host machine (press Tab
from the lobby to get there) and avoid sessions with more than 8 players.
NATs:
As MotoGP uses a peer-to-peer protocol, it may not function correctly if
players are behind NATs (Network Address Translators). However,
depending upon the NAT and its configuration, it may work provided the
host of the session is not behind a NAT.
If you experience problems such as not being able to join a session, or
dropping out of a session with no apparent cause, or just finding that
some players are not racing around the track, you may need to alter your
NAT configuration.
Make sure UDP traffic is allowed.
If possible: disable any firewalling options which would reject packets
from unknown remote hosts.
Ideally: set your PC to be the "DMZ host", or map UDP traffic on port
41455 on your PC through a fixed port on the NAT (41455 is good, but
other ports should work too).
Doing this may also allow you to host from behind your NAT, if players
connect to the port you mapped on the NAT.
HOW TO PLAY MOTOGP2 IN GAMESPY ARCADE
You can play MotoGP2 online through GameSpy Arcade, which comes conveniently
bundled with the game. If you haven't done so already, insert your MotoGP2
CD and install Arcade now. Then, to play MotoGP2 online, just follow these
simple instructions.
Launch GameSpy Arcade and Go to the MotoGP2 Room:
Click on the GameSpy Arcade link in your Start Menu. When the software
starts, you'll see a list of games and more along the left-hand side.
There's plenty to do, but there's time for that later: Click on the
MotoGP2 button on the left to enter the MotoGP2 room.
Find or Start a MotoGP2 Server:
Once you're in the MotoGP2 room you can meet or greet other players,
find servers or create your own server. The top half of the application
will list all of the available servers, including the number of people
playing and your connection speed (measured by something called "ping."
The lower your ping, the better.) Don't like any servers? Click on the
"Create Room" button to start your own server and wait for people to
sign up. Otherwise, double-click on a server of your choice to join in.
Joining and Starting a game:
Once you double-click on a server or start your own, you'll be in a
staging room, in which you can trash talk with your fellow players and
prepare for combat. When you're ready to play, click the "Ready" button
at the top of the screen. When everyone in the room has signaled their
readiness, the host can then launch the game. Arcade will fire up MotoGP
2 and the carnage will begin!
Problems?
If you have problems using Arcade, whether installing the program,
registering it, or using it in conjunction with MotoGP2, consult our
help pages, located at http://www.gamespyarcade.com/help/ or e-mail us
by using the form located at
http://www.gamespyarcade.com/support/contact.shtml.
CUSTOM SOUNDTRACKS
MotoGP allows you to replace the default soundtrack with any other music of
your own choice.
It uses the Ogg Vorbis music format, which is similar to MP3 or WMA but free
from any licensing or patent problems.
To convert your music into Ogg format, download one of the utilities from:
http://www.vorbis.com/download_win.psp
http://www.vorbis.com/software.psp?pid=2
MotoGP only supports the playback of mono or stereo Ogg files encoded at
44100 samples/sec. This is the default setting used by Ogg encoders.
Once you have a collection of .ogg files that you want to use as a
soundtrack, open up the directory where you installed MotoGP (which will
usually be c:\Program Files\MotoGP). Inside this you will find a directory
called 'soundtracks'. Inside the soundtracks directory, create a new
directory called whatever you like, and put your .ogg files inside it.
Run MotoGP, go to the Settings / Sound Settings menu, and choose your new
directory. Next time you go into the game, it will randomly pick one of your
custom tunes.
For example...
Make a directory:
c:\Program Files\MotoGP\soundtracks\FunkyMusic
And fill it with the files:
c:\Program Files\MotoGP\soundtracks\FunkyMusic\Yodelling.ogg
c:\Program Files\MotoGP\soundtracks\FunkyMusic\HeavyMetalGuitarHero.ogg
c:\Program Files\MotoGP\soundtracks\FunkyMusic\Stravinsky.ogg
c:\Program Files\MotoGP\soundtracks\FunkyMusic\ThaiNoseFlute.ogg
Now if you select "FunkyMusic" from the Settings / Sound Settings menu, your
next race is sure to sound interesting...
ADVANCED TWEAKING
For serious hackers only...
If you are interested in adjusting the game settings in more detail than is
possible using the GUI launcher program, you can use the debug telnet
interface to change pretty much anything you like. With it, you can edit
graphical effects like the sun and particles, or even reprogram the entire
physics system if you want!
To enable the telnet server, add the line "telnet = true" to your motogp.cfg
file. Warning: don't do this while online, as the telnet server is only a
quick debug hack and is unlikely to be secure against anyone trying to crack
into your machine through it.
Once the server is enabled, run MotoGP on one machine and telnet to it from
another. Or if you only have access to a single computer, add the line
"vmode/windowed = true" to your motogp.cfg file, so you can telnet to
localhost in a different window on the same PC.
If you are using the standard Microsoft Windows telnet program, it defaults
to echo-off mode, which prevents you from seeing what you are typing. To fix
this, press ctrl+], type "set LOCAL_ECHO", and then restart telnet.
Once you are connected, type "ls" to list the variables and subdirectories,
"cd <newdir>" to change directory, and "<var> = <value>" to change a
setting, or just "<value>" on its own to assign a new value to whatever
variable you changed most recently.
After you change any of the physics settings (in the bike/data directory),
type "setupbike" to reload the new parameters into the game.
Type "save" to store modified settings to your motogp.cfg file, but be aware
that some settings (in particular the physics parameters and track specific
values like the sun and fog) will be reset the next time you start up a race.
Warning: incorrect parameter settings are likely to crash the game. Have fun
playing around with this, but if you get in a mess, just delete your
motogp.cfg file to reset everything.
CREDITS
Jon Gibson - Producer
Alys Elwick - Assistant Producer
Shawn Hargreaves - Lead Programmer
Damyan 'Doctor' Pepper - Programmer
gavin 'elf23' norman - programmer
Sir George of Foot - Programmer
Matthew Hill - Programmer
Peter 'Smokey' Pimley - Programmer
Chris Caulfield - Dyne Physics Engine
Jason 'J' Green - Lead Artist
Gylan Hunter - Animator
Harvey Parker - Artist
Henry Rolls - Artist
Justin 'The Beaver' Bravery - Artist
Lawrence 'The Lorenzo' Elwick - Artist
Marco 'Coriander' Hallett - Artist
Paul 'Meston' Meston - Artist
Paul 'Splat' Shewan - Artist
Fizzy Pete Butler - Artist
Rory 'Dr Rodriguez' Walker - Artist
Ryan 'Brian' Guy - Artist
Mark Hill - Additional Artwork
Luke Smith - Lead Designer
Akin Marquis - Designer
Richard Stone - Designer
Adam Pitt - Sound
Keith Clarke - Sound
Steve Brocking - QA
Original Game Also Featured:
Rik Alexander - Producer
Mike Patrick - Designer
Alastair Cornish, Alkan Hassan - Additional Design
Adam Sawkins - Additional Programming
Flack - Additional Programming
Ross Childs - Additional Programming
Boris Lowinger - Animator
Jason McFee - Artist
Barny - Additional Artwork
Jez White - Additional Artwork
Music:
Psynn2 (Menus) - Shawn Hargreaves
Firebird (Suzuka) - V8 Pack
Devil's Dice (Phakisa) - V8 Pack
Oil (Jerez) - Third Girl
5700 cc's (Le Mans) - V8 Pack
Adrenalin (Mugello) - Darrin Roggenkamp
Fastback Reptile Combo (Catalunya) - V8 Pack
Gasoline Overlord (Assen) - V8 Pack
Sabretooth (Donington) - V8 Pack
Sleazy Rider (Sachsenring) - Third Girl
Chrome Rider (Brno) - V8 Pack
Eat Dirt (Estoril) - Third Girl
10-4 Rocker (Rio) - V8 Pack
Metropolis (Motegi) - V8 Pack
Needle (Sepang) - Darrin Roggenkamp
Power Up (Phillip Island) - V8 Pack
Doug McClure (Valencia) - V8 Pack
Slipstream (Sheridan Circuit) - Third Girl
Cookin' on Electric (Credits) - Third Girl
Guy Mayhem, Rupert Mills - MIS
Lynn Horton, Mel Ward - Office Admin
Craig Gabell - Art Director
Greg Michael - Technical Director
Nick Baynes - Development Director
Tony Beckwith - The Boss
Gary Liddon - Another Boss
Karl Jeffery - King
THQ International:
Mike Gamble - Director of European Development
Iain Riches - Project Manager
Phil Wright - Assistant Project Manager
Michael Pattison - Head of Brand Management
Jennifer Wyatt - Brand Manager
Darren Williams - Associate Brand Manager
Jon Brooke - UK + Export Marketing Manager
Markus Schuetze - Germany Product Manager
Olivier Perron - France Senior Product Manager
Sophie Mavridis - Asia Pacific Marketing Director
THQ USA:
Jack Sorensen - Executive VP of Worldwide Studios
Philip Holt - VP of Product Development
James Boone - Executive Producer
Raphael Hernandez - Producer
Michael Motoda - Associate Producer
Jason Garwood - Assistant Producer
Peter Dille - VP of Marketing
Liz Pieri - Director of Public Relations
Reilly Brennan - Public Relations Manager
Howard Liebenskind - Director of Creative Services
Kathy Helgason - Senior Manager of Creative Services
Mellisa Roth - Assoc. Manager of Creative Services
Laura Naviaux - Marketing Project Manager
David Newman - Marketing Project Coordinator
Jeremy S. Barnes - Director of Quality Assurance
Monica Vallejo - QA Manager
Jason Roberts - QA Database Administrator
Mark Morris - Project Manager
Danny Smith - Lead Tester
Brian Skidmore, Ray Ploesser - Testers
Luis Sanchez, Jason Donaghe - Testers
Mario Waibel, Brian McElroy - QA Technicians
Special Thanks:
Alison Forth (Team Yamaha)
Team Sabre Sport
Paul Wilson
Randy Mamola
Andrew Whitney
Jon Attaway
Augustin Jean Fresnel
Xiph.org (Ogg Vorbis)
Jordan Russell (Inno Setup)
Avery Lee (VirtualDub)
Cygwin
The Free Software Foundation
Piers 'DM2' Newman
Tony 'Big Mal' Morris
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CUSTOMER SUPPORT
If you are experiencing technical problems with this game, please contact
your local THQ technical support department from the list below.
NORTH AMERICA
If you're unable to resolve your problem with the information found in
the "Read Me" file, please contact THQ for assistance.
THQ Customer Service Department
818-880-0456
http://www.thq.com/support/
Live Customer Service Representatives are available to help you Monday
through Friday, 9am to 5pm PST, or you can use our automated systems by
phone or on the web 24 hours a day, 7 days a week.
Your 5-digit Product Code is located in the back of the manual.
Please have this number ready when you contact Customer Service.
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