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Ogre mod

Ogre mod

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Published by lordhavok33
game ogre mod
game ogre mod

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Published by: lordhavok33 on May 12, 2014
Copyright:Traditional Copyright: All rights reserved


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In the Ogre Chief's Grasp
 A Swords & Wizardry Quick-Play AdventureRescuing a halfling community from an ogreish overlord.
illshire is a tiny halfling community located !" miles south-west of Aran. #his isolated community was granted inde$endent status many years ago as a reward to the halfling inha%itants of the time in return for some long forgotten favor. ue to its location hidden dee$ within the hills' as well as man(s notoriously short memory' time has mostly erased the knowledge of illshire(s e)istence *e)cluding the folk of Aran' who sometimes make their way through the hills to visit the community+.,ne month ago an ogre chief' along with  of his kin and a %and of orcs' descended u$on illshire from the north. #he ogres and orcs uickly took the halfling village. After esta%lishing their rule over the community' the ogres claimed the old a%andoned kee$ known as illfort which overlooks the halfling village' while the orcs were left in the village $ro$er to maintain violent order.
illfort was esta%lished at the same time as illshire. #he kee$ was %uilt %y a minor Aranian no%le and friend of the halflings' to $rotect the small village from the monstrous inha%itants of the hills and mountains to the north. While the aranian no%leman lived' he and his men manned and occu$ied the kee$. With the no%leman(s $assing after many years of $eaceful watch' the kee$ known as illfort uickly %ecame a%andoned' the illshire folk occasionally using it for certain festivities.When the ogres and orcs overtook the village' the ogre chief and his kin took the old kee$ for themselves.
/e it through a halfling acuaintance' or a sym$athetic  Aranian' word of illsire(s $light will reach the P0s. #he sheriff of illshire' /irill 1ong-Pi$e' has let it %e known that rich rewards await any %rave $arty willing to take on the ogres residing in illfort. With the ogres tied u$ in illfort' /irill will use the o$$ortunity to mount an assault on the orcs within the village' free from any retaliation from the ogres in the kee$.
What no one in illshire sus$ects is that the ogre chief who suddenly a$$eared in their midst is in fact one of their own *as demonstrated %y the fact that the chief had three halfling favorites2 $i$e-weed' ale' and $udding' confiscated and %rought to the kee$ for his en3oyment+. #he illshireling in uestion' one #him%le airfoot' a disagreea%le' nasty halfling cast out of illshire 4" years hence' has now returned under a new guise. After having %een cast out from the village for some offense' the unscru$ulous airfoot took u$ with a %and of unsavory adventurers. uring his travels' #him%le acuired a magic $endant which $olymor$hed the halfling into an ogre. With a new' $owerful form and 4" years of accumulated hate for the community that cast him out' #him%le assem%led a %and of ogres and orcs and $roceeded to dis$ense dark retri%ution u$on the halfling community.
#he 56 may $lace the ogre chief(s  su%ordinates anywhere in rooms 7 through . #he 56 may have them wander room to room' or may decide to have the P0s encounter the ogres singly or in grou$s' de$ending on the $arty(s strength. 8f the 56 uses the ogres in multi$le grou$s or in  singular encounters' remem%er that the sound of a %attle %eing fought might very well alert and attract one grou$ of ogres to another *7-9 on d:+.
Room 1 (Mess Hall):
#his is where #him%le(s ogres dine on whatever the $atrolling orcs from the village %ring. 0hicken %ones' mutton carcasses' and $orcine left-overs' as well as small humanoid remains' are strewn across the room. Any ogre*s+ found within this room will most likely %e gorging on ha$less halfling livestock *if not on ha$less halflings+. A single wooden door leads to this room from the west. #hree ta%les take u$ most of the area' occu$ying half the room(s surface which s$ans !"(;"(.
Room 2 (Storage):
 #his !"(;"( room contains the $ilfered $i$e-weed' $udding' and ale that was %rought from the village.
Rooms 3 & 4 (Sleeping Quarters):
 <ach slee$ing uarter s$ans 9"(;"( and contain two %ed-frames u$on which foul-smelling' molding straw has %een hea$ed to conform to ogreish $reference. #here will %e a 7-4 on d: chance that any ogres found here will %e slee$ing *in lazy ogre fashion+.
Rooms 5 (Thimbles Sleeping Quarters):
 #him%le(s slee$ing uarters s$an !"(;4"(. A %ed is $ressed against the south-western corner of the room' with a desk and

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