PLAYER'S FAST-PLAY RULES
This preview version of the Al-ternity® Science Fiction Role-playing Game provides players with a chance to try this new game system without risk or ob-ligation. This special edition has been created to offer fans of the syndicated television se-ries Cleopatra 2525 to play out games set in this far-future set-ting. Afterward, look to the Al-ternity Player's Handbook for all the rules you need to play out adventures in any genre of sci-ence fiction.
THE PLAYER'S ROLE
As a player, your primary job in any Alternity game is to portray one of the heroes in the story your group decides to play out You could play one of the he-roes from the show or create a new team of your own. The he-roes are the stars of the unfold-ing adventures that make up a Gamemaster's ongoing science fiction campaign. To do this, you need to create a hero -- an imaginary character who serves as your "connection" with the Game-master's setting and the other players' heroes. Your hero starts out as a collection of numbers and descriptive terms; from then on it's up to you to make that hero come alive through roleplaying. By reacting as you think your hero would react and interact-ing with the other characters using your hero's voice and opinions, you're doing your job as a player.
Let's take a look at the key con-cepts behind the Alternity game. These concepts include basic game mechanics, funda-mental character information, and a few special terms that players need to become famil-iar with. HeroHeroHeroHero: An imaginary character controlled by a player. GamemasterGamemasterGamemasterGamemaster: The participant in the game who acts as the moderator, narrating adven-tures and representing other characters involved in the ad-venture who aren't controlled by the players. Supporting CastSupporting CastSupporting CastSupporting Cast: These are the aforementioned "other charac-ters," including the heroes' friends and enemies, as well as any other characters the he-roes come into contact with. It's important to understand from the start that although the he-roes are the stars of the show, it's possible for members of the supporting cast to be just as powerful as the heroes -- or even more powerful than they are. SettingSettingSettingSetting: The Alternity rules can be used to create adventures in any modern to far-future set-ting. Players and Gamemasters need to decide what type of set-ting they want to use before he-roes are created. A setting can be a modern techno-thriller, a darkly sinister near future mys-tery, a far-future post apocalyp-tic tragedy, or any other type of science fiction milieu you can imagine. It’s perfectly adapt-able nature lets you easily simulate anything you see on Cleopatra 2525 into game rules. The fast-play adventure pre-sented in the Gamemaster's Fast-Play Rules section of this document takes place in an ac-tion-packed area of the Under-world that’s part of Cleo’s uni-verse. AdventureAdventureAdventureAdventure: A scenario in which the heroes interact with the supporting cast to create a group story. Every adventure is built around a situation (typically a problem the heroes need to solve), and it concludes when the heroes have either achieved their goal or failed to do so. ProfessionProfessionProfessionProfession: Every hero in the Alternity game is built around a profession. A profession is an overarching occupation under which specific careers are grouped. It's the first defining concept associated with a hero. The four basic profes-sions -- Combat Spec, Diplo-mat, Free Agent, and Tech Op -- are introduced in these fast-play rules. AbilitiesAbilitiesAbilitiesAbilities: All characters (heroes and members of the supporting cast) have six Abilities. These are Strength, Dexterity, Consti-tution, Intelligence, Will, and Personality. Ability ScoresAbility ScoresAbility ScoresAbility Scores: Each Ability is expressed as a number, called the Ability Score. Each profes-
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