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Lord Of The Rings Conversion For Pathfinder

RPG
Races
Races Allowed:
Human: Humans are divided into different varieties. Use the rules for humans from the
Pathfinder Core Rule Book but replace the Skills Trait with the corresponding !tra Trait
below.
o Gondorians: Extra Trait Local Craft (Choose one Craft skill out of Armour, Ships and
Weapons, this becomes a class skill and you ain a !" racial bonus to that skill#$
o Rohirrim: Extra Trait %orse &reeders (!' racial bonus to all %andle Animal checks
made for interaction (ith horses and !" on )iplomacy checks made (hen buyin and
sellin horses#$
o Haradrim: Extra Trait &o( Trained (*ou ain proficiency in Lonbo(s, Shortbo(s
and all Composite +ariants#$
o Easterling: Extra Trait ,ike Trainin (*ou ain proficiency in -lai+es, -lai+e.
-uisarme and %alberds$
o unlendings: Extra Trait Sa+aes (!" racial bonus on Sur+i+al skills#$
o !oses "r#edain$: Extra Trait /nnatural Appearance (!" racial bonus to 0ntimidate,
but .' to all )iplomacy checks#$
o alish: Extra Trait 1erchants (!' racial bonus to all )iplomacy checks made (hen
buyin and sellin oods#$
o %ariags: Extra Trait 2atural 3iders (!" racial bonus to 3ide and %andle Animal
checks made to control or ride horses#$
o Corsairs of &m'ar: Extra Trait &orn Sailor (!' racial bonus to ,rofession (Sailin$
and !" ,erception (hile on a boat of any kind#$
o #nedain" Extra Trait . Loner Lifespan (Li+e until the ae of "'4."54 years$
Elf: There are two varieties of lf each one has a few changes to the rules in the Pathfinder
Core Rule Book.
Abilities Lost: All El+es lose the El+en 0mmunities ability#
Eldar "High Elves$:
Ability Score: 0nstead of the usual bonuses Eldar ain !" )ex, !" 0nt, !" Wis and
!" Cha#
Spell Resistance: Eldar are naturally resistant to spells, they ain spell resistance
e6ual to 77 ! there Le+el
Spell-Like Ability: Eldar can use )etect 1aic at (ill (this does not cost any 8itality
to use and needs no castin$ and they can use Cure Liht Wounds as a spell like
ability 9 times a day as a spell like ability (this still costs 8itality and needs castin$#
Abilities Lost: Eldar lose the Lo(.Liht 8ision ability#
Level Adjustment: !"
(ilvan "!ood Elves$:
Extra Trait: Woodland :in (Sil+an are so used to the (oods they ha+e the ability to
mo+e throuh them (ithout issues# Sil+an ain !' to any Acrobatics or Climb roll
made in the (oodland areas# Also Sil+an lea+e no tracks (hile passin throuh
(oods or rassy areas#$
Spell Resistance: Sil+an are naturally resistant to spells, they ain spell resistance
e6ual to 5 ! there Le+el
warf: #warves in the $ord of the Rings universe aren%t as strong willed as the& are in
Pathfinder so the racial bonuses are changed as follows.
o Racial )onuses: '( Constitution) '( Strength) * ( Charisma.
There are + factions of dwarves to choose from) these are.
o *ha+ad,dum- under the ,ist& ,ountains
o .ogrod and )elegost- under the Blue ,ountains
o Ere'or- $onel& ,ountain
o Gre/ 0ountains
o 1ron Hills
o Glittering Caves
o Orocarni- Red ,ountains
Halfling "Ho''it$: Changes to the Halfling class are.
o efensive Traits: Halflings lose the -earless and $uck Traits.
o Resistant To Corru2tion: .Hobbit who come into contact with evil items and spells are
less likel& to succumb to their power. /n& time a Hobbit needs to roll against Corruption
the& gain '0 on their roll.1
o (hort'ow Proficienc/: Halflings gain Shortbow proficienc&.
Classes
Classes Allowed:
Barbarian
Bard .remove all Cure spells from the Bards spell list1
-ighter
Ranger
Rogue
(trongl/ Restricted Classes "Onl/ !ith G0 2ermission$:
#ruid
2i3ard
Paladin
2itch .all witches are evil.1
Prestige Classes:
/ll Prestige classes are allowed with 4, approval) however some are impossible to 5ualif&
for so cannot be used.
Favoured Class 'onus:
Characters don%t gain an& favoured class bonuses.
Hit Points 3 %italit/
Hit Points:
The hit points of ever character is e5ual to their Constitution. This is never changed) e!cept
when that characters Constitution changes.
%italit/:
6italit& is a measure of a characters ph&sical energ& and luck. This is used when casting
spells) can be used to dodge a deadl& attack or even used to help &ou perform ama3ing feats
of skill .These are listed below1.
6italit& is calculated using the usual hit points the character would have in the Pathfinder
character creation.
(2ell Casting: Spells are ver& powerful and ver& rare in the $ord 7f The Rings universe)
not even 4andalf doesn8t go around blasting ever& enem& in sight) this is because it takes a
lot of energ& to cast spells. 9ou must pa& 6italit& e5ual to double the spell level multiplied
b& itself to cast that spell ./ level : spell like fireball will cost ;< 6italit&1. Cantrips cost ;
point of 6italit& per casting.
&sing (2ell Li4e A'ilities And (u2ernatural A'ilities: /n& abilit& that a character can use
onl& once per da& or once per da& plus once more ever = number of levels after that costs ;>
6italit& to use unless otherwise stated.
/n& abilit& that a character can use = number of times a da& .usuall& ; or :1 plus the
characters stat bonus costs ? 6italit& to use unless otherwise stated.
/n& abilit& that a character can use a number of rounds a da& e5ual to their level or class
level cost%s ? points of 6italit& per round used unless otherwise stated.
Life (aving odge: /n& failed Save or Skill Check that if failed would cause damage can
be re*rolled .onl& once1 for half &our remaining 6italit& .rounded up1) &ou must have at least
; 6italit& to use this abilit&.
ivine Guidance: 9ou can spend an& number of 6italit& .ma!imum of ;>1 to add that
number to an& #(> roll .this must be chosen before the roll) including how man& 6italit& the
character is using1.
ruids !ild (ha2e: 9ou must spend 6italit& e5ual to the amount used to cast the
corresponding spell) however &ou cannot take the form of an elemental. @t takes a full round
to change and a full round to change back &ou are fatigued for the ne!t round after changing
back into &our natural form but it doesn%t cost an& 6italit& to do so.
)ardic Performance: ach bardic performance has a 6italit& cost to start the abilit& e5ual
to the level the bard needs to be to obtain that performance. @t then cost ; 6italit& each turn
to keep the performance going.
Regaining Hit Points And %italit/:
Hit points are gained back from magic and at ; hit point per night%s sleep.
6italit& is recovered at a rate of ; point per hour.
Corru2tion
vil slowl& corrupts all minds that use or come into contact with it. ver& character starts with Aero
CorruptionB however an& time the character uses an& evil spell) uses an evil item or does an evil
deed the& gain a Corruption point depending on how evil the act or how powerful the item used
was. 2hen a character gains more Corruption than there 2isdom score .abilit& damage and drain
does not affect this1 the& have been corrupted b& evil and either become CPC%s under the 4,%s
control or) if the 4, wishes) must be pla&ed b& the pla&er as an evil servant of evil) possibl&
getting messages from whatever evil forces the 4, chooses. 4ood deeds and true repentance can
remove Corruption points.
ver& evil item should be given a Corruption value depending on how strong and how evil the item
is this value is the #C the character needs to save against with a will save or gain a Corruption
point.
vil spells Corruption #C is e5ual to ;? plus the spell level. @f failed the character gains ;
Corruption point.
/n evil acts #C must be determined but the 4, depending on how evil the act is.
2hen a character gains a Corruption point the character needs to roll a #;>> and compare it to the
chart below to see how their corruption manifests) the pla&er must add ? to this roll for ever&
Corruption point the& possessed before gaining this new one.
Corru2tion Ta'le 5:
5 , 67 8 .othing (2othin happens, maybe the e+il forces (eren;t lookin, or
maybe they are <ust (aitin for a more opportune moment#$
65 9 :7 8 A !ord From Evil (The e+il kno(s you ha+e a (ant to use it and it
temps you# The -1 can decide anythin they (ant the character to hear the e+il forces
to say to the character to tempt them to the side of e+il, or e+en to scare the character#$
:5 9 ;6 8 (udden Anger (The character suddenly becomes +ery anry about
somethin or someone nearby# The -1 (ill i+e the player a taret of their aner,
maybe for no reason, maybe it;s <ust been bre(in, and they must then role.play an
arument# This does not force any player combat#$
;<= 8 (omething (erious (= dear, the e+il is too stron for your mind>
please roll on the second table#$
Corru2tion Ta'le >:
5 9 ?7 8 !ea4 Pho'ia (The character ains a phobia of somethin that isn;t
used or seen +ery often, this could be for example could be reen arro(s# The character
ains the ,anicked condition (hen he?she is able to see and (ithin 94ft of this phobia#
There should be some reason for this, maybe you ha+e recently come in contact (ith
them and you ot hit# The player and -1 should (ork toether to come up (ith this# *ou
can ain this Corruption multiple times, each time the phobia must be different#$
?5 9 <7 8 (trong Pho'ia (This is the same as Weak ,hobia except it is a phobia
of somethin more common, maybe (ater or fire# The rules of (hen the character ets
panicked are up to the -1, if you ha+e a phobia of (ater it is better to be panicked
(hen in (ater rather than 94ft a(ay from (ater# *ou can ain this Corruption multiple
times, each time the phobia must be different#$
<5 9 @6 8 Paranoia (The character becomes paranoid of other people, they
trust no one# The character no loner rolls for Sense 1oti+e (hen tryin to (ork out if
someone is lyin, as far as they belie+e e+eryone is lyin# *ou can only ain this
corruption once, if you roll it a second time, roll aain#$
@< 9 :6 8 .ightmares (The Character reularly et nihtmare, the -1 can use
these to sho( the e+il +illain and their plans, the characters o(n death or anythin else
they (ant to# E+ery niht the character must make a Will Sa+e aainst 74 plus the
number of corruption points they ha+e or recei+e a nihtmare that niht# A nihtmare
(ill cause the character to be fatiued for the follo(in day# A character (ho has
recei+ed a nihtmare cannot ha+e another one the follo(in niht# *ou can only ain
this corruption once, if you roll it a second time, roll aain#$
:< , ;6 8 Evil Chatter (E+il talks to you on a reular basis, maybe to tell you
ho( you are oin to die, maybe to tell you your friends don;t like you or maybe to try
and tempt you into doin somethin# The -1 chooses (hen this happens and (hat is
said# *ou can only ain this corruption once, if you roll it a second time, roll aain#$
;<= 8 (2lit Personalit/ (The character ains a second personality, this one
is often more +iolent and less social# This can be role.played out by the player or by the
-1# The character can kno( about this other personality if the -1 chooses or the -1
can make it so the character blacks out (hen the second personality takes o+er# *ou can
only ain this corruption once, if you roll it a second time, roll aain#$
Co matter how much Corruption a character has gained the evil cannot make them attack an&one or
commit suicide until the& have gone over their 2isdom Score.
Feats And A'ilities
Feats That ArenAt Allowed:
Toughness
@mproved Critical
Critical -ocus
Boon Companion
/ll D!traE -eats
/ll Crafting -eats .@n this game it will take too long) cost too much and be too hard to find
the items to craft an& items that are allowed so its best to Fust ignore these feats1
Feat Changes:
/n& time a feat that makes &ou spend spell slots .arcane blast1 is used) the character must
spend 6italit& e5ual to that amount that would be spent to cast a spell with that spell slot.
Evasion Changes:
vasion does not allow &ou to avoid area damage) it now Fust gives &ou a '( bonus to the
save and @mproved vasion gives &ou an e!tra '( bonus that stacks with the bonus from
vasion.
PaladinAs ivine Health:
The Paladin no longer gains the #ivine Health abilit&.
Animal Com2anion:
/n animal companion with intelligence of : or more doesn%t gain access to e!tra feats and
skills the& are limited to the list all low intelligent animal companions can have provided in
the Pathfinder core rule book.
)ar'arian Rage:
-atigue that is caused b& ending a Rage cannot be removed b& an& means e!cept time) also a
Barbarian cannot become immune to this -atigue) even if the& are normall& unaffected b&
normal -atigue.
)ar'arians Tireless Rage:
Tireless Rage no longer stops the -atigue &ou would receive from dropping out of Rage) it
now halves the duration of the -atigue.
)ar'arians Rage Powers:
Co Barbarian Rage Power that involves spirits or magic are allowed to be taken. Speak to
the 4, for hisGher approval if unsure.
!i+ards (2ell )oo4:
2i3ards do not get nor need a spell book to cast spells. The& learn spells at the same rate as
the& would normall&) however the& cannot cop& spells into their book from scrolls or other
books. This also means that a caster doesn%t need to prepare spells in the same wa&. /
2i3ard can spontaneousl& cast spells the& know as long as the& have a spell slot of e5ual
level and the 6italit& to cast that spell. / 2i3ard also doesn%t need an hour of preparation of
hisGher spells.
!i+ards (u2erior (2ell Penetration:
2i3ards gain this special abilit& at level ;. / 2i3ard is particularl& adept at penetrating
resistances of enemies) the& add H their 2i3ard level .Rounded down) minimum of ;1 to
an& roll made to overcome Spell Resistance .This bonus stacks with all other bonuses to
overcome Spell Resistance1.
Healing
Channel Energ/:
2hen Channel nerg& is used) the character using it must spend ? 6italit& per point of
healing.
Channel nerg& onl& heals ; point for ever& #I stated in the Core Rule Book. ./ level +
Cleric can heal 0 points per burst not 0#I.1
/ character can choose to heal less than &our ma!imum number of #I stated in the Core
Rule Book. ./ level + Cleric can choose to heal there ma!imum of 0 points per burst or an&
number below that to spend less 6italit&.1
La/ On Hands:
2hen $a& 7n Hands is used) the character using it must spend ? 6italit& per point healed.
$a& 7n Hands onl& heals ; point for ever& #I stated in the Core Rule Book. ./ level +
Cleric can heal 0 points per burst not 0#I.1
/ character can choose to heal less than &our ma!imum number of #I stated in the Core
Rule Book. ./ level I Paladin can choose to heal there ma!imum of : points per touch or
an& number below that to spend less 6italit&.1
Cure (2ells:
Cure Light" Heals ; point plus ; per ( caster levels .ma!imum of :1
Cure 0oderate: Heals ( point plus ; per ( caster levels .ma!imum of ?1
Cure (erious: Heals : points plus ; per ( caster levels .ma!imum of +1
Cure Critical: Heals 0 points plus ; per ( caster level .ma!imum of ;>1
Heal: Heals all hit points.
0ass: ,ass spells heal the same amount as above but to multiple targets .see spell1
ealing amage
/ character can choose to redirect damage the& take to their 6italit&) lowering their current 6italit&
but saving their hit points. This is to show a characters luck) divine intervention or spectacular
displa& of dodging done bu& the character) as time goes on without rest a character will run out of
6italit& and luck and meet hisGher doom.
Some damage cannot be redirected to 6italit& such as critical hits) but also an& time a 4, cannot
rationalise luck or skill such as falling off a ;>> ft cliff without an&thing to slow &our fall.
Coup de grace and other similar death attacks such as an assassin%s death attack cannot be redirected
to 6italit&. These are meant to be deadl&.
Critical Hits
There are ( forms of critical hits) the weapon critical .whatever the weapon states1 which are
worked out as normal or a natural (> critical .a roll of a (> on the dice1. Catural (> critical hits
deals normal damage .does not include an& multiplier of the weapon1 but cannot be redirected to
their 6italit&.
amage Reduction
#amage Reduction is onl& removed from the damage if it would do damage to a characters hit
points) not 6italit&.
eath
#eath in the $ord of the Rings world is hard to come back from but not impossible but it does take
it toll and ver& frowned upon. Below are alterations to spells that bring people back from the dead.
There is not material cost for an& of these spells.
)reath Of Life: /s normal) the character%s spirit hasn%t 5uite left their bod& so it with the
cost of the normal 6italit& the& can be brought back. However the healing done is ;d< plus ;
per caster levels.
Raise ead: Uses all the casters and targets 6italit& and the& cannot gain an& 6italit& in the
ne!t 0< hours. The caster and target also gain ( negative levels. There is a ?>J chance the
Raise #ead fails in which case the caster still takes the penalt& and the target is no longer
able to be brought back.
Resurrection: Uses all the casters and targets 6italit& and the& cannot gain an& 6italit& in
the ne!t (0 hours. The caster and target also gain ( negative levels. There is a (?J chance
the Raise #ead fails in which case the caster still takes the penalt& and the target is no longer
able to be brought back.
True Resurrection: Uses all the casters and targets 6italit& and the& cannot gain an&
6italit& in the ne!t ;( hours. The caster and target also gain ; negative levels. There is a
(?J chance the Raise #ead fails in which case the caster still takes the penalt& and the
target is no longer able to be brought back.
Reincarnate: Uses all the casters and targets 6italit& and the& cannot gain an& 6italit& in
the ne!t 0< hours. The caster gains ; negative level. There is a (?J chance the Raise #ead
fails in which case the caster still takes the penalt& and the target is no longer able to be
brought back. @f successful the target is reborn as a bab& but matures faster than normal.
ver& da& that passes the target will age ; &ear until the& reach the age the& were before
the& died. The target retains knowledge of their previous life as if the& watched it all happen
or read about it. -rom &ears ; to 0 the target is non combatant and unable to defend
themselves) no 6italit& and the& have ; hit point per &ear. /ge ? to ;> the& have the stats of
a peasant. -rom /ge ;> until their original age the& have the stats of a level ; character in
their class. #uring this time the character can be altered slightl& as heGshe watches their life
and learn from mistakes or even completel& retrain and become a new class as their choose
the& don%t like what the& did with their life. The target can choose what gender the& are
what new appearance the& have .so long as it fit their race1) the& can choose to look the
same as the& did before if the& get the same race as the& were before d&ing.
Reincarnation Chart:
o ; * (( K #warf .Pla&ers choice of which clan1
o (: * 00 K 2ood lf
o 0? * II K Human .Pla&ers choice of which variet& or can be randomised1
o I+ L << K Halfling .Hobbit1
o <M L M( K 4oblin
o M: L MI K 7rc
o M+' K 4,%s Choice
For'idden 0agic
Cecromanc& is well known in the $ord 7f The Rings universe for being forbidden and evil) /n&one
caught using it will be condemned to death. The fear of 2itchcraft and Cecromanc& is so great that
an&one suspected of using them will be watched ver& closel& until either convicted or cleared of
suspicion without a shadow of a doubt.
0agic Allowed
/ll magic spells selected b& pla&ers must be checked b& the 4,) there are man& spells that Fust
don%t fit in the $ord of the Rings universe) so before choosing spells think about what would fit and
then ask the 4, if the& agree.
0onsters
,onsters in this game are going to be a lot more powerful especiall& ones with spell like abilities or
the abilit& to cast spells) therefore in most cases @ sa& monsters cannot cast spell or use spell or spell
like abilities .however in some cases this isn%t correct and is entirel& up to the 4,1. ,onsters
should have hit points e5ual to their Constitution score .Charisma if undead1 and 6italit& e5ual to
the hit points given to them in the Pathfinder rule book minus their Constitution score. @f the
monster has a lower hit point score than their Constitution .Charisma if undead1 use the rules in the
Pathfinder rule book instead) these monsters don%t get an& 6italit& scores.
,agic items are rare in the $ord of the Rings universe so in a lot of cases monsters will not have
them or have less of them) these should be removed from the stats of the monster) this will also help
keep the game more balanced.
CR ratings will also be wrong so it%s best to pla& that b& ear and offer more e!perience per kill to
the part&.

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