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Second Life and Virtual Worlds. Published October 2007 Page 1 of 29
Second Life and Virtual Worlds
 © Learning Light Limited 2007
John Helmer and Learning Light
 
 
Second Life and Virtual Worlds. Published October 2007 Page 2 of 29
Contents
Overview.....................................................................................................................4
 
What is Second Life?................................................................................................4
 
Second Life and the 3D Internet...............................................................................5
 
Competitors to Second Life......................................................................................6
 
Potential for learning.................................................................................................7
 
Second Life as a learning environment.......................................................................8
 
Strengths and weaknesses......................................................................................8
 
Second Life in the context of digital game-based learning.....................................12
 
Applications: what type of learning is Second Life good for?.................................13
 
Advantages of Second Life as a learning environment.............................................16
 
Typology of learning types in Second Life..............................................................17
 
Differing priorities of Education and Organisational Training.................................21
 
Disadvantages of Second Life as a learning environment........................................22
 
Technology barriers................................................................................................22
 
Interface..................................................................................................................23
 
Orientation..............................................................................................................23
 
Cognitive dissonance.............................................................................................24
 
Limitation of representational fidelity in simulations...............................................24
 
Security...................................................................................................................25
 
 
 
Second Life and Virtual Worlds. Published October 2007 Page 3 of 29Governance............................................................................................................26
 
Second life and the future of learning in virtual worlds..............................................26
 
Timescale...............................................................................................................26
 
Likely development of the buyer market.................................................................27
 
Likely development of the supply market...............................................................28
 
References................................................................................................................29
 
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