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SIX HAIKU REFLECTIONS ON THE RULES

WE CREATE TO PLAY by Dwight Isebia




NONSENSE AS CREATION
What most resembles
creation is what we see
as utter non sense

TRUE FOR SOME
Truth for some is what
they want to feel, for others
what they think they know

THINKING
Thought for most is what
rules the brain, for some that which
sets rules for a game



TOOLS CALLED RULES
Rules are meant as tools
enabling those who play to
know who wins the game

KNOWLEDGE AND FACT
Knowledge is the stock
of facts available, while
wisdom values fact

WISDOM
The wise is detached
and refuses to accept
gravity as fact

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