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things you should know about...
Wii
Scenario
 Two members o the College o Music aculty workedwith a team o computer science proessors to developan instructional tool based on the Nintendo Wii gamesystem or teaching conducting. In their tool, the Wiicontroller, which eatures an inrared camera, is mount-ed on a stand. Student conductors wear special gloveswith inrared LEDs in them; they also have the option o using a baton tted with an LED. As they practice theirconducting technique, the camera in the Wii controller“sees” where their hands—and the baton—move andsends that inormation to custom sotware on a PC. Thesotware translates the inormation about movementand position into a digital representation o a personconducting, which is rendered on a computer screen,and into a 3D “map” o the movement o the person’shands or the baton. Andre is a second-year student in the Master o Musicprogram, studying choral and orchestral conducting.Using the new system, which digitally records sessions, Andre can replay recordings o rehearsals, examininghis conducting technique and how the musicians re-spond. Because the Wii-based system ocuses on themovements o his hands, Andre can ocus his attentionon the patterns and variations that dene his style. The3D maps allow Andre and his instructors to see howconsistent he is with his technique by overlaying dier-ent sessions and seeing how closely they match. Hends that at least on one level, the new tool is morebenecial to his understanding o the weaknesses in hisconducting than the videotapes he has used beore toreview rehearsals.Faculty members also record themselves conductingwith the system, and they recruit other proessionalconductors to do the same. These recordings aremade available to the students, who can review themas stand-alone artiacts, watching or patterns and ele-ments that make each conductor unique or overlayingthese recordings with their own to see how they com-pare. Andre knows that he must cultivate his own style,but he nds that being able to see clearly how his tech-nique refects (or diers rom) that o other conductorssharpens his awareness o his motions and allows himto ocus his eorts on small but important changes thatimprove his perormance.
 What is it?
 The Wii is a video game system that uses a wireless controllercapable o sensing position and motion, allowing users to interactwith the game applications through physical movements. In Wiitennis, or example, users swing the controller (oten called the Wii-mote) as i it were a tennis racket. Sensors in the controller transmitthose motions wirelessly to the game console, which renders theplayer on the screen as a game character swinging a tennis racketin the same arc, with the same speed, sending the ball—hope-ully—back over the net. The controller takes many orms, rom abasic wand-like remote to gol clubs, shing rods, or a tness padthat senses the position and balance o a user standing on it.
 Who’s doing it?
Since its introduction in late 2006, the Wii has been a avorite o thegaming community, which has praised the system or transormingthe gaming experience into a physical activity. Retirement com-munities have adopted the technology to encourage residents toexercise, and the Wii Fit, which includes a balance board to simu-late movements rom hula-hooping to yoga, has been popular withsome tness proessionals. Physical therapists have embraced theWii as a tool to help patients regain balance, coordination, range o motion, and muscle tone through an engaging, un activity. The controller has also captured the interest o academic re-searchers and hackers, who seek to apply the technology to otheruses. Using custom hardware and sotware he developed, a PhDstudent at the Human-Computer Interaction Institute at CarnegieMellon University created an application that uses Wii technologyto turn any surace into an inexpensive, interactive whiteboard.Faculty at the University o Illinois and the University o Caliornia,Berkeley, developed an application based on the Wii concept thatallows choreographers to collaborate rom a distance. The ap-plication senses the position o the dancers and renders thosepeople on a screen, which simultaneously shows dancers at sev-eral locations, providing a shared, virtual experience. A proessorin the department o biomedical inormatics at Arizona State Uni-versity has conducted research into the use o Wii games or train-ing surgeons. He ound that students who played a Wii game thatrequires hand-eye coordination and manual dexterity to move amarble through a series o obstacles showed considerably higherimprovement in their surgical techniques than students who didnot play the game.
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© 2008 EDUCAUSE This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 License.http://creativecommons.org/licenses/by-nc-nd/3.0/ 
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