1 b a c k
2 3
45
V a l e n c e
T h i s i s a p e n - a n d - p a p e r s c i - f i r o l e p l a y i n g g a m e . T o c r e a t e a c h a r a c t e r , p i c k a s p e c i e s ( p 2 ) a n d a c l a s s ( p 3 ) . Y o u h a v e 1 0 H e r o P o i n t s ( p 5 ) , p l u s w h a t y o u r c l a s s a n d s p e c i e s g i v e y o u . T o r e a d m o r e a b o u t t h e w o r l d , c h e c k o u t t h e s e t t i n g e l e m e n t s ( p 4 ) .
C h a n g e t h e W o r l d . . .
. . . o r s o m e o n e w i l l c h a n g e i t f o r y o u .
T h i s i s a t i n y , f o l d e d s c i e n c e f i c t i o n r o l e p l a y i n g g a m e . V a l e n c e i s a g a m e o f s t a r s h i p s a n d s p a c e , o f r e b u i l d i n g e m p i r e s a n d m e g a c o r p o r a t i o n s , s e t a g a i n s t a b a c k d r o p m i l l i o n s o f y e a r s o l d . I t ' s l a s e r p i s t o l s a n d p h o t o n b l a d e s , m y s t i c a l p o w e r s a n d b i z a r r e a l i e n s . I t ' s h o p e a n d c h a n g e , a n d a w h o l e l o t o f s p a c e o p e r a . W e h o p e y o u h a v e f u n .
S p e c i e s an d C l a s s
T h ef o l l o w i n g s p e c i e s i n h a b i t t h e g a l a x y , e a c h w i t h t h e i r o w n a r e a of s p e c i a l t y : H u m a n s ( C r e a t i v i t y ) C a r a c t ( B r u t e S t r e n g t h ) I n u u e l ( M a g i c ) B u d e t u g ( D e t e r m i n a t i o n ) V a l o r i a n ( I n t e l l i g e n c e ) N e s t i ( A g i l i t y ) I n u u e l a r e t h i n a n d w i s p y w i t h b u t t e r f l y w i n g s . C a r a c t a r e g i a n t a n d s e r p e n t i n e . B u d e t u g a r e b u g- l i k e a n d s u b t e r r a n e a n . V a l o r i a n a r e b u g- l i k e a n d a m p h i b i o u s . N e s t i a r e w a l k i n g b u n d l e s of r e d d i s h v i n e s . T h e r e a r ef o u r b r o a d c l a s s e s : E x p e r t s , S o l d i e r s , M a g e s , a n d R o g u e s . E a c h p i ck s af o c u s e d a r e a of s p e c i a l t y . E x a m p l e s : E x p e r t ( s c i e n t i s t ) , E x p e r t ( d o c t o r ) , E x p e r t ( d i p l o m a t ) , S o l d i e r ( d e e p s p a c e ) , S o l d i e r ( m e c h a ) , S o l d i e r ( p i l o t ) , M a g e ( h e a l e r ) , M a g e ( e l e m e n t a l ) , R o g u e ( t h i ef ) , R o g u e ( a s s a s s i n ) . E a c h s p e c i e s a n d c l a s s h a v e a n e x t r a s t a s h of 5 H e r o P o i n t s p e r g a m e s e s s i o nf o r t h e i r s p e c i a l t y . Y o u c a n a l s o h a v e o n e i t e m t h a t a c t s a s 5 H e r o P o i n t s , l i k e a s t a r s h i p , p h o t o n b l a d e , a u t o d o c , m e c h a , o r e v e n s o m e o n e w h o o w e s y o u af a v o r .
Thematic Elements:
Genetechnologies corporation, controlling half of the galaxy.Genetically engineered Ultramercenaries, outfitted by GT. An artificial species, the Demons, who ruined the Earth. An Earth devastated by asteroid impact.Million-year-old alien cultures stagnated by lack of creativity.Enhancement Suits, the most advanced armor created.Mechanized Assault Craft, robotic armor 20 feet tall.Planetary warlords and their fleets of starships.Photon swords that slice through ship hull plating.Gatling lasers and entropy beams. An enhanced computer network called the Lattice. Ancient starships dating from the fallen Human Empire. The Coalition, remnants of that Empire in the galactic core. The Lording, a universal source of magical energy. The Lords Dimension, a shadow of our own world.Scientific laws of Lording, and people who break them. The magical and valuable element Xenite.Dozens of alien species, each with multiple cultures. Worlds of beauty and worlds of devastation.Starships teleported light-years by Tesseract Drive.Space stations inhabited by millions.Black ops teams and covert military operatives.Propaganda in rhetoric, trends, even advertising. A race to reach the galaxy Andromeda.
Rules for Playing the Game:
Play freestyle until some sort of important action comes up. The GM will describe the results of all actions based oncommon sense. If you would prefer a different outcome,spend a Hero Point to take over narration. You and the GMeach roll a die, and whomever comes up higher gets todescribe the result. You can spend as many points as you want in this process, but you have to describe each pointspent as a sort of retry or new approach. Don't describe any results as final until everyone is done spending points.
Example:
GM:
“You try to sneak into Genetech corporateHQ. Their security is pretty good, and it is likely you will becaught.”
You:
“I'm really charismatic, though. I can talk my way through.”
You spend a hero point. Each of you rolls, and you fail.
GM:
“Before you even get in the front door the guardsare staring at you.”
You pay another point, and you both roll again.This time you win. You:
“I bluff the guards, con the front desk,and I'm in the restricted area before anyone even realizes it.” You can gain Hero Points at the end of a game session by doing heroic things during it. At the end of a session,everyone suggests times when a character was in danger ormade a sacrifice, and the GM hands out 2-3 points for eachincident.
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