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Published by swaroopcharmi

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Published by: swaroopcharmi on Nov 19, 2009
Copyright:Attribution Non-commercial


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Hasib Choudhry Fluent Project: FrisbeeDate Submitted: 11/18/09
It was however the advent of plastics during the 1940’s and the technologyof plasticinjection moulding which allowed Frisbees to be successfully manufacturedas a recreational toy. The interest in UFO’s and flying saucers of the timehelped to secure the future of the FRISBEE
as a popular toy. The sport itself can be traced back to Columbia High School, 1968. Several staff andstudents developed the basic construct of the sport as a gag and activity forseveral school functions. Ultimate Frisbee (Ultimate) has grown from there tobecome a fastmoving and highly competitive sport.
Despite its geometrical simplicity the FRISBEE
(disc) gives rise to complexflow patterns during flight. It is its inherent complexity that has made it apopular toy and hasalso allowed an entire sport to be built around it. The desired properties of the disc during the play of Ultimate vary as it is avery dynamic sport with the players constantly changing position, trying toget ahead of theirmark. Consequently the players have developed a variety of different throws,each of which are suited to specific scenarios. Thus it is very difficult to say whichaerodynamicproperties the disc should have but the properties which have the mostinfluence on itsflight are:
Coefficient of lift• Coefficient of drag• Sensitivity of these properties against varying angles of attack and rotational.
 The basic design of the FRISBEE
has changed very little and indeed therequirementsof the disc which may be permitted to be used in competitive Ultimate arevery strict
and do not allow for much variation . However, in recent years many newdesignshave hit the market, most notably the Aerobie Superdisc.Computational Fluid Dynamics (CFD) provides a means of studying theaerodynamicproperties of the different discs in detail and thus allows for an easycomparison of thedifferent air flows.Computational Fluid Dynamic codes use numerical algorithms based on theNavier-Stokes Equations to describe fluid motion and to calculate the forces on anyobjectswithin the flow. The CFD process is made up of three different stages,namely, thepre-processor, the solver and the post processor.During the pre-processor stage the geometry of the model and the windtunnel are created as well as the mesh through which the fluid will flow. The solver calculates the flow through the region using a finite volumetechnique whichintegrates the governing equations of the flow in all the cells in the windtunnel. A process of discretization then gives values to the terms within theintegrated equations by finite-difference substitution. A number of differentsolvers may be selected to calculate the flow field by using either a direct oriterative method. The post-processor is then used to display and analyze the results as well asto determine their validity. The post-processor provides the user with a largevariety of tools with which to view the flow through the wind tunnel.
Objectives of This Project:
 The objectives of this project are described below:• Learn how to use the relevant CFD programs and the relevant processorsin orderto create realistic geometries and meshes and to produce realistic data.• Accurately measure the geometry and to recreate these geometry in anaccurate model.• Validate the data generated using CFD against actual wind tunnel tests andinflight measurements.

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