Professional Documents
Culture Documents
000046.826| 113184.0000kb|
16.0000kb added| ALWAYS| End processing App Upda
te
000046.826| 113184.0000kb|
0.0000kb added| ALWAYS| Sleeping
000046.926| 113184.0000kb|
0.0000kb added| ALWAYS| Start processing App Up
date
000046.926| 113184.0000kb|
0.0000kb added| ALWAYS| End processing App Upda
te
000046.926| 113184.0000kb|
0.0000kb added| ALWAYS| Sleeping
000047.026| 113184.0000kb|
0.0000kb added| ALWAYS| Start processing App Up
date
000047.027| 113184.0000kb|
0.0000kb added| ALWAYS| End processing App Upda
te
000047.027| 113184.0000kb|
0.0000kb added| ALWAYS| Sleeping
000047.127| 113184.0000kb|
0.0000kb added| ALWAYS| Start processing App Up
date
000047.127| 113200.0000kb|
16.0000kb added| ALWAYS| {"messageType":"riot__g
ame_client__connection_info","message_body":"Hard Connect"}
000047.128| 113216.0000kb|
16.0000kb added| ALWAYS| Receiving PKT_World_Sen
dGameNumber, GameID: 0000000047882c13, PlatformID: NA1
000047.128| 113216.0000kb|
0.0000kb added| ALWAYS| End processing App Upda
te
000047.128| 113216.0000kb|
0.0000kb added| ALWAYS| Received client ID
000047.129| 113084.0000kb| -132.0000kb added| ALWAYS| Set focus to app
000047.129| 113088.0000kb|
4.0000kb added| ALWAYS| Input started
000047.156| 113124.0000kb|
36.0000kb added| WARN| Duplicate key/value pai
r ([evtToggleQC, [z]] in DATA/CFG/defaults/Input.ini
000047.270| 113152.0000kb|
28.0000kb added| ALWAYS| Query Status Req starte
d
000047.609| 113268.0000kb|
116.0000kb added| ALWAYS| Query Status Req ended
000047.609| 113268.0000kb|
0.0000kb added| ALWAYS| Waiting for server resp
onse...
000048.011| 113204.0000kb|
-64.0000kb added| ALWAYS| Receiving PKT_SynchVers
ionS2C_s, Server :Version 3.15.0.255 [PUBLIC]
000048.014| 113232.0000kb|
28.0000kb added| ALWAYS| netUID: 3 defaultname
000048.014| 113232.0000kb|
0.0000kb added| ALWAYS| Adding level zip file:
Map1.zip
000048.129| 113240.0000kb|
8.0000kb added| ALWAYS| PlayGame Started
000048.152| 113324.0000kb|
84.0000kb added| ALWAYS| Performing WSAStartup
000049.059| 116716.0000kb| 3392.0000kb added| ALWAYS| Performing WSACleanup
000055.437| 143252.0000kb| 26536.0000kb added| ALWAYS| PlayGame Entered
000055.449| 143256.0000kb|
4.0000kb added| ALWAYS| CurRenderPipeline
000055.489| 143388.0000kb|
132.0000kb added| ALWAYS| CreateParticleSystemMan
ager
000061.421| 145404.0000kb| 2016.0000kb added| ALWAYS| CreateAudioManager: Cre
ate audio manager FMOD.
000090.819| 155000.0000kb| 9596.0000kb added| ALWAYS| FMOD: Attempting to loa
d localized audio for en_US
000090.820| 155000.0000kb|
0.0000kb added| ERROR| RadsOpenFile: RADS cann
ot open file "Data\Sounds\FMOD\en_US/LoL_Audio_en_US.fev" because it's not in th
e manifest.
000090.821| 155016.0000kb|
16.0000kb added| ERROR| std_fopen failed: pFile
= 0x00000000; pMode = rb; errno = 2; pFilename = Data\Sounds\FMOD\en_US/LoL_Aud
io_en_US.fev; msg = No such file or directory;
000090.821| 155016.0000kb|
0.0000kb added| ERROR| MyFMODFileOpenCallback:
Failed to open Data\Sounds\FMOD\en_US/LoL_Audio_en_US.fev
000090.821| 155016.0000kb|
0.0000kb added| ERROR| Manager::LoadEventFile(
); attempting to load en_US/LoL_Audio_en_US.fev. FMOD 23, File not found.
000090.822| 155016.0000kb|
0.0000kb added| WARN| AudioManager::LoadEvent
File: Failed to load event file: en_US/LoL_Audio_en_US.fev
000108.030| 159684.0000kb| 4668.0000kb added| ALWAYS| Audio::Load(): Successf