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Moblle AugmenLed 8eallLy for Spaual navlgauon
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lnvesugaLe lf a conLexL (locauon) aware
sysLem would be useful ln 8unrauy lolk
ark as a museum gulde, and Lo deslgn a
usable conLexL aware Lourlsm gulde for
Lhe Lyplcal vlslLor. 1hls navlgauonal ald
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Low Fidelity Prototyping
Early sketches and Post It note prototypes
were practical for self-checking, and
refecting if the user interface layouts
made sense. Once these concepts went
through the trial run, and issues were
fxed, they were ready for the next stage
of prototyping, which was done using
PowerPoint.
These post-it prototypes were prepared to
scale and allowed to get a feel for the
functionalities of the navigational aid.
They are useful as they allowed for the
quick maneuvering of buttons and icons.
Moblle AugmenLed 8eallLy for Spaual navlgauon - lLerauve ueslgn rocess
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Moblle AugmenLed 8eallLy for Spaual navlgauon
Low Fidelity Prototyping
The software PowerPoint allows for
simulations of the navigational aid.
Screens in the slideshow can be linked
non-linearly, making some functions
interactive. Users select buttons and are
moved to a new page. The result is a
seemingly functioning system. It shows
some real characteristics of the system.
With PowerPoint, the slides are made up
quickly and are easily rearranged.
Testing was completed and several
rounds of iterative design were completed
using Powerpoint.
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Moblle AugmenLed 8eallLy for Spaual navlgauon
High Fidelity Prototyping
Video has been used in this project to produce an elaborate simulation of how the navigational aid
will work. Using the information gathered from the previous iterative cycles the fnal concept for the
navigational aid has been showcased through video. The timeline follows Scenario 1, a concept of
how a visitor would use the navigational aid developed from the information gathered from the
initial work in Bunratty Folk Park.
Video is a fexible tool for capturing the use of an interface. It is useful for live or staged interactions.
They can showcase an interface or be used to learn how users interact with the interface. Video
prototypes do not need to be realistic in every detail, but should give a good idea of how the fnished
system will work.
Video is used to show the concepts, and visualise what the interface will look like before the fnal
system is produced. It is highly regarded as a tool to prototype technologies that do not exist yet.
Strong feedback can be gathered from a video prototype.
Please see: https://www.youtube.com/watch?v=8BqbEXUyDfo
1hls webslLe ls almed aL caLerlng for
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1he nal webslLe wlll be ln Lngllsh and
Chlnese on moblle and deskLop lnLerfaces.
1he webslLe hopes Lo show o lreland,
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had Lo Lake many lssues ln Lo conslderauon. 1he
handle has Lo be usable by boLh le and rlghL hands
and have a deslrable grlp. 1he handle slze had Lo be
approprlaLe Lo sulL Lhe dlerenL people LhaL mlghL be
uslng lL, and have Lhe wrlsL sLralghL when ln use.
1hrough Lhe use of aesLheucs, Lhe user can hold Lhe
grlp handle and know whaL parL of Lhe blender Lhey
are holdlng. l deslgned Lhe blender wlLh a handle for
ease of grlp on Lop and anoLher blgger grlp below for
exLra sLablllLy when holdlng Lhe blender wlLh Lwo
hands. 1he bouom shell and sha can be easlly
removed for change of accessorles. A Lurn Lo Lhe rlghL
and pull down wlll remove Lhe bouom shell.
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blender ls easlly made. 1he houslng ls made of plasuc
and allows Lhe upper shell Lo be cllpped LogeLher, wlLh
Lhe bouom shell Lurnlng ln Lo place.
1he deslgn was compleLed uslng Solldworks.
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usablllLy Lvaluauon
Heuristic Evaluation
A heuristic evaluation is a cheap and easy assessment of a user interface design. It is used to fnd the usability
problems in the design. The interface is examined by several people and is reviewed using a set of recognized
principles. There is then a test with a user in which the evaluator observes the users actions to understand any
usability issues in the interface design.
Cooperative Evaluation
Cooperative evaluation is a technique that allows designers to discover usability problems in software. A team of
users and investigators work together to evaluate the system.When carrying out this investigation, users are
asked to perform tasks laid out by the investigator. These tasks are chosen to let the user explore the system,
which will be related to their needs. The users are asked to talk about what they are doing aloud, what they
except to happen etc. The method is useful in most stages of the design.
By combining the heuristic evaluation and cooperative evaluation we can learn a lot about a system. Both tech-
niques use diferent method to gain the results, which can lead to more thorough
conclusions. Cooperative evaluation promotes communication between the user and investigator, while in heu-
ristic evaluations the investigator takes on the role of the user to learn about the system. Making use of these two
systems together can teach more about more about the system and the usability issues throughout.
Sample Heuristic and Cooperative Evaluation:
http://www.scribd.com/doc/27047395/A-Usability-Evaluation-of-
Google-Calendar-Using-Heuristic-and-Cooperative-Evaluation-Techniques
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