1back
23
45
Console: Handheld
C o n s o l e i s a p e n - a n d - p a p e r e m u l a t i o n o f c o n s o l e - b a s e d f a n t a s y r o l e p l a y i n g g a m e s . S t a r t b y m a k i n g a c h a r a c t e r . C h o o s e a C l a s s ( p 2 ) a n d n o t e y o u r A t t r i b u t e s ( p 3 ) . P i c k u p W e a p o n s ( p 4 ) , A r m o r ( p 4 ) , a n d S p e l l s ( p 5 ) . I f y o u ' r e t h e g a m e ' s C r e a t o r , r e a d t h e b a c k f o r s o m e R u l e s ( p 6 ) , M o n s t e r s ( p 7 ) , s o m e A d v i c e ( p 8 ) , a n d a C h a r a c t e r S h e e t ( p 9 ) .
It's a game in your pocket!
T h i s i s a t i n y , f o l d e d r o l e p l a y i n g g a m e d e s i g n e d t o e m u l a t e s o m e o f t h e o r i g i n a l h a n d h e l d R P G s . T h e r u l e s a r e s i m p l e , t h e g a m e p l a y i s c o n d e n s e d , a n d t h e g r a p h i c s a r e b l a c k - a n d - w h i t e . A f t e r a l l , t h e m e m o r y c a r d w o n ' t h o l d m u c h . A l i t t l e b i t o f n o s t a l g i a i n a n e v e n s m a l l e r p a c k a g e .
Classes:
T h e r e a r ef o u r c l a s s e s : H u m a n , E s p e r , M o n s t e r , a n d R o b o t . E a c h h a s a s p e c i a l a b i l i t y :
H u m a n :
C a n a c c e s s a l l s p e l l s a n d e q u i p m e n t . C a r r y 8 i t e m s .
E s p e r :
G e t s t w of r e e s p e l l s a t r a n d o m t h a t c h a n g e e v e r y l e v e l . C a r r y 4 i t e m s .
M o n s t e r :
A t t h e e n d of af i g h t c a n c o p y t h e s t a t s f r o m a n o n- b o s s m o n s t e r t h a t w a s i n t h a t f i g h t . T h e yk e e p t h i s u n t i l t h e i r n e x t c h a n g e , a d d i n g t h e i r o w n m o d i f i e r s . C a r r y 4 i t e m s .
R o b o t :
S t a r t i n g i t e m s s c a l e w i t h l e v e l . W e ak n e s s t o L i g h t n i n g . C a r r y 4 i t e m s .
Attributes:
T h e r e a r ef o u r s t a t s i n C o n s o l e : A t t a ck , D ef e n s e , M a g i c , a n d S p e e d ( A T K , D E F , M A G , S P D ) . H e r e a r e t h e s t a r t i n g v a l u e s f o r e a c h o n e :
ATK DEF MAG SPD
H uman +0 +0 +0 +0 E s per -5 -5 +1 0 +5 M onst er +4 5 +5 -1 0 +1 0 R ob ot +5 +1 0 -1 0 -5
Y o u a l s o h a v e a n H P B a r a n d a n M P B a r . B o t h s t a r t a t 1 0 0 % . Y o u s t a r t a t 1
s t
L e v e l . A d d y o u r L e v e l t o e v e r y a t t r i b u t e .
Weapons and Armor:
You start with the following equipment:
Humans:
Sword, Shield, Helmet, Armor.
Espers:
Staff, Helmet, Armor. Can't use shield.
Monsters:
Armor. Can't use weapon, shield or helmet.
Robots:
Punch, Laser, Forcefield. Can't use other equipment.
Weapon ATKProtection DEF
Sword +40Armor +10Staff +35Shield+5Axe +45Helmet+5Bow +35
When you buy new gear, it has the rating listed here. Eachlevel, your gear decays one point (really, all the monsters getmeaner). Eventually you have to buy new gear. Weapons cost Gold equal to Level + ATK - 35. Armor costsLevel + DEF. Robots never need to buy new gear (and can'tuse it anyway). They always have a Punch (ATK +40), Laser(ATK +35) (FIRE), and Forcefield (DEF +15) appropriateto their level. Monsters only use armor. Low-level charactersget stuck with crummy equipment for a while, so the Creatormight want to give them some extra Gold to go buy new stuff. High-level characters will have Gold to spare andshould be encouraged to spend it on plot-related things.
Spells:
There are three elements: FIRE, ICE, and LIT. Each has aspell that causes damage equal to MAG +50. The BIO spellpoisons a character so that they lose 20% HP each turn afterthey act. CURE restores 30% HP. HEAL fixes poison andblindness. LIFE restores a dead character to life. CURArestores 100% HP. HOLY destroys a single undead monster.DARK gives its target 50% miss chance when attacking.FIRE, ICE, LIT, CURE, and CURA can be cast to affect a whole group, but do half as much damage or healing.Humans have to buy new spells just like they buy new weapons and armor. They cost their Level in gold, and takeup item spots. Esper spells are always new (and random) eachlevel, but aren't items.
Esper Random Spells MP Cost
1FIRE10%2ICE10%3LIT10%4HEAL10%5CURE5%6LIFE20%7CURA20%8BIO10%9HOLY5%10DARK10%
Leave a Comment