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Even though I know that the very concept of the Warmage class is extremely inefficient

compared to those casters who specialize in other types of magic, no one can deny that
sometimes it is just fun to cut loose with fireball after fireball. y vision of the warmage is not
exactly the same as the !." version seen in #omplete $rcane, however. #ontrary to popular
myth, the warmage is not just an arcanist who specializes %completely& in dealing damage.
#ertainly that is a large part of his class, but war re'uires more than that. (his class has a
large number of area)effect spells %and very, very few single)target ones&, along with a variety
of spells designed to control the battlefield. *rom debuffs to the various walls and spells the
sculpt the battlefield, I think you will find that this version of the warmage is an absolute joy
to play. +ecause sometimes we just want to fireball the heck out of something.
$s always, I would welcome any criti'ues and criticisms, suggestions and advice on how to
make this class better suited for the ,athfinder *antasy -ole),laying .ame. /et me know what
you are thinking, ok0
aster $rminas
Warmage
(rained for war, the few who survive the arduous #ollegium +ellum $rcanum to graduate as
Warmages are proud individuals who yearn for the day when their talents can be unleashed on
their foes. (he $rcane War #ollege is brutal in its training, but its graduates emerge with
abilities that few other arcane casters can match. 1killed not only in magic, but in the
mundane art of war, these warmages lead armies and use their talents to wipe their enemies
from existence.
Role2 $ warmage controls the battlefield, isolating his opponents, reducing their effectiveness,
and killing them in large numbers. 3nlike many other spellcasters, the warmage has few utility
spells at their disposal4 instead these concentrate on what they see as the most important
aspect of magic5the ability to 'uickly wound or kill large numbers of opponents in precise and
orderly fashion.
Alignment2 $ny.
Hit Die2 d6.
BAB2 /ow
Good Saves2 Will
Class Skills2 #limb %1tr&4 7iplomacy %#ha&4 *ly %7ex&4 Intimidate %#ha&4 8nowledge %$rcana&
%Int&4 8nowledge %Engineering& %Int&4 8nowledge %9istory& %Int&4 8nowledge %:obility&4
,erception %Wis&4 -ide %7ex&4 1pellcraft %Int&4 and 1wim %1tr&.
Skill Ranks per Level2 ; < Int modifier.
Weapons and Armor Proficiency2 $ warmage is proficient in all simple and all martial
weapons. 9e is proficient in light armor, but not with medium or heavy armor, or with any
type of shield. $ warmage can cast warmage spells in light armor without suffering any arcane
spell failure chance, but suffers the normal chance of failure for casting in medium or heavy
armor or when using any type of shield.
Spells2 $ warmage casts arcane spells drawn from the warmage spell list %see below&. 9e can
cast any spell he knows without preparing it ahead of time. (o cast a spell, a warmage must
have an Intelligence sore e'ual to at least => < the spell level. (he 7ifficulty #lass for a saving
throw against a warmage?s spell is => < the spell level < the warmage?s Intelligence modifier.
/ike other spellcasters, a warmage can cast only a certain number of spells of each spell level
per day. 9is base daily spell allotment is the same as a 1pecialist Wizard. In addition, he
receives bonus spells per day if he has a high Intelligence score.
$ warmage automatically knows all of the spells on his spell list. 9e does not have to select
these spells, nor does he have a spellbook. $ warmage cannot add new spells to his spells
known %with the exception of his advanced learning ability, see below&.
3nlike a wizard or cleric, a warmage need not prepare his spells in advance. 9e can use any
spell he knows at any time, assuming he has not yet used up his spells per day for that spell
level.
Cantrips2 Warmages learn a number of cantrips, or >)level spells, as noted in the warlock
spell list. (hese spells are cast like any other spell, but they do not consume slots and may be
used again.
Warmage Edge E!" 2 $ warmage is specialized in dealing damage with his spells. Whenever
a warmage casts a spell that deals hit point damage, he adds both his Warmage class level
and his Intelligence bonus %if any& to the amount of damage dealt. (he bonus from the
warmage edge special ability applies only to spells that he casts as a warmage, not to those
he might have by virtue of levels in another class.
If the spell is an area effect, this bonus damage applies to all targets within the area of effect.
If the spell lasts for more than one round, then the bonus damage applies to all targets within
the area of effect %if any& each round. $ spell that creates more than one effect that can target
any one individual %such as magic missile& only inflicts this bonus damage once per target, per
round that the spell effect lasts.
1crolls and wands used, scribed, or crafted by a warmage do not gain the benefit of this
special ability. 9owever, staffs used %but not crafted& by a warmage do receive the benefit of
this special ability.
#o$g%ness E!" 2 $t ;nd level, a warmage gains (oughness as a bonus feat.
Advanced Learning E!" 2 $t !rd level, a warmage gains the knowledge of one spell of his
choice that he may add to his spell)list. (he spell chosen must be sorcerer@wizard spell,
although it can be of any school, and the spell must be at least one level below the highest
level spell a warmage is capable of casting. $t "th level, and every odd level gained thereafter
as a warmage, the character may add one additional spell to his spell)list. When this ability is
gained at =Ath level, a warmage may select a single sorcerer@wizard spell of any level to add
to his spell list.
S$dden Silent E!" 2 $t !rd level, a warmage may use the 1ilent 1pell meta)magic feat twice
per day without any increase in casting time or in the level of spell being cast. $ warmage
may only apply one sudden metamagic ability to any single spell.
War #raining E!" 2 $t Bth level, a warmage gains <= hit point per hit die that he possesses.
$ny future hit die that he gains as a warmage will also gain a bonus of <= hit point. (his
ability stacks with the feat (oughness.
Energy S$&stit$tion E!" 2 $t "th level, three times per day, a warmage may alter the
energy of one of his spells to any of the following2 acid, cold, electricity, or fire. (he spell
altered must be a spell that inflicts energy based damage. (his ability is a free action that can
be used once per round. $t =>th level, the warmage may use this ability five times per day. $t
="th level, the warmage may use this ability seven times per day.
S$dden Still E!" 2 $t 6th level, a warmage may use the 1till 1pell meta)magic feat twice per
day without any increase in casting time or in the level of spell being cast. $ warmage may
only apply one sudden metamagic ability to any single spell.
Battlefield Co$nterspelling E!" 2 $t Cth level, once per day, as an immediate action, a
warmage may counter any spell that is on his spell list, so long as the spell is cast within
medium range %=>> feet plus => feet per war mage level& of the warmage. 9e must expend a
spell slot e'ual to that of the spell being cast or higher. $t =!th level he may do this twice per
day. $t =Ath level he may do this three times per day.
Armor #raining E!" 2 $t Dth level, a warmage gains edium $rmor proficiency as a bonus
feat. 9e no longer incurs any arcane spell failure for casting warmage spells in light or medium
armor, but he has the normal chance of failure for casting while wearing heavy armor or when
using a shield.
Weapon #raining E!" 2 $t Dth level, a warmage selects one weapon with which he is
proficient. With that weapon5and only with that weapon5the warmage is considered to have
the +$+ of a cleric. (his increased +$+ does not allow a warmage to 'ualify for feats that have
a +$+ prere'uisite.
S$dden Empo'er E!"2 $t Ath level, a warmage may use the Empower 1pell meta)magic
feat twice per day without any increase in casting time or in the level of spell being cast. $
warmage may only apply one sudden metamagic ability to any single spell.
Penetrating Spell E!"2 $t =>th level, when a warmage casts a spell that inflicts energy)
based damage %such as fireball or lightning bolt&, the warmage may ignore => points of an
effected creature?s energy resistance %if any&. (his ability applies to innate energy resistance
that is part of the creature itself as well as to energy resistance bestowed by magic items or
spell effects. $t =Bth level, the warmage ignores ;> points of energy resistance4 this increases
to !> points at =Dth level. #reatures with energy immunity %either natural or magical& are not
affected by this ability. ,enetrating strike applies to any spell that the warmage casts that
inflicts energy)based damage4 it does not have a daily use limit.
(navoida&le Spell E!" 2 $t ==th level, the warmage may, twice per day, declare he is
casting an unavoidable spell. (he spell must be one that inflicts damage and has a -eflex
saving throw. When the spell is cast, the warmage may instead choose to base the saving
throw on either *ortitude or Will. $ll creatures within the area of effect must save against save
type the warmage chooses. :either evasion nor improved evasion protect against an
unavoidable spell, although stalwart %see the In'uisitor class& does. (he warmage gains one
additional daily use of this ability at =Bth level, =Cth level, and ;>th level.
S$dden Widen E!" 2 $t =;th level, a warmage may use the Widen 1pell meta)magic feat
twice per day without any increase in casting time or in the level of spell being cast. $
warmage may only apply one sudden metamagic ability to any single spell.
S%ape Spell E!" 2 $t =!th level, a warmage can cast a spell and designate up to one ally per
warlock level that is within the area of effect as immune to that spells effects. (he spell must
be an area effect spell, it must be instantaneous, and it must inflict hit point damage to be
eligible for this ability. $ warlock may use this ability twice per day. $t =6th level, and again at
=Ath level, a warlock gains one additional daily use of this ability.
S$dden )a!imi*e E!" 2 $t ="th level, a warmage may use the aximize 1pell meta)magic
feat once per day without any increase in casting time or in the level of spell being cast. $
warmage may only apply one sudden metamagic ability to any single spell.
S$dden +$icken E!" 2 $t =Dth level, a warmage may use the Euicken 1pell meta)magic
feat once per day without any increase in casting time or in the level of spell being cast. $
warmage may only apply one sudden metamagic ability to any single spell.
Arc%mage of War E!" 2 $ ;>th level warmage may ignore energy immunity when he casts
a spell that inflicts hit point damage against a creature %either innate immunity or magically
bestowed immunity&. *or the purpose of determining the damage of the warmage?s spells, the
creature is considered to not possess energy immunity %but the creature retains any energy
vulnerabilities it might possess&. In addition, an archmage of war may roll any check to
penetrate 1pell -esistance twice and choose which roll to accept.
Warmage Spell List
0-level2 $cid 1plash4 $rcane ark4 +leed4 7ancing /ights4 7etect agic4 7etect ,oison4 *lare4
8now 7irection4 /ight4 age 9and4 ending4 essage4 ,restidigitation
1st-level2 +urning 9ands4 #olor 1pray4 #reate Water4 .rease4 agic issile4 agic Weapon4
ount4 Fbscuring ist4 1hield4 1leep4 (rue 1trike
2nd-level2 Entangle4 *aerie *ire4 *laming 1phere4 *og #loud4 .litterdust4 .ust of Wind4
9ypnotic ,attern4 ake Whole4 ,ass without (race4 ,rotection from $rrows4 ,yrotechnics4
-esist Energy4 1corching -ay4 1hatter4 Whispering Wind
3rd-level2 #hill etal4 7aylight4 7eath 8nell4 7eep 1lumber4 7ispel agic4 *ireball4 *lame
$rrow4 *ly4 .entle -epose4 .reater agic Weapon4 9aste4 9eat etal4 Invisibility 1phere4
/ightning +olt4 ,hantom 1teed4 -age4 1ilence4 1leet 1torm4 1low4 1tinking #loud4 Warp Wood
4th-level2 +lack (entacles4 #onfusion4 #reate *ood G Water4 #rushing 7espair4 7imension
7oor4 7iminish ,lants4 *ear4 .ood 9ope4 9allucinatory (errain4 Ice 1torm4 /esser .lobe of
Invulnerability4 ass Enlarge ,erson4 ass -educe ,erson4 Euench4 -ainbow ,attern4 1hout4
1olid *og4 1pike .rowth4 Wall of *ire4 Wall of Ice
5th-level2 #loudkill4 #one of #old4 *abricate4 irage $rcana4 ,asswall4 1eeming4 1ending4
1pike 1tones4 (elekinesis4 (eleport4 (ransmute ud to -ock4 (ransmute -ock to ud4 Wall of
*orce4 Wall of 1tone4 Waves of *atigue
6th-level2 $cid *og4 #ircle of 7eath4 #ontrol Water4 #ontrol Winds4 *lame 1trike4 *reezing
1phere4 .lobe of Invulnerability4 .reater #ommand4 .reater 7ispel agic4 ass +ear?s
Endurance4 ass +ull?s 1trength4 ass #at?s .race4 ove Earth4 -epulsion4 3ndeath to
7eath4 Heil4 Wall of Iron4 Wall of (horns
7th-level2 $ntilife 1hell4 +lade +arrier4 #ontrol Weather4 7elayed +last *ireball4 9eroes? *east4
age?s 1word4 ass 9old ,erson4 ass Invisibility4 ,rismatic 1pray4 -everse .ravity4 Waves
of Exhaustion
8th-level2 .reater 1hout4 9orrid Wilting4 Incendiary #loud4 ,rismatic Wall4 1cintillating
,attern4 1creen4 1unburst4 (elekinetic 1phere
9th-level2 Earth'uake4 *irestorm4 age?s 7isjunction4 ass 9old onster4 eteor 1warm4
Wail of the +anshee4 Whirlwind
,icos

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