The story is going to essentially be a parody of early text-based games. The plot will revolve around a character thathas amnesia who is trying to survive and collect treasure ina very generic fantasy world. Elves, trolls, skeletons, bats,and all of the usual RPG characters will appear. The low-resgraphics and generic plot are a sort of tribute to that era ofgame history. The goal is to create the “perfect” text basedadventure, based on all of the standard conventions. Example:You awake in a field. You have a splitting headache and cannotremember how you got there. Actually, you cannot even rememberyour own name. You see a mountain to the west, a hollow treeto the east, an house to the south, and a burning bush to thenorth.Which way do you want to go?1. North2. South3. East4. West
There will be battles from time to time throughout the game.They will feature a small amount of animation.Example:You have encountered an angry skeleton. It is carrying aknife. What do you want to do?1. Run2. Punch3. Talk4. StealThe player does not have a health meter, but the outcome ofthe battle is determined by a random selection from an arrayof possible outcomes. The more sensible the response, the lesslikely the battle will end in your death. When a player dies,the game is over.The game will have some scenes that send the character to arandom spot elsewhere within the game. This will create theimpression that the “world” is actually different each timeyou play.