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WHAT IS A PLATFORM?
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A platform is a market place,
id est
an online space where supply meets demand. There aremany types of market places but they are usually divided into two main types: B2B(Covisint)
and B2C (Meetic).The number of these structures has considerably risen over the past five years. This trend is to belinked with the growth of the Internet, now seen as a new architect of free trade. Platforms rely on new technologies which are really easy to install. That is also an explanation of why it grows sofast.The age of the Internet is ruled by
information
. This is the core value added by platforms.They play a role of
infomediation
by integrating all the externalities of a market. Thanks to thisinformation, the actors of the platform save money on transaction cost and the market becomesmore efficient.Now that we have seen the basics of the role of a platform, we should consider the key success factors of such a business. As any business, the goal is to have customers. But in the caseof platforms, the pricing strategy plays a very decisive role.
PLATFORM PRICING
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Usually, the price is based on a précised estimation of the costs on which a margin is added.Moreover, the costs are usually paid by the one who generated them (e.g. by buying a coffee, yougenerate the costs of raw materials and therefore you pay for it). As for the margin, it is calculatedon the basis of competition and the sensibility of demand.But in the case of platforms, the calculus is quite different. More than the price itself, it is thestructure of pricing which is essential: consumers don’t pay all the same price.Beware: it is very different from the discriminating prices used in a cinema for example. Inthe case of platforms, customers of the one side receive an incentive to join the platform. The sideeffect of their subscription is that more customers of the second side come also. This is called a
network externality
, and this is the basis of platform pricing.So the main challenge of a platform company is to generate these externalities. However itmight quickly turn out to be like the “chicken-and-egg” challenge: who was first? In other words:
who are the players most sensible to the presence of the other party?
Here are some examples:
PRODUCT SUBSIDIZED SEGMENT PROFIT-MAKING SEGMENT
Videogames
consumers Software developers
Newspapers
readers advertisers
Credit card
Card holder merchant
Social gatherings
celebrities othersSource: (Rochet & Tirolle, 2001)The answer to this question is crucial. In France, for example, Moneo (a virtual wallet) was afailure partly because the “chicken-and-egg” challenge had not been correctly addressed.
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(Vogel, 2003)
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(Rochet & Tirolle, 2001)
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