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$$A vengeful creature formed by the spirits of fallen warriors, it drags any who

dare approach it into the deepest bowels of the earth.$$


$$A lizard with a very tough hide and a vicious bite.$$
$$A destructive machine discovered in the Ruins of the Ancients.$$Offer 1
monster on your side of the field as a Tribute to increase this monsters AT! by
"## points until the end of the turn.$$$%&'( )hange the Attac* or +efense
'osition of 1 face,up monster on the field. The card must remain face,up.$$
$$This monster hypnotizes an opponent with the ball on its tail and drags them
to a watery doom.$$-)yber +ragon- . -)yber +. /wei- . -'roto,)yber +.- $$&f
there are 0onster )ards of the same name on the field, the AT! and +1$ of those
cards are increased by 2## points.$$A wizard of the waters that con3ures a
li4uid wall to crush any enemies that oppose him.$$The speed of this warrior
creates an intense vacuum that can slice through a monsters hide.$$This card is
used to Ritual 5ummon -%ycanthrope-. 6ou must also offer monsters whose total
%evel 5tars e4ual 7 or more as a Tribute from the field or your hand.$$$$$A
monster e4uipped with this card increases its AT! by "## points. 8hen this card
is sent from the field to the 9raveyard, you can pay 2## %ife 'oints to place it
on top of your +ec*.$$Roll 1 si:,sided die. The result is multiplied by 1##
points and subtracted from the AT! and +1$ of all monsters in your opponents
control until the end of your turn. 0onsters summoned after this cards
activation are e:cluded.$$8hen this card is changed from Attac* 'osition to
+efense 'osition, shuffle your own +ec*.$$$%&'( 6our opponent draws ; cards.
<oth players chec* the cards and any 5pell )ards among them must be immediately
discarded to the 9raveyard.$$+estroys all face,up $iend,Type monsters on the
field.$$$or = of your opponents turns, all monsters on the field cannot attac*.
$ollowing the second turn, this card is destroyed.$$A silent and deadly warrior
specializing in assassinations.$$1ach player ta*es 1 0onster )ard from his>her
respective 9raveyard and 5pecial 5ummons them on the field in face,down +efense
'osition.$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$An a:e,wielding monster of tremendous strength and agility.$
$This monster can draw its enemies into mirror world that renders them helpless.
$$Offer = monsters on your side of the field as a Tribute to inflict 1=## points
of +irect +amage to your opponents %ife 'oints. 0onsters used for a Tribute
5ummon or that are offered as Tributes due to other cards effects are e:cluded.
$$All increases and decreases to AT! and +1$ are reversed for the turn in which
this card is activated.$$8hen this card is face,up on the field and control
shifts to your opponent, inflict =### points of +irect +amage to your opponents
%ife 'oints. This effect can only be used once as long as this card remains
face,up on the field.$$
$$Rose !night . 'ric*le $airy $$A *night whose horse travels faster than the
wind. ?is battle,charge is a force to be rec*oned with.$$A *night whose horse
travels faster than the wind. ?is battle,charge is a force to be rec*oned with.$
$<oth players can only attac* with 1 monster during their respective <attle
'hases.$$
$$8hen this monster is summoned @e:cluding 5pecial 5ummonA, select 1 of your
opponents monsters. As long as this card remains face,up on the field, the
selected monster cannot attac*.$$A fiend said to dwell in the world of dreams,
it attac*s enemies in their sleep.$$8hen this card is sent to the 9raveyard, it
can be treated as an 14uip 5pell )ard and can be used to e4uip 1 monster on the
field. The AT! of a monster e4uipped with this card decreases by 2## points.$
$-AB )ycle Reader-.-AB Omni,8eapon-$$
$$A stone monument from 1aster &sland that launches laser blasts from its roc*,
hewn lips.$$9rand !ing of the 5even 5eas, hes able to summon massive tidal
waves to drown the enemy.$$
$$Co matter what the situation, neither player can offer any monster as a
Tribute.$$A monster attac*ed by this card will be destroyed at the 1nd 'hase of
the fifth turn after the attac*.$$This card is treated as Cormal 0onster while
on the field. $$8hen this card Attac*s or is attac*ed, both this card and the
opposing monster are removed from play and cannot return during the current
+uel.$$This fairy protects a fountain from any who see* to muddy its waters.$
$-/ombyra the +ar*- . -0aryo*utai-. 8hen this card is 5pecial 5ummoned, destroy
all monsters on your side of the field e:cept this card. As long as this card
remains face,up on the field, both player cannot 5ummon @including $lip 5ummon
or 5pecial 5ummonA any monster.$$)hange the battle positions of all face,up
monsters on your opponents side of the field.$$'ay 1### %ife 'oints. Randomly
select and discard 1 card from your opponents hand. 6our opponent then selects
and discards another card from his>her hand. $$Offer 1 monster on your side of
the field as a Tribute. 6our opponent must select 1 monster on his>her side of
the field and offer it as a Tribute.$$5elect 1 Type of monster. Any monster of
the selected Type cannot attac*. To *eep this card in effect, you must offer 1
monster from the field as a Tribute at each of your 5tandby 'hases. &f you
cannot, this card is destroyed.$$A monster e4uipped with this card increases its
AT! and +1$ by "## points. 8hen this card is sent from the field to the
9raveyard, it returns to the top of your +ec*.$$This card can only be e4uipped
to 8arrior,Type monsters. &ncreases the AT! of the e4uipped monster by D##
points and decreases the AT! of all 8AT1R monsters on the field by 2## points.$$
$$This creature grants power instead of shortening life.$$A monster that feeds
on the energy of other creatures.$$8hen this card is sent directly from your
hand to the 9raveyard by your opponents card effect, inflict 1### points of
+irect +amage to your opponents %ife 'oints.$$ $$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$0anipulates enemy attac*s with the power of illusion.$$6ou can substitute this
card for any 1 $usion,0aterial 0onster. 6ou cannot substitute for any other
$usion,0aterial 0onsters in the current $usion.$$This card is used to Ritual
5ummon -Relin4uished-. 6ou must also offer monsters whose total %evel 5tars
e4ual 1 or more from the field or your hand as a Tribute.$$This monster can only
be 5pecial 5ummoned by removing 1 1ART? monster in your 9raveyard from play.
&ncrease the AT! of this monster by ;## points during your opponents <attle
'hase.$$6ou can discard 1 card to 5pecial 5ummon 1 -0o3a- from +ec*.$A bow tie
with horrible power, it attac*s an opponent by controlling others.$$This card
cannot attac* unless you offer 1 of your monsters on the field as a Tribute. The
AT! of this card increases by =## points for each &nsect,Type monster on the
field. 8hen this card destroys an enemy monster, you can place an -&nsect
0onster To*en- @face,up Attac* 'osition>&nsect,Type>1ART?>1 5tar>AT! 1##>+1$
1##A on the field at the end of your turn.$$A small fiend that dwells in the
dar*, its single horn ma*es it a formidable opponent.$$At the end of each of
your opponents turns, place 1 -5pirit 0essage- card from your hand or your +ec*
face,up to the field. &f it is from your +ec*, then shuffle your +ec*. &f
-5pirit 0essage- cards -1-, -A-, -T- and -?- are all on the field in their
proper order, you are declared the winner. &f any of the cards are destroyed or
removed from the field while constructing the message, they are all sent to your
9raveyard immediately.$$Attac*s from the s*ies with a whip,li*e tail.$$
$$This flying creature never misses an intended target.$$
$$A spirit that controls rain and is capable of summoning hurricanes to blow the
enemy away.$$This creature controls weather and is often the cause of mountain
storms.$$$%&'( +estroys all opponents face,up -5words of Revealing %ight- on
the field. &f -5words of Revealing %ight- is destroyed, you can perform your
<attle 'hase twice this turn @or your ne:t turn, if activated during opponents
turnA.$$A golem formed by boulders, this monster turns its enemies to stone and
crushes them to dust.$$An image of beauty on the ice, this gorgeous warrior rips
her opponents into pieces with her stylish Accel 5licer attac*.$$A lovely lady
who can launch water pro3ectiles that turn into lethal ice spi*es before they
reach an opponent.$$&ncreases the AT! of all 8AT1R monsters by 2## points and
decreases their +1$ by E## points.$$6ou cannot Cormal 5ummon this monster. This
card can only be 5pecial 5ummoned by offering -<lac*land $ire +ragon- e4uipped
with -Adamantine 5word Revival- as a Tribute. $$A
bull fiend restored by the dar* arts, this monster appears out of a 3ar.$$A rare
female beast,master with a very dangerous whip.$$A creature with a wic*ed smile
and a lethal sic*le.$$5elect 1 e4uipped 14uip )ard and switch it to another
correct target.$$
$$&ncreases the AT! and +1$ of all $ish, 5ea 5erpent, Thunder, and A4ua,Type
monsters by =## points. Also decreases the AT! and +1$ of all 0achine and 'yro,
Type monsters by =## points.$$A machine warrior that can synchronize with a
monster to form more powerful warrior. $$A water fairy that is said to be
able to summon a giant sea serpent.$$
$$A monster that feeds on o:ygen, suffocating any who stand near.$$+estroys all
$ish,Type monsters on the field.$$A monster e4uipped with this card cannot
attac*. +estroys the e4uipped monster at the end of the =nd turn of the player
controlling the monster. At that time, this card is returned to the owners
hand. $$<oth players show their hands to each other. 6ou both select 1 card from
each others hand and add it your own. 8hen the cards are sent to the 9raveyard,
they are placed in the 9raveyard of the original owner.$$A dragon created from
the soul of a wic*ed *night.$$5elect 1 0onster )ard and = non,0onster )ards from
your hand. 6our opponent randomly selects 1 of the ; cards. &f it is the 0onster
)ard, it is immediately 5pecial 5ummoned in face,up Attac* or +efense 'osition
and the remaining = cards are sent to the 9raveyard. &f it is not a 0onster
)ard, all ; cards are sent to the 9raveyard.$$The cane of this monster is the
source of many powerful spells.$$An elf who learned to wield a sword, he baffles
enemies with lightning,swift attac*s.$$An elf who learned to wield a sword, he
baffles enemies with lightning,swift attac*s.$$A %&9?T monster e4uipped with
this card increases its AT! by E## points and decreases its +1$ by =## points.$
$A creature that electrocutes opponents with bolts of lightning.$$8hen this card
is sent directly from your hand to the 9raveyard by your opponents card effect,
you can draw = cards from your +ec*. $$&ncrease 1 selected monsters AT! by 2##
points during the turn this card is activated.$$
$$
$$$rightening in appearance, this creature uses its large eyes and ears to *eep
trac* of any movement.$$1ach time 1 of your monsters inflicts damage to your
opponents %ife 'oints, 1 card is randomly selected from your opponents hand
and discarded to the 9raveyard.$$As long as this card remains face,up on the
field, negate the effects of all Trap )ards e:cept this card on the field.$
$Cegates the activation and effects of all $lip 1ffect monsters.$$As long as
this card remains face,up on the field, negate the effects of all 5pell )ards.
'ay "## %ife 'oints during each of your 5tandby 'hases. &f you cannot, this card
is destroyed.$$
$$$%&'( 5elect 1 opponents monster and switch control of it with this card.
This effect cannot be activated during the <attle 'hase.$$A robot guard built to
protect throne rooms, it is armed with homing missiles.$$'ay 1### %ife 'oints to
loo* at your opponents hand. 5elect 1 card and discard it to the 9raveyard.$
$+estroys all 5pell and Trap )ards on the field.$$A rare wolf that can follow
the slightest scent of an enemy.$$A monster with a very big appetite that has
never been satisfied. $$6ou can activate this card when 1 or more of your
monsters are returned from the field to your hand. Return all 0onster )ards on
the field to your respective hands. <oth you and your opponent can then 5pecial
5ummon from your hand the same number of 0onster )ards on the field in face,down
+efense 'osition.$$8ith the head of a fish and the legs of an octopus, this
strange creature attac*s enemies by flinging spears.$$A strange warrior from
another dimension.$$&f the AT! of a monster summoned by your opponent @e:cluding
5pecial 5ummonA is 1### points or more, the monster is destroyed.$$6ou can
Cormal 5ummon or 5et this card without Tributing.
$$This card is used to Ritual 5ummon -?erald of 'erfection-. 6ou must also offer
monsters whose total %evel 5tars e4ual 7 or more as a Tribute from the field or
your hand.$$$orce the activation of 1 face,down Trap )ard. &f the timing of the
activation of the Trap )ard is incorrect, negate the effect and destroy it. &f
it is not a Trap )ard, it is returned to its original position. After this card
is activated, it is placed into the +ec* @not the 9raveyardA. The +ec* is then
shuffled.$$An armored tan* possessed by a fiend that will pursue enemies until
theyre crushed.$$A lady warrior armed with sword and shield, she floats li*e a
butterfly and stings li*e a bee.$$A wic*ed spirit created by the hateful souls
of those who fell in battle. &t grows by assimilating the souls of its enemies.$
$0aster of 6in and 6ang, this wizard handles a delicate balance of spells and
counterspells.$$All monsters on the field cannot attac* in the same turn that
they are summoned @includes $lip 5ummon and 5pecial 5ummonA.$$A gear that can
synchronize with a monster to form a powerful malefic beast.$A gargoyle enhanced
by the powers of dar*ness. Fery sharp talons ma*e it a worthy opponent.$$A
wic*ed dragon that taps into dar* forces to e:ecute a powerful attac*.$$$%&'(
+estroys 1 Trap )ard on the field. &f this cards target is face,down, flip it
face,up. &f the card is a Trap )ard, it is destroyed. &f not, it is returned to
its face,down position. The flipped card is not activated.$$A monster so heavy
that each step roc*s the earth.$$&ncreases the AT! of all 1ART? monsters by 2##
points and decreases their +1$ by E## points.$$A portrait cursed by the artist,
it is said to bring ill fortune to anyone who owns it.$$-)yber +ragon- . -)yber
+ragon /wei- $$A pirate ship that appears out of the
mist and sin*s any seagoing vessels.$$8hen the AT! of an attac*ing monster on
your opponents side of the field is lower than the +1$ of the attac*ed +efense
'osition monster on your side of the field, destroy the attac*ing monster.
+amage calculation is applied normally.$$
$$&nflicts 1### points of +irect +amage to your opponents %ife 'oints and 2##
points of +irect +amage to your %ife 'oints.$$
$$-9ladiator <. 5partacus- . -9.<. +imacari- $$This card is used to Ritual
5ummon -0agician of <lac* )haos-. 6ou must also offer monsters whose total %evel
5tars e4ual D or more as a Tribute from the field or your hand.$$This monster
can only be Ritual 5ummoned with the Ritual 5pell )ard, -<lac* %uster Ritual-.
6ou must also offer monsters whose total %evel 5tars e4ual D or more as a
Tribute from the field or your hand.$$This card is used to Ritual 5ummon -<lac*
%uster 5oldier-. 6ou must also offer monsters whose total %evel 5tars e4ual D or
more as a Tribute from the field or your hand.$$$%&'( Return all 0onster )ards
on the field to their respective +ec*s and shuffle them. 6ou and your opponent
then pic* up cards until you both have the same number of 0onster )ards @%evel E
or lowerA that were returned to each +ec*. 5pecial 5ummon the monsters on the
field in face,down +efense 'osition. Any other cards pic*ed up are discarded to
the 9raveyard.$$
$$An &nsect,Type monster e4uipped with this card increases its AT! by "##
points.$$An 1ART? monster e4uipped with this card increases its AT! by E##
points and decreases its +1$ by =## points.$$This strange creature hides in the
deep, dar* corners of the seven seas.$$A warrior that fights with his bare
hands.$$&nflict =## points of damage to your opponents %ife 'oints for each
card in your opponents hand.$$A rust,free machine warrior born to battle.$$A
spirit of the wind that calls up a storm when its in a bad mood.$$This monster
can only be 5pecial 5ummoned by removing 1 8&C+ monster in your 9raveyard from
play. As long as this monster remains face,up on the field, you may change the
battle position of 1 of your opponents face,up 0onster )ards at each 1nd 'hase
of your opponents turn.$$This card is treated as Cormal 0onster while face,up
on the field or in the 9raveyard. $$Offer 1
monster on your side of the field as a Tribute to inflict +irect +amage e4ual to
half of the Tribute monsters AT! to your opponents %ife 'oints. 0onsters used
for a Tribute 5ummon or that are offered as Tributes due to other cards effects
are e:cluded. $$This card is not destroyed by -$lipping the Table-.
$$An all,terrain armored vehicle armed with a heavy,duty machine gun.$$
$$ $$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$A man,shaped mantis with two razor,sharp scythes.$$
$$$%&'( 6ou gain ;### %ife 'oints. After this card is flipped, you lose 2###
%ife 'oints when it is sent from the field to the 9raveyard.$$+estroys all Roc*,
Type monsters on the field.$$'ay half of your %ife 'oints when your opponent
either activates a 5pell or Trap )ard or summons a monster @including 5pecial
5ummonA to negate the action and destroy the 5pell )ard, Trap )ard, or summoned
monster.$$6ou gain 2## %ife 'oints when you draw a card @or cardsA.$$This card
is used to Ritual 5ummon -Reshef-. 6ou must also offer monsters whose total
%evel 5tars e4ual D or more as a Tribute from the field or your hand.$$$$$$$A
mas*ed monster that wields the most deadly of curses.$$
$$This card cannot be Cormal 5ummoned or 5et. This card cannot be 5pecial
5ummoned e:cept by Tributing = monsters, including at least 1 -9rand Ti*i 1lder-
or -0elchid the $our,$ace <east-. 8hen this card is sent from the field to the
9raveyard, e4uip 1 -The 0as* of Remnants- from your +ec* to 1 monster on the
field.$$This card is used to Ritual 5ummon -The 0as*ed <east-. 6ou must also
offer monsters whose total %evel 5tars e4ual D or more as a Tribute from the
field or your hand.$$This monster can only be Ritual 5ummoned with the Ritual
5pell )ard, -)urse of the 0as*ed <east-. 6ou must also offer monsters whose
total %evel 5tars e4ual D or more as a Tribute from the field or your hand.$
$8hen you inflict damage to your opponents %ife 'oints with this card, draw 1
card from your +ec*.$$Any +AR! monster attac*ed by this card is automatically
destroyed. +amage calculations apply.$$A clever long,nosed goblin, he is a force
to be rec*oned with.$$6ou can activate this card when a monster is e4uipped with
an 14uip )ard. Cegate the effects of all 14uip )ards on the field during the
turn this card is activated.$$Once per turn, the original AT! of this card can
be doubled. 8hen this effect is applied, the card is immediately destroyed at
the end of the turn. $$An a:e,swinging beast,warrior with the head of a dragon.$
$A wic*ed beast that resembles a winged lion.$$-+is* $ighter-.-5earch 5tri*er-$
$This monster can only be Ritual 5ummoned with the Ritual 5pell )ard, -9arma
5word Oath-. 6ou must also offer monsters whose total %evel 5tars e4ual " or
more as a Tribute from the field or your hand.$$This card is used to Ritual
5ummon -9arma 5word-. 6ou must also offer monsters whose total %evel 5tars e4ual
" or more as a Tribute from the field or your hand.$$
$$A stone turtle that is nearly indestructible.$$
$$Although it loo*s wea*, this monster is one of the more powerful boulder
spirits.$$8ith her hair and mouth this monster releases a thic* fog that can
confuse opponents.$$$$$$$$$$$$$$$$$$$$$$This cards name is treated as -%ight
and +ar*ness +ragon-. $$
$$&ncrease the AT! of this card by 1## points for each face,up 0achine,Type
monster on the field.$$A 0achine,Type monster e4uipped with this card increases
its AT! and +1$ by ;## points.$$This monster swings an earth,sha*ing a:e that
cannot be bloc*ed by a common sword.$$9uardian of the 0achine 0aster, it crushes
opposition by rolling over them.$$A mythology creature capable of generating ice
with light. $$A massive monster that swings a huge steel ball to destroy
anything in its path.$$$%&'( 'ut this card face,up in your opponents +ec* and
shuffle it. 8hen your opponent draws this card, it is immediately 5pecial
5ummoned on your opponents side of the field face,up in +efense 'osition and
inflicts 1### points of +irect +amage to your opponents %ife 'oints. $rom this
point, all face,up 0onster )ards on your opponents side of the field are
treated as &nsect,Type monsters as long as this card remains face,up on the
field.$$&f there are 2 or more of your monsters that have been removed from play
in the current +uel, return ; of them to the 9raveyard. $$This card is not
destroyed by -$lipping the Table-.
$$$ound in humid regions, this creature attac*s enemies with a lethal rain of
poison spores.$$Toss a coin and call ?eads or Tails. )all it right and this
cards AT! will be doubled during this turn. )all it wrong and it will be halved
during this turn.$$This fairy uses her mystical power to protect the wea* and
provide spiritual support.$$
$$+eceptively cute, this feline fairy has a set of fast and lethal claws.$$A
fast and lethal creature with very dangerous claws.$$Offer 1 monster on your
side of the field as a Tribute to inflict 2## points of +irect +amage to your
opponents %ife 'oints. 0onsters used for a Tribute 5ummon or that are offered
as Tributes due to other cards effects are e:cluded. $$6ou can activate this
card when your opponents hand has 7 or more cards and your hand contains = or
less. Toss a coin and call it. &f you call it right, draw until your hand has 2
cards. &f you call it wrong, s*ip your ne:t turn.$$This monster is summoned by
offering -'etit 0oth- as a Tribute on the 7th of your turns after it has been
e4uipped with -)ocoon of 1volution-.$$A massive flea that feeds on the blood of
its enemies.$$At the cost of 1### of your own %ife 'oints, flip all of your
opponents face,down cards face,up. After seeing the cards, return them to their
original positions @card effects are not activatedA.$$A bull monster often found
in the woods, it charges enemy monsters with a pair of deadly horns.$$6ou can
activate this card when you discard from your hand. 1very time you discard from
your hand, your opponent must also discard the same number of cards from his>her
hand.$$A monster e4uipped with this card increases its AT! by 1### points and
decreases its +1$ by 1### points. 'ay 1### %ife 'oints during each of your
5tandby 'hases. &f you cannot, this card is destroyed.$$This card is treated as
Cormal 0onster while on the field. $$A fish with arms, legs, and some very
sharp teeth.$$&f your %ife 'oints are lower than your opponents, the original
AT! of a monster e4uipped with this card is doubled. &f your %ife 'oints are
higher, the original AT! is halved. $$$ew have set eyes on this dive,bombing
bird and lived to tell the tale. $$8hen this card is sent to the 9raveyard as a
result of battle, you may select 1 1ART? monster with an AT! of 12## or less
from your +ec* and 5pecial 5ummon it to the field @no Tribute is re4uired for
monsters of %evel 2 or moreA. The +ec* is then shuffled.$$
$$+uring your 5tandby 'hase, if a -5inister 5erpent- e:ists in your 9raveyard,
you can return the -5inister 5erpent- to your hand.$$8hen this card is sent to
the 9raveyard as a result of battle, you may select 1 +AR! monster with an AT!
of 12## or less from your +ec* and 5pecial 5ummon it to the field @no Tribute is
re4uired for monsters of %evel 2 or moreA. The +ec* is then shuffled.$$
$$A huge bee with e:ceptional strength thats particularly dangerous in a swarm.
$$ $$A lethal engine of
destruction that wields a well,honed blade.$$+espite its small size, this
monster has powerful 3aws that can rip metal to shreds.$$-Bun* 5ynchron- .
-5peed 8arrior- $$ $$8hen you
play this card, declare the name of 1 card. As long as this card remains on the
field, the declared card cannot be played. The cards which are already on the
field before this cards activation are e:cluded.$$6ou can activate this card
when a )ontinuous Trap )ard is activated. Cegate all )ontinuous Trap )ards
during the turn this card is activated.$$A $airy,Type monster e4uipped with this
card increases its AT! and +1$ by ;## points.$$+ecrease the AT! of all your
opponents attac*ing monsters by half. 6ou must pay =### %ife 'oints during each
of your 5tandby 'hases. &f you cannot, this card is destroyed. $$This monster
attac*s enemies using its huge bea*.$$&t may loo* li*e a harmless stuffed
animal, but its zipper mouth deals a deadly bite.$$6ou can shift an opponents
monster in Attac* 'osition to +efense 'osition. &n addition, you can increase
the AT! of 1 of your own monsters by 2## points.$$A large peacoc* that launches
its feathers in a lethal attac*.$$5elect 2 cards from your +ec* and show them to
your opponent. 6our opponent must select 1 card that will be added to your hand.
+iscard the remaining cards to the 9raveyard.$$Once it has started battle, this
monster attac*s fiercely and cannot stop.$$A haunted spirit of a falsely accused
*night who wanders in search of truth and 3ustice.$$
$$An almost invisible, semi,transparent 3ellyfish that drifts in the sea.$$An
agile monster that rolls up to ram its opponents.$$A devious sna*e with a thic*
body that wraps around an enemy monster and s4ueezes the life out of it.$$All
monsters of %evel E or higher cannot attac*. Their positions may still be
changed.$$This monster can only be Ritual 5ummoned with the Ritual 5pell )ard
-$inal Ritual Ancient-. 6ou must also offer monsters whose total %evel e4ual D
or more as a Tribute from the field or your hand$8hen this card is face,up on
the field and control shifts to your opponent, you gain ;### %ife 'oints. This
effect can only be used once as long as this card remains face,up on the field.$
$8hen this card is sent to the 9raveyard as a result of battle, you may select 1
8AT1R monster with an AT! of 12## or less from your +ec* and 5pecial 5ummon it
to the field in face,up Attac* 'osition @no Tribute is re4uired for monsters of
%evel 2 or moreA. The +ec* is then shuffled.$$8hen this card is sent from the
field to the 9raveyard, move 1 monster with an AT! of 12## or less from your
+ec* to your hand. 6our +ec* is then shuffled.$$This monsters tough hide
deflects almost any attac*.$$8hen your opponent activates -?arpies $eather
+uster-, all of your opponents 5pell and Trap )ards are destroyed in place of
your own.$$+iscard this card from your hand to the 9raveyard to ma*e the damage
inflicted to your %ife 'oints by 1 opponents monster #. This effect must be
activated during your opponents <attle 'hase.$$A flying fish that attac*s with
its pointed head.$$This beast has a mouth that will swallow anything.$$A giant
white shar* with razor,sharp teeth.$$This monster can only be 5pecial 5ummoned
by offering -'etit 0oth- as a Tribute on the Eth of your turns after -'etit
0oth- has been e4uipped with -)ocoon of 1volution-.$$A dragon warrior of the
moon armed with a crescent sword.$$An a4ua beast that can synchronize with a
monster to form a powerful beast of ice.$Offer this face,up card as a Tribute to
return 1 of your monsters destroyed in battle during this turn to the bottom of
your +ec*.$$An ogre possessed by the powers of the dar*. $ew can withstand its
rapid charge.$$-Gueens !night- . -Bac*s !night- . !ings !night-$$8hen this
card is sent from the field to the 9raveyard, move 1 monster with a +1$ of 12##
or less from your +ec* to your hand. 6our +ec* is then shuffled.$$A vicious
crocodile with great intelligence.$$
$$5elect an opponents monster and use it as a Tribute in place of one of your
own. 6ou must s*ip your <attle 'hase for the turn in which this card is
activated.$$8hen this card is activated, you cannot summon any monster in the
same turn @including $lip 5ummon and 5pecial 5ummonA. 6ou can 5pecial 5ummon 1
-+ar* 0agician- from your +ec* at the cost of half your %ife 'oints.$$
$$<8,9ale the 88 . <8,5hura the <lue $.$
$$This card can only be 5pecial 5ummoned by offering %egendary !nights
-Timaeus-, -)ritias- and -?ermos- as a Tribute. $$An
indestructible machine created for the sole purpose of protecting entrances.$$At
the cost of ;### %ife 'oints, you can discard 1 monster from your $usion +ec* to
the 9raveyard.$$6ou can activate this card when a monster is 5ummoned @including
$lip 5ummon and 5pecial 5ummonA. +estroy all monsters on the field.$$The monster
attac*ing this creature is returned to its owners hand. Any damage resulting
from the attac* is calculated normally.$$8hen attac*ed by your opponents
monster, select another 1 of your 0onster )ards and designate it as the attac*s
target, then calculate damage.$$+uring your opponents 5tandby 'hase, you can
randomly select 1 card in your opponents hand and loo* at it at the cost of 2##
%ife 'oints.$$$%&'( All face,down cards on the field are turned face,up, and
then returned to their original positions. Co card effects are activated when
cards are turned face,up.$$This monster moves so fast that it loo*s li*e an
illusion to mortal eyes.$$$%&'( Offer 1 monster on your side of the field as a
Tribute @e:cluding this monsterA. 5pecial 5ummon 1 $usion 0onster )ard from your
$usion +ec*. The $usion 0onster is destroyed at the end of the turn this card is
activated.$$&t can synchronize with a monster to form more powerful warrior.
$$5elect 1 Attribute when you activate this card. )hange the Attribute of the
e4uipped monster to the one you select.$$%oo* at your opponents hand, then
select 1 card and return it to his>her +ec*. The +ec* is then shuffled.$$8hen
your opponent attac*s with a monster, all attac*s are negated and your
opponents <attle 'hase ends.$$5elect 1 of your opponents monsters and shift it
to +efense 'osition.$$
$$Ta*e control of 1 of your opponents face,up monsters. 6our opponent gains
1### %ife 'oints at each of his>her 5tandby 'hases.$$This deadly zombie plague
spread around. $$&ncreases the AT! and +1$ of all +inosaur, /ombie, and
Roc*,Type monsters by =## points.$$<8,0istral . <8,1lphin the Raven$Gueen of the
1merald $orest and wife of the 5pirit !ing, she lives surrounded by vivid red
leaves.$$+raw 1 card from your +ec*.$$+raw = cards from your +ec*.$$
$$
$$&f -)astle of +ar* &llusions- is face,up on the field, increase the AT! and
+1$ of this card by 1## points. As long as this -)astle of +ar* &llusions-
remains face,up on the field, the AT! and +1$ of this card continues to increase
by 1## points during each of your 5tandby 'hases. This effect continues until
your Eth turn after the card is activated. $$A very aggressive mermaid that
attac*s enemies with the spi*es growing from its body.$$8hen this card has been
sent to the 9raveyard, it is returned to the top of the +ec*.$$A large,
spherical roach that attac*s its enemies by rolling over them.$$8hen you
activate the effect of -Time 8izard- and call it right, you can summon this card
from either your hand or your +ec* by offering 1-+ar* 0agician- as a Tribute.
Then move 1 5pell )ard from your +ec* to your hand and shuffle your +ec*.$$
$$5elect and control 1 opposing monster @regardless of positionA on the field
until the end of your turn.$$Gueen of the gala:ies and mistress of the stars.$
$5ee the top 2 cards of your opponents +ec*. Return the cards to the +ec* in
the same order.$$<efore the dawn of man, this lizard warrior ruled supreme. $
$This cards name is treated as -Rainbow +ragon-.
$$As long as this card remains face,up on the field, monsters of the same name
cannot e:ist on the field at the same time @face,down cards not includedA. &f a
card of the same name is summoned in a later turn, that card is destroyed. &f =
cards of the same name are played at the same time, both cards are destroyed.$$
$$8hen this card attac*s, it is changed to +efense 'osition at the end of the
<attle 'hase. This position cannot be changed during your ne:t turn.$$6ou can
activate this card when your opponents %ife 'oints are ;### or less. &nflict
2## points of +irect +amage to your opponents %ife 'oints during each of
his>her 5tandby 'hases.$$&ncreases your %ife 'oints by 7## points.$$This cards
name is treated as -5lifer the 5*y +ragon-.
$$+iscard it to add -A %egendary Ocean- from your +ec*$
$$Although a poor defender, this monsters sharp horn gives it an edge when
attac*ing.$$The AT! of a non 0achine,Type monster e4uipped with this card is
decreased by ;## points at each of its 5tandby 'hases.$$A one,eyed behemoth with
thic*, powerful arms made for delivering punishing blows.$$+estroy 1 5pell or
Trap )ard on the field.$$This card can only be used to e4uip -9radius-.
&ncreases the AT! of -9radius- by ;## points. 8hen -9radius- attac*s with an AT!
that is higher than the +1$ of your opponents +efense 'osition monster, inflict
the difference as <attle +amage to your opponents %ife 'oints. $$
$$+iscard 2 cards from your hand to destroy all the cards on the field.$$$%&'(
+estroys all monsters on the field @including this monsterA. <oth players then
pic* up @not +rawA 2 cards from the top of their respective +ec*s and show the
cards to each other. &mmediately 5pecial 5ummon any 0onster )ards of %evel E or
lower among them on the field in face,up Attac* 'osition or face,down +efense
'osition. The rest of the cards pic*ed up are placed in the players hands.$
$&ncreases the AT! of either -?arpie %ady- or -?arpie %ady 5isters- by 2##
points.$$A winged dragon brought bac* to life by means of modern technology. $
$8hen this card battles with a 8arrior,Type monster, increase the AT! and +1$ of
this monster by =### points only during damage calculation. $$This monster
carries a devastating plasma cannon on its powerful bac*.$$8hen this card is
played your opponent cannot change the position of monsters during his>her ne:t
turn.$$Offer 1 monster as a Tribute to Cormal 5ummon this card. As long as it
remains face,up on the field, other monsters cant change their positions or
attac*. This monster can ta*e on the AT! and +1$ of 1 opponents monster @a
face,down monster results in an AT! and +1$ of #A. Treat the selected monster as
an 14uip )ard and use it to e4uip -0e*lord 1mperor 9ranel-. 6ou may use this
effect only once per turn and can e4uip -0e*lord 1mperor 9ranel- with only 1
monster at a time.$$$$$$$$$$$$-+ebris +ragon- . -5.Hiaolong-$-+ebris +ragon- .
-5.Hiaolong-$6ou can activate this card when you have -+ar* 0agician- on your
side of the field. +estroy 1 monster on your opponents side of the field.$$A
warrior wizard adept in casting bone,chilling spells.$$This monster can ta*e on
the AT! and +1$ of 1 opponents monster on the field @a face,down monster
results in an AT! and +1$ of #A. Treat the selected monster as an 14uip 5pell
)ard and use it to e4uip -Relin4uished-. 6ou may use this effect only once per
turn and can e4uip -Relin4uished- with only 1 monster at a time. 8hen your
opponents monster attac*s this monster with an AT! higher than -Relin4uished-,
the e4uipped monster is destroyed instead of -Relin4uished-. Any %ife 'oint
damage you receive from the attac*ing monster when -Relin4uished- is e4uipped is
also inflicted on your opponent. $$+estroy 1 5pell or Trap )ard on your
opponents side of the field. 6ou can then 5et 1 5pell or Trap )ard from your
hand. This card can only be activated if it is a Guic*,'lay 5pell )ard.$$A
living wonder of mystery.$$$%&'( 9ives you control of one of your opponents
0achine,Type monsters until your ne:t 1nd 'hase. Any monster which destroys this
card during battle has their AT! and +1$ reduced by 2## points.$$This ancient
arbor uses its e:tensive *nowledge to avoid the damage of enemy attac*s.$$0ist
Falley 5haman . 0.F. 5oldier$-Gueens +ouble- . -?ibi*ime-$$A creature with
sapphire eyes that mesmerizes and confuses enemies.$$8earing odd fashions, this
gentleman is very fic*le. ?e sometimes saves people and at other times commits
crimes.$$A $&R1 monster e4uipped with this card increases its AT! by "## points.
$$
$$This bird with blac* feathers can become a dragon dawn.$$$$$$$$$$$
$$+iscard this card from your hand to the 9raveyard to add up to = -Thunder
+ragon- cards from your +ec* to your hand. 6our +ec* is then shuffled. This
effect is activated only during a 0ain 'hase.$$+estroys all of your opponents
monsters on the field.$$-9ladiator <. <estiari- . -9.<. 5ecutor-$$Appears from
underground and attac*s with long, sna*e,li*e tentacles.$$+estroys all 0achine,
Type monsters on the field.$$A huge turtle that has e:isted for over ;#,###
years.$$
$$'rotected by a tough shell, this master of the sea attac*s its enemies with
to:ic bubbles.$$A sea,dwelling sna*e that attac*s passing enemies with its sharp
teeth.$$+iscard it to add -?unting 9round- from your +ec*.$$6ou can discard this
card to the 9raveyard to add 1 -Assault 0ode Activate- from your +ec* to your
hand$ $
$&nflict 2## points of +irect +amage to your opponents %ife 'oints for each
monster your opponent has on the field.$$This fiend passes 3udgment on enemies
that are loc*ed in coffins.$$This card can only be 5pecial 5ummoned by offering
-Alpha the 0agnet 8arrior-, -<eta the 0agnet 8arrior-, and -9amma the 0agnet
8arrior- from your hand or the field as a Tribute. &f -Alpha the 0agnet
8arrior-, -<eta the 0agnet 8arrior-, and -9amma the 0agnet 8arrior- e:ist in the
9raveyard, you can offer this card as a Tribute to 5pecial 5ummon these ; cards
to the field.$$5elect 1 0onster )ard from either your opponents or your own
9raveyard and place it on the field under your control in Attac* or +efense
'osition @face,upA. This is considered a 5pecial 5ummon.$$
$$+iscard 1 0onster )ard from your hand to the 9raveyard. Return 1 of your
monsters that is sent to your 9raveyard during this turn as a result of battle
to your hand at the end of this turn.$$+estroys 1 face,up monster. 5*ip your
ne:t +raw 'hase.$$+iscard 1 card from your hand to the 9raveyard to destroy 1
0onster )ard on the field @regardless of its positionA. $$This card cannot
attac* unless you offer 1 of your monsters on the field as a Tribute.$$&f this
is the only card in your hand, you can 5ummon this card in face,up Attac*
'osition without Tributing monsters. This is treated as a Cormal 5ummon.$$A
messenger of doom that steals a soul with a single blow.$$
$$This fairy rules over the end of e:istence.$$Offer 1 +AR! monster with an AT!
of 1### or less on your side of the field as a Tribute. 6ou and your opponent
chec* all monsters on your opponents side of the field, your opponents hand,
and all cards during your opponents ne:t ; turns he>she draws and destroy all
monsters with an AT! of 12## or higher.$$+estroys 1 opponents monster and
grants control of 1 of your monsters on the field to your opponent.$$This card
can only be placed on the field when -+estiny <oard- is active.$$This card can
only be placed on the field when -+estiny <oard- is active.$$This card can only
be placed on the field when -+estiny <oard- is active.$$This card can only be
placed on the field when -+estiny <oard- is active.$$$%&'( +estroys all face,up
%evel E monsters on your opponents side of the field.$$5elect = 0onster )ard
/ones on the field @you cannot select a zone occupied by a 0onster )ardA. The
selected zones cannot be used as long as this card remains face,up on the field.
$$Offer this face,up card as a Tribute to return 1 of your monsters destroyed in
battle during this turn to your hand. $$A non 0achine,Type monster e4uipped with
this card cannot attac*.$$6ou can activate this card when your opponent
designates 1 monster on your side of the field as the target of a 5pell, Trap,
or battle attac*. )hange the target to a different monster on your side of the
field.$$A huge turtle that is often mista*en for an island.$$)hanges the battle
positions of all Attac* 'osition monsters on the field to +efense 'osition and
vice,versa. These positions cannot be changed during the turn this card is
activated e:cept by the effect of a 5pell, Trap or 1ffect 0onster )ard. 6ou can
activate this card only during your 5tandby 'hase.$$This card is returned to
your hand at the end of your turn.$$8hen this card is sent to the 9raveyard as a
result of battle, inflict 2## points of +irect +amage to your opponents %ife
'oints. 6ou can also ta*e cards of the same name from your +ec* and 5pecial
5ummon them to the field in face,up Attac* 'osition. The +ec* is then shuffled.$
$This monster employs the powers of both %ight and +ar*ness.$$8hen this card is
sent to the 9raveyard as a result of battle, you can select 1 %&9?T monster with
an AT! of 12## or less from your +ec* and 5pecial 5ummon it to the field in
face,up Attac* 'osition @no Tribute is re4uired for monsters of %evel 2 or
moreA. The +ec* is then shuffled.$$&ncreases the AT! of all %&9?T monsters by
"## points. $$&ncreases the AT! of all %&9?T monsters by 2## points and
decreases their +1$ by E## points.$$
$$This card can only be activated in the <attle 'hase. 5elect 1 attac*ing
monster and decrease the selected monsters AT! by "## points during the turn
this card is activated.$$A $&R1 monster e4uipped with this card increases its
AT! by E## points and decreases its +1$ by =## points.$$
$$An aristocrat who wields a sword possessed by a malicious spirit that preys on
the wea*.$$An all,powerful hand that delivers ruthless attac*s.$$This club,
wielding warrior battles to the end and will never surrender.$$&ncrease the AT!
of this monster by 1## points for each monster in your own 9raveyard.$$
$$This monster can only be Ritual 5ummoned with the Ritual 5pell )ard, -Bavelin
<eetle 'act-. 6ou must also offer monsters whose total %evel 5tars e4ual D or
more as a Tribute from the field or your hand.$$This card is used to Ritual
5ummon -Bavelin <eetle-. 6ou must also offer monsters whose total %evel 5tars
e4ual D or more as a Tribute from the field or your hand.$$
$$A zombie that suddenly appeared from plot I1; , an empty grave. $$A 0onster
)ard e4uipped with this card increases its AT! and +1$ by 2## points. 8hen this
card is sent to the 9raveyard, place it on top of your +ec*.$$5elect 1 monster
face,up on the field. &ncrease the selected monsters AT! by 1## points for each
monster in your 9raveyard during the turn this card is activated. The number of
monster is applied when this card is activated.$$The monster e4uipped with this
card cannot attac*. &n addition, the player controlling the e4uipped monster
must ta*e damage of 2## %ife 'oints during each of your 5tandby 'hases.$$5elect
1 of your opponents monsters and switch it to Attac* 'osition. &f the card is
face,down, flip it face,up. &f the card has a flip effect, it is activated
immediately.$$6ou may treat the Cormal 5ummon of this card as a 5pecial 5ummon.
&f you select 5pecial 5ummon, your opponent may select a 0onster )ard from
his>her 9raveyard and 5pecial 5ummon the monster to the field.$$Offer 1 of your
own monsters on the field as a Tribute to negate the summon @including 5pecial
5ummonA of a monster and destroy it.$$+estroys all monsters e4uipped with 14uip
)ards.$$&ncrease a selected monsters +1$ by 2## points during the turn this
card is activated.$$Randomly discard 1 card from your hand to the 9raveyard to
destroy all 5pecial 5ummoned monsters on the field. &n addition, as long as this
card remains face,up on the field, no monsters can be 5pecial 5ummoned. $$This
monster may attac* your opponents %ife 'oints directly.$$Gueen of an army of
giant mantises whose command moves legions.$$8hen you attac* with this card,
toss a coin and call it. &f you call it right, attac* normally. &f you call it
wrong, reduce your %ife 'oints by half before attac*ing.$$This creature attac*s
with electromagnetic waves.$$1very time a card is sent to the 9raveyard, inflict
;## points of +irect +amage to its owners %ife 'oints per card.$$Remove any
number of cards in your 9raveyard from play. +estroy 1 face,up monster on the
field whose %evel 5tars are e4ual to the number of the cards you removed from
play.$$This gentlemanly creature is e:tremely wic*ed, feared by man and fiend
ali*e.$$This card can only be e4uipped to a monster on your side of the field.
The monster e4uipped with this card decreases its AT! and +1$ by 2## points. &n
addition, all the monsters on your opponents side of the field must attac* the
monster e4uipped with this card if they choose to attac*.$$This bird with blac*
feathers can turn water into ice and use it to attac*.$+estroys 1 opponents
face,up monster with the lowest AT!.$$The warrior who can manipulate dragons.
Cobody *nows his mysterious past.$$&ts said that this !ing of the Cetherworld
once had the power to rule over the dar*.$$Butte $ighter.)ombo $ighter$$8hen
-Jmi- is face,up on the field, this card is unaffected by any 5pell )ards.$$6ou
may treat this card as an 14uip 5pell )ard on a face,up -'etit 0oth- on the
field. 8hen e4uipped, the AT! and +1$ of -'etit 0oth- becomes the same as
-)ocoon of 1volution-. $$6ou can substitute this card for any 1 $usion,0aterial
0onster. 6ou cannot substitute for any other $usion,0aterial 0onsters in the
current $usion.$$A small apprentice smarty believed one of the strongest
fighters. $$As long as this card remains face,up on the field, your
opponent must show his>her hand. 6our opponent increases his>her %ife 'oints by
1### points at each of his>her 5tandby 'hases if he>she has a 5pell )ard in
his>her hand.$$As long as this card remains face,up on the field, all Trap )ards
cannot be activated. The effects of all face,up Trap )ards are also negated.$
$This monster may attac* your opponents %ife 'oints directly.$$Reduce the AT!
of an opponents monster attac*ing this card to #. This effect can be used only
once. The cards owner chooses when to activate this effect.$$A reptilian
monster that sprays fire in every direction.$$-Tune 8arrior- . -Bustice <ringer-
$$This monster can only be Ritual 5ummoned with the Ritual 5pell )ard, -Ritual
of +ivine 9race-. 6ou must also offer monsters whose total %evel e4ual " or more
as a Tribute from the field or your hand.$As long as this card remains face,up
on the field, increase the AT! of all %&9?T monsters by 2## points and decrease
the AT! of all +AR! monsters by E## points.$$A flying dragon with four wings
housing some very dangerous blades.$$This monster swoops down and attac*s with a
rain of *nives stored in its wings. $$$ossil 'achycephalo . $ossil Tus*er$This
monster can only be Ritual 5ummoned with the Ritual 5pell )ard, -Ritual of
+estruction $inal-. 6ou must also offer monsters whose total %evel e4ual 7 or
more as a Tribute from the field or your hand.$$$This card is used to Ritual
5ummon -9arlandolf-. 6ou must also offer monsters whose total %evel 5tars e4ual
7 or more as a Tribute from the field or your hand.$$$$%&'( 6ou can draw 1 card
from your dec*.$$-Bun* 5ynchron- . -Bun* 5ervant- $$This monster can
call up sudden torrents of battering rain.$$-8eathering 5oldier- . -0inomushi
8arrior- $$As long as this card remains face,up on the field, increase the AT!
of all 8AT1R monsters by 2## points and decrease the AT! of all $&R1 monsters by
E## points.$$
$$8ith a body armored by roc*,hard fur, this monster features e:cellent defense
capabilities.$$8ith a head that erupts when angered, this monster launches a
dangerous shower of boulders.$$A behemoth shaped by giant boulders.$$A dragon
formed by huge boulders that are also used to attac* the enemy.$$
$$Jsing the spi*es sprouting from its body, this creature stabs its opponents
and floods them with electricity.$$A mechanical soldier created by a wic*ed
sorcerer, it attac*s with the two steel balls attached to its arms.$$8hen this
card is sent to the 9raveyard as a result of battle, increase your %ife 'oints
by 1### points. 6ou can also ta*e cards of the same name from your +ec* and
5pecial 5ummon them to the field in face,down +efense 'osition. The +ec* is then
shuffled.$$
$$8hen your opponent attac*s this monster in face,down +efense 'osition, this
card is treated as an 14uip )ard and is used to e4uip the attac*ing monster
@damage is not calculatedA. The e4uipped monster and this card are destroyed
during your opponents ne:t 5tandby 'hase. 6our opponent then receives +irect
+amage e4ual to the e4uipped monsters AT!. $$
$$+uring each of your 5tandby 'hases, 5pecial 5ummon 1 -5lime To*en- @face,up
Attac* 'osition>A4ua,Type>8AT1R>%1F1% 1>AT! 2##>+1$ 2##A to your side of the
field. As long as this card remains face,up on the field, you cannot 5ummon
@including $lip 5ummon and 5pecial 5ummonA any other monster.$$
$$The machines ability is said to vary according to its slot results.$
$&ncreases the +1$ of all +efense 'osition monsters by 2## points.$$8hen a
monster is 5pecial 5ummoned to the field from your 9raveyard, you can draw 1
card from your +ec*. $$-'.5. Angel Fal*yrie- . -'.5. 9eneral Tyr- $$8hen
your opponents monster attac*s this card in face,down +efense 'osition, the
attac*ing monster is e4uipped with this card @damage calculations are canceledA.
Treat this card as an 14uip 5pell )ard. +uring each of your opponents 5tandby
'hases, increase your %ife 'oints by half of the AT! of the monster e4uipped
with this card.$$+uring their respective turns, each player must show their
opponent their hand.$$0onster )ards cannot be played face,down. 0onsters 5et in
+efense 'osition are played face,up on the field and are considered summoned. $$
$$8hen an opponents monster attac*s, negate the attac* and destroy all
opponents monsters in Attac* 'osition.$$Transfer the effects of a 5pell )ard
that targets 1 player to another player.$$This monster blasts enemies with
une:pected bursts of wind.$$This blac* feathered bird e:erts great defense
against enemies$$%&'( 5elect 1 5pell )ard from your 9raveyard and return it to
your hand.$$6ou can activate this card when a $ield 5pell )ard is activated.
Cegate the $ield 5pell )ard during the turn this card is activated.$$A proud
ruler of the 3ungle that some fear and others respect.$$8hen this card is
summoned @e:cluding 5pecial 5ummonA, it is placed on the field in +efense
'osition. This card can attac* without being shifted to Attac* 'osition. +amage
results are calculated normally.$$A 0achine,Type monster e4uipped with this card
increases either its AT! or +1$ by "## points. 6ou cannot change your choice as
long as this card remains face,up on the field.$$6ou can activate this card when
your 0onster )ard inflicts +irect +amage to your opponents %ife 'oints.
&ncrease your own %ife 'oints by an amount e4ual to the +irect +amage you
inflicted to your opponent. $$A wic*ed entity that manipulates enemies towards a
path of destruction.$$This monster can only be Ritual 5ummoned with the Ritual
5pell )ard, -/era Ritual-. 6ou must also offer monsters whose total %evel 5tars
e4ual D or more as a Tribute from the field or your hand.$$This card is used to
Ritual 5ummon -/era The 0ant-. 6ou must also offer monsters whose total %evel
5tars e4ual D or more as a Tribute from the field or your hand.$$As long as this
card remains face,up on the field, you and your opponent must show your
respective hands to each other.$$$or each 5pell )ard that you discard from your
hand, inflict 2## points of +irect +amage to your opponents %ife 'oints.$$A
wic*ed entity that controls the hearts of men, its thousand eyes are able to see
and e:pand the negative influences in an individuals soul.$$8hen this card
inflicts damage to your opponents %ife 'oints, you may ta*e 1 -'arasite
'aracide- card from your +ec*, shuffle the +ec*, and place -'arasite 'aracide-
face,down on top of the +ec*.$$+estroys all 8arrior,Type monsters on the field.$
$8hen this card is summoned to the field @e:cluding 5pecial 5ummonA, you may
move 1 Ritual 0onster )ard from your +ec* to your hand. The +ec* is then
shuffled.$$<8,9hibli the 58 . <8,5irocco the +own $$An unstoppable savage that
carries a 0illennium &tem.$$$or nearly a millennium, this golem has served as
guardian of an ancient treasure trove.$$A 0illennium item, its rumored to bloc*
any strong attac*.$$&ncreases the AT! and +1$ of all <east,8arrior and 8arrior,
Type monsters by =## points.$$Offer 1 face,up -!uriboh- as a Tribute. 'lace a
-!uriboh To*en- @$iend,Type>+AR!>1 5tar>AT! ;##>+1$ =##A in +efense 'osition on
each open 0onster )ard /one. These to*ens cannot be used as Tribute 0onsters.$
$-Thunder +ragon- . -Thunder +ragon-$$-Ancient 9ear 9olem- . -Ancient 9ear
!night- $$8ith a body covered in sword,li*e thorns, nothing dares stand
in the way of this charging monster. $$A monster destroyed by this card becomes
an 14uip )ard at the end of the <attle 'hase that increases the AT! of this card
by =## points.$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$A monster attac*ed by this card will be destroyed at the 1nd
'hase of the fifth turn after the attac*.$$8hen this card is summoned @e:cluding
5pecial 5ummonA, you may move 1 Ritual 5pell )ard from your +ec* to your hand.
The +ec* is then shuffled.$$As long as this card remains on your side of the
field in face,up Attac* 'osition, increase your %ife 'oints by 1### points
during each of your 5tandby 'hases.$$The AT! of this card increases by 1###
points whenever it attac*s a 8&C+ monster.$$This beast,warrior swings a massive
scythe that feeds on the souls of the slain.$$5*ip your own 5tandby 'hase.$$
$$The +1$ of this monster is decreased by half when attac*ed by %&9?T monsters.$
$$%&' ( As long as this card remains on the field, 1 designated monster cannot
attac*.$$This card re4uires a cost of 1### of your own %ife 'oints to attac*.$$A
fire,breathing monster that dwells in the netherworld.$$
$$1ntirely gray, this beast has rarely been seen by mortal eyes.$$
$$&f this is the only card in your control during your 5tandby 'hase, it is
automatically placed in +efense 'osition. 6ou cannot change the position of this
card during the same turn.$$&ncreases the AT! of all +AR! monsters by 2## points
and decreases their +1$ by E## points.$$
$$This card can only be 5pecial 5ummoned by removing ; $iend,Type monsters in
your 9raveyard from play. 8hen this card is destroyed in battle or by your
opponents card effect, it is treated as an 14uip 5pell )ard at the end of the
turn. 14uip 1 of your opponents monsters with this card. As long as it is
e4uipped with this card, you control the e4uipped monster. $$
$$This card cannot attac* a player directly. 1ach time this card destroys a
monster in battle, decrease the AT! of this card by =## points.$$$%&'( After
this card is flipped, when it is sent to the 9raveyard, both you and your
opponent select 1 monster from your respective 9raveyards and 5pecial 5ummon it
on the field in face,up Attac* 'osition or face,down +efense 'osition @no
Tribute is re4uired for monsters of %evel 2 or moreA.$$They say he is a dragon,
manipulating warrior from the dar* world. ?is attac* is tremendous, using his
great swords with vicious power.$$
$$A cartoon rabbit that 4uic*ly leaps all over the place, ma*ing it a difficult
target.$$This cards name is treated as -)yber 1nd +ragon-.
$$
$$An unusual turtle that not only swims at tremendous speeds, but can also sail
across the s*ies.$$$%&'( 5ee the 2 cards from the top of your +ec*, arrange them
in any order desired, and replace them on top of the +ec*.$$A +inosaur,Type
monster e4uipped with this card increases its AT! and +1$ by ;## points.$$A fast
and powerful a:e,wielding beast,warrior.$$A fast and powerful a:e,wielding
beast,warrior.$$This card can only be activated at the start of 0ain 'hase 1.
Jntil your ne:t +raw 'hase, neither you nor your opponent can activate or 5et
any 5pell or Trap )ards.$$
$$An armadillo monster that rolls up to form a dice,li*e shape.$$A monstrous
creature whose body is lined with cannons that never miss their targets.$$
$$$%&'( After this card is flipped, offer it as a Tribute during your 5tandby
'hase to destroy all monsters on your side of the field and inflict +irect
+amage e4ual to half of the total AT! of the destroyed cards @e:cluding this
monsterA to your opponents %ife 'oints.$$A dragon created from a massive
diamond that spar*les with blinding light.$$This woman uses mirror to foreign
forces. $$A member of a race of sea serpents that freely travels
through the sea.$$Cone have lived to tell tales of this powerful battle fairy.$
$As long as this card e:ists in your 9raveyard, increase your %ife 'oints by =##
points during each of your 5tandby 'hases.$$&ncrease 1 monsters +1$ by "##
points during the turn this card is activated.$$5elect up to 2 cards from either
you or your opponents 9raveyard and remove them from the current +uel.$$This
dangerous creature brandishes a soul,suc*ing sword.$$6ou can remove up to ;
monsters in your 9raveyard from play to increase the AT! of this card by ;##
points for each card removed from play until the end of your opponents ne:t
turn. This effect can only be used once during your turn.$$
$$$or every face,up monster you control, increase the AT! and +1$ of the
e4uipped monster by D## points.$$%egend has it that this creature can fortell
the birth of children.$$?idden under the floors of a labyrinth, it swallows any
who pass above.$$
$$This monster can only be Ritual 5ummoned with the Ritual 5pell )ard, -+awn of
the ?erald-. 6ou must also offer monsters whose total %evel 5tars e4ual 7 or
more as a Tribute from the field or your hand.$$As long as this card remains on
your side of the field in face,up +efense 'osition, increase your %ife 'oints by
1### points during each of your 5tandby 'hases.$$6ou can activate this card when
a monster with an AT! of =### points or less is summoned @including 5pecial
5ummonA. This monster is not destroyed, but all 0onster )ards of the same name
in the summoning players hand and +ec* are destroyed. The summoning players
+ec* is then shuffled.$$1lf twins that alternate their attac*s.$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$5elect = 0onster )ard
Attributes. 6our opponent then selects 1 of the = Attributes and destroys all
face,up monsters with that Attribute on the field.$$5elect 1 face,up monster on
the field. 14uip this monster with all face,up 14uip )ards on the field. &f the
target of the 14uip )ard is not correct, destroy the 14uip )ard.$$At the cost of
2## %ife 'oints per monster, a player is allowed an e:tra Cormal 5ummon or 5et.$
$This monster can only be Ritual 5ummoned with the Ritual 5pell )ard,
-Resurrection of )ha*ra-. 6ou must also offer monsters whose total %evel 5tars
e4ual " or more as a Tribute from the field or your hand.$$This card is used to
Ritual 5ummon -)ha*ra-. 6ou must also offer monsters whose total %evel 5tars
e4ual " or more as a Tribute from the field or your hand.$$&nflicts D## points
of +irect +amage t
o your opponents %ife 'oints.$$A high,performance 3et fighter with power
capsules for variable attac* capabilities.$$&ncreases your %ife 'oints by 1###
points.$$This wea*ened dragon can no longer fly, but is still a deadly force to
be rec*oned with.$$This card can only be activated during your opponents <attle
5tep. Cegate the attac* of 1 monster and select another 1 of your opponents
face,up monsters and have it attac*. &f the new targeted attac*ing monster is in
face,up +efense 'osition, change it to Attac* 'osition.$$
$$As long as this card remains face,up on the field, both you and your opponent
must pay 2## %ife 'oints per monster to attac*.$$
$$A sorcerer blessed by lunar light with powers far beyond mortal comprehension.
$$0any have fallen victim to this lunar warriors crescent pi*e.$$
$$A si:,winged fairy who prays for peace and hope.$$$%&'( +estroys -+ragon
)apture Bar-, and turns all face,up +ragon,Type monsters to Attac* 'osition.$
$$%&'( &nflicts 2## points of +irect +amage to your opponents %ife 'oints for
each 5pell and Trap )ard your opponent has on the field.$$
$$An e:traordinary blue scorpion found in the tundra, not in the desert.$$5elect
1 Type of monster. As long as this card remains on the field, all face,up
0onster )ards will be treated as the Type you selected.$$A mechanical spider
with roc*et launchers capable of random fire.$$A mechanical spider with roc*et
launchers capable of random fire.$$This monster hides in a saucer and only
appears when e:ecuting an attac*.$$$lip all face,down 0onster )ards on the field
face,up @$lip 1ffects are not activatedA. &nflict 2## points of +irect +amage to
your opponents %ife 'oints for each 1ffect 0onster )ard on the field.$$
$$1ach time a monster on your opponents side of the field attac*s a monster on
your side of the field and you have -Revival Bam- face,up on the field, you can
change the attac* target to -Revival Bam-.$$
$$A monster e4uipped with this card increases its AT! by 1### points. 8hen this
card is sent from the field to the 9raveyard, you can offer 1 monster from the
field as a Tribute to place it on top of your +ec*. $$A fiend with dar* powers
for confusing the enemy. Among the $iend,Type monsters, this monster boasts
considerable force. $$&n order to fight tremendous evil, he gained formidable
power through body reconstruction, but lost his heart and his redemption.$
$&ncreases the AT! of all 8&C+ monsters by 2## points and decreases their +1$ by
E## points.$$
$$A slave of the dar* arts, this sorcerer is a master of life,e:tinguishing
spells.$$9eomancer of &< . 0edium of &<$$$%&'( 6ou can ta*e 1 -)yber %arva- card
from your +ec* and 5pecial 5ummon it on the field in face,down +efense 'osition.
The +ec* is then shuffled.$$$$$
$$A zombie shar* that can deliver its lethal curse with a spell.$$Any 14uip )ard
this card is e4uipped with is automatically destroyed.$$A non 0achine,Type
0onster attac*ing this monster will be destroyed at the 1nd 'hase of your
opponents =nd turn after the attac*.$$$$$$A mechanized iron doll with
tremendous strength.$$A giant s4uid that drags its enemies to a watery grave.$
$8hen this card inflicts damage to your opponent, your opponent must draw =
cards from his>her +ec*.$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$This monster can only be Ritual
5ummoned with the Ritual 5pell )ard, -5ynthesis 5pell-. 6ou must also offer
monsters whose total %evel 5tars e4ual 7 or more as a Tribute from the field or
your hand.$$$$$$$$A monster whose full potential can be achieved when outfitted
with -0etalmorph-.$$ $$A
vicious, fire,breathing dragon whose wic*ed flame corrupts the souls of its
victims.$$At the cost of 2### of your own %ife 'oints, you can 5pecial 5ummon 1
$usion 0onster from your $usion +ec* in face,up Attac* 'osition.$$'.5.< 9arm .
'.5.< Tangarisnir$<oth players must discard their entire hands and draw the same
number of cards that they discarded from their respective +ec*s.$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$1ven when the odds are against this brave fairy, this monster will
engage in battle and never run away.$$A non /ombie,Type monster attac*ing this
monster cannot attac* on its following turn.$$$$$$$As long as this card remains
face,up on the field, destroy all $lip 5ummoned monsters of %evel = or lower. At
that time, their effects are not activated.$$A Thunder,Type monster e4uipped
with this card increases its AT! and +1$ by ;## points.$$&ncreases your %ife
'oints by D## points.$$Roll 1 si:,sided die. The result is multiplied by 1##
points and added to the AT! and +1$ of all monsters you control until the end of
your turn. 0onsters summoned after this cards activation are e:cluded.$$5witch
the opponents 5pell )ard effect that specifically designates 1 monster as a
target to another correctly targeted monster.$$+raw ; cards from your +ec*, then
discard any = cards from your hand.$$6ou can discard it to add 1 -Burassic
8orld- from your +ec* to hand$A 8arrior,Type monster e4uipped with this card
increases its AT! and +1$ by ;## points.$$
$$8hen -Jmi- is face,up on the field, this card is unaffected by any 5pell )ards
and cannot be attac*ed by your opponents monsters.$$A wandering warrior who
see*s the sanctuary where he can gain the power of the Archlords. To escape the
temptation of evil fiends, he fights solo day by day.$$An adorable fairy that
celebrates the gift of love.$$An alligator monster straight from the cartoons.$
$This card cannot be summoned unless -Toon 8orld- is on the field. This card
cannot attac* in the same turn that it is summoned. 'ay 2## %ife 'oints each
time this monster attac*s. 8hen -Toon 8orld- is destroyed, this card is also
destroyed. &f your opponent doesnt control a Toon monster on the field, this
card may inflict +irect +amage to your opponents %ife 'oints. &f a Toon monster
is on your opponents side of the field, your attac*s must target the Toon
monster. $$This card cannot be summoned unless -Toon 8orld- is on the field.
This card cannot attac* in the same turn that it is summoned. 'ay 2## %ife
'oints each time this monster attac*s. 8hen -Toon 8orld- is destroyed, this card
is also destroyed. &f your opponent doesnt control a Toon monster on the field,
this card may inflict +irect +amage to your opponents %ife 'oints. &f a Toon
monster is on your opponents side of the field, your attac*s must target the
Toon monster. $$This card cannot be summoned unless -Toon 8orld- is on the
field. This card cannot attac* in the same turn that it is summoned. 'ay 2##
%ife 'oints each time this monster attac*s. 8hen -Toon 8orld- is destroyed, this
card is also destroyed. &f your opponent doesnt control a Toon monster on the
field, this card may inflict +irect +amage to your opponents %ife 'oints. &f a
Toon monster is on your opponents side of the field, your attac*s must target
the Toon monster. $$This card is activated by paying 1### of your %ife 'oints.$
$'ay 1### of your %ife 'oints to negate the activation of a Trap )ard and
destroy it.$$This card is treated as Cormal 0onster. $$6our opponent cannot
gain 5peed )ounters by the effect of -5peed 8orld-.$$$$$$$$$$$$$$$$$$$$A monster
e4uipped with this card increases its AT! by "## points. &ts AT! is then
decreased by =## points at each of its 5tandby 'hases.$$8hen 1 monster is sent
to the 9raveyard as a result of battle, you can return it to the field in the
same battle position as a 5pecial 5ummon.$$6our opponent s*ips the +raw 'hase of
his>her ne:t turn.$$Toss a coin and call ?eads or Tails. &f you call it right,
your opponents monsters on the field are destroyed. &f you call it wrong, your
own monsters on the field are destroyed and you lose %ife 'oints e4ual to half
the total AT! of the destroyed monsters. This card can be used only during your
own turn, once per turn.$$
$$+ecrease 1 selected monsters +1$ by 2## points during the turn this card is
activated.$$
$$+estroys all &nsect,Type monsters on the field.$$&ncrease 1 monsters AT! by
"## points during the turn this card is activated.$$6ou can activate this card
when 1 or more of your 5pell )ards are destroyed and sent from the field to the
9raveyard by a card effect your opponent controls. +estroy 1 5pell or Trap )ard
on the field.$$A 8&C+ monster e4uipped with this card increases its AT! by E##
points and decreases its +1$ by =## points.$$$%&' ( 5elect = face,down 5pell or
Trap )ards on the field and destroy them.$$-0ystic %amp- . -?yosube-$$A very
rare penguin that ta*es to the air with ears shaped li*e wings.$$
$$An unworthy dragon with three sharp horns sprouting from its head.$$A machine
warrior that can synchronize with a monster to form more powerful warrior.$$$$$$
$$$This card can only be used to e4uip 8arrior,Type monsters. The e4uipped
monster is treated as +ragon,Type and increases the AT! and +1$ of the e4uipped
monster by 2## points.$$9ifted with the power of dragons, this warrior wields a
sword created from a dragons fang.$$A vicious little dragon sheltered in an egg
that loo*s deceptively harmless.$$8hen this card is 5ummoned @e:cluding 5pecial
5ummonA, destroy 1 face,up +ragon,Type monster on the field.$$A stone warrior
with the heart of a dragon.$$All +ragon,Type monsters on the field are switched
to +efense 'osition and remain in this position as long as this card is active.$
$ $$6ou can &nflict
+irect +amage to your opponents %ife 'oints with this card if the only
Attributes of 0onster )ards on your opponents side of the field are 1ART?,
8AT1R, $&R1 or face,down +efense 'osition.$$$$$$$$$$$$$A +ragon,Type monster
e4uipped with this card increases its AT! and +1$ by ;## points.$$8hen this card
is sent to the 9raveyard as a result of battle, you may select 1 8&C+ monster
with an AT! of 12## or less from your +ec* and 5pecial 5ummon it to the field in
face,up Attac* 'osition @no Tribute is re4uired for monsters of %evel 2 or
moreA. The +ec* is then shuffled.$$'laying this card when you have a %ord of +.
card face,up on the field allows you to play up to = +ragon,Type cards from your
hand as a 5pecial 5ummon.$$$%&'( +estroys 1 Trap )ard on the field. &f this
cards target is face,down, flip it face,up. &f the card is a Trap )ard, it is
destroyed. &f not, it is returned to its face,down position. The flipped card is
not activated.$$A spirit of the forest powered by the surrounding trees and
wildlife.$$8hen this card is changed from Attac* 'osition to +efense 'osition,
select and destroy 1 monster on your opponents side of the field.$$A dragon
commonly found guarding mountain fortresses. &ts signature attac* is a sweeping
dive from out of the blue.$$This card can only be activated when -Jmi- is active
on the field. As long as -Jmi- remains face,up on the field, any damage to your
%ife 'oints becomes #. 8hen -Jmi- is destroyed or removed from the field, this
card is also destroyed. $$$%&'( Return = 5pell or Trap )ards on the field to the
hands of their owner.$$
$$A guardian of the woods, this massive tree is believed to be immortal.$$
$$
$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$This monster melts its way underground to attac* enemies from
below.$$
$$A lizard warrior protected by a hide of very tough emerald scales.$$A missile,
launching fish protected by deadly spi*es.$$As long as this card remains face,up
on the field, the %ife 'oints of this cards controller increase by 2## points
for each additional monster summoned @e:cluding 5pecial 5ummon, but including
your opponents monstersA.$$
$$+raw 1 card from your +ec*. 6our opponent gains 1### %ife 'oints.$$$%&'( 6ou
can inflict 1### points of +irect +amage to your opponents %ife 'oints at the
cost of =### of your own %ife 'oints.$$$%&'( +iscard 2 cards from the top of
your opponents +ec* to his>her 9raveyard.$$8hen your opponent uses a 5pell,
Trap, or 1ffect 0onster )ard to destroy your Trap )ard@sA, this card can be
destroyed as a substitute for your Trap )ard@sA.$$A powerful monster whose two
heads attac* as one.$$The controller of this card must attac* with this card if
possible. $$$%&'( &ncrease the AT!>+1$ of this card by 2## points.
Any monster that destroys this card must decrease its AT! and +1$ by 2## points.
$$6ou can substitute this card for any 1 $usion,0aterial 0onster. 6ou cannot
substitute for any other $usion,0aterial 0onsters in the current $usion.$$&f the
AT! of a monster summoned by your opponent @e:cluding 5pecial 5ummonA is 2##
points or less, the monster is destroyed.$$A fiend that wields a mean sic*le and
fires devastating beams from its eyes.$$6ou can return -Assault 0ode Activate-
to the +ec* to destroy 1 5pell or Trap card. $$A very vicious creature
thats best left sleeping.$$&f the +1$ of a monster summoned by your opponent
@e:cluding 5pecial 5ummonA is 2## points or less, the monster is destroyed.$
$8hoever resists the curse of this blade will gain untold power.$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$Cothing can stop the mad attac* of this
powerful creature.$$A living suit of armor that attac*s enemies with a bone,
3arring tac*le.$$8ith eyes li*e a haw* and a flying speed e:ceeding 0ach 2, this
monster is a master of the s*y.$$An e:plosive e:pert from a special elite force.
$$&ncreases the AT! of all $&R1 monsters by 2## points and decreases their +1$
by E## points.$$&ncrease the AT! of this card by 2## points for each face,up
-5wamp <attleguard- on your side of the field.$$&ncrease the AT! of this monster
by 2## points for every face,up -%ava <attleguard- on your side of the field. $
$&ncreases the AT! and +1$ of this card by ;## points for each face,up -?arpie
%ady- on the field.$$+estroys all of your opponents 5pell and Trap )ards on the
field.$$This human,shaped animal with wings is beautiful to watch but deadly in
battle.$$This card is treated as -?arpie %ady-.$$This monster can only be
5pecial 5ummoned with the 5pell )ard -1legant 1gotist-.$$A spirit that soothes
the soul with the music of its heavenly harp.$$A mysterious priest created as a
result of the latest advances in biotechnology.$$A monster created from a ma3or
accident in an underground lab.$$5oothes the souls of others by chanting a
mysterious spell.$$5elect 1 5pell )ard from your opponents 9raveyard. 6ou can
use it as your own 5pell )ard in your hand until the end of the turn. &f you
activate it, you ta*e =### points of damage. $$+uring each of your 5tandby
'hases, inflict 1## points of +irect +amage to your opponents %ife 'oints for
each of your opponents 0onster )ards that have been removed from play.$$6ou can
substitute this card for any 1 $usion,0aterial 0onster. 6ou cannot substitute
for any other $usion,0aterial 0onsters in the current $usion.$$A golem with a
massive right hand for crushing its victims.$$+estroy 1 face,up 0onster )ard and
inflict +irect +amage e4ual to the destroyed cards AT! to the %ife 'oints of
both you and your opponent.$$A 8AT1R monster e4uipped with this card increases
its AT! by E## points and decreases its +1$ by =## points.$$6ou can activate
this card when your opponent activates -0onster Reborn-. Cegate the effect of
-0onster Reborn-.$$5elect = 0onster )ards from your opponents 9raveyard. These
0onster )ards are removed from play for the remainder of the +uel.$$1ach time
your opponent attac*s with a monster, the opponent must send 1 card from the top
of his>her +ec* to the 9raveyard.$$6ou can activate this card when you ta*e
damage to your %ife 'oints. &ncrease your %ife 'oints by 1### points. &n
addition, increase your %ife 'oints by 2## points per card if there are
additional -Cuminous ?ealer- cards in the 9raveyard. $$$%&'( $lip 1 face,down
+efense 'osition 0onster )ard on your opponents side of the field face,up. &f
the flipped card is an 1ffect 0onster )ard, immediately destroy it without
activating its effect. &f the card is not an 1ffect 0onster )ard, return it to
its original position.$$6ou can activate this card when you ta*e damage to your
%ife 'oints. &nflict "## points of +irect +amage to your opponents %ife 'oints.
&n addition, inflict ;## points of +irect +amage to your opponents %ife 'oints
per card if there are additional -Attac* and Receive-cards in your 9raveyard. $
$5elect and destroy = of your monsters and 1 of your opponents monsters.$$The
AT! of this card increases by 2## points for every +ragon,Type monster on your
opponents side of the field and 9raveyard.$$Cegate the effects of all 14uip
)ards.$$8hen this card is sent to the 9raveyard as a result of battle, the
<attle 'hase for that turn ends immediately.$$The Aliens have used a mysterious
biological substance to create a supreme race of soldiers. They do not have the
natural powers of the other Aliens, but can ma*e stunning physical attac*s.$$
$$+uring your 5tandby 'hase, you can loo* at 1 face,down card thats been 5et by
your opponent as long as this card remains face,up on the field.$$
$$$%&'( 5elect 1 0onster )ard on the field @regardless of positionA and return
it to its owners hand.$$
$$8hen this card is summoned @e:cluding 5pecial 5ummonA, you can add 1 -9azelle
the !ing of 0ythical <easts- from your +ec* to your hand.$$'ay D## %ife 'oints.
5elect 1 0onster )ard from your 9raveyard, 5pecial 5ummon it on the field in
face,up Attac* 'osition, and e4uip it with this card. 8hen this card is
destroyed, the monster is also destroyed.$$This monster can attac* twice during
the same <attle 'hase.$$+efender of &< . 5amurai &<$Returns all 5pell and Trap
)ards on the field to the respective owners hands.$$6ou can discard this card
to the 9raveyard to add 1 -Ceo 5pace- from your +ec* to your hand.
$$0. 'arallel 9ear . 0. 5tardust $$A dragon from the cartoons thats more
dangerous than it appears to be.$$On land or in the sea, the speed of this
monster is unmatchable.$$This monster can only be Ritual 5ummoned with the
Ritual 5pell )ard, -&ncandescent Ordeal-. 6ou must also offer monsters whose
total %evel e4ual 7 or more as a Tribute from the field or your hand.$$$$$This
monster feeds on whatever it catches in its web.$$8hen your opponent attac*s
with a monster, destroy his>her Attac* 'osition monster with the highest AT!.$
$This card is used to Ritual 5ummon -%egendary $lame %ord-. 6ou must also offer
monsters whose total %evel e4ual 7 or more as a Tribute from the field or your
hand.$&nflicts 7## points of +irect +amage to your opponents %ife 'oints.$$A
plant,warrior that attac*s with seeds and sword.$$)ounting from your opponents
turn, none of your opponents monsters can attac* for ; turns of his>her own.
8hen this card is activated, opponents face,down monsters at that time are
turned face,up, but remain in +efense 'osition. Any effects the monsters may
have are immediately activated.$$As long as this card remains face,up on the
field, any card sent to the 9raveyard is removed from play.$$A monster e4uipped
with this card increases its +1$ by D## points. 8hen this card is sent from the
field to the 9raveyard, you can pay 2## %ife 'oints to place it on top of your
+ec*.$$5elect 1 card at random from your opponents hand. !eep it face,down and
place it outside of the field. +uring your opponents Eth turn, the card is
returned to his>her hand in the 5tandby 'hase. $$Offer this face,up card as a
Tribute to return 1 5pell )ard sent to your 9raveyard by your opponent during
this turn to the bottom of your +ec*.$$A 5pellcaster,Type monster e4uipped with
this card increases its AT! and +1$ by ;## points.$$Offer = monsters on your
side of the field as a Tribute to increase your %ife 'oints by 1### points.
0onsters used for a Tribute 5ummon or that are offered as Tributes due to other
cards effects are e:cluded. $$A giant ant that dwells in the 3ungle, it is
powerful whether attac*ing or defending.$$8hen this card is face,down and
targeted by a 5pell )ard whose effect targets only 1 monster the 5pell )ard is
negated and this card is turned face,up in +efense 'osition. 8hen this card is
attac*ed, it is shifted to Attac* 'osition following the +amage step.$$&nflict
2## points of +irect +amage to your opponents %ife 'oints each time you
increase your own %ife 'oints.$$Two dragons fused as one from the effects of the
<ig <ang.$$
$$A monster disguised as a treasure chest that is *nown to attac* the unwary
adventurer.$$$%&'( +estroys 1 monster on the field @regardless of positionA.$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$&nflicts
=## points of +irect +amage to your opponents %ife 'oints.$$)onfuses enemy
monsters with a noise that is harsh to the ears. $$6ou can Cormal 5ummon or 5et
this card without Tributing. $$<ig 'iece 9olem . 0. 'iece 9olem$Cone can
survive the cold touch of this sub,zero warrior.$$+ecrease the AT! and +1$ of
this card by E## points for every card in your hand.$$This amphibian is strong
on the attac*, but leaves much to be desired when defending.$$8hen your opponent
activates -Raige*i-, all of your opponents monsters are destroyed in place of
your own. $$6ou can activate this card when your opponent draws a card outside
of his>her +raw 'hase. After activation, every time your opponent draw a card
out side of his her +raw 'hase, draw = cards from your +ec*.$$
$$A heavenly stallion soaring through the s*ies on crimson wings.$$A s4uid that
thrives on fire and heat.$$$%&'( Randomly select = cards from your hand and
remove them from play to inflict D## points of +irect +amage to your opponents
%ife 'oints.$$ $$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$&nflicts
2## points of +irect +amage to your opponents %ife 'oints.$$This steel,armored
terror machine ruthlessly stri*es down enemies with its giant *atana.$$A popular
creature in mythology that delivers fatal attac*s with a sharp spear.$$A monster
destroyed by this card can be 5pecial 5ummoned in face,up Attac* or +efense
'osition at the end of the <attle 'hase to your side of the field.$$
$$An automatic victory can be declared by the player whose hand contains this
card together with the %eft %eg>Right %eg>%eft Arm>Right Arm of the $orbidden
One.$$A forbidden left leg sealed by spell. 8hosoever brea*s this seal will *now
infinite power.$$A forbidden left arm sealed by spell. 8hosoever brea*s this
seal will *now infinite power.$$A forbidden right leg sealed by spell. 8hosoever
brea*s this seal will *now infinite power.$$A forbidden right arm sealed by
spell. 8hosoever brea*s this seal will *now infinite power.$$
$$
$$Reduce the AT! of an opponents monster attac*ing this card to #. This effect
can be used only once. The cards owner chooses when to activate this effect.$
$6ou can 5ummon it without Tributing. $$+uring your turn, you can reduce the
AT! of 1 monster by half and add that amount to the AT! of another monster on
the field.$$Cegates the activation of a 5pell )ard that designates 1 monster as
a target and destroys the 5pell )ard.$$A 8inged <east,Type monster e4uipped with
this card increases its AT! and +1$ by ;## points.$$Offer 1 monster on your side
of the field as a Tribute. 5elect 1 &nsect,Type monster from your +ec* that is 1
%evel higher than the Tribute monster and 5pecial 5ummon it on the field in
face,up Attac* 'osition or face,down +efense 'osition. The +ec* is then
shuffled. $$This creature adopts the form of a white goat living in the forest,
but is actually a $orest 1lder.$$An amphibian that sold his soul for unlimited
power to avenge his late friend.$$A monster formed by the vengeful souls of
those who passed away in battle.$$
$$This small but deadly creature is better off avoided.$$A warrior who releases
a dragon of roses.$$$$$$$$$$$$%&'( Return = $usion,0aterial monsters that were
sent to the 9raveyard as a result of a $usion 5ummon to your hand.$$-6,+ragon
?ead- . -/,0etal Tan*- $$Cegate the effect of the $ield 5pell card when you
activate this card. 1:tra 0onsters can be 5pecial 5ummoned to the field by
removing from play 0aterial monsters listed on the 1:tra monster card @$usion or
5ynchro cardA.$$$$$$$$$$Three wishes are granted to those fortunate enough to
see this monster in flight.$$A flying mantis that feeds primarily on insects.$
$-$iend Roar 9od 9rimlo-.-$iend R.9. 5olcius-$$Guic*,5. !night.Bun*
<lader$-5ummoned 5*ull- . -Red,1yes <. +ragon-$$A monster e4uipped with this
card increases its AT! by 2## points. 8hen this card is sent from the field to
the 9raveyard, inflict 2## points of +irect +amage to your opponents %ife
'oints.$$+estroys all monsters on the field.$$The ultimate wizard in terms of
attac* and defense.$$The ultimate wizard in terms of attac* and defense.$$This
cards name is treated as -+ar* 0agician-. $$This cards AT! increases by ;##
points for every -+ar* 0agician- or -0agician of <lac* )haos- in either players
9raveyard.$$The a:e in the hand of this evil animal has tasted the blood of many
monsters.$$<8,<lizzard $C . <8,<ora the 5pear$$A horrible torture machine with a
large pendulum blade.$$A horrible torture machine with a large pendulum blade.$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$This creature
is shielded with a tough hide of hair and is e:cellent at defending itself.$$As
long as this card remains face,up on your side of the field, increase your %ife
'oints by D## points during each of your 5tandby 'hases.$$-<lue,1yes 8hite
+ragon- . -<lue,1yes 8hite +ragon- . -<lue,1yes 8hite +ragon-$$This card cannot
be summoned unless -Toon 8orld- is on the field. This card cannot attac* in the
same turn that it is summoned. 'ay 2## %ife 'oints each time this monster
attac*s. 8hen -Toon 8orld- is destroyed, this card is also destroyed. &f your
opponent doesnt control a Toon monster on the field, this card may inflict
+irect +amage to your opponents %ife 'oints. &f a Toon monster is on your
opponents side of the field, your attac*s must target the Toon monster. $$This
legendary dragon is a powerful engine of destruction. Firtually invincible, very
few have faced this awesome creature and lived to tell the tale.$$This cards
name is treated as -<lue,1yes 8hite +ragon-.
$$?is soul long since collapsed, his body rec*lessly continues onward, driven by
a lust for more power. ?e no longer resembles his former self....$$$%&'(
+estroys 1 5pell )ard on the field. &f this cards target is face,down, flip it
face,up. &f the card is a 5pell )ard, it is destroyed. &f not, it is returned to
its face,down position. The flipped card is not activated.$$&ncrease your %ife
'oints by E## points.$$Armed with a mass of scissors, this monster can clip an
enemy into any desired shape and size.$$A warrior protected by a flaming shield
that nullifies any attac*.$$!nown to many as the -<urning 1:ecutioner-, this
monster is capable of burning enemies to cinders.$$AB )ycle Reader.AB Thunder
Armor$$ $$
$$As long as this card remains face,up on the field, increase the AT! of all
8&C+ monsters by 2## points and decrease the AT! of all 1ART? monsters by E##
points.$$The peacema*er among monsters.$$This monster has several components
that can be launched for formation attac*s.$$8ith s*in tinged a bluish,white,
this strange creature is a fearsome sight to behold.$$6ou must pay 1## %ife
'oints at each of your 5tandby 'hases. &f you cannot pay, this card is
destroyed. All monsters with an AT! of 12## points or more cannot attac*.$
$Jsually found traveling in swarms, this creatures ideal environment is the
forest.$$A tyrannosaurus offspring with a vicious disposition.$$This cards name
is treated as -5tardust +ragon-. $$
$$This bird with blac* feathers running eddies of electricity.$$
$$
$$$%&'( 6ou can return up to = 0onster )ards from the field to the owners hand.
$$8hen this card is sent directly from your +ec* to the 9raveyard by an
opponents card effect, combine your 9raveyard cards with your own +ec*, shuffle
them and form a new +ec*.$$This card can only be summoned by a $lip 5ummon. &f
summoned by a Cormal 5ummon, the card is destroyed. &f your opponent has 1 or
more monsters under his>her control, the AT! of this card is decreased by 1###
points.$$
$$&ncrease your %ife 'oints by ;## points for each monster on the field,
regardless of position.$$This card can only be 5pecial 5ummoned by removing =
%&9?T monsters in your 9raveyard from play. As long as this card remains face,up
on the field, decrease the AT! of all monsters on your opponents side of the
field by ;## points during his>her <attle 'hase.$$8hen your opponents monster
attac*s, increase your %ife 'oints by the attac*ing monsters AT! points. $$A
deadly doll gifted with mystical power, it is particularly powerful when
attac*ing against dar* forces.$$A mystical dragon that burns away the unworthy
with its mystic flames.$$
$$This monster wanders the seas, suc*ing dry any creatures it may encounter.$
$+estroy 1 face,down 5pell or Trap )ard and remove it from play. &f the card is
a Trap )ard, both players must remove all Trap )ards of the same name from their
respective +ec*s and remove them from play. The +ec*s are then shuffled.$$6ou
can activate this card when there are 2 or more 0onster )ards in your 9raveyard.
Ta*e up to ; 0onster )ards @e:cept monsters with effectsA with an AT! of 12##
points or less from your 9raveyard and add them to your hand.$$An A4ua,Type
monster e4uipped with this card increases its AT! and +1$ by ;## points.$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$%&'( Remove ; cards from the top of your +ec* from play
to inflict D## points of +irect +amage to your opponents %ife 'oints.$$-1.?.
5par*man- . -1.?. )layman-$A warrior who gained immeasurable power from the
heart of a volcano.$$-+ar* Resonator- . -Fice +ragon- $
$-+ar* Resonator- . -Fice +ragon- $$This card can only be
5pecial 5ummoned by removing 1 $&R1 monster in your 9raveyard from play.
&ncrease the AT! of this monster by ;## points during your <attle 'hase. $$A
malevolent creature wrapped in flames that attac*s enemies with intense fire.$$A
fiend that can synchronize with other monster to form a powerful archfiend
monster.$$$$$$$$$$$$$$$$$$A crimson,shelled tortoise that feeds on flames.$
$Return 1 5pell or Trap )ard on your opponents side of the field to his>her
hand. This cards activation and effect cannot be negated by any other card.$
$After rendering an opponent immobile by spitting a stic*y goo, this monster
closes in for the attac*.$$8ith both arms forming an electric whip, this monster
paralyzes its enemies with electric shoc*s.$$This machine generates illusions
that leave an enemy wide open to attac*s.$$8hen this card inflicts damage to
your opponents %ife 'oints, 1 card must be discarded randomly from your
opponents hand to the 9raveyard. $$
$$8hen your opponent plays -+ar* ?ole-, the monsters on your side of the field
are not destroyed.$$This wise spirit dwells in boo*s, using its accumulated
*nowledge to defeat enemies.$$This card cannot be destroyed by battle with a
monster that has 1K## or more AT!.$$8hen this card is changed from +efense
'osition to Attac* 'osition, return 1 monster on your opponents side of the
field to the owners hand.$$A clown revived by the powers of dar*ness, its
deadly dance has sent many monsters to their grave.$$
$$
$$
$$A mechanical soldier that wont stop attac*ing until all life readings have
been e:tinguished from its sensors.$$5elect either -5ummoned 5*ull- or any
Thunder,Type monster. All opponents monsters with +1$ lower than the AT! of the
selected card are destroyed. 6ou must s*ip your <attle 'hase during the turn
this card is activated.$$This cannon,li*e creature fires eyeballs so fast they
cant be seen.$$A 'lant,Type monster e4uipped with this card increases its AT!
and +1$ by ;## points.$$This wic*ed flower attac*s enemies with pollen
pro3ectiles.$$This warrior uses discs to attac*s enemies at long distances.$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$5pecializing in combination attac*s, this warrior is
e4uipped with a tough, magnetically coated armor.$$Alpha, <eta, and 9amma meld
as one to form a powerful monster.$$Alpha, <eta, and 9amma meld as one to form a
powerful monster.$$Alpha, <eta, and 9amma meld as one to form a powerful
monster.$$
$$This creature casts a spell of terror and confusion 3ust before attac*ing its
enemies.$$6ou can activate this card during your opponents <attle 'hase. Ta*e =
non,0onster )ards from your +ec* and select 1 of your 0onster )ards on the
field, then shuffle your +ec*. 5huffle the ; selected cards and 5et them on the
field in face,down +efense 'osition. The = cards selected from your +ec* are
treated as monsters @AT! #>+1$ #A and are destroyed at the end of the <attle
'hase. $$This monster can only be Ritual 5ummoned with the Ritual 5pell )ard,
-+ar* 0agic Ritual-. 6ou must also offer monsters whose total %evel 5tars e4ual
D or more as a Tribute from the field or your hand.$$6ou can activate this card
when your opponent announces an attac*. 5elect 1 of your opponents face,up
+efense 'osition 0onster )ards on the field and designate it as the target of
the attac*.$$+iscard 1 card from your hand to the 9raveyard to negate the
activation of a 5pell )ard and destroy it.$$Cegate the attac* of 1 of your
opponents monsters and inflict +irect +amage e4ual to the attac*ing monsters
AT! to your opponents %ife 'oints.$$6ou can activate this card when your
opponent activates a 5pell )ard. &f your opponent cannot immediately discard 1
5pell )ard from his>her hand, negate the activation of the 5pell )ard and
destroy it.$$8hen this monster is attac*ed in face,down +efense 'osition, you
can designate 1 opponents monster as the attac*s target instead. 8hen this
card is on the field, you can 5pecial 5ummon -%a Binn the 0ystical 9enie of the
%amp- from your hand.$$A <east,8arrior,Type monster e4uipped with this card
increases its AT! and +1$ by ;## points.$$+estroys all face,up 5pellcaster,Type
monsters on the field.$$This machine, created to lead charges into enemy
territory, mows down enemies by rushing.$$
$$+ressed in a night,blac* tu:edo, this creature presides over the dar*ness.$
$!nown as a swamp dweller, this creature is a minion of the dar* forces.$$A
deadly duo consisting of a beast master and its loyal servant.$$-1.?. Avian- .
-1.?. <urstinatri:- $$A player controlling this monster loses ;## %ife 'oints
during each of his>her 5tandby 'hases when this card is face,up on the field.
)ontrol of this card is shifted to your opponent by paying 2## %ife 'oints at
your own 1nd 'hase.$$+estroy 1 face,down 0onster )ard and remove it from play.
&f the monster destroyed has a $lip 1ffect, both players must remove all 0onster
)ards of the same name from their respective +ec*s and remove them from play.
The +ec*s are then shuffled.$$ $$&f
your opponent has = or more monsters than you have on the field, you can summon
this card without offering any Tributes.$$-9ladiator <east %a4uari- . -9ladiator
<east 5amnite- $$$or every 5pell and Trap )ard on your side of the field,
increase the AT! and +1$ of the e4uipped monster by 2## points. $$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$&n addition to the effects of 14uip )ards, the AT!
of this monster is increased by 2## points for each card e4uipped to this
monster.$$As long as this card remains face,up on the field, both players must
first 5et 5pell )ards when they use them and cannot activate them until their
ne:t turn.$$-Ceos- . -Ceo,5pacian +ar* 'anther-$A dimensional drifter who not
only practices sorcery, but is also a sword and martial arts master.$$+estroys 1
5pell )ard on the field. &f this cards target is face,down, flip it face,up. &f
the card is a 5pell )ard, it is destroyed. &f not, it is returned to its face,
down position. The flipped card is not activated.$$6ou can activate this card
when a )ontinuous 5pell )ard is activated. Cegate all )ontinuous 5pell )ards
during the turn this card is activated.$$This monster may attac* your opponents
%ife 'oints directly.$$A man,hunter with powerful arms that can crush boulders.$
$The effect of this card can only be applied during your opponents turn. 8hen
your opponent activates a 5pell )ard, offer this face,up card as a Tribute to
negate the activation of the 5pell )ard and destroy it.$$As long as this card
remains face,up on the field, both you and your opponent must pay 2## %ife
'oints per card to play or 5et cards from your respective hands.$$6ou can
inflict 2## points of damage per card to your opponents %ife 'oints when your
opponents cards are discarded to the 9raveyard by the effects of 5pell, Trap or
1ffect 0onster )ards.$$5elect 1 face,up 5pell )ard on the field. The controller
of the 5pell )ard must ta*e damage of 2## %ife 'oints during each of his>her
5tandby 'hases. 8hen the selected card is destroyed or removed from the field,
this card is also destroyed.$$-<ig !oala- . -+es !angaroo-$$0an,eating plant
with poison feelers for attac*ing enemies.$$8hen there are 1 or more -?arpie
%ady- cards on the field, you can 5pecial 5ummon 1 -?arpie %ady- or -?arpie %ady
5isters- card from your hand or your +ec*. $$A mammoth that protects the graves
of its pac* and is absolutely merciless when facing grave,robbers.$$Offer 1 of
your monsters on the field as a Tribute @e:cluding this monsterA during each of
your 5tandby 'hases. &f you cannot, this card is destroyed. 0onsters used for a
Tribute 5ummon or that are offered as Tributes due to other cards effects are
e:cluded. $$$or 1 turn, each face,up monsters original AT! becomes their
original +1$ and vice,versa. Any additions and subtractions to AT! and >or +1$
due to card effects are applied to the new AT! and +1$. 0onsters summoned after
this cards activation are e:cluded.$$
$$5elect and see 1 card in your opponents hand.$$This seemingly mild,mannered
creature has an e:tremely volatile temper.$$Offer this card as a Tribute during
your 5tandby 'hase if face,up to destroy = face,up monsters with an AT! of 1###
or less. $$Transforms the water overflowing from a 3ar into attac*ing dragons.$
$This card can only be 5pecial 5ummoned by removing 1 8AT1R monster in your
9raveyard from play. As long as this monster remains face,up on the field,
during each of your opponents 5tandby 'hases, you can change the battle
position of 1 of your opponents face,up 0onster )ards. Once changed, the
monster must remain in this position for the rest of the turn.$$
$$A very agile half,fish warrior *nown for its relentless attac*s.$$6ou can
activate this card when your monster is sent from the field to the 9raveyard.
+estroy 1 monster on the field.$$A three,headed nocturnal monster that is
absolutely ruthless when fighting.$$
$$A 3et,blac* dragon found in the deepest 3ungles who normally devours trees.$
$As long as this card remains face,up on the field, increase the AT! of all +AR!
monsters by 2## points and decrease the AT! of all %&9?T monsters by E## points.
$$-Road 5ynchron- . -0a: 8arrior-$$A monster with tremendous power, it destroys
enemies with a swing of its a:e.$$ $
$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$A bird,beast that summons reinforcements with a hand mirror.
$$As long as this card remains face,up on the field, increase the AT! of all
1ART? monsters by 2## points and decrease the AT! of all 8&C+ monsters by E##
points.$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$&ncrease the AT! and +1$ of this card by ;##
points for every card in your hand.$$As long as this card remains face,up on the
field, there is no limit to the number of cards in both players hands.$$+uring
your 5tandby 'hase, roll 1 si:,sided die once. +estroy any monsters whose %evel
5tars are e4ual to the number rolled. &f the number is -7-, destroy all face,up
%evel 7 or higher monsters on the field.$$6our opponents &nsect,Type monsters
cannot attac* as long as this card remains face,up on the field.$$This monster
feeds on the dreams of an unwary sleeper, dragging the victim into eternal
slumber.$$A /ombie,Type monster e4uipped with this card increases its AT! and
+1$ by ;## points.$$A monster that guards the entrance to the Cetherworld.$
$'.5.5. %3osalfar . '.5.5. +o**alfar$$
$$14uip -<lac*land $ire +ragon- with this card and then you can offer it as a
Tribute to 5pecial 5ummon 1 -+iamond ?ead +ragon- from your +ec*.$$$$$$$$$$$$$$$
$$$$$Cothing stands in the way of this spi*e,covered dinosaur.$$-$iend
R.9.9rimlu- . -$iend R.9.Jrstos-$$A flare fiend that can synchronize with a
monster to form powerful archfiend.$0ade of mysterious metal, this monster is a
doomsday machine from the edge of the universe.$$
$$A hunter that relentlessly pursues its target by order of the 0achine !ing.$$A
3et,powered haw* that travels at the speed of sound.$$
$$
$$&ncreases the %ife 'oints of both players by 1### points.$$All monsters of
%evel ; or lower that are summoned to the field during this turn @e:cluding
5pecial 5ummonA are destroyed at the 1nd 'hase of the turn.$$&f this monster is
5ummoned by a Cormal 5ummon, it is destroyed. The AT! of this card is decreased
by =## points for each monster on your opponents side of the field.$$$%&'( <oth
you and your opponent discard all cards in your hands and draw 2 cards from your
respective +ec*s.$$A fiend guarding the treasures of the netherworld, its most
at home in the dar*.$$After activation, this card is used to e4uip a face,up
monster. The monster e4uipped with this card increases its AT! and +1$ by ;##
points. 8hen attac*ing with a monster e4uipped with this card, you can further
increase its AT! by an amount e4ual to half the AT! of your target. $$This
monster can only be 5pecial 5ummoned from your +ec* to your side of the field by
offering -/oa- e4uipped with -0etalmorph- as a Tribute.$$'laguespreader
/ombie.'aladin of ).+ragon$A metal fish with a razor,sharp caudal fin.$$8hen
your monster e4uipped with this card attac*s with an AT! that is higher than the
+1$ of your opponents +efense 'osition monster, inflict the difference as
<attle +amage to your opponents %ife 'oints. $$This dragon appeared from the
heavens and crashed to earth.$$-Red,1yes <. +ragon- . -0eteor +ragon-$$A warrior
of trash can synchronize with a monster to be the warrior of garbage.$$$$$$$$$$$
$$$$$$$$$This monster has four different mas*s for four different attac*s.$$A
<east,Type monster e4uipped with this card increases its AT! and +1$ by ;##
points.$$8hen this card attac*s with an AT! that is higher than the +1$ of your
opponents +efense 'osition monster, inflict the difference as <attle +amage to
your opponents %ife 'oints. $$6ou can activate this card when 1 or more of
your Trap )ards are destroyed and sent from the field to the 9raveyard by a card
effect your opponent controls. +estroy 1 5pell or Trap )ard on the field.$
$&ncrease your %ife 'oints by =## points.$$+estroys all $ield 5pell )ards on the
field. &n addition, both players ta*e 2## points of +irect +amage during each of
their respective 5tandby 'hases.$$
$$8hen this card is 5ummoned @including 5pecial 5ummonA it adopts the original
AT! and +1$ of 1 opponents monster.$$&ncreases the AT! and +1$ of all &nsect,
<east, 'lant, and <east,8arrior,Type monsters by =## points.$$
$$&ncrease this cards AT! by 1## points for every 'lant,Type monster that is
face,up on the field.$$A strange fiend with long arms and razor,sharp talons.$
$At the cost of 1### %ife 'oints, you can return -'olymerization- from the
9raveyard to your hand.$$
$$5elect 1 of your own monsters on your side of the field and combine it with
your +ec*. At the same time, combine your hand and +ec* together and shuffle the
+ec*. +raw the same number of cards that were in your hand from the shuffled
+ec*.$$A master of monsters that e:ercises control over several creatures.$$
$$1ach time a monster on your opponents side of the field attac*s, toss a coin
and call ?eads or Tails. &f you call it right, the attac*ing monsters AT!
becomes # only during the <attle 'hase. 'ay 2## %ife 'oints during each of your
5tandby 'hases. &f you cannot, this card is destroyed.$$A further step in the
evolutionary chain, it is much more powerful than %arvas.$$
$$8hen this card is changed from Attac* 'osition to +efense 'osition, you can
place any number of cards from your hand at the bottom of your +ec* in any order
you desire.$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$E$$$$$&ncreases the AT! and +1$ of all +ragon, 8inged
<east, and Thunder,Type monsters by =## points.$$
$$This monster has three fire,breathing heads and can form a sea of blazing
flames.$$Those who hear the whistle of this creature suffer a heavy power loss.$
$&ncreases the AT! and +1$ of all $iend and 5pellcaster,Type monsters by =##
points. Also decreases the AT! and +1$ of all $airy,Type monsters by =## points.
$$A $iend,Type monster e4uipped with this card increases its AT! and +1$ by ;##
points.$$All monsters restored with -0onster Reborn- are sent to the 9raveyard.
-0onster Reborn- also cannot be played as long as this card remains on the
field.$$$%&'( &ncreases the AT! and +1$ of all /ombie,Type monsters by =##
points. As long as this card remains face,up on the field, the AT! and +1$ of
/ombie,Type monsters continues to increase by =## points during each of your
5tandby 'hases. This effect continues until your Eth turn after the card is
activated. $$This clown appears from nowhere and e:ecutes very strange moves to
avoid enemy attac*s.$$
$$Armed with the 'sycho 5word, this sinister assassin rules the bad land.$
$+iscard = cards from your hand. 5elect 1 face,up monster and flip it face,down,
but do not change its battle position. $$$%&'( 5elect 1 Trap )ard from your
9raveyard and return it to your hand.$$5elect 1 of your opponents face,up
monsters. The AT! of the selected monster is decreased by "## points and its
battle position cannot be changed. 8hen the monster is destroyed, this card is
also destroyed.$$A +AR! monster e4uipped with this card increases its AT! by E##
points and decreases its +1$ by =## points.$$8ields the power of dar*ness to
destroy its enemies.$$$lip all of your opponents face,down 0onster )ards on the
field face,up. The effect of the monsters will activate at this time.$$
$$A treasure bo: containing a monster that attac*s any unwary bandit.$$&f a
monster of yours is sent from the field to the 9raveyard during the turn that
youve played this card, you can select a monster with an AT! of 12## points or
less from your +ec* and play it as a 5pecial 5ummon. 5huffle the +ec* after
playing the card. This card is active for 1 turn only.$$5huffle this card into
its owners +ec*, OR if this card was put into play by the effect of -0as*ed
<east +es 9ardius-, this card is treated as an 14uip )ard. )ontrol of the
e4uipped monster is switched.$$$or ; turns @including your opponentsA following
the 5ummon of this card @including $lip 5ummonA, the AT! and +1$ of this monster
is halved. After that, both AT! and +1$ are doubled for the remainder of the
+uel.$$$uses = or more $usion,0aterial 0onsters to form a new $usion 0onster.$
$Boin -Tuner- and -0aterial 0onster- to 5pecial 5ummon 5ynchro 0onster.$$Return
1 1:tra 0onster )ard on the field to the 1:tra +ec*. &n addition, if all the
1:tra,0aterial monsters for the returned 1:tra 0onster )ard are in your
9raveyard, you can 5pecial 5ummon them all to the field in face,up Attac* or
+efense 'osition.$$$$$$Add 1 -'olymerization- or 1 -0iracle 5ynchro $usion- from
your +ec* to your hand.$$$$$$$$8hen this card is sent to the 9raveyard as a
result of battle, you may select 1 $&R1 monster with an AT! of 12## or less from
your +ec* and 5pecial 5ummon it to the field in face,up Attac* 'osition @no
Tribute is re4uired for monsters of %evel 2 or moreA. The +ec* is then shuffled.
$$-9azelle the !ing of 0ythical <easts- . -<erfomet-. 8hen this card is
destroyed, you can 5pecial 5ummon either -9azelle the !ing of 0ythical <easts-
or -<erfomet- from your 9raveyard, and place it on the field face,up in either
Attac* or +efense position.$$8hen your opponent 5ets a 0onster )ard in face,down
+efense 'osition, change it to face,up Attac* 'osition. &f the 0onster )ard has
a $lip 1ffect, it is not activated.$$A mermaid archer that hides in a protective
shell, waiting for the right moment to stri*e.$$6ou can discard up to ; 0onster
)ards from your hand to the 9raveyard.$$This monster can only be Ritual 5ummoned
with the Ritual 5pell )ard, -)ontract with +ar* 0aster-. 6ou must also offer
monsters whose total %evel e4ual " or more as a Tribute from the field or your
hand.$$$$This card is used to Ritual 5ummon -+ar* 0aster /or*-. 6ou must also
offer monsters whose total %evel e4ual " or more as a Tribute from the field or
your hand.$$$$$$As long as this card remains face,up in +efense, increase the
AT! and +1$ of all 'lant,Type monsters on your side of the field by 2## points.
$$This flying monster is *nown for delivering happiness to all.$$An e:tremely
long sna*e that dwells in the world of myth.$$
$$?is swiftly drawn blade delivers 4uic* and fatal damage.$$This warrior blindly
swings a deadly blade with devastating force.$$This monster may attac* your
opponents %ife 'oints directly.$$This cards name is treated as -Red,1yes <.
+ragon- while its in your 9raveyard. $$This monster can only be
5pecial 5ummoned by offering -'etit 0oth- as a Tribute on the =nd of your turns
after -'etit 0oth- has been e4uipped with -)ocoon of 1volution-.$$This card is
used to Ritual 5ummon -Corthwem*o-. 6ou must also offer monsters whose total
%evel 5tars e4ual " or more as a Tribute from the field or your hand.$$$$$$$lare
Resonator . 0ad Archfiend$Reduce the AT! of an opponents monster attac*ing this
card to #. This effect can be used only once. The cards owner chooses when to
activate this effect.$$+ecrease your opponents %ife 'oints by ;## points.$$A
sorcerer that draws its powers from the lunar landscape.$$
$$An amateur with a sword, this fairy warrior relies on its mysterious powers.$$
$$A genie of the lamp thats at the bec* and call of its master.$$
$$ $$$%&'( 1ach player
selects a card from the others hand and discards it. Any monster destroying
this card during battle loses 2## points from its AT! and +1$.$$As long as this
card remains face,up on the field, increase the AT! of all $&R1 monsters by 2##
points and decrease the AT! of all 8AT1R monsters by E## points.$$A sea dragon
*nown as the !ing of the Ocean, it attac*s its enemies with huge tidal waves.$
$8hen this card is sent to the 9raveyard as a result of battle, you can 5pecial
5ummon this card in face,up +efense 'osition at your ne:t 5tandby 'hase by
paying 1### %ife 'oints. This must be declared when the monster is destroyed.
6ou cannot change its position during the same turn it is 5pecial 5ummoned in
this way. $$5elect 1 monster from your 9raveyard and 5pecial 5ummon it in face,
up Attac* 'osition. 8hen this card is destroyed or removed from the field, the
summoned monster is destroyed. &f the summoned monster is destroyed, this card
is also destroyed. $$Toss a coin ; times. &f = out of ; results are ?eads,
destroy 1 monster on your opponents side of the field. This cards effect can
only be used during your own turn, once per turn.$$+oubles the AT! of all
0achine,Type monsters that are on your side of the field when this card is
activated. At the end of this turn, all the monsters affected by this effect are
destroyed. $$-9aia The $ierce !night- . -)urse of +ragon-$$This card can only
be used to e4uip by a 8arrior,Type monster to increase its AT! by "## points.
Any +ragon,Type monster battling a monster e4uipped with this card is
automatically destroyed at the end of a <attle 'hase, regardless of AT!>+1$.
@+amage calculations are applied normallyA.$$$lip 1 face,down +efense 'osition
monster face,up. &f the monsters +1$ is =### points or less, the monster is
destroyed. &f the +1$ is more than =### points, return the monster to its face,
down +efense 'osition.$$
$$8hat this creature lac*s in size it ma*es up for in defense when battling in
the prairie.$$
$$8ith an a:e in each hand, this monster delivers heavy damage.$$-H,?ead )annon-
. -6/,Tan* +ragon-$$8hen monsters in the 9raveyard are removed from play, remove
monsters on your side of the field from play as substitutes. This card remains
active until the end of the turn that it is activated. The substitutes remain
removed from play. $$1ach time this card inflicts battle damage to your
opponents %ife 'oints, you can remove up to = cards in your opponents
9raveyard from play. &n addition, as long as this card remains face,up on the
field, your opponent cannot remove any cards in either 9raveyard from play.$$A
rare rainbow fish that has never been caught by mortal man.$$This monster may
attac* your opponents %ife 'oints directly.$$An unusual mermaid that appears
whenever a rainbow stretches across the s*y.$$An &nsect,Type monster e4uipped
with this card increases its AT! and +1$ by ;## points.$$A wizard with a blac*
mantle who is actually a tal*ing lion in disguise.$$?uge monster with a lions
mane similar to the !ing of <easts.$$This monster may attac* your opponents
%ife 'oints directly.$$A minor dragon incapable of breathing fire.$$A ferocious
dragon with a deadly attac*.$$This card can only be 5pecial 5ummoned from the
+ec* to the field by offering -Red,1yes <. +ragon- e4uipped with -0etalmorph- as
a Tribute. 6our +ec* is then shuffled.$$
$$A crimson dragon that spits fireballs to create a blazing sea of fire.$
$&ncreases your %ife 'oints by 2## points.$$Offer this face,up card as a Tribute
to return 1 of your monsters destroyed in battle during this turn to the top of
your +ec*.$$A mechanized soldier created to protect royalty.$$This monster can
only be Ritual 5ummoned with the Ritual 5pell )ard, -Covo:s 'rayer-. 6ou must
also offer monsters whose total %evel 5tars e4ual " or more as a Tribute from
the field or your hand.$$All +ragon,Type monsters cannot be targeted by 5pell
)ards, Trap )ards, or other effects that specifically designate a target while
this card is face,up on the field.$$This card is used to Ritual 5ummon -5*ull
9uardian-. 6ou must also offer monsters whose total %evel 5tars e4ual " or more
as a Tribute from the field or your hand.$$5elect 1 monster. As long as this
card remains face,up on the field, the selected monster cannot attac* or change
its battle position e:cept by the effect of a 5pell, Trap or 1ffect 0onster
)ard. 8hen the selected monster is destroyed, this card is also destroyed. &f
the selected monster is offered as a Tribute, this card is not destroyed.$$The
effect of this card can only be applied during the <attle 'hase of your own
turn. Any damage this monster ta*es is reduced to #. Any monster attac*ed by
this card has its AT! decreased by 2## points until the end of that turn.$$The
power of this monster lies in its ability to suppress the good and bring out the
bad in any monster.$$
$$Remove 1 monster on your side of the field from play until your ne:t 5tandby
'hase. The card still counts towards the 2,card 0onster /one limit.$$This
monster is a hunting machine spider that can catch electric enemies.$$This
monsters wings are capable of generating tornadoes.$$This lizard man can swing
a sword at velocities that e:ceed the speed of sound.$$$ast on its feet, this
dinosaur rips enemies to shreds with its sharp claws.$$+estroys 1 face,up Trap
)ard on the field.$$Any damage inflicted by an opponents monster is decreased
to # during the turn this card is activated.$$
$$
$$+iscard this card from your hand to the 9raveyard to ma*e the damage inflicted
to your %ife 'oints by 1 opponents monster #. This effect must be activated
during your opponents <attle 'hase.$$8hen this card is activated, you cannot
summon any monster in the same turn @including $lip 5ummon and 5pecial 5ummonA.
'lace E -5heep To*en- @<east,Type>1ART?>1 5tar>AT! #>+1$ #A in +efense 'osition
on the your side of the field. The to*ens cannot be used as a Tribute for a
Tribute 5ummon.$$This card can only be Ritual 5ummoned with the Ritual 5pell
)ard, -8hite +ragon Ritual-. &f this card attac*s a face,down +efense 'osition
monster, destroy the monster immediately with this cards effect without
flipping it face,up or applying +amage calculation. 6ou can Tribute this card to
5pecial 5ummon 1 -<lue,1yes 8hite +ragon- from your hand or your +ec*. @-<lue,
1yes 8hite +ragon- cannot attac* during that turn.A$$The descent of this mighty
creature shall be heralded by burning winds and twisted land. And with the
coming of this horror, those who draw breath shall *now the true meaning of
eternal slumber.$$The heavens twist and thunder roars, signaling the coming of
this ancient creature, and the dawn of true power.$$5pirits sing of a powerful
creature that rules over all that is mystic$$5pecial 5ummon with the effect of
-&nsect Gueen-.$$5pecial 5ummon with the effect of -0ultiply-. This To*en cannot
be used as a Tribute for a Tribute 5ummon.$$5pecial 5ummon with the effect of
-5capegoat-. This To*en cannot be used as a Tribute for a Tribute 5ummon.$
$5pecial 5ummon with the effect of -Bam <reeding 0achine-.$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

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