$$A vengeful creature formed by the spirits of fallen warriors, it drags any who
dare approach it into the deepest bowels of the earth.$$
$$A lizard with a very tough hide and a vicious bite.$$ $$A destructive machine discovered in the Ruins of the Ancients.$$Offer 1 monster on your side of the field as a Tribute to increase this monsters AT! by "## points until the end of the turn.$$$%&'( )hange the Attac* or +efense 'osition of 1 face,up monster on the field. The card must remain face,up.$$ $$This monster hypnotizes an opponent with the ball on its tail and drags them to a watery doom.$$-)yber +ragon- . -)yber +. /wei- . -'roto,)yber +.- $$&f there are 0onster )ards of the same name on the field, the AT! and +1$ of those cards are increased by 2## points.$$A wizard of the waters that con3ures a li4uid wall to crush any enemies that oppose him.$$The speed of this warrior creates an intense vacuum that can slice through a monsters hide.$$This card is used to Ritual 5ummon -%ycanthrope-. 6ou must also offer monsters whose total %evel 5tars e4ual 7 or more as a Tribute from the field or your hand.$$$$$A monster e4uipped with this card increases its AT! by "## points. 8hen this card is sent from the field to the 9raveyard, you can pay 2## %ife 'oints to place it on top of your +ec*.$$Roll 1 si:,sided die. The result is multiplied by 1## points and subtracted from the AT! and +1$ of all monsters in your opponents control until the end of your turn. 0onsters summoned after this cards activation are e:cluded.$$8hen this card is changed from Attac* 'osition to +efense 'osition, shuffle your own +ec*.$$$%&'( 6our opponent draws ; cards. <oth players chec* the cards and any 5pell )ards among them must be immediately discarded to the 9raveyard.$$+estroys all face,up $iend,Type monsters on the field.$$$or = of your opponents turns, all monsters on the field cannot attac*. $ollowing the second turn, this card is destroyed.$$A silent and deadly warrior specializing in assassinations.$$1ach player ta*es 1 0onster )ard from his>her respective 9raveyard and 5pecial 5ummons them on the field in face,down +efense 'osition.$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$An a:e,wielding monster of tremendous strength and agility.$ $This monster can draw its enemies into mirror world that renders them helpless. $$Offer = monsters on your side of the field as a Tribute to inflict 1=## points of +irect +amage to your opponents %ife 'oints. 0onsters used for a Tribute 5ummon or that are offered as Tributes due to other cards effects are e:cluded. $$All increases and decreases to AT! and +1$ are reversed for the turn in which this card is activated.$$8hen this card is face,up on the field and control shifts to your opponent, inflict =### points of +irect +amage to your opponents %ife 'oints. This effect can only be used once as long as this card remains face,up on the field.$$ $$Rose !night . 'ric*le $airy $$A *night whose horse travels faster than the wind. ?is battle,charge is a force to be rec*oned with.$$A *night whose horse travels faster than the wind. ?is battle,charge is a force to be rec*oned with.$ $<oth players can only attac* with 1 monster during their respective <attle 'hases.$$ $$8hen this monster is summoned @e:cluding 5pecial 5ummonA, select 1 of your opponents monsters. As long as this card remains face,up on the field, the selected monster cannot attac*.$$A fiend said to dwell in the world of dreams, it attac*s enemies in their sleep.$$8hen this card is sent to the 9raveyard, it can be treated as an 14uip 5pell )ard and can be used to e4uip 1 monster on the field. The AT! of a monster e4uipped with this card decreases by 2## points.$ $-AB )ycle Reader-.-AB Omni,8eapon-$$ $$A stone monument from 1aster &sland that launches laser blasts from its roc*, hewn lips.$$9rand !ing of the 5even 5eas, hes able to summon massive tidal waves to drown the enemy.$$ $$Co matter what the situation, neither player can offer any monster as a Tribute.$$A monster attac*ed by this card will be destroyed at the 1nd 'hase of the fifth turn after the attac*.$$This card is treated as Cormal 0onster while on the field. $$8hen this card Attac*s or is attac*ed, both this card and the opposing monster are removed from play and cannot return during the current +uel.$$This fairy protects a fountain from any who see* to muddy its waters.$ $-/ombyra the +ar*- . -0aryo*utai-. 8hen this card is 5pecial 5ummoned, destroy all monsters on your side of the field e:cept this card. As long as this card remains face,up on the field, both player cannot 5ummon @including $lip 5ummon or 5pecial 5ummonA any monster.$$)hange the battle positions of all face,up monsters on your opponents side of the field.$$'ay 1### %ife 'oints. Randomly select and discard 1 card from your opponents hand. 6our opponent then selects and discards another card from his>her hand. $$Offer 1 monster on your side of the field as a Tribute. 6our opponent must select 1 monster on his>her side of the field and offer it as a Tribute.$$5elect 1 Type of monster. Any monster of the selected Type cannot attac*. To *eep this card in effect, you must offer 1 monster from the field as a Tribute at each of your 5tandby 'hases. &f you cannot, this card is destroyed.$$A monster e4uipped with this card increases its AT! and +1$ by "## points. 8hen this card is sent from the field to the 9raveyard, it returns to the top of your +ec*.$$This card can only be e4uipped to 8arrior,Type monsters. &ncreases the AT! of the e4uipped monster by D## points and decreases the AT! of all 8AT1R monsters on the field by 2## points.$$ $$This creature grants power instead of shortening life.$$A monster that feeds on the energy of other creatures.$$8hen this card is sent directly from your hand to the 9raveyard by your opponents card effect, inflict 1### points of +irect +amage to your opponents %ife 'oints.$$ $$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $0anipulates enemy attac*s with the power of illusion.$$6ou can substitute this card for any 1 $usion,0aterial 0onster. 6ou cannot substitute for any other $usion,0aterial 0onsters in the current $usion.$$This card is used to Ritual 5ummon -Relin4uished-. 6ou must also offer monsters whose total %evel 5tars e4ual 1 or more from the field or your hand as a Tribute.$$This monster can only be 5pecial 5ummoned by removing 1 1ART? monster in your 9raveyard from play. &ncrease the AT! of this monster by ;## points during your opponents <attle 'hase.$$6ou can discard 1 card to 5pecial 5ummon 1 -0o3a- from +ec*.$A bow tie with horrible power, it attac*s an opponent by controlling others.$$This card cannot attac* unless you offer 1 of your monsters on the field as a Tribute. The AT! of this card increases by =## points for each &nsect,Type monster on the field. 8hen this card destroys an enemy monster, you can place an -&nsect 0onster To*en- @face,up Attac* 'osition>&nsect,Type>1ART?>1 5tar>AT! 1##>+1$ 1##A on the field at the end of your turn.$$A small fiend that dwells in the dar*, its single horn ma*es it a formidable opponent.$$At the end of each of your opponents turns, place 1 -5pirit 0essage- card from your hand or your +ec* face,up to the field. &f it is from your +ec*, then shuffle your +ec*. &f -5pirit 0essage- cards -1-, -A-, -T- and -?- are all on the field in their proper order, you are declared the winner. &f any of the cards are destroyed or removed from the field while constructing the message, they are all sent to your 9raveyard immediately.$$Attac*s from the s*ies with a whip,li*e tail.$$ $$This flying creature never misses an intended target.$$ $$A spirit that controls rain and is capable of summoning hurricanes to blow the enemy away.$$This creature controls weather and is often the cause of mountain storms.$$$%&'( +estroys all opponents face,up -5words of Revealing %ight- on the field. &f -5words of Revealing %ight- is destroyed, you can perform your <attle 'hase twice this turn @or your ne:t turn, if activated during opponents turnA.$$A golem formed by boulders, this monster turns its enemies to stone and crushes them to dust.$$An image of beauty on the ice, this gorgeous warrior rips her opponents into pieces with her stylish Accel 5licer attac*.$$A lovely lady who can launch water pro3ectiles that turn into lethal ice spi*es before they reach an opponent.$$&ncreases the AT! of all 8AT1R monsters by 2## points and decreases their +1$ by E## points.$$6ou cannot Cormal 5ummon this monster. This card can only be 5pecial 5ummoned by offering -<lac*land $ire +ragon- e4uipped with -Adamantine 5word Revival- as a Tribute. $$A bull fiend restored by the dar* arts, this monster appears out of a 3ar.$$A rare female beast,master with a very dangerous whip.$$A creature with a wic*ed smile and a lethal sic*le.$$5elect 1 e4uipped 14uip )ard and switch it to another correct target.$$ $$&ncreases the AT! and +1$ of all $ish, 5ea 5erpent, Thunder, and A4ua,Type monsters by =## points. Also decreases the AT! and +1$ of all 0achine and 'yro, Type monsters by =## points.$$A machine warrior that can synchronize with a monster to form more powerful warrior. $$A water fairy that is said to be able to summon a giant sea serpent.$$ $$A monster that feeds on o:ygen, suffocating any who stand near.$$+estroys all $ish,Type monsters on the field.$$A monster e4uipped with this card cannot attac*. +estroys the e4uipped monster at the end of the =nd turn of the player controlling the monster. At that time, this card is returned to the owners hand. $$<oth players show their hands to each other. 6ou both select 1 card from each others hand and add it your own. 8hen the cards are sent to the 9raveyard, they are placed in the 9raveyard of the original owner.$$A dragon created from the soul of a wic*ed *night.$$5elect 1 0onster )ard and = non,0onster )ards from your hand. 6our opponent randomly selects 1 of the ; cards. &f it is the 0onster )ard, it is immediately 5pecial 5ummoned in face,up Attac* or +efense 'osition and the remaining = cards are sent to the 9raveyard. &f it is not a 0onster )ard, all ; cards are sent to the 9raveyard.$$The cane of this monster is the source of many powerful spells.$$An elf who learned to wield a sword, he baffles enemies with lightning,swift attac*s.$$An elf who learned to wield a sword, he baffles enemies with lightning,swift attac*s.$$A %&9?T monster e4uipped with this card increases its AT! by E## points and decreases its +1$ by =## points.$ $A creature that electrocutes opponents with bolts of lightning.$$8hen this card is sent directly from your hand to the 9raveyard by your opponents card effect, you can draw = cards from your +ec*. $$&ncrease 1 selected monsters AT! by 2## points during the turn this card is activated.$$ $$ $$$rightening in appearance, this creature uses its large eyes and ears to *eep trac* of any movement.$$1ach time 1 of your monsters inflicts damage to your opponents %ife 'oints, 1 card is randomly selected from your opponents hand and discarded to the 9raveyard.$$As long as this card remains face,up on the field, negate the effects of all Trap )ards e:cept this card on the field.$ $Cegates the activation and effects of all $lip 1ffect monsters.$$As long as this card remains face,up on the field, negate the effects of all 5pell )ards. 'ay "## %ife 'oints during each of your 5tandby 'hases. &f you cannot, this card is destroyed.$$ $$$%&'( 5elect 1 opponents monster and switch control of it with this card. This effect cannot be activated during the <attle 'hase.$$A robot guard built to protect throne rooms, it is armed with homing missiles.$$'ay 1### %ife 'oints to loo* at your opponents hand. 5elect 1 card and discard it to the 9raveyard.$ $+estroys all 5pell and Trap )ards on the field.$$A rare wolf that can follow the slightest scent of an enemy.$$A monster with a very big appetite that has never been satisfied. $$6ou can activate this card when 1 or more of your monsters are returned from the field to your hand. Return all 0onster )ards on the field to your respective hands. <oth you and your opponent can then 5pecial 5ummon from your hand the same number of 0onster )ards on the field in face,down +efense 'osition.$$8ith the head of a fish and the legs of an octopus, this strange creature attac*s enemies by flinging spears.$$A strange warrior from another dimension.$$&f the AT! of a monster summoned by your opponent @e:cluding 5pecial 5ummonA is 1### points or more, the monster is destroyed.$$6ou can Cormal 5ummon or 5et this card without Tributing. $$This card is used to Ritual 5ummon -?erald of 'erfection-. 6ou must also offer monsters whose total %evel 5tars e4ual 7 or more as a Tribute from the field or your hand.$$$orce the activation of 1 face,down Trap )ard. &f the timing of the activation of the Trap )ard is incorrect, negate the effect and destroy it. &f it is not a Trap )ard, it is returned to its original position. After this card is activated, it is placed into the +ec* @not the 9raveyardA. The +ec* is then shuffled.$$An armored tan* possessed by a fiend that will pursue enemies until theyre crushed.$$A lady warrior armed with sword and shield, she floats li*e a butterfly and stings li*e a bee.$$A wic*ed spirit created by the hateful souls of those who fell in battle. &t grows by assimilating the souls of its enemies.$ $0aster of 6in and 6ang, this wizard handles a delicate balance of spells and counterspells.$$All monsters on the field cannot attac* in the same turn that they are summoned @includes $lip 5ummon and 5pecial 5ummonA.$$A gear that can synchronize with a monster to form a powerful malefic beast.$A gargoyle enhanced by the powers of dar*ness. Fery sharp talons ma*e it a worthy opponent.$$A wic*ed dragon that taps into dar* forces to e:ecute a powerful attac*.$$$%&'( +estroys 1 Trap )ard on the field. &f this cards target is face,down, flip it face,up. &f the card is a Trap )ard, it is destroyed. &f not, it is returned to its face,down position. The flipped card is not activated.$$A monster so heavy that each step roc*s the earth.$$&ncreases the AT! of all 1ART? monsters by 2## points and decreases their +1$ by E## points.$$A portrait cursed by the artist, it is said to bring ill fortune to anyone who owns it.$$-)yber +ragon- . -)yber +ragon /wei- $$A pirate ship that appears out of the mist and sin*s any seagoing vessels.$$8hen the AT! of an attac*ing monster on your opponents side of the field is lower than the +1$ of the attac*ed +efense 'osition monster on your side of the field, destroy the attac*ing monster. +amage calculation is applied normally.$$ $$&nflicts 1### points of +irect +amage to your opponents %ife 'oints and 2## points of +irect +amage to your %ife 'oints.$$ $$-9ladiator <. 5partacus- . -9.<. +imacari- $$This card is used to Ritual 5ummon -0agician of <lac* )haos-. 6ou must also offer monsters whose total %evel 5tars e4ual D or more as a Tribute from the field or your hand.$$This monster can only be Ritual 5ummoned with the Ritual 5pell )ard, -<lac* %uster Ritual-. 6ou must also offer monsters whose total %evel 5tars e4ual D or more as a Tribute from the field or your hand.$$This card is used to Ritual 5ummon -<lac* %uster 5oldier-. 6ou must also offer monsters whose total %evel 5tars e4ual D or more as a Tribute from the field or your hand.$$$%&'( Return all 0onster )ards on the field to their respective +ec*s and shuffle them. 6ou and your opponent then pic* up cards until you both have the same number of 0onster )ards @%evel E or lowerA that were returned to each +ec*. 5pecial 5ummon the monsters on the field in face,down +efense 'osition. Any other cards pic*ed up are discarded to the 9raveyard.$$ $$An &nsect,Type monster e4uipped with this card increases its AT! by "## points.$$An 1ART? monster e4uipped with this card increases its AT! by E## points and decreases its +1$ by =## points.$$This strange creature hides in the deep, dar* corners of the seven seas.$$A warrior that fights with his bare hands.$$&nflict =## points of damage to your opponents %ife 'oints for each card in your opponents hand.$$A rust,free machine warrior born to battle.$$A spirit of the wind that calls up a storm when its in a bad mood.$$This monster can only be 5pecial 5ummoned by removing 1 8&C+ monster in your 9raveyard from play. As long as this monster remains face,up on the field, you may change the battle position of 1 of your opponents face,up 0onster )ards at each 1nd 'hase of your opponents turn.$$This card is treated as Cormal 0onster while face,up on the field or in the 9raveyard. $$Offer 1 monster on your side of the field as a Tribute to inflict +irect +amage e4ual to half of the Tribute monsters AT! to your opponents %ife 'oints. 0onsters used for a Tribute 5ummon or that are offered as Tributes due to other cards effects are e:cluded. $$This card is not destroyed by -$lipping the Table-. $$An all,terrain armored vehicle armed with a heavy,duty machine gun.$$ $$ $$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$A man,shaped mantis with two razor,sharp scythes.$$ $$$%&'( 6ou gain ;### %ife 'oints. After this card is flipped, you lose 2### %ife 'oints when it is sent from the field to the 9raveyard.$$+estroys all Roc*, Type monsters on the field.$$'ay half of your %ife 'oints when your opponent either activates a 5pell or Trap )ard or summons a monster @including 5pecial 5ummonA to negate the action and destroy the 5pell )ard, Trap )ard, or summoned monster.$$6ou gain 2## %ife 'oints when you draw a card @or cardsA.$$This card is used to Ritual 5ummon -Reshef-. 6ou must also offer monsters whose total %evel 5tars e4ual D or more as a Tribute from the field or your hand.$$$$$$$A mas*ed monster that wields the most deadly of curses.$$ $$This card cannot be Cormal 5ummoned or 5et. This card cannot be 5pecial 5ummoned e:cept by Tributing = monsters, including at least 1 -9rand Ti*i 1lder- or -0elchid the $our,$ace <east-. 8hen this card is sent from the field to the 9raveyard, e4uip 1 -The 0as* of Remnants- from your +ec* to 1 monster on the field.$$This card is used to Ritual 5ummon -The 0as*ed <east-. 6ou must also offer monsters whose total %evel 5tars e4ual D or more as a Tribute from the field or your hand.$$This monster can only be Ritual 5ummoned with the Ritual 5pell )ard, -)urse of the 0as*ed <east-. 6ou must also offer monsters whose total %evel 5tars e4ual D or more as a Tribute from the field or your hand.$ $8hen you inflict damage to your opponents %ife 'oints with this card, draw 1 card from your +ec*.$$Any +AR! monster attac*ed by this card is automatically destroyed. +amage calculations apply.$$A clever long,nosed goblin, he is a force to be rec*oned with.$$6ou can activate this card when a monster is e4uipped with an 14uip )ard. Cegate the effects of all 14uip )ards on the field during the turn this card is activated.$$Once per turn, the original AT! of this card can be doubled. 8hen this effect is applied, the card is immediately destroyed at the end of the turn. $$An a:e,swinging beast,warrior with the head of a dragon.$ $A wic*ed beast that resembles a winged lion.$$-+is* $ighter-.-5earch 5tri*er-$ $This monster can only be Ritual 5ummoned with the Ritual 5pell )ard, -9arma 5word Oath-. 6ou must also offer monsters whose total %evel 5tars e4ual " or more as a Tribute from the field or your hand.$$This card is used to Ritual 5ummon -9arma 5word-. 6ou must also offer monsters whose total %evel 5tars e4ual " or more as a Tribute from the field or your hand.$$ $$A stone turtle that is nearly indestructible.$$ $$Although it loo*s wea*, this monster is one of the more powerful boulder spirits.$$8ith her hair and mouth this monster releases a thic* fog that can confuse opponents.$$$$$$$$$$$$$$$$$$$$$$This cards name is treated as -%ight and +ar*ness +ragon-. $$ $$&ncrease the AT! of this card by 1## points for each face,up 0achine,Type monster on the field.$$A 0achine,Type monster e4uipped with this card increases its AT! and +1$ by ;## points.$$This monster swings an earth,sha*ing a:e that cannot be bloc*ed by a common sword.$$9uardian of the 0achine 0aster, it crushes opposition by rolling over them.$$A mythology creature capable of generating ice with light. $$A massive monster that swings a huge steel ball to destroy anything in its path.$$$%&'( 'ut this card face,up in your opponents +ec* and shuffle it. 8hen your opponent draws this card, it is immediately 5pecial 5ummoned on your opponents side of the field face,up in +efense 'osition and inflicts 1### points of +irect +amage to your opponents %ife 'oints. $rom this point, all face,up 0onster )ards on your opponents side of the field are treated as &nsect,Type monsters as long as this card remains face,up on the field.$$&f there are 2 or more of your monsters that have been removed from play in the current +uel, return ; of them to the 9raveyard. $$This card is not destroyed by -$lipping the Table-. $$$ound in humid regions, this creature attac*s enemies with a lethal rain of poison spores.$$Toss a coin and call ?eads or Tails. )all it right and this cards AT! will be doubled during this turn. )all it wrong and it will be halved during this turn.$$This fairy uses her mystical power to protect the wea* and provide spiritual support.$$ $$+eceptively cute, this feline fairy has a set of fast and lethal claws.$$A fast and lethal creature with very dangerous claws.$$Offer 1 monster on your side of the field as a Tribute to inflict 2## points of +irect +amage to your opponents %ife 'oints. 0onsters used for a Tribute 5ummon or that are offered as Tributes due to other cards effects are e:cluded. $$6ou can activate this card when your opponents hand has 7 or more cards and your hand contains = or less. Toss a coin and call it. &f you call it right, draw until your hand has 2 cards. &f you call it wrong, s*ip your ne:t turn.$$This monster is summoned by offering -'etit 0oth- as a Tribute on the 7th of your turns after it has been e4uipped with -)ocoon of 1volution-.$$A massive flea that feeds on the blood of its enemies.$$At the cost of 1### of your own %ife 'oints, flip all of your opponents face,down cards face,up. After seeing the cards, return them to their original positions @card effects are not activatedA.$$A bull monster often found in the woods, it charges enemy monsters with a pair of deadly horns.$$6ou can activate this card when you discard from your hand. 1very time you discard from your hand, your opponent must also discard the same number of cards from his>her hand.$$A monster e4uipped with this card increases its AT! by 1### points and decreases its +1$ by 1### points. 'ay 1### %ife 'oints during each of your 5tandby 'hases. &f you cannot, this card is destroyed.$$This card is treated as Cormal 0onster while on the field. $$A fish with arms, legs, and some very sharp teeth.$$&f your %ife 'oints are lower than your opponents, the original AT! of a monster e4uipped with this card is doubled. &f your %ife 'oints are higher, the original AT! is halved. $$$ew have set eyes on this dive,bombing bird and lived to tell the tale. $$8hen this card is sent to the 9raveyard as a result of battle, you may select 1 1ART? monster with an AT! of 12## or less from your +ec* and 5pecial 5ummon it to the field @no Tribute is re4uired for monsters of %evel 2 or moreA. The +ec* is then shuffled.$$ $$+uring your 5tandby 'hase, if a -5inister 5erpent- e:ists in your 9raveyard, you can return the -5inister 5erpent- to your hand.$$8hen this card is sent to the 9raveyard as a result of battle, you may select 1 +AR! monster with an AT! of 12## or less from your +ec* and 5pecial 5ummon it to the field @no Tribute is re4uired for monsters of %evel 2 or moreA. The +ec* is then shuffled.$$ $$A huge bee with e:ceptional strength thats particularly dangerous in a swarm. $$ $$A lethal engine of destruction that wields a well,honed blade.$$+espite its small size, this monster has powerful 3aws that can rip metal to shreds.$$-Bun* 5ynchron- . -5peed 8arrior- $$ $$8hen you play this card, declare the name of 1 card. As long as this card remains on the field, the declared card cannot be played. The cards which are already on the field before this cards activation are e:cluded.$$6ou can activate this card when a )ontinuous Trap )ard is activated. Cegate all )ontinuous Trap )ards during the turn this card is activated.$$A $airy,Type monster e4uipped with this card increases its AT! and +1$ by ;## points.$$+ecrease the AT! of all your opponents attac*ing monsters by half. 6ou must pay =### %ife 'oints during each of your 5tandby 'hases. &f you cannot, this card is destroyed. $$This monster attac*s enemies using its huge bea*.$$&t may loo* li*e a harmless stuffed animal, but its zipper mouth deals a deadly bite.$$6ou can shift an opponents monster in Attac* 'osition to +efense 'osition. &n addition, you can increase the AT! of 1 of your own monsters by 2## points.$$A large peacoc* that launches its feathers in a lethal attac*.$$5elect 2 cards from your +ec* and show them to your opponent. 6our opponent must select 1 card that will be added to your hand. +iscard the remaining cards to the 9raveyard.$$Once it has started battle, this monster attac*s fiercely and cannot stop.$$A haunted spirit of a falsely accused *night who wanders in search of truth and 3ustice.$$ $$An almost invisible, semi,transparent 3ellyfish that drifts in the sea.$$An agile monster that rolls up to ram its opponents.$$A devious sna*e with a thic* body that wraps around an enemy monster and s4ueezes the life out of it.$$All monsters of %evel E or higher cannot attac*. Their positions may still be changed.$$This monster can only be Ritual 5ummoned with the Ritual 5pell )ard -$inal Ritual Ancient-. 6ou must also offer monsters whose total %evel e4ual D or more as a Tribute from the field or your hand$8hen this card is face,up on the field and control shifts to your opponent, you gain ;### %ife 'oints. This effect can only be used once as long as this card remains face,up on the field.$ $8hen this card is sent to the 9raveyard as a result of battle, you may select 1 8AT1R monster with an AT! of 12## or less from your +ec* and 5pecial 5ummon it to the field in face,up Attac* 'osition @no Tribute is re4uired for monsters of %evel 2 or moreA. The +ec* is then shuffled.$$8hen this card is sent from the field to the 9raveyard, move 1 monster with an AT! of 12## or less from your +ec* to your hand. 6our +ec* is then shuffled.$$This monsters tough hide deflects almost any attac*.$$8hen your opponent activates -?arpies $eather +uster-, all of your opponents 5pell and Trap )ards are destroyed in place of your own.$$+iscard this card from your hand to the 9raveyard to ma*e the damage inflicted to your %ife 'oints by 1 opponents monster #. This effect must be activated during your opponents <attle 'hase.$$A flying fish that attac*s with its pointed head.$$This beast has a mouth that will swallow anything.$$A giant white shar* with razor,sharp teeth.$$This monster can only be 5pecial 5ummoned by offering -'etit 0oth- as a Tribute on the Eth of your turns after -'etit 0oth- has been e4uipped with -)ocoon of 1volution-.$$A dragon warrior of the moon armed with a crescent sword.$$An a4ua beast that can synchronize with a monster to form a powerful beast of ice.$Offer this face,up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the bottom of your +ec*.$$An ogre possessed by the powers of the dar*. $ew can withstand its rapid charge.$$-Gueens !night- . -Bac*s !night- . !ings !night-$$8hen this card is sent from the field to the 9raveyard, move 1 monster with a +1$ of 12## or less from your +ec* to your hand. 6our +ec* is then shuffled.$$A vicious crocodile with great intelligence.$$ $$5elect an opponents monster and use it as a Tribute in place of one of your own. 6ou must s*ip your <attle 'hase for the turn in which this card is activated.$$8hen this card is activated, you cannot summon any monster in the same turn @including $lip 5ummon and 5pecial 5ummonA. 6ou can 5pecial 5ummon 1 -+ar* 0agician- from your +ec* at the cost of half your %ife 'oints.$$ $$<8,9ale the 88 . <8,5hura the <lue $.$ $$This card can only be 5pecial 5ummoned by offering %egendary !nights -Timaeus-, -)ritias- and -?ermos- as a Tribute. $$An indestructible machine created for the sole purpose of protecting entrances.$$At the cost of ;### %ife 'oints, you can discard 1 monster from your $usion +ec* to the 9raveyard.$$6ou can activate this card when a monster is 5ummoned @including $lip 5ummon and 5pecial 5ummonA. +estroy all monsters on the field.$$The monster attac*ing this creature is returned to its owners hand. Any damage resulting from the attac* is calculated normally.$$8hen attac*ed by your opponents monster, select another 1 of your 0onster )ards and designate it as the attac*s target, then calculate damage.$$+uring your opponents 5tandby 'hase, you can randomly select 1 card in your opponents hand and loo* at it at the cost of 2## %ife 'oints.$$$%&'( All face,down cards on the field are turned face,up, and then returned to their original positions. Co card effects are activated when cards are turned face,up.$$This monster moves so fast that it loo*s li*e an illusion to mortal eyes.$$$%&'( Offer 1 monster on your side of the field as a Tribute @e:cluding this monsterA. 5pecial 5ummon 1 $usion 0onster )ard from your $usion +ec*. The $usion 0onster is destroyed at the end of the turn this card is activated.$$&t can synchronize with a monster to form more powerful warrior. $$5elect 1 Attribute when you activate this card. )hange the Attribute of the e4uipped monster to the one you select.$$%oo* at your opponents hand, then select 1 card and return it to his>her +ec*. The +ec* is then shuffled.$$8hen your opponent attac*s with a monster, all attac*s are negated and your opponents <attle 'hase ends.$$5elect 1 of your opponents monsters and shift it to +efense 'osition.$$ $$Ta*e control of 1 of your opponents face,up monsters. 6our opponent gains 1### %ife 'oints at each of his>her 5tandby 'hases.$$This deadly zombie plague spread around. $$&ncreases the AT! and +1$ of all +inosaur, /ombie, and Roc*,Type monsters by =## points.$$<8,0istral . <8,1lphin the Raven$Gueen of the 1merald $orest and wife of the 5pirit !ing, she lives surrounded by vivid red leaves.$$+raw 1 card from your +ec*.$$+raw = cards from your +ec*.$$ $$ $$&f -)astle of +ar* &llusions- is face,up on the field, increase the AT! and +1$ of this card by 1## points. As long as this -)astle of +ar* &llusions- remains face,up on the field, the AT! and +1$ of this card continues to increase by 1## points during each of your 5tandby 'hases. This effect continues until your Eth turn after the card is activated. $$A very aggressive mermaid that attac*s enemies with the spi*es growing from its body.$$8hen this card has been sent to the 9raveyard, it is returned to the top of the +ec*.$$A large, spherical roach that attac*s its enemies by rolling over them.$$8hen you activate the effect of -Time 8izard- and call it right, you can summon this card from either your hand or your +ec* by offering 1-+ar* 0agician- as a Tribute. Then move 1 5pell )ard from your +ec* to your hand and shuffle your +ec*.$$ $$5elect and control 1 opposing monster @regardless of positionA on the field until the end of your turn.$$Gueen of the gala:ies and mistress of the stars.$ $5ee the top 2 cards of your opponents +ec*. Return the cards to the +ec* in the same order.$$<efore the dawn of man, this lizard warrior ruled supreme. $ $This cards name is treated as -Rainbow +ragon-. $$As long as this card remains face,up on the field, monsters of the same name cannot e:ist on the field at the same time @face,down cards not includedA. &f a card of the same name is summoned in a later turn, that card is destroyed. &f = cards of the same name are played at the same time, both cards are destroyed.$$ $$8hen this card attac*s, it is changed to +efense 'osition at the end of the <attle 'hase. This position cannot be changed during your ne:t turn.$$6ou can activate this card when your opponents %ife 'oints are ;### or less. &nflict 2## points of +irect +amage to your opponents %ife 'oints during each of his>her 5tandby 'hases.$$&ncreases your %ife 'oints by 7## points.$$This cards name is treated as -5lifer the 5*y +ragon-. $$+iscard it to add -A %egendary Ocean- from your +ec*$ $$Although a poor defender, this monsters sharp horn gives it an edge when attac*ing.$$The AT! of a non 0achine,Type monster e4uipped with this card is decreased by ;## points at each of its 5tandby 'hases.$$A one,eyed behemoth with thic*, powerful arms made for delivering punishing blows.$$+estroy 1 5pell or Trap )ard on the field.$$This card can only be used to e4uip -9radius-. &ncreases the AT! of -9radius- by ;## points. 8hen -9radius- attac*s with an AT! that is higher than the +1$ of your opponents +efense 'osition monster, inflict the difference as <attle +amage to your opponents %ife 'oints. $$ $$+iscard 2 cards from your hand to destroy all the cards on the field.$$$%&'( +estroys all monsters on the field @including this monsterA. <oth players then pic* up @not +rawA 2 cards from the top of their respective +ec*s and show the cards to each other. &mmediately 5pecial 5ummon any 0onster )ards of %evel E or lower among them on the field in face,up Attac* 'osition or face,down +efense 'osition. The rest of the cards pic*ed up are placed in the players hands.$ $&ncreases the AT! of either -?arpie %ady- or -?arpie %ady 5isters- by 2## points.$$A winged dragon brought bac* to life by means of modern technology. $ $8hen this card battles with a 8arrior,Type monster, increase the AT! and +1$ of this monster by =### points only during damage calculation. $$This monster carries a devastating plasma cannon on its powerful bac*.$$8hen this card is played your opponent cannot change the position of monsters during his>her ne:t turn.$$Offer 1 monster as a Tribute to Cormal 5ummon this card. As long as it remains face,up on the field, other monsters cant change their positions or attac*. This monster can ta*e on the AT! and +1$ of 1 opponents monster @a face,down monster results in an AT! and +1$ of #A. Treat the selected monster as an 14uip )ard and use it to e4uip -0e*lord 1mperor 9ranel-. 6ou may use this effect only once per turn and can e4uip -0e*lord 1mperor 9ranel- with only 1 monster at a time.$$$$$$$$$$$$-+ebris +ragon- . -5.Hiaolong-$-+ebris +ragon- . -5.Hiaolong-$6ou can activate this card when you have -+ar* 0agician- on your side of the field. +estroy 1 monster on your opponents side of the field.$$A warrior wizard adept in casting bone,chilling spells.$$This monster can ta*e on the AT! and +1$ of 1 opponents monster on the field @a face,down monster results in an AT! and +1$ of #A. Treat the selected monster as an 14uip 5pell )ard and use it to e4uip -Relin4uished-. 6ou may use this effect only once per turn and can e4uip -Relin4uished- with only 1 monster at a time. 8hen your opponents monster attac*s this monster with an AT! higher than -Relin4uished-, the e4uipped monster is destroyed instead of -Relin4uished-. Any %ife 'oint damage you receive from the attac*ing monster when -Relin4uished- is e4uipped is also inflicted on your opponent. $$+estroy 1 5pell or Trap )ard on your opponents side of the field. 6ou can then 5et 1 5pell or Trap )ard from your hand. This card can only be activated if it is a Guic*,'lay 5pell )ard.$$A living wonder of mystery.$$$%&'( 9ives you control of one of your opponents 0achine,Type monsters until your ne:t 1nd 'hase. Any monster which destroys this card during battle has their AT! and +1$ reduced by 2## points.$$This ancient arbor uses its e:tensive *nowledge to avoid the damage of enemy attac*s.$$0ist Falley 5haman . 0.F. 5oldier$-Gueens +ouble- . -?ibi*ime-$$A creature with sapphire eyes that mesmerizes and confuses enemies.$$8earing odd fashions, this gentleman is very fic*le. ?e sometimes saves people and at other times commits crimes.$$A $&R1 monster e4uipped with this card increases its AT! by "## points. $$ $$This bird with blac* feathers can become a dragon dawn.$$$$$$$$$$$ $$+iscard this card from your hand to the 9raveyard to add up to = -Thunder +ragon- cards from your +ec* to your hand. 6our +ec* is then shuffled. This effect is activated only during a 0ain 'hase.$$+estroys all of your opponents monsters on the field.$$-9ladiator <. <estiari- . -9.<. 5ecutor-$$Appears from underground and attac*s with long, sna*e,li*e tentacles.$$+estroys all 0achine, Type monsters on the field.$$A huge turtle that has e:isted for over ;#,### years.$$ $$'rotected by a tough shell, this master of the sea attac*s its enemies with to:ic bubbles.$$A sea,dwelling sna*e that attac*s passing enemies with its sharp teeth.$$+iscard it to add -?unting 9round- from your +ec*.$$6ou can discard this card to the 9raveyard to add 1 -Assault 0ode Activate- from your +ec* to your hand$ $ $&nflict 2## points of +irect +amage to your opponents %ife 'oints for each monster your opponent has on the field.$$This fiend passes 3udgment on enemies that are loc*ed in coffins.$$This card can only be 5pecial 5ummoned by offering -Alpha the 0agnet 8arrior-, -<eta the 0agnet 8arrior-, and -9amma the 0agnet 8arrior- from your hand or the field as a Tribute. &f -Alpha the 0agnet 8arrior-, -<eta the 0agnet 8arrior-, and -9amma the 0agnet 8arrior- e:ist in the 9raveyard, you can offer this card as a Tribute to 5pecial 5ummon these ; cards to the field.$$5elect 1 0onster )ard from either your opponents or your own 9raveyard and place it on the field under your control in Attac* or +efense 'osition @face,upA. This is considered a 5pecial 5ummon.$$ $$+iscard 1 0onster )ard from your hand to the 9raveyard. Return 1 of your monsters that is sent to your 9raveyard during this turn as a result of battle to your hand at the end of this turn.$$+estroys 1 face,up monster. 5*ip your ne:t +raw 'hase.$$+iscard 1 card from your hand to the 9raveyard to destroy 1 0onster )ard on the field @regardless of its positionA. $$This card cannot attac* unless you offer 1 of your monsters on the field as a Tribute.$$&f this is the only card in your hand, you can 5ummon this card in face,up Attac* 'osition without Tributing monsters. This is treated as a Cormal 5ummon.$$A messenger of doom that steals a soul with a single blow.$$ $$This fairy rules over the end of e:istence.$$Offer 1 +AR! monster with an AT! of 1### or less on your side of the field as a Tribute. 6ou and your opponent chec* all monsters on your opponents side of the field, your opponents hand, and all cards during your opponents ne:t ; turns he>she draws and destroy all monsters with an AT! of 12## or higher.$$+estroys 1 opponents monster and grants control of 1 of your monsters on the field to your opponent.$$This card can only be placed on the field when -+estiny <oard- is active.$$This card can only be placed on the field when -+estiny <oard- is active.$$This card can only be placed on the field when -+estiny <oard- is active.$$This card can only be placed on the field when -+estiny <oard- is active.$$$%&'( +estroys all face,up %evel E monsters on your opponents side of the field.$$5elect = 0onster )ard /ones on the field @you cannot select a zone occupied by a 0onster )ardA. The selected zones cannot be used as long as this card remains face,up on the field. $$Offer this face,up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to your hand. $$A non 0achine,Type monster e4uipped with this card cannot attac*.$$6ou can activate this card when your opponent designates 1 monster on your side of the field as the target of a 5pell, Trap, or battle attac*. )hange the target to a different monster on your side of the field.$$A huge turtle that is often mista*en for an island.$$)hanges the battle positions of all Attac* 'osition monsters on the field to +efense 'osition and vice,versa. These positions cannot be changed during the turn this card is activated e:cept by the effect of a 5pell, Trap or 1ffect 0onster )ard. 6ou can activate this card only during your 5tandby 'hase.$$This card is returned to your hand at the end of your turn.$$8hen this card is sent to the 9raveyard as a result of battle, inflict 2## points of +irect +amage to your opponents %ife 'oints. 6ou can also ta*e cards of the same name from your +ec* and 5pecial 5ummon them to the field in face,up Attac* 'osition. The +ec* is then shuffled.$ $This monster employs the powers of both %ight and +ar*ness.$$8hen this card is sent to the 9raveyard as a result of battle, you can select 1 %&9?T monster with an AT! of 12## or less from your +ec* and 5pecial 5ummon it to the field in face,up Attac* 'osition @no Tribute is re4uired for monsters of %evel 2 or moreA. The +ec* is then shuffled.$$&ncreases the AT! of all %&9?T monsters by "## points. $$&ncreases the AT! of all %&9?T monsters by 2## points and decreases their +1$ by E## points.$$ $$This card can only be activated in the <attle 'hase. 5elect 1 attac*ing monster and decrease the selected monsters AT! by "## points during the turn this card is activated.$$A $&R1 monster e4uipped with this card increases its AT! by E## points and decreases its +1$ by =## points.$$ $$An aristocrat who wields a sword possessed by a malicious spirit that preys on the wea*.$$An all,powerful hand that delivers ruthless attac*s.$$This club, wielding warrior battles to the end and will never surrender.$$&ncrease the AT! of this monster by 1## points for each monster in your own 9raveyard.$$ $$This monster can only be Ritual 5ummoned with the Ritual 5pell )ard, -Bavelin <eetle 'act-. 6ou must also offer monsters whose total %evel 5tars e4ual D or more as a Tribute from the field or your hand.$$This card is used to Ritual 5ummon -Bavelin <eetle-. 6ou must also offer monsters whose total %evel 5tars e4ual D or more as a Tribute from the field or your hand.$$ $$A zombie that suddenly appeared from plot I1; , an empty grave. $$A 0onster )ard e4uipped with this card increases its AT! and +1$ by 2## points. 8hen this card is sent to the 9raveyard, place it on top of your +ec*.$$5elect 1 monster face,up on the field. &ncrease the selected monsters AT! by 1## points for each monster in your 9raveyard during the turn this card is activated. The number of monster is applied when this card is activated.$$The monster e4uipped with this card cannot attac*. &n addition, the player controlling the e4uipped monster must ta*e damage of 2## %ife 'oints during each of your 5tandby 'hases.$$5elect 1 of your opponents monsters and switch it to Attac* 'osition. &f the card is face,down, flip it face,up. &f the card has a flip effect, it is activated immediately.$$6ou may treat the Cormal 5ummon of this card as a 5pecial 5ummon. &f you select 5pecial 5ummon, your opponent may select a 0onster )ard from his>her 9raveyard and 5pecial 5ummon the monster to the field.$$Offer 1 of your own monsters on the field as a Tribute to negate the summon @including 5pecial 5ummonA of a monster and destroy it.$$+estroys all monsters e4uipped with 14uip )ards.$$&ncrease a selected monsters +1$ by 2## points during the turn this card is activated.$$Randomly discard 1 card from your hand to the 9raveyard to destroy all 5pecial 5ummoned monsters on the field. &n addition, as long as this card remains face,up on the field, no monsters can be 5pecial 5ummoned. $$This monster may attac* your opponents %ife 'oints directly.$$Gueen of an army of giant mantises whose command moves legions.$$8hen you attac* with this card, toss a coin and call it. &f you call it right, attac* normally. &f you call it wrong, reduce your %ife 'oints by half before attac*ing.$$This creature attac*s with electromagnetic waves.$$1very time a card is sent to the 9raveyard, inflict ;## points of +irect +amage to its owners %ife 'oints per card.$$Remove any number of cards in your 9raveyard from play. +estroy 1 face,up monster on the field whose %evel 5tars are e4ual to the number of the cards you removed from play.$$This gentlemanly creature is e:tremely wic*ed, feared by man and fiend ali*e.$$This card can only be e4uipped to a monster on your side of the field. The monster e4uipped with this card decreases its AT! and +1$ by 2## points. &n addition, all the monsters on your opponents side of the field must attac* the monster e4uipped with this card if they choose to attac*.$$This bird with blac* feathers can turn water into ice and use it to attac*.$+estroys 1 opponents face,up monster with the lowest AT!.$$The warrior who can manipulate dragons. Cobody *nows his mysterious past.$$&ts said that this !ing of the Cetherworld once had the power to rule over the dar*.$$Butte $ighter.)ombo $ighter$$8hen -Jmi- is face,up on the field, this card is unaffected by any 5pell )ards.$$6ou may treat this card as an 14uip 5pell )ard on a face,up -'etit 0oth- on the field. 8hen e4uipped, the AT! and +1$ of -'etit 0oth- becomes the same as -)ocoon of 1volution-. $$6ou can substitute this card for any 1 $usion,0aterial 0onster. 6ou cannot substitute for any other $usion,0aterial 0onsters in the current $usion.$$A small apprentice smarty believed one of the strongest fighters. $$As long as this card remains face,up on the field, your opponent must show his>her hand. 6our opponent increases his>her %ife 'oints by 1### points at each of his>her 5tandby 'hases if he>she has a 5pell )ard in his>her hand.$$As long as this card remains face,up on the field, all Trap )ards cannot be activated. The effects of all face,up Trap )ards are also negated.$ $This monster may attac* your opponents %ife 'oints directly.$$Reduce the AT! of an opponents monster attac*ing this card to #. This effect can be used only once. The cards owner chooses when to activate this effect.$$A reptilian monster that sprays fire in every direction.$$-Tune 8arrior- . -Bustice <ringer- $$This monster can only be Ritual 5ummoned with the Ritual 5pell )ard, -Ritual of +ivine 9race-. 6ou must also offer monsters whose total %evel e4ual " or more as a Tribute from the field or your hand.$As long as this card remains face,up on the field, increase the AT! of all %&9?T monsters by 2## points and decrease the AT! of all +AR! monsters by E## points.$$A flying dragon with four wings housing some very dangerous blades.$$This monster swoops down and attac*s with a rain of *nives stored in its wings. $$$ossil 'achycephalo . $ossil Tus*er$This monster can only be Ritual 5ummoned with the Ritual 5pell )ard, -Ritual of +estruction $inal-. 6ou must also offer monsters whose total %evel e4ual 7 or more as a Tribute from the field or your hand.$$$This card is used to Ritual 5ummon -9arlandolf-. 6ou must also offer monsters whose total %evel 5tars e4ual 7 or more as a Tribute from the field or your hand.$$$$%&'( 6ou can draw 1 card from your dec*.$$-Bun* 5ynchron- . -Bun* 5ervant- $$This monster can call up sudden torrents of battering rain.$$-8eathering 5oldier- . -0inomushi 8arrior- $$As long as this card remains face,up on the field, increase the AT! of all 8AT1R monsters by 2## points and decrease the AT! of all $&R1 monsters by E## points.$$ $$8ith a body armored by roc*,hard fur, this monster features e:cellent defense capabilities.$$8ith a head that erupts when angered, this monster launches a dangerous shower of boulders.$$A behemoth shaped by giant boulders.$$A dragon formed by huge boulders that are also used to attac* the enemy.$$ $$Jsing the spi*es sprouting from its body, this creature stabs its opponents and floods them with electricity.$$A mechanical soldier created by a wic*ed sorcerer, it attac*s with the two steel balls attached to its arms.$$8hen this card is sent to the 9raveyard as a result of battle, increase your %ife 'oints by 1### points. 6ou can also ta*e cards of the same name from your +ec* and 5pecial 5ummon them to the field in face,down +efense 'osition. The +ec* is then shuffled.$$ $$8hen your opponent attac*s this monster in face,down +efense 'osition, this card is treated as an 14uip )ard and is used to e4uip the attac*ing monster @damage is not calculatedA. The e4uipped monster and this card are destroyed during your opponents ne:t 5tandby 'hase. 6our opponent then receives +irect +amage e4ual to the e4uipped monsters AT!. $$ $$+uring each of your 5tandby 'hases, 5pecial 5ummon 1 -5lime To*en- @face,up Attac* 'osition>A4ua,Type>8AT1R>%1F1% 1>AT! 2##>+1$ 2##A to your side of the field. As long as this card remains face,up on the field, you cannot 5ummon @including $lip 5ummon and 5pecial 5ummonA any other monster.$$ $$The machines ability is said to vary according to its slot results.$ $&ncreases the +1$ of all +efense 'osition monsters by 2## points.$$8hen a monster is 5pecial 5ummoned to the field from your 9raveyard, you can draw 1 card from your +ec*. $$-'.5. Angel Fal*yrie- . -'.5. 9eneral Tyr- $$8hen your opponents monster attac*s this card in face,down +efense 'osition, the attac*ing monster is e4uipped with this card @damage calculations are canceledA. Treat this card as an 14uip 5pell )ard. +uring each of your opponents 5tandby 'hases, increase your %ife 'oints by half of the AT! of the monster e4uipped with this card.$$+uring their respective turns, each player must show their opponent their hand.$$0onster )ards cannot be played face,down. 0onsters 5et in +efense 'osition are played face,up on the field and are considered summoned. $$ $$8hen an opponents monster attac*s, negate the attac* and destroy all opponents monsters in Attac* 'osition.$$Transfer the effects of a 5pell )ard that targets 1 player to another player.$$This monster blasts enemies with une:pected bursts of wind.$$This blac* feathered bird e:erts great defense against enemies$$%&'( 5elect 1 5pell )ard from your 9raveyard and return it to your hand.$$6ou can activate this card when a $ield 5pell )ard is activated. Cegate the $ield 5pell )ard during the turn this card is activated.$$A proud ruler of the 3ungle that some fear and others respect.$$8hen this card is summoned @e:cluding 5pecial 5ummonA, it is placed on the field in +efense 'osition. This card can attac* without being shifted to Attac* 'osition. +amage results are calculated normally.$$A 0achine,Type monster e4uipped with this card increases either its AT! or +1$ by "## points. 6ou cannot change your choice as long as this card remains face,up on the field.$$6ou can activate this card when your 0onster )ard inflicts +irect +amage to your opponents %ife 'oints. &ncrease your own %ife 'oints by an amount e4ual to the +irect +amage you inflicted to your opponent. $$A wic*ed entity that manipulates enemies towards a path of destruction.$$This monster can only be Ritual 5ummoned with the Ritual 5pell )ard, -/era Ritual-. 6ou must also offer monsters whose total %evel 5tars e4ual D or more as a Tribute from the field or your hand.$$This card is used to Ritual 5ummon -/era The 0ant-. 6ou must also offer monsters whose total %evel 5tars e4ual D or more as a Tribute from the field or your hand.$$As long as this card remains face,up on the field, you and your opponent must show your respective hands to each other.$$$or each 5pell )ard that you discard from your hand, inflict 2## points of +irect +amage to your opponents %ife 'oints.$$A wic*ed entity that controls the hearts of men, its thousand eyes are able to see and e:pand the negative influences in an individuals soul.$$8hen this card inflicts damage to your opponents %ife 'oints, you may ta*e 1 -'arasite 'aracide- card from your +ec*, shuffle the +ec*, and place -'arasite 'aracide- face,down on top of the +ec*.$$+estroys all 8arrior,Type monsters on the field.$ $8hen this card is summoned to the field @e:cluding 5pecial 5ummonA, you may move 1 Ritual 0onster )ard from your +ec* to your hand. The +ec* is then shuffled.$$<8,9hibli the 58 . <8,5irocco the +own $$An unstoppable savage that carries a 0illennium &tem.$$$or nearly a millennium, this golem has served as guardian of an ancient treasure trove.$$A 0illennium item, its rumored to bloc* any strong attac*.$$&ncreases the AT! and +1$ of all <east,8arrior and 8arrior, Type monsters by =## points.$$Offer 1 face,up -!uriboh- as a Tribute. 'lace a -!uriboh To*en- @$iend,Type>+AR!>1 5tar>AT! ;##>+1$ =##A in +efense 'osition on each open 0onster )ard /one. These to*ens cannot be used as Tribute 0onsters.$ $-Thunder +ragon- . -Thunder +ragon-$$-Ancient 9ear 9olem- . -Ancient 9ear !night- $$8ith a body covered in sword,li*e thorns, nothing dares stand in the way of this charging monster. $$A monster destroyed by this card becomes an 14uip )ard at the end of the <attle 'hase that increases the AT! of this card by =## points.$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$A monster attac*ed by this card will be destroyed at the 1nd 'hase of the fifth turn after the attac*.$$8hen this card is summoned @e:cluding 5pecial 5ummonA, you may move 1 Ritual 5pell )ard from your +ec* to your hand. The +ec* is then shuffled.$$As long as this card remains on your side of the field in face,up Attac* 'osition, increase your %ife 'oints by 1### points during each of your 5tandby 'hases.$$The AT! of this card increases by 1### points whenever it attac*s a 8&C+ monster.$$This beast,warrior swings a massive scythe that feeds on the souls of the slain.$$5*ip your own 5tandby 'hase.$$ $$The +1$ of this monster is decreased by half when attac*ed by %&9?T monsters.$ $$%&' ( As long as this card remains on the field, 1 designated monster cannot attac*.$$This card re4uires a cost of 1### of your own %ife 'oints to attac*.$$A fire,breathing monster that dwells in the netherworld.$$ $$1ntirely gray, this beast has rarely been seen by mortal eyes.$$ $$&f this is the only card in your control during your 5tandby 'hase, it is automatically placed in +efense 'osition. 6ou cannot change the position of this card during the same turn.$$&ncreases the AT! of all +AR! monsters by 2## points and decreases their +1$ by E## points.$$ $$This card can only be 5pecial 5ummoned by removing ; $iend,Type monsters in your 9raveyard from play. 8hen this card is destroyed in battle or by your opponents card effect, it is treated as an 14uip 5pell )ard at the end of the turn. 14uip 1 of your opponents monsters with this card. As long as it is e4uipped with this card, you control the e4uipped monster. $$ $$This card cannot attac* a player directly. 1ach time this card destroys a monster in battle, decrease the AT! of this card by =## points.$$$%&'( After this card is flipped, when it is sent to the 9raveyard, both you and your opponent select 1 monster from your respective 9raveyards and 5pecial 5ummon it on the field in face,up Attac* 'osition or face,down +efense 'osition @no Tribute is re4uired for monsters of %evel 2 or moreA.$$They say he is a dragon, manipulating warrior from the dar* world. ?is attac* is tremendous, using his great swords with vicious power.$$ $$A cartoon rabbit that 4uic*ly leaps all over the place, ma*ing it a difficult target.$$This cards name is treated as -)yber 1nd +ragon-. $$ $$An unusual turtle that not only swims at tremendous speeds, but can also sail across the s*ies.$$$%&'( 5ee the 2 cards from the top of your +ec*, arrange them in any order desired, and replace them on top of the +ec*.$$A +inosaur,Type monster e4uipped with this card increases its AT! and +1$ by ;## points.$$A fast and powerful a:e,wielding beast,warrior.$$A fast and powerful a:e,wielding beast,warrior.$$This card can only be activated at the start of 0ain 'hase 1. Jntil your ne:t +raw 'hase, neither you nor your opponent can activate or 5et any 5pell or Trap )ards.$$ $$An armadillo monster that rolls up to form a dice,li*e shape.$$A monstrous creature whose body is lined with cannons that never miss their targets.$$ $$$%&'( After this card is flipped, offer it as a Tribute during your 5tandby 'hase to destroy all monsters on your side of the field and inflict +irect +amage e4ual to half of the total AT! of the destroyed cards @e:cluding this monsterA to your opponents %ife 'oints.$$A dragon created from a massive diamond that spar*les with blinding light.$$This woman uses mirror to foreign forces. $$A member of a race of sea serpents that freely travels through the sea.$$Cone have lived to tell tales of this powerful battle fairy.$ $As long as this card e:ists in your 9raveyard, increase your %ife 'oints by =## points during each of your 5tandby 'hases.$$&ncrease 1 monsters +1$ by "## points during the turn this card is activated.$$5elect up to 2 cards from either you or your opponents 9raveyard and remove them from the current +uel.$$This dangerous creature brandishes a soul,suc*ing sword.$$6ou can remove up to ; monsters in your 9raveyard from play to increase the AT! of this card by ;## points for each card removed from play until the end of your opponents ne:t turn. This effect can only be used once during your turn.$$ $$$or every face,up monster you control, increase the AT! and +1$ of the e4uipped monster by D## points.$$%egend has it that this creature can fortell the birth of children.$$?idden under the floors of a labyrinth, it swallows any who pass above.$$ $$This monster can only be Ritual 5ummoned with the Ritual 5pell )ard, -+awn of the ?erald-. 6ou must also offer monsters whose total %evel 5tars e4ual 7 or more as a Tribute from the field or your hand.$$As long as this card remains on your side of the field in face,up +efense 'osition, increase your %ife 'oints by 1### points during each of your 5tandby 'hases.$$6ou can activate this card when a monster with an AT! of =### points or less is summoned @including 5pecial 5ummonA. This monster is not destroyed, but all 0onster )ards of the same name in the summoning players hand and +ec* are destroyed. The summoning players +ec* is then shuffled.$$1lf twins that alternate their attac*s.$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$5elect = 0onster )ard Attributes. 6our opponent then selects 1 of the = Attributes and destroys all face,up monsters with that Attribute on the field.$$5elect 1 face,up monster on the field. 14uip this monster with all face,up 14uip )ards on the field. &f the target of the 14uip )ard is not correct, destroy the 14uip )ard.$$At the cost of 2## %ife 'oints per monster, a player is allowed an e:tra Cormal 5ummon or 5et.$ $This monster can only be Ritual 5ummoned with the Ritual 5pell )ard, -Resurrection of )ha*ra-. 6ou must also offer monsters whose total %evel 5tars e4ual " or more as a Tribute from the field or your hand.$$This card is used to Ritual 5ummon -)ha*ra-. 6ou must also offer monsters whose total %evel 5tars e4ual " or more as a Tribute from the field or your hand.$$&nflicts D## points of +irect +amage t o your opponents %ife 'oints.$$A high,performance 3et fighter with power capsules for variable attac* capabilities.$$&ncreases your %ife 'oints by 1### points.$$This wea*ened dragon can no longer fly, but is still a deadly force to be rec*oned with.$$This card can only be activated during your opponents <attle 5tep. Cegate the attac* of 1 monster and select another 1 of your opponents face,up monsters and have it attac*. &f the new targeted attac*ing monster is in face,up +efense 'osition, change it to Attac* 'osition.$$ $$As long as this card remains face,up on the field, both you and your opponent must pay 2## %ife 'oints per monster to attac*.$$ $$A sorcerer blessed by lunar light with powers far beyond mortal comprehension. $$0any have fallen victim to this lunar warriors crescent pi*e.$$ $$A si:,winged fairy who prays for peace and hope.$$$%&'( +estroys -+ragon )apture Bar-, and turns all face,up +ragon,Type monsters to Attac* 'osition.$ $$%&'( &nflicts 2## points of +irect +amage to your opponents %ife 'oints for each 5pell and Trap )ard your opponent has on the field.$$ $$An e:traordinary blue scorpion found in the tundra, not in the desert.$$5elect 1 Type of monster. As long as this card remains on the field, all face,up 0onster )ards will be treated as the Type you selected.$$A mechanical spider with roc*et launchers capable of random fire.$$A mechanical spider with roc*et launchers capable of random fire.$$This monster hides in a saucer and only appears when e:ecuting an attac*.$$$lip all face,down 0onster )ards on the field face,up @$lip 1ffects are not activatedA. &nflict 2## points of +irect +amage to your opponents %ife 'oints for each 1ffect 0onster )ard on the field.$$ $$1ach time a monster on your opponents side of the field attac*s a monster on your side of the field and you have -Revival Bam- face,up on the field, you can change the attac* target to -Revival Bam-.$$ $$A monster e4uipped with this card increases its AT! by 1### points. 8hen this card is sent from the field to the 9raveyard, you can offer 1 monster from the field as a Tribute to place it on top of your +ec*. $$A fiend with dar* powers for confusing the enemy. Among the $iend,Type monsters, this monster boasts considerable force. $$&n order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption.$ $&ncreases the AT! of all 8&C+ monsters by 2## points and decreases their +1$ by E## points.$$ $$A slave of the dar* arts, this sorcerer is a master of life,e:tinguishing spells.$$9eomancer of &< . 0edium of &<$$$%&'( 6ou can ta*e 1 -)yber %arva- card from your +ec* and 5pecial 5ummon it on the field in face,down +efense 'osition. The +ec* is then shuffled.$$$$$ $$A zombie shar* that can deliver its lethal curse with a spell.$$Any 14uip )ard this card is e4uipped with is automatically destroyed.$$A non 0achine,Type 0onster attac*ing this monster will be destroyed at the 1nd 'hase of your opponents =nd turn after the attac*.$$$$$$A mechanized iron doll with tremendous strength.$$A giant s4uid that drags its enemies to a watery grave.$ $8hen this card inflicts damage to your opponent, your opponent must draw = cards from his>her +ec*.$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$This monster can only be Ritual 5ummoned with the Ritual 5pell )ard, -5ynthesis 5pell-. 6ou must also offer monsters whose total %evel 5tars e4ual 7 or more as a Tribute from the field or your hand.$$$$$$$$A monster whose full potential can be achieved when outfitted with -0etalmorph-.$$ $$A vicious, fire,breathing dragon whose wic*ed flame corrupts the souls of its victims.$$At the cost of 2### of your own %ife 'oints, you can 5pecial 5ummon 1 $usion 0onster from your $usion +ec* in face,up Attac* 'osition.$$'.5.< 9arm . '.5.< Tangarisnir$<oth players must discard their entire hands and draw the same number of cards that they discarded from their respective +ec*s.$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$1ven when the odds are against this brave fairy, this monster will engage in battle and never run away.$$A non /ombie,Type monster attac*ing this monster cannot attac* on its following turn.$$$$$$$As long as this card remains face,up on the field, destroy all $lip 5ummoned monsters of %evel = or lower. At that time, their effects are not activated.$$A Thunder,Type monster e4uipped with this card increases its AT! and +1$ by ;## points.$$&ncreases your %ife 'oints by D## points.$$Roll 1 si:,sided die. The result is multiplied by 1## points and added to the AT! and +1$ of all monsters you control until the end of your turn. 0onsters summoned after this cards activation are e:cluded.$$5witch the opponents 5pell )ard effect that specifically designates 1 monster as a target to another correctly targeted monster.$$+raw ; cards from your +ec*, then discard any = cards from your hand.$$6ou can discard it to add 1 -Burassic 8orld- from your +ec* to hand$A 8arrior,Type monster e4uipped with this card increases its AT! and +1$ by ;## points.$$ $$8hen -Jmi- is face,up on the field, this card is unaffected by any 5pell )ards and cannot be attac*ed by your opponents monsters.$$A wandering warrior who see*s the sanctuary where he can gain the power of the Archlords. To escape the temptation of evil fiends, he fights solo day by day.$$An adorable fairy that celebrates the gift of love.$$An alligator monster straight from the cartoons.$ $This card cannot be summoned unless -Toon 8orld- is on the field. This card cannot attac* in the same turn that it is summoned. 'ay 2## %ife 'oints each time this monster attac*s. 8hen -Toon 8orld- is destroyed, this card is also destroyed. &f your opponent doesnt control a Toon monster on the field, this card may inflict +irect +amage to your opponents %ife 'oints. &f a Toon monster is on your opponents side of the field, your attac*s must target the Toon monster. $$This card cannot be summoned unless -Toon 8orld- is on the field. This card cannot attac* in the same turn that it is summoned. 'ay 2## %ife 'oints each time this monster attac*s. 8hen -Toon 8orld- is destroyed, this card is also destroyed. &f your opponent doesnt control a Toon monster on the field, this card may inflict +irect +amage to your opponents %ife 'oints. &f a Toon monster is on your opponents side of the field, your attac*s must target the Toon monster. $$This card cannot be summoned unless -Toon 8orld- is on the field. This card cannot attac* in the same turn that it is summoned. 'ay 2## %ife 'oints each time this monster attac*s. 8hen -Toon 8orld- is destroyed, this card is also destroyed. &f your opponent doesnt control a Toon monster on the field, this card may inflict +irect +amage to your opponents %ife 'oints. &f a Toon monster is on your opponents side of the field, your attac*s must target the Toon monster. $$This card is activated by paying 1### of your %ife 'oints.$ $'ay 1### of your %ife 'oints to negate the activation of a Trap )ard and destroy it.$$This card is treated as Cormal 0onster. $$6our opponent cannot gain 5peed )ounters by the effect of -5peed 8orld-.$$$$$$$$$$$$$$$$$$$$A monster e4uipped with this card increases its AT! by "## points. &ts AT! is then decreased by =## points at each of its 5tandby 'hases.$$8hen 1 monster is sent to the 9raveyard as a result of battle, you can return it to the field in the same battle position as a 5pecial 5ummon.$$6our opponent s*ips the +raw 'hase of his>her ne:t turn.$$Toss a coin and call ?eads or Tails. &f you call it right, your opponents monsters on the field are destroyed. &f you call it wrong, your own monsters on the field are destroyed and you lose %ife 'oints e4ual to half the total AT! of the destroyed monsters. This card can be used only during your own turn, once per turn.$$ $$+ecrease 1 selected monsters +1$ by 2## points during the turn this card is activated.$$ $$+estroys all &nsect,Type monsters on the field.$$&ncrease 1 monsters AT! by "## points during the turn this card is activated.$$6ou can activate this card when 1 or more of your 5pell )ards are destroyed and sent from the field to the 9raveyard by a card effect your opponent controls. +estroy 1 5pell or Trap )ard on the field.$$A 8&C+ monster e4uipped with this card increases its AT! by E## points and decreases its +1$ by =## points.$$$%&' ( 5elect = face,down 5pell or Trap )ards on the field and destroy them.$$-0ystic %amp- . -?yosube-$$A very rare penguin that ta*es to the air with ears shaped li*e wings.$$ $$An unworthy dragon with three sharp horns sprouting from its head.$$A machine warrior that can synchronize with a monster to form more powerful warrior.$$$$$$ $$$This card can only be used to e4uip 8arrior,Type monsters. The e4uipped monster is treated as +ragon,Type and increases the AT! and +1$ of the e4uipped monster by 2## points.$$9ifted with the power of dragons, this warrior wields a sword created from a dragons fang.$$A vicious little dragon sheltered in an egg that loo*s deceptively harmless.$$8hen this card is 5ummoned @e:cluding 5pecial 5ummonA, destroy 1 face,up +ragon,Type monster on the field.$$A stone warrior with the heart of a dragon.$$All +ragon,Type monsters on the field are switched to +efense 'osition and remain in this position as long as this card is active.$ $ $$6ou can &nflict +irect +amage to your opponents %ife 'oints with this card if the only Attributes of 0onster )ards on your opponents side of the field are 1ART?, 8AT1R, $&R1 or face,down +efense 'osition.$$$$$$$$$$$$$A +ragon,Type monster e4uipped with this card increases its AT! and +1$ by ;## points.$$8hen this card is sent to the 9raveyard as a result of battle, you may select 1 8&C+ monster with an AT! of 12## or less from your +ec* and 5pecial 5ummon it to the field in face,up Attac* 'osition @no Tribute is re4uired for monsters of %evel 2 or moreA. The +ec* is then shuffled.$$'laying this card when you have a %ord of +. card face,up on the field allows you to play up to = +ragon,Type cards from your hand as a 5pecial 5ummon.$$$%&'( +estroys 1 Trap )ard on the field. &f this cards target is face,down, flip it face,up. &f the card is a Trap )ard, it is destroyed. &f not, it is returned to its face,down position. The flipped card is not activated.$$A spirit of the forest powered by the surrounding trees and wildlife.$$8hen this card is changed from Attac* 'osition to +efense 'osition, select and destroy 1 monster on your opponents side of the field.$$A dragon commonly found guarding mountain fortresses. &ts signature attac* is a sweeping dive from out of the blue.$$This card can only be activated when -Jmi- is active on the field. As long as -Jmi- remains face,up on the field, any damage to your %ife 'oints becomes #. 8hen -Jmi- is destroyed or removed from the field, this card is also destroyed. $$$%&'( Return = 5pell or Trap )ards on the field to the hands of their owner.$$ $$A guardian of the woods, this massive tree is believed to be immortal.$$ $$ $$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$This monster melts its way underground to attac* enemies from below.$$ $$A lizard warrior protected by a hide of very tough emerald scales.$$A missile, launching fish protected by deadly spi*es.$$As long as this card remains face,up on the field, the %ife 'oints of this cards controller increase by 2## points for each additional monster summoned @e:cluding 5pecial 5ummon, but including your opponents monstersA.$$ $$+raw 1 card from your +ec*. 6our opponent gains 1### %ife 'oints.$$$%&'( 6ou can inflict 1### points of +irect +amage to your opponents %ife 'oints at the cost of =### of your own %ife 'oints.$$$%&'( +iscard 2 cards from the top of your opponents +ec* to his>her 9raveyard.$$8hen your opponent uses a 5pell, Trap, or 1ffect 0onster )ard to destroy your Trap )ard@sA, this card can be destroyed as a substitute for your Trap )ard@sA.$$A powerful monster whose two heads attac* as one.$$The controller of this card must attac* with this card if possible. $$$%&'( &ncrease the AT!>+1$ of this card by 2## points. Any monster that destroys this card must decrease its AT! and +1$ by 2## points. $$6ou can substitute this card for any 1 $usion,0aterial 0onster. 6ou cannot substitute for any other $usion,0aterial 0onsters in the current $usion.$$&f the AT! of a monster summoned by your opponent @e:cluding 5pecial 5ummonA is 2## points or less, the monster is destroyed.$$A fiend that wields a mean sic*le and fires devastating beams from its eyes.$$6ou can return -Assault 0ode Activate- to the +ec* to destroy 1 5pell or Trap card. $$A very vicious creature thats best left sleeping.$$&f the +1$ of a monster summoned by your opponent @e:cluding 5pecial 5ummonA is 2## points or less, the monster is destroyed.$ $8hoever resists the curse of this blade will gain untold power.$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$Cothing can stop the mad attac* of this powerful creature.$$A living suit of armor that attac*s enemies with a bone, 3arring tac*le.$$8ith eyes li*e a haw* and a flying speed e:ceeding 0ach 2, this monster is a master of the s*y.$$An e:plosive e:pert from a special elite force. $$&ncreases the AT! of all $&R1 monsters by 2## points and decreases their +1$ by E## points.$$&ncrease the AT! of this card by 2## points for each face,up -5wamp <attleguard- on your side of the field.$$&ncrease the AT! of this monster by 2## points for every face,up -%ava <attleguard- on your side of the field. $ $&ncreases the AT! and +1$ of this card by ;## points for each face,up -?arpie %ady- on the field.$$+estroys all of your opponents 5pell and Trap )ards on the field.$$This human,shaped animal with wings is beautiful to watch but deadly in battle.$$This card is treated as -?arpie %ady-.$$This monster can only be 5pecial 5ummoned with the 5pell )ard -1legant 1gotist-.$$A spirit that soothes the soul with the music of its heavenly harp.$$A mysterious priest created as a result of the latest advances in biotechnology.$$A monster created from a ma3or accident in an underground lab.$$5oothes the souls of others by chanting a mysterious spell.$$5elect 1 5pell )ard from your opponents 9raveyard. 6ou can use it as your own 5pell )ard in your hand until the end of the turn. &f you activate it, you ta*e =### points of damage. $$+uring each of your 5tandby 'hases, inflict 1## points of +irect +amage to your opponents %ife 'oints for each of your opponents 0onster )ards that have been removed from play.$$6ou can substitute this card for any 1 $usion,0aterial 0onster. 6ou cannot substitute for any other $usion,0aterial 0onsters in the current $usion.$$A golem with a massive right hand for crushing its victims.$$+estroy 1 face,up 0onster )ard and inflict +irect +amage e4ual to the destroyed cards AT! to the %ife 'oints of both you and your opponent.$$A 8AT1R monster e4uipped with this card increases its AT! by E## points and decreases its +1$ by =## points.$$6ou can activate this card when your opponent activates -0onster Reborn-. Cegate the effect of -0onster Reborn-.$$5elect = 0onster )ards from your opponents 9raveyard. These 0onster )ards are removed from play for the remainder of the +uel.$$1ach time your opponent attac*s with a monster, the opponent must send 1 card from the top of his>her +ec* to the 9raveyard.$$6ou can activate this card when you ta*e damage to your %ife 'oints. &ncrease your %ife 'oints by 1### points. &n addition, increase your %ife 'oints by 2## points per card if there are additional -Cuminous ?ealer- cards in the 9raveyard. $$$%&'( $lip 1 face,down +efense 'osition 0onster )ard on your opponents side of the field face,up. &f the flipped card is an 1ffect 0onster )ard, immediately destroy it without activating its effect. &f the card is not an 1ffect 0onster )ard, return it to its original position.$$6ou can activate this card when you ta*e damage to your %ife 'oints. &nflict "## points of +irect +amage to your opponents %ife 'oints. &n addition, inflict ;## points of +irect +amage to your opponents %ife 'oints per card if there are additional -Attac* and Receive-cards in your 9raveyard. $ $5elect and destroy = of your monsters and 1 of your opponents monsters.$$The AT! of this card increases by 2## points for every +ragon,Type monster on your opponents side of the field and 9raveyard.$$Cegate the effects of all 14uip )ards.$$8hen this card is sent to the 9raveyard as a result of battle, the <attle 'hase for that turn ends immediately.$$The Aliens have used a mysterious biological substance to create a supreme race of soldiers. They do not have the natural powers of the other Aliens, but can ma*e stunning physical attac*s.$$ $$+uring your 5tandby 'hase, you can loo* at 1 face,down card thats been 5et by your opponent as long as this card remains face,up on the field.$$ $$$%&'( 5elect 1 0onster )ard on the field @regardless of positionA and return it to its owners hand.$$ $$8hen this card is summoned @e:cluding 5pecial 5ummonA, you can add 1 -9azelle the !ing of 0ythical <easts- from your +ec* to your hand.$$'ay D## %ife 'oints. 5elect 1 0onster )ard from your 9raveyard, 5pecial 5ummon it on the field in face,up Attac* 'osition, and e4uip it with this card. 8hen this card is destroyed, the monster is also destroyed.$$This monster can attac* twice during the same <attle 'hase.$$+efender of &< . 5amurai &<$Returns all 5pell and Trap )ards on the field to the respective owners hands.$$6ou can discard this card to the 9raveyard to add 1 -Ceo 5pace- from your +ec* to your hand. $$0. 'arallel 9ear . 0. 5tardust $$A dragon from the cartoons thats more dangerous than it appears to be.$$On land or in the sea, the speed of this monster is unmatchable.$$This monster can only be Ritual 5ummoned with the Ritual 5pell )ard, -&ncandescent Ordeal-. 6ou must also offer monsters whose total %evel e4ual 7 or more as a Tribute from the field or your hand.$$$$$This monster feeds on whatever it catches in its web.$$8hen your opponent attac*s with a monster, destroy his>her Attac* 'osition monster with the highest AT!.$ $This card is used to Ritual 5ummon -%egendary $lame %ord-. 6ou must also offer monsters whose total %evel e4ual 7 or more as a Tribute from the field or your hand.$&nflicts 7## points of +irect +amage to your opponents %ife 'oints.$$A plant,warrior that attac*s with seeds and sword.$$)ounting from your opponents turn, none of your opponents monsters can attac* for ; turns of his>her own. 8hen this card is activated, opponents face,down monsters at that time are turned face,up, but remain in +efense 'osition. Any effects the monsters may have are immediately activated.$$As long as this card remains face,up on the field, any card sent to the 9raveyard is removed from play.$$A monster e4uipped with this card increases its +1$ by D## points. 8hen this card is sent from the field to the 9raveyard, you can pay 2## %ife 'oints to place it on top of your +ec*.$$5elect 1 card at random from your opponents hand. !eep it face,down and place it outside of the field. +uring your opponents Eth turn, the card is returned to his>her hand in the 5tandby 'hase. $$Offer this face,up card as a Tribute to return 1 5pell )ard sent to your 9raveyard by your opponent during this turn to the bottom of your +ec*.$$A 5pellcaster,Type monster e4uipped with this card increases its AT! and +1$ by ;## points.$$Offer = monsters on your side of the field as a Tribute to increase your %ife 'oints by 1### points. 0onsters used for a Tribute 5ummon or that are offered as Tributes due to other cards effects are e:cluded. $$A giant ant that dwells in the 3ungle, it is powerful whether attac*ing or defending.$$8hen this card is face,down and targeted by a 5pell )ard whose effect targets only 1 monster the 5pell )ard is negated and this card is turned face,up in +efense 'osition. 8hen this card is attac*ed, it is shifted to Attac* 'osition following the +amage step.$$&nflict 2## points of +irect +amage to your opponents %ife 'oints each time you increase your own %ife 'oints.$$Two dragons fused as one from the effects of the <ig <ang.$$ $$A monster disguised as a treasure chest that is *nown to attac* the unwary adventurer.$$$%&'( +estroys 1 monster on the field @regardless of positionA.$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$&nflicts =## points of +irect +amage to your opponents %ife 'oints.$$)onfuses enemy monsters with a noise that is harsh to the ears. $$6ou can Cormal 5ummon or 5et this card without Tributing. $$<ig 'iece 9olem . 0. 'iece 9olem$Cone can survive the cold touch of this sub,zero warrior.$$+ecrease the AT! and +1$ of this card by E## points for every card in your hand.$$This amphibian is strong on the attac*, but leaves much to be desired when defending.$$8hen your opponent activates -Raige*i-, all of your opponents monsters are destroyed in place of your own. $$6ou can activate this card when your opponent draws a card outside of his>her +raw 'hase. After activation, every time your opponent draw a card out side of his her +raw 'hase, draw = cards from your +ec*.$$ $$A heavenly stallion soaring through the s*ies on crimson wings.$$A s4uid that thrives on fire and heat.$$$%&'( Randomly select = cards from your hand and remove them from play to inflict D## points of +irect +amage to your opponents %ife 'oints.$$ $$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$&nflicts 2## points of +irect +amage to your opponents %ife 'oints.$$This steel,armored terror machine ruthlessly stri*es down enemies with its giant *atana.$$A popular creature in mythology that delivers fatal attac*s with a sharp spear.$$A monster destroyed by this card can be 5pecial 5ummoned in face,up Attac* or +efense 'osition at the end of the <attle 'hase to your side of the field.$$ $$An automatic victory can be declared by the player whose hand contains this card together with the %eft %eg>Right %eg>%eft Arm>Right Arm of the $orbidden One.$$A forbidden left leg sealed by spell. 8hosoever brea*s this seal will *now infinite power.$$A forbidden left arm sealed by spell. 8hosoever brea*s this seal will *now infinite power.$$A forbidden right leg sealed by spell. 8hosoever brea*s this seal will *now infinite power.$$A forbidden right arm sealed by spell. 8hosoever brea*s this seal will *now infinite power.$$ $$ $$Reduce the AT! of an opponents monster attac*ing this card to #. This effect can be used only once. The cards owner chooses when to activate this effect.$ $6ou can 5ummon it without Tributing. $$+uring your turn, you can reduce the AT! of 1 monster by half and add that amount to the AT! of another monster on the field.$$Cegates the activation of a 5pell )ard that designates 1 monster as a target and destroys the 5pell )ard.$$A 8inged <east,Type monster e4uipped with this card increases its AT! and +1$ by ;## points.$$Offer 1 monster on your side of the field as a Tribute. 5elect 1 &nsect,Type monster from your +ec* that is 1 %evel higher than the Tribute monster and 5pecial 5ummon it on the field in face,up Attac* 'osition or face,down +efense 'osition. The +ec* is then shuffled. $$This creature adopts the form of a white goat living in the forest, but is actually a $orest 1lder.$$An amphibian that sold his soul for unlimited power to avenge his late friend.$$A monster formed by the vengeful souls of those who passed away in battle.$$ $$This small but deadly creature is better off avoided.$$A warrior who releases a dragon of roses.$$$$$$$$$$$$%&'( Return = $usion,0aterial monsters that were sent to the 9raveyard as a result of a $usion 5ummon to your hand.$$-6,+ragon ?ead- . -/,0etal Tan*- $$Cegate the effect of the $ield 5pell card when you activate this card. 1:tra 0onsters can be 5pecial 5ummoned to the field by removing from play 0aterial monsters listed on the 1:tra monster card @$usion or 5ynchro cardA.$$$$$$$$$$Three wishes are granted to those fortunate enough to see this monster in flight.$$A flying mantis that feeds primarily on insects.$ $-$iend Roar 9od 9rimlo-.-$iend R.9. 5olcius-$$Guic*,5. !night.Bun* <lader$-5ummoned 5*ull- . -Red,1yes <. +ragon-$$A monster e4uipped with this card increases its AT! by 2## points. 8hen this card is sent from the field to the 9raveyard, inflict 2## points of +irect +amage to your opponents %ife 'oints.$$+estroys all monsters on the field.$$The ultimate wizard in terms of attac* and defense.$$The ultimate wizard in terms of attac* and defense.$$This cards name is treated as -+ar* 0agician-. $$This cards AT! increases by ;## points for every -+ar* 0agician- or -0agician of <lac* )haos- in either players 9raveyard.$$The a:e in the hand of this evil animal has tasted the blood of many monsters.$$<8,<lizzard $C . <8,<ora the 5pear$$A horrible torture machine with a large pendulum blade.$$A horrible torture machine with a large pendulum blade.$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$This creature is shielded with a tough hide of hair and is e:cellent at defending itself.$$As long as this card remains face,up on your side of the field, increase your %ife 'oints by D## points during each of your 5tandby 'hases.$$-<lue,1yes 8hite +ragon- . -<lue,1yes 8hite +ragon- . -<lue,1yes 8hite +ragon-$$This card cannot be summoned unless -Toon 8orld- is on the field. This card cannot attac* in the same turn that it is summoned. 'ay 2## %ife 'oints each time this monster attac*s. 8hen -Toon 8orld- is destroyed, this card is also destroyed. &f your opponent doesnt control a Toon monster on the field, this card may inflict +irect +amage to your opponents %ife 'oints. &f a Toon monster is on your opponents side of the field, your attac*s must target the Toon monster. $$This legendary dragon is a powerful engine of destruction. Firtually invincible, very few have faced this awesome creature and lived to tell the tale.$$This cards name is treated as -<lue,1yes 8hite +ragon-. $$?is soul long since collapsed, his body rec*lessly continues onward, driven by a lust for more power. ?e no longer resembles his former self....$$$%&'( +estroys 1 5pell )ard on the field. &f this cards target is face,down, flip it face,up. &f the card is a 5pell )ard, it is destroyed. &f not, it is returned to its face,down position. The flipped card is not activated.$$&ncrease your %ife 'oints by E## points.$$Armed with a mass of scissors, this monster can clip an enemy into any desired shape and size.$$A warrior protected by a flaming shield that nullifies any attac*.$$!nown to many as the -<urning 1:ecutioner-, this monster is capable of burning enemies to cinders.$$AB )ycle Reader.AB Thunder Armor$$ $$ $$As long as this card remains face,up on the field, increase the AT! of all 8&C+ monsters by 2## points and decrease the AT! of all 1ART? monsters by E## points.$$The peacema*er among monsters.$$This monster has several components that can be launched for formation attac*s.$$8ith s*in tinged a bluish,white, this strange creature is a fearsome sight to behold.$$6ou must pay 1## %ife 'oints at each of your 5tandby 'hases. &f you cannot pay, this card is destroyed. All monsters with an AT! of 12## points or more cannot attac*.$ $Jsually found traveling in swarms, this creatures ideal environment is the forest.$$A tyrannosaurus offspring with a vicious disposition.$$This cards name is treated as -5tardust +ragon-. $$ $$This bird with blac* feathers running eddies of electricity.$$ $$ $$$%&'( 6ou can return up to = 0onster )ards from the field to the owners hand. $$8hen this card is sent directly from your +ec* to the 9raveyard by an opponents card effect, combine your 9raveyard cards with your own +ec*, shuffle them and form a new +ec*.$$This card can only be summoned by a $lip 5ummon. &f summoned by a Cormal 5ummon, the card is destroyed. &f your opponent has 1 or more monsters under his>her control, the AT! of this card is decreased by 1### points.$$ $$&ncrease your %ife 'oints by ;## points for each monster on the field, regardless of position.$$This card can only be 5pecial 5ummoned by removing = %&9?T monsters in your 9raveyard from play. As long as this card remains face,up on the field, decrease the AT! of all monsters on your opponents side of the field by ;## points during his>her <attle 'hase.$$8hen your opponents monster attac*s, increase your %ife 'oints by the attac*ing monsters AT! points. $$A deadly doll gifted with mystical power, it is particularly powerful when attac*ing against dar* forces.$$A mystical dragon that burns away the unworthy with its mystic flames.$$ $$This monster wanders the seas, suc*ing dry any creatures it may encounter.$ $+estroy 1 face,down 5pell or Trap )ard and remove it from play. &f the card is a Trap )ard, both players must remove all Trap )ards of the same name from their respective +ec*s and remove them from play. The +ec*s are then shuffled.$$6ou can activate this card when there are 2 or more 0onster )ards in your 9raveyard. Ta*e up to ; 0onster )ards @e:cept monsters with effectsA with an AT! of 12## points or less from your 9raveyard and add them to your hand.$$An A4ua,Type monster e4uipped with this card increases its AT! and +1$ by ;## points.$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$%&'( Remove ; cards from the top of your +ec* from play to inflict D## points of +irect +amage to your opponents %ife 'oints.$$-1.?. 5par*man- . -1.?. )layman-$A warrior who gained immeasurable power from the heart of a volcano.$$-+ar* Resonator- . -Fice +ragon- $ $-+ar* Resonator- . -Fice +ragon- $$This card can only be 5pecial 5ummoned by removing 1 $&R1 monster in your 9raveyard from play. &ncrease the AT! of this monster by ;## points during your <attle 'hase. $$A malevolent creature wrapped in flames that attac*s enemies with intense fire.$$A fiend that can synchronize with other monster to form a powerful archfiend monster.$$$$$$$$$$$$$$$$$$A crimson,shelled tortoise that feeds on flames.$ $Return 1 5pell or Trap )ard on your opponents side of the field to his>her hand. This cards activation and effect cannot be negated by any other card.$ $After rendering an opponent immobile by spitting a stic*y goo, this monster closes in for the attac*.$$8ith both arms forming an electric whip, this monster paralyzes its enemies with electric shoc*s.$$This machine generates illusions that leave an enemy wide open to attac*s.$$8hen this card inflicts damage to your opponents %ife 'oints, 1 card must be discarded randomly from your opponents hand to the 9raveyard. $$ $$8hen your opponent plays -+ar* ?ole-, the monsters on your side of the field are not destroyed.$$This wise spirit dwells in boo*s, using its accumulated *nowledge to defeat enemies.$$This card cannot be destroyed by battle with a monster that has 1K## or more AT!.$$8hen this card is changed from +efense 'osition to Attac* 'osition, return 1 monster on your opponents side of the field to the owners hand.$$A clown revived by the powers of dar*ness, its deadly dance has sent many monsters to their grave.$$ $$ $$ $$A mechanical soldier that wont stop attac*ing until all life readings have been e:tinguished from its sensors.$$5elect either -5ummoned 5*ull- or any Thunder,Type monster. All opponents monsters with +1$ lower than the AT! of the selected card are destroyed. 6ou must s*ip your <attle 'hase during the turn this card is activated.$$This cannon,li*e creature fires eyeballs so fast they cant be seen.$$A 'lant,Type monster e4uipped with this card increases its AT! and +1$ by ;## points.$$This wic*ed flower attac*s enemies with pollen pro3ectiles.$$This warrior uses discs to attac*s enemies at long distances.$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$5pecializing in combination attac*s, this warrior is e4uipped with a tough, magnetically coated armor.$$Alpha, <eta, and 9amma meld as one to form a powerful monster.$$Alpha, <eta, and 9amma meld as one to form a powerful monster.$$Alpha, <eta, and 9amma meld as one to form a powerful monster.$$ $$This creature casts a spell of terror and confusion 3ust before attac*ing its enemies.$$6ou can activate this card during your opponents <attle 'hase. Ta*e = non,0onster )ards from your +ec* and select 1 of your 0onster )ards on the field, then shuffle your +ec*. 5huffle the ; selected cards and 5et them on the field in face,down +efense 'osition. The = cards selected from your +ec* are treated as monsters @AT! #>+1$ #A and are destroyed at the end of the <attle 'hase. $$This monster can only be Ritual 5ummoned with the Ritual 5pell )ard, -+ar* 0agic Ritual-. 6ou must also offer monsters whose total %evel 5tars e4ual D or more as a Tribute from the field or your hand.$$6ou can activate this card when your opponent announces an attac*. 5elect 1 of your opponents face,up +efense 'osition 0onster )ards on the field and designate it as the target of the attac*.$$+iscard 1 card from your hand to the 9raveyard to negate the activation of a 5pell )ard and destroy it.$$Cegate the attac* of 1 of your opponents monsters and inflict +irect +amage e4ual to the attac*ing monsters AT! to your opponents %ife 'oints.$$6ou can activate this card when your opponent activates a 5pell )ard. &f your opponent cannot immediately discard 1 5pell )ard from his>her hand, negate the activation of the 5pell )ard and destroy it.$$8hen this monster is attac*ed in face,down +efense 'osition, you can designate 1 opponents monster as the attac*s target instead. 8hen this card is on the field, you can 5pecial 5ummon -%a Binn the 0ystical 9enie of the %amp- from your hand.$$A <east,8arrior,Type monster e4uipped with this card increases its AT! and +1$ by ;## points.$$+estroys all face,up 5pellcaster,Type monsters on the field.$$This machine, created to lead charges into enemy territory, mows down enemies by rushing.$$ $$+ressed in a night,blac* tu:edo, this creature presides over the dar*ness.$ $!nown as a swamp dweller, this creature is a minion of the dar* forces.$$A deadly duo consisting of a beast master and its loyal servant.$$-1.?. Avian- . -1.?. <urstinatri:- $$A player controlling this monster loses ;## %ife 'oints during each of his>her 5tandby 'hases when this card is face,up on the field. )ontrol of this card is shifted to your opponent by paying 2## %ife 'oints at your own 1nd 'hase.$$+estroy 1 face,down 0onster )ard and remove it from play. &f the monster destroyed has a $lip 1ffect, both players must remove all 0onster )ards of the same name from their respective +ec*s and remove them from play. The +ec*s are then shuffled.$$ $$&f your opponent has = or more monsters than you have on the field, you can summon this card without offering any Tributes.$$-9ladiator <east %a4uari- . -9ladiator <east 5amnite- $$$or every 5pell and Trap )ard on your side of the field, increase the AT! and +1$ of the e4uipped monster by 2## points. $$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$&n addition to the effects of 14uip )ards, the AT! of this monster is increased by 2## points for each card e4uipped to this monster.$$As long as this card remains face,up on the field, both players must first 5et 5pell )ards when they use them and cannot activate them until their ne:t turn.$$-Ceos- . -Ceo,5pacian +ar* 'anther-$A dimensional drifter who not only practices sorcery, but is also a sword and martial arts master.$$+estroys 1 5pell )ard on the field. &f this cards target is face,down, flip it face,up. &f the card is a 5pell )ard, it is destroyed. &f not, it is returned to its face, down position. The flipped card is not activated.$$6ou can activate this card when a )ontinuous 5pell )ard is activated. Cegate all )ontinuous 5pell )ards during the turn this card is activated.$$This monster may attac* your opponents %ife 'oints directly.$$A man,hunter with powerful arms that can crush boulders.$ $The effect of this card can only be applied during your opponents turn. 8hen your opponent activates a 5pell )ard, offer this face,up card as a Tribute to negate the activation of the 5pell )ard and destroy it.$$As long as this card remains face,up on the field, both you and your opponent must pay 2## %ife 'oints per card to play or 5et cards from your respective hands.$$6ou can inflict 2## points of damage per card to your opponents %ife 'oints when your opponents cards are discarded to the 9raveyard by the effects of 5pell, Trap or 1ffect 0onster )ards.$$5elect 1 face,up 5pell )ard on the field. The controller of the 5pell )ard must ta*e damage of 2## %ife 'oints during each of his>her 5tandby 'hases. 8hen the selected card is destroyed or removed from the field, this card is also destroyed.$$-<ig !oala- . -+es !angaroo-$$0an,eating plant with poison feelers for attac*ing enemies.$$8hen there are 1 or more -?arpie %ady- cards on the field, you can 5pecial 5ummon 1 -?arpie %ady- or -?arpie %ady 5isters- card from your hand or your +ec*. $$A mammoth that protects the graves of its pac* and is absolutely merciless when facing grave,robbers.$$Offer 1 of your monsters on the field as a Tribute @e:cluding this monsterA during each of your 5tandby 'hases. &f you cannot, this card is destroyed. 0onsters used for a Tribute 5ummon or that are offered as Tributes due to other cards effects are e:cluded. $$$or 1 turn, each face,up monsters original AT! becomes their original +1$ and vice,versa. Any additions and subtractions to AT! and >or +1$ due to card effects are applied to the new AT! and +1$. 0onsters summoned after this cards activation are e:cluded.$$ $$5elect and see 1 card in your opponents hand.$$This seemingly mild,mannered creature has an e:tremely volatile temper.$$Offer this card as a Tribute during your 5tandby 'hase if face,up to destroy = face,up monsters with an AT! of 1### or less. $$Transforms the water overflowing from a 3ar into attac*ing dragons.$ $This card can only be 5pecial 5ummoned by removing 1 8AT1R monster in your 9raveyard from play. As long as this monster remains face,up on the field, during each of your opponents 5tandby 'hases, you can change the battle position of 1 of your opponents face,up 0onster )ards. Once changed, the monster must remain in this position for the rest of the turn.$$ $$A very agile half,fish warrior *nown for its relentless attac*s.$$6ou can activate this card when your monster is sent from the field to the 9raveyard. +estroy 1 monster on the field.$$A three,headed nocturnal monster that is absolutely ruthless when fighting.$$ $$A 3et,blac* dragon found in the deepest 3ungles who normally devours trees.$ $As long as this card remains face,up on the field, increase the AT! of all +AR! monsters by 2## points and decrease the AT! of all %&9?T monsters by E## points. $$-Road 5ynchron- . -0a: 8arrior-$$A monster with tremendous power, it destroys enemies with a swing of its a:e.$$ $ $ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$A bird,beast that summons reinforcements with a hand mirror. $$As long as this card remains face,up on the field, increase the AT! of all 1ART? monsters by 2## points and decrease the AT! of all 8&C+ monsters by E## points.$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$&ncrease the AT! and +1$ of this card by ;## points for every card in your hand.$$As long as this card remains face,up on the field, there is no limit to the number of cards in both players hands.$$+uring your 5tandby 'hase, roll 1 si:,sided die once. +estroy any monsters whose %evel 5tars are e4ual to the number rolled. &f the number is -7-, destroy all face,up %evel 7 or higher monsters on the field.$$6our opponents &nsect,Type monsters cannot attac* as long as this card remains face,up on the field.$$This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber.$$A /ombie,Type monster e4uipped with this card increases its AT! and +1$ by ;## points.$$A monster that guards the entrance to the Cetherworld.$ $'.5.5. %3osalfar . '.5.5. +o**alfar$$ $$14uip -<lac*land $ire +ragon- with this card and then you can offer it as a Tribute to 5pecial 5ummon 1 -+iamond ?ead +ragon- from your +ec*.$$$$$$$$$$$$$$$ $$$$$Cothing stands in the way of this spi*e,covered dinosaur.$$-$iend R.9.9rimlu- . -$iend R.9.Jrstos-$$A flare fiend that can synchronize with a monster to form powerful archfiend.$0ade of mysterious metal, this monster is a doomsday machine from the edge of the universe.$$ $$A hunter that relentlessly pursues its target by order of the 0achine !ing.$$A 3et,powered haw* that travels at the speed of sound.$$ $$ $$&ncreases the %ife 'oints of both players by 1### points.$$All monsters of %evel ; or lower that are summoned to the field during this turn @e:cluding 5pecial 5ummonA are destroyed at the 1nd 'hase of the turn.$$&f this monster is 5ummoned by a Cormal 5ummon, it is destroyed. The AT! of this card is decreased by =## points for each monster on your opponents side of the field.$$$%&'( <oth you and your opponent discard all cards in your hands and draw 2 cards from your respective +ec*s.$$A fiend guarding the treasures of the netherworld, its most at home in the dar*.$$After activation, this card is used to e4uip a face,up monster. The monster e4uipped with this card increases its AT! and +1$ by ;## points. 8hen attac*ing with a monster e4uipped with this card, you can further increase its AT! by an amount e4ual to half the AT! of your target. $$This monster can only be 5pecial 5ummoned from your +ec* to your side of the field by offering -/oa- e4uipped with -0etalmorph- as a Tribute.$$'laguespreader /ombie.'aladin of ).+ragon$A metal fish with a razor,sharp caudal fin.$$8hen your monster e4uipped with this card attac*s with an AT! that is higher than the +1$ of your opponents +efense 'osition monster, inflict the difference as <attle +amage to your opponents %ife 'oints. $$This dragon appeared from the heavens and crashed to earth.$$-Red,1yes <. +ragon- . -0eteor +ragon-$$A warrior of trash can synchronize with a monster to be the warrior of garbage.$$$$$$$$$$$ $$$$$$$$$This monster has four different mas*s for four different attac*s.$$A <east,Type monster e4uipped with this card increases its AT! and +1$ by ;## points.$$8hen this card attac*s with an AT! that is higher than the +1$ of your opponents +efense 'osition monster, inflict the difference as <attle +amage to your opponents %ife 'oints. $$6ou can activate this card when 1 or more of your Trap )ards are destroyed and sent from the field to the 9raveyard by a card effect your opponent controls. +estroy 1 5pell or Trap )ard on the field.$ $&ncrease your %ife 'oints by =## points.$$+estroys all $ield 5pell )ards on the field. &n addition, both players ta*e 2## points of +irect +amage during each of their respective 5tandby 'hases.$$ $$8hen this card is 5ummoned @including 5pecial 5ummonA it adopts the original AT! and +1$ of 1 opponents monster.$$&ncreases the AT! and +1$ of all &nsect, <east, 'lant, and <east,8arrior,Type monsters by =## points.$$ $$&ncrease this cards AT! by 1## points for every 'lant,Type monster that is face,up on the field.$$A strange fiend with long arms and razor,sharp talons.$ $At the cost of 1### %ife 'oints, you can return -'olymerization- from the 9raveyard to your hand.$$ $$5elect 1 of your own monsters on your side of the field and combine it with your +ec*. At the same time, combine your hand and +ec* together and shuffle the +ec*. +raw the same number of cards that were in your hand from the shuffled +ec*.$$A master of monsters that e:ercises control over several creatures.$$ $$1ach time a monster on your opponents side of the field attac*s, toss a coin and call ?eads or Tails. &f you call it right, the attac*ing monsters AT! becomes # only during the <attle 'hase. 'ay 2## %ife 'oints during each of your 5tandby 'hases. &f you cannot, this card is destroyed.$$A further step in the evolutionary chain, it is much more powerful than %arvas.$$ $$8hen this card is changed from Attac* 'osition to +efense 'osition, you can place any number of cards from your hand at the bottom of your +ec* in any order you desire.$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$E$$$$$&ncreases the AT! and +1$ of all +ragon, 8inged <east, and Thunder,Type monsters by =## points.$$ $$This monster has three fire,breathing heads and can form a sea of blazing flames.$$Those who hear the whistle of this creature suffer a heavy power loss.$ $&ncreases the AT! and +1$ of all $iend and 5pellcaster,Type monsters by =## points. Also decreases the AT! and +1$ of all $airy,Type monsters by =## points. $$A $iend,Type monster e4uipped with this card increases its AT! and +1$ by ;## points.$$All monsters restored with -0onster Reborn- are sent to the 9raveyard. -0onster Reborn- also cannot be played as long as this card remains on the field.$$$%&'( &ncreases the AT! and +1$ of all /ombie,Type monsters by =## points. As long as this card remains face,up on the field, the AT! and +1$ of /ombie,Type monsters continues to increase by =## points during each of your 5tandby 'hases. This effect continues until your Eth turn after the card is activated. $$This clown appears from nowhere and e:ecutes very strange moves to avoid enemy attac*s.$$ $$Armed with the 'sycho 5word, this sinister assassin rules the bad land.$ $+iscard = cards from your hand. 5elect 1 face,up monster and flip it face,down, but do not change its battle position. $$$%&'( 5elect 1 Trap )ard from your 9raveyard and return it to your hand.$$5elect 1 of your opponents face,up monsters. The AT! of the selected monster is decreased by "## points and its battle position cannot be changed. 8hen the monster is destroyed, this card is also destroyed.$$A +AR! monster e4uipped with this card increases its AT! by E## points and decreases its +1$ by =## points.$$8ields the power of dar*ness to destroy its enemies.$$$lip all of your opponents face,down 0onster )ards on the field face,up. The effect of the monsters will activate at this time.$$ $$A treasure bo: containing a monster that attac*s any unwary bandit.$$&f a monster of yours is sent from the field to the 9raveyard during the turn that youve played this card, you can select a monster with an AT! of 12## points or less from your +ec* and play it as a 5pecial 5ummon. 5huffle the +ec* after playing the card. This card is active for 1 turn only.$$5huffle this card into its owners +ec*, OR if this card was put into play by the effect of -0as*ed <east +es 9ardius-, this card is treated as an 14uip )ard. )ontrol of the e4uipped monster is switched.$$$or ; turns @including your opponentsA following the 5ummon of this card @including $lip 5ummonA, the AT! and +1$ of this monster is halved. After that, both AT! and +1$ are doubled for the remainder of the +uel.$$$uses = or more $usion,0aterial 0onsters to form a new $usion 0onster.$ $Boin -Tuner- and -0aterial 0onster- to 5pecial 5ummon 5ynchro 0onster.$$Return 1 1:tra 0onster )ard on the field to the 1:tra +ec*. &n addition, if all the 1:tra,0aterial monsters for the returned 1:tra 0onster )ard are in your 9raveyard, you can 5pecial 5ummon them all to the field in face,up Attac* or +efense 'osition.$$$$$$Add 1 -'olymerization- or 1 -0iracle 5ynchro $usion- from your +ec* to your hand.$$$$$$$$8hen this card is sent to the 9raveyard as a result of battle, you may select 1 $&R1 monster with an AT! of 12## or less from your +ec* and 5pecial 5ummon it to the field in face,up Attac* 'osition @no Tribute is re4uired for monsters of %evel 2 or moreA. The +ec* is then shuffled. $$-9azelle the !ing of 0ythical <easts- . -<erfomet-. 8hen this card is destroyed, you can 5pecial 5ummon either -9azelle the !ing of 0ythical <easts- or -<erfomet- from your 9raveyard, and place it on the field face,up in either Attac* or +efense position.$$8hen your opponent 5ets a 0onster )ard in face,down +efense 'osition, change it to face,up Attac* 'osition. &f the 0onster )ard has a $lip 1ffect, it is not activated.$$A mermaid archer that hides in a protective shell, waiting for the right moment to stri*e.$$6ou can discard up to ; 0onster )ards from your hand to the 9raveyard.$$This monster can only be Ritual 5ummoned with the Ritual 5pell )ard, -)ontract with +ar* 0aster-. 6ou must also offer monsters whose total %evel e4ual " or more as a Tribute from the field or your hand.$$$$This card is used to Ritual 5ummon -+ar* 0aster /or*-. 6ou must also offer monsters whose total %evel e4ual " or more as a Tribute from the field or your hand.$$$$$$As long as this card remains face,up in +efense, increase the AT! and +1$ of all 'lant,Type monsters on your side of the field by 2## points. $$This flying monster is *nown for delivering happiness to all.$$An e:tremely long sna*e that dwells in the world of myth.$$ $$?is swiftly drawn blade delivers 4uic* and fatal damage.$$This warrior blindly swings a deadly blade with devastating force.$$This monster may attac* your opponents %ife 'oints directly.$$This cards name is treated as -Red,1yes <. +ragon- while its in your 9raveyard. $$This monster can only be 5pecial 5ummoned by offering -'etit 0oth- as a Tribute on the =nd of your turns after -'etit 0oth- has been e4uipped with -)ocoon of 1volution-.$$This card is used to Ritual 5ummon -Corthwem*o-. 6ou must also offer monsters whose total %evel 5tars e4ual " or more as a Tribute from the field or your hand.$$$$$$$lare Resonator . 0ad Archfiend$Reduce the AT! of an opponents monster attac*ing this card to #. This effect can be used only once. The cards owner chooses when to activate this effect.$$+ecrease your opponents %ife 'oints by ;## points.$$A sorcerer that draws its powers from the lunar landscape.$$ $$An amateur with a sword, this fairy warrior relies on its mysterious powers.$$ $$A genie of the lamp thats at the bec* and call of its master.$$ $$ $$$%&'( 1ach player selects a card from the others hand and discards it. Any monster destroying this card during battle loses 2## points from its AT! and +1$.$$As long as this card remains face,up on the field, increase the AT! of all $&R1 monsters by 2## points and decrease the AT! of all 8AT1R monsters by E## points.$$A sea dragon *nown as the !ing of the Ocean, it attac*s its enemies with huge tidal waves.$ $8hen this card is sent to the 9raveyard as a result of battle, you can 5pecial 5ummon this card in face,up +efense 'osition at your ne:t 5tandby 'hase by paying 1### %ife 'oints. This must be declared when the monster is destroyed. 6ou cannot change its position during the same turn it is 5pecial 5ummoned in this way. $$5elect 1 monster from your 9raveyard and 5pecial 5ummon it in face, up Attac* 'osition. 8hen this card is destroyed or removed from the field, the summoned monster is destroyed. &f the summoned monster is destroyed, this card is also destroyed. $$Toss a coin ; times. &f = out of ; results are ?eads, destroy 1 monster on your opponents side of the field. This cards effect can only be used during your own turn, once per turn.$$+oubles the AT! of all 0achine,Type monsters that are on your side of the field when this card is activated. At the end of this turn, all the monsters affected by this effect are destroyed. $$-9aia The $ierce !night- . -)urse of +ragon-$$This card can only be used to e4uip by a 8arrior,Type monster to increase its AT! by "## points. Any +ragon,Type monster battling a monster e4uipped with this card is automatically destroyed at the end of a <attle 'hase, regardless of AT!>+1$. @+amage calculations are applied normallyA.$$$lip 1 face,down +efense 'osition monster face,up. &f the monsters +1$ is =### points or less, the monster is destroyed. &f the +1$ is more than =### points, return the monster to its face, down +efense 'osition.$$ $$8hat this creature lac*s in size it ma*es up for in defense when battling in the prairie.$$ $$8ith an a:e in each hand, this monster delivers heavy damage.$$-H,?ead )annon- . -6/,Tan* +ragon-$$8hen monsters in the 9raveyard are removed from play, remove monsters on your side of the field from play as substitutes. This card remains active until the end of the turn that it is activated. The substitutes remain removed from play. $$1ach time this card inflicts battle damage to your opponents %ife 'oints, you can remove up to = cards in your opponents 9raveyard from play. &n addition, as long as this card remains face,up on the field, your opponent cannot remove any cards in either 9raveyard from play.$$A rare rainbow fish that has never been caught by mortal man.$$This monster may attac* your opponents %ife 'oints directly.$$An unusual mermaid that appears whenever a rainbow stretches across the s*y.$$An &nsect,Type monster e4uipped with this card increases its AT! and +1$ by ;## points.$$A wizard with a blac* mantle who is actually a tal*ing lion in disguise.$$?uge monster with a lions mane similar to the !ing of <easts.$$This monster may attac* your opponents %ife 'oints directly.$$A minor dragon incapable of breathing fire.$$A ferocious dragon with a deadly attac*.$$This card can only be 5pecial 5ummoned from the +ec* to the field by offering -Red,1yes <. +ragon- e4uipped with -0etalmorph- as a Tribute. 6our +ec* is then shuffled.$$ $$A crimson dragon that spits fireballs to create a blazing sea of fire.$ $&ncreases your %ife 'oints by 2## points.$$Offer this face,up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the top of your +ec*.$$A mechanized soldier created to protect royalty.$$This monster can only be Ritual 5ummoned with the Ritual 5pell )ard, -Covo:s 'rayer-. 6ou must also offer monsters whose total %evel 5tars e4ual " or more as a Tribute from the field or your hand.$$All +ragon,Type monsters cannot be targeted by 5pell )ards, Trap )ards, or other effects that specifically designate a target while this card is face,up on the field.$$This card is used to Ritual 5ummon -5*ull 9uardian-. 6ou must also offer monsters whose total %evel 5tars e4ual " or more as a Tribute from the field or your hand.$$5elect 1 monster. As long as this card remains face,up on the field, the selected monster cannot attac* or change its battle position e:cept by the effect of a 5pell, Trap or 1ffect 0onster )ard. 8hen the selected monster is destroyed, this card is also destroyed. &f the selected monster is offered as a Tribute, this card is not destroyed.$$The effect of this card can only be applied during the <attle 'hase of your own turn. Any damage this monster ta*es is reduced to #. Any monster attac*ed by this card has its AT! decreased by 2## points until the end of that turn.$$The power of this monster lies in its ability to suppress the good and bring out the bad in any monster.$$ $$Remove 1 monster on your side of the field from play until your ne:t 5tandby 'hase. The card still counts towards the 2,card 0onster /one limit.$$This monster is a hunting machine spider that can catch electric enemies.$$This monsters wings are capable of generating tornadoes.$$This lizard man can swing a sword at velocities that e:ceed the speed of sound.$$$ast on its feet, this dinosaur rips enemies to shreds with its sharp claws.$$+estroys 1 face,up Trap )ard on the field.$$Any damage inflicted by an opponents monster is decreased to # during the turn this card is activated.$$ $$ $$+iscard this card from your hand to the 9raveyard to ma*e the damage inflicted to your %ife 'oints by 1 opponents monster #. This effect must be activated during your opponents <attle 'hase.$$8hen this card is activated, you cannot summon any monster in the same turn @including $lip 5ummon and 5pecial 5ummonA. 'lace E -5heep To*en- @<east,Type>1ART?>1 5tar>AT! #>+1$ #A in +efense 'osition on the your side of the field. The to*ens cannot be used as a Tribute for a Tribute 5ummon.$$This card can only be Ritual 5ummoned with the Ritual 5pell )ard, -8hite +ragon Ritual-. &f this card attac*s a face,down +efense 'osition monster, destroy the monster immediately with this cards effect without flipping it face,up or applying +amage calculation. 6ou can Tribute this card to 5pecial 5ummon 1 -<lue,1yes 8hite +ragon- from your hand or your +ec*. @-<lue, 1yes 8hite +ragon- cannot attac* during that turn.A$$The descent of this mighty creature shall be heralded by burning winds and twisted land. And with the coming of this horror, those who draw breath shall *now the true meaning of eternal slumber.$$The heavens twist and thunder roars, signaling the coming of this ancient creature, and the dawn of true power.$$5pirits sing of a powerful creature that rules over all that is mystic$$5pecial 5ummon with the effect of -&nsect Gueen-.$$5pecial 5ummon with the effect of -0ultiply-. This To*en cannot be used as a Tribute for a Tribute 5ummon.$$5pecial 5ummon with the effect of -5capegoat-. This To*en cannot be used as a Tribute for a Tribute 5ummon.$ $5pecial 5ummon with the effect of -Bam <reeding 0achine-.$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$