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PlayStorming Programm En

PlayStorming Programm En

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Published by ARSGAMES
PlayStorming
Discussions about games on 4 levels
With 16 artists, designers, experts and gamers from 8 countries
16.5.2014 | 9 am – 6 pm | Goethe-Institut Krakow | Rynek 20 | Krakow / Poland
PlayStorming
Discussions about games on 4 levels
With 16 artists, designers, experts and gamers from 8 countries
16.5.2014 | 9 am – 6 pm | Goethe-Institut Krakow | Rynek 20 | Krakow / Poland

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Categories:Types, Brochures
Published by: ARSGAMES on Jul 09, 2014
Copyright:Traditional Copyright: All rights reserved

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PlayStorming
Discussions about games on 4 levels
With 16 artists, designers, experts and gamers from 8 countries
16.5.2014 | 9 am 6 pm | Goethe-Institut Krakow | Rynek 20 | Krakow / Poland
Languages: German, English, Polish (simultaneous interpreting)
Playing games is a cultural practice that has been with people for millennia, shaping their ideas, stimulating their imaginations and motiv-ating them to great achievements. But never before has the day-to-day existence of so many people been packed full of game-related elements and characterised by them as is the case today. PlayStorming takes a look at the game phenomenon and its various manifestations from different perspectives: from the historical
and psychological principles, gamication of
economies and education systems, to art and culture forms inspired by games. A series of unusual games will run alongside the conference.
Registration deadline 11.5.2014: playstorming@krakau.goethe.org
 
Programme
Welcome 
Daniel Göpfert, Director of the Goethe-Institut Krakow
Key Note 
Eric Zimmerman (US), New York University
Level 1: Why and how we play
Peter Dürsch (DE), University of HeidelbergTomasz Majkowski (PL), Jagiellonen University, Krakow Matthias Fuchs (DE), Leuphana University, Lüneburg
Moderated by: Magdalena Cielecka (Artifex Mundi)
Coffee & games
Level 2: The future of gamication
Paweł Tkaczyk (PL), Author
Simone Soubusta (DE), Heinrich-Heine University, DüsseldorfPaolo Pedercini (IT), Molleindustria
Moderated by: Wojciech Orliński (Gazeta Wyborcza)
Buffet & games
Level 3: Art or entertainment
Eurídice Cabañes (ES), ArsgamesEric Zimmerman (US), New York University Andreas Lange (DE), Computerspielemuseum Berlin
Moderated by: Rafał Stanowski (Dziennik Polski)
Coffee & games
Level 4: The City as a Playground
Sebastian Quack (DE), Invisible Playground
Michał Grelewski (RU), Stowarzyszenie Topograe
Markus Montola (FI), Housemarque
Moderated by: Artur Wabik (Wojewódzka Biblioteka Publiczna w Krakowie)
Wine & games
9:009:05 – 9:309:30 – 11:00
11:00 - 11:30
11:30 - 13:00
13:00 - 14:30
14:30 – 16:00
16:00 - 16:30
16:30 – 18:00
18:00
 
Participants
Eurídice Cabañes
(ES), Arsgames
Euridice Cabanes is the president of Arsgames, a group of international scientists, gaming specialists and artists that conducts research into the various aspects of computer gaming. The philosopher of technology is one of the developers of
 Audiogames
 – an interactive sound installation.
Peter Dürsch
(DE), University of Heidelberg
As an economist at the University of Heidelberg, Peter Dürsch focuses
on the way game theory is applied to social conict situations. Another of Dürsch’s research elds is Behavioural Economics, which unlike
game theory also allows for irrational behaviour.
Matthias Fuchs
(DE), Leuphana University, Lüneburg
Mathias Fuchs is a leading theorist in the eld of Game Art and Game
Studies. The artist, musician and media critic wrote his doctoral thesis in 2010 on
Sense and Sound
 at the Humboldt University in Berlin. He has been Professor of Art & Civic Media at the Leuphana University in Lüneburg since October 2012.
Michał Grelewski
(PL/RU), Stowarzyszenie Topograe
Grelewski is the co-founder of the art group Topograe, which was
founded in 2007 in Lodz. Inspired by history and local peculiarities, the
group develops games specic to the location. Grelewski now lives in
St. Petersburg.

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