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Published by: api-19740657 on Dec 01, 2009
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The recording and editing of sound has long been in the domain of the PC. Doing so with motion video has only recently gained acceptance. This is because of the enormous file size required by video. For example : one second of 24-bit, 640 X 480 mode video and its associated audio required 30 MB space. Thus a 20 minute clip filled 36 GB of disk space. Moreover it required processing at 30 MB/s.

The only solution was to compress the data, but compression hardware was very expensive in the early days of video editing. As a result video was played in very small sized windows of 160 X 120 pixels which occupied only 1/16 th of the total screen. It was only after the advent of the Pentium-II processor coupled with cost reduction of video compression hardware, that full screen digital video finally became a reality.

Moving Pictures

In motion video the illusion of moving images is created by displaying a sequence of still images rapidly one after another. If displayed fast enough our eye cannot distinguish the individual frames, rather because of persistence of vision merges the individual frames with each other thereby creating an effect of movement.

Each individual image in this case is called afr am e and the speed with which the images are displayed one after another is called frame rate. The frame rate should range between 20 and 30 for perceiving smooth realistic motion. Audio is added ands ynchr oniz ed with the apparent movement of images.

Motion picture is recorded on film whereas in motion video the output is an electrical
signal. Film playback is at 24 fps while for video ranges from 25 to 30. Visual and audio
data when digitized and combined into a file gives rise to digital video.
Video represents a sequence of real world images taken by a movie camera. So it depicts

an event that physically took place in reality.Anim ation also works on the same principle of displaying a sequence of images at a specific speed to create the illusion of motion but here the images are drawn by artists, by hand or software. So the events do not depict any real sequence of events taking place in the physical world.


In analog video systems video is stored and processed in the form of analog electrical signals. The most popular example is television broadcasting. In contrast, digital video is where video is represented by a string of bits. All forms of video represents in a PC represents digital video.

Video Camera

Analog video cameras are used to record a succession of still images and then convert the brightness and color information of the images into electrical signals. These signals are transmitted from one place to another using cables or by wireless means and in the television set at the receiving end these signals are again converted to form the images. The tube type analog video camera is generally used in professional studios and uses electron beams to scan in a raster pattern, while the CCD video camera, using a light- sensitive electronic device called the CCD, is used for home/office purposes where portability is important.

Tube type Camera

The visual image in front of the video camera is presented to the user by an optical lens. This lens focuses the scene on the photosensitive surface of a tube in the same way that the lens of a camera focuses the image on the film surface.

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