Expression Widgets
for Learning Environmentsby Marcio GalliTaboca Labs and FriendsThis document proposes ideas that enhances the current Web browsing experienceand allows users to participate collaboratively to build open learning resources. In thescope of this document, the term
learning session
relates to a synchronous learningevent that has a team of participants involved for a period of time. Examples of leaning sessions could be a lecture, a test for students, a discussion, users watching amovie, and more. The term
expression widgets
refers to browser enhancementtools that allows participants to create data content that can be shared and re-purposed into online documents that supports a given learning session.
Motivation
This section offers a brief overview about a few areas that are considered the mainmotivation points in this proposal:
Web Quests
The WebQuest [1] model proposes that the Web itself can be used as a resourceof experiences that supports inquiry-oriented tasks. This model suggests the useof real-life online data as a means to enhance engagement and discussionsamong students. The wide aspect of the Web has the value of the unexpectedand ever changing real-life data but it also presents potential challenges as aparticipant could loose its focus. To help with this challenge, the quest modelproposes that guidelines can exist as part of the quest. These can vary fromusing tools, such as a video conference session, or guideline requests such as alist of pre-determined Web links to follow. These parameters are used tosupport participants to achieve goals towards the presented challenges. In asimilar analysis, the Mozilla Labs Design Challenges projects can be consideredas examples of quests that uses certain parameters that motivates and engagesparticipants to get involved.
Open Educational Content
The Open Textbook project [2] identifies barriers at educational institutions andthe need to raise awareness and knowledge about open educational resources.The project suggests that the strong preference of publisher's textbooks isassociated with assumptions that instructors prefers to adopt these materials.The strong culture and dependencies with traditional publishing are keychallenges for new and open learning systems. In this scenario, this projectproposes a more natural way in which users can participate and express theirinput as part of ongoing leaning events. The idea is to get participants moreinvolved in the process of content creation without a strict authoring structurethat can be confused or compared with traditional textbooks - such as textwriting. Instead, it is proposed that the content creation can be more like a freeform browsing experience and feels like the action of re-purposing Web content.The more users are involved in content creation, more likely they are to acceptthe general use of open educational resources in future learning conditions.
Social-aware Web 2.0