Expression Widgets
for Learning Environments0.1.1by Marcio GalliTaboca Labs and FriendsThis document proposes ideas that enhances the current Web browsing experienceand allows users to participate collaboratively to build open learning resources. In thescope of this document, the term
learning session
relates to a synchronous learningevent that has a team of participants involved for a period of time. Examples of learning sessions can be a lecture, student tests, discussions, and more. The term
expression widgets
refers to browser enhancement tools that allows participants tocreate data content that can be shared and re-purposed into online documents thatsupports the said learning session.
Motivation
This section offers a brief overview about a few areas that are considered the mainmotivation points in this proposal:
Web Quests
The Web Quest [1] model proposes that the web itself can be used as aresource of experiences that supports inquiry-oriented tasks. This modelsuggests the use of real-life online data as a means to enhance engagement anddiscussions among students. The wide aspect of the web has the value of theunexpected and ever changing real-life data but it also presents potentialchallenges as a participant could loose its focus. To help with this challenge, thismodel proposes that guidelines can exist as part of a web quest. These can varyfrom using tools, such as a video conference applications, or guideline requestssuch as a list of pre-determined Web links to follow. These parameters are usedto support participants to achieve the goals associated with the tasks. In asimilar analysis, the Mozilla Design Challenge project can be considered anexample of quests that uses certain parameters to motivate developers to getinvolved.
Open Educational Content
The Open Textbook project [2] identifies barriers at educational institutions andthe need to raise awareness and knowledge about open educational resources.The project suggests that the strong preference of publisher's textbooks isassociated with assumptions that instructors prefers to adopt these materials.The existing culture and dependencies with traditional publishing are keychallenges for open education. In this scenario, this project proposes a morenatural way in which users can participate and express their input as part of ongoing leaning events. The idea is to get participants more involved in theprocess of content creation without a strict authoring structure that can beconfused or compared with traditional textbooks - such as processes thatrequires heavy writing. Instead, it is proposed that the content creation can bemore like a free form browsing experience and feels like the action of referencing and re-purposing Web content. The more users are involved incontent creation, more likely they are to accept the general use of openeducational resources in future learning conditions.
Leave a Comment