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Wargame rules for1683, the siege of Vienna and Eastern European warfare -

Introduction..............................................................................................................................................2 Scales, etc..................................................................................................................................2 Morale Points.............................................................................................................................2 Guns...........................................................................................................................................2 Units and bases..........................................................................................................................2 Generals.....................................................................................................................................2 Formations.................................................................................................................................3 Marking Unit Status...................................................................................................................3

Move Sequence........................................................................................................................................4

Morale......................................................................................................................................................5 Testing shaken units..................................................................................................................5 Testing routing units..................................................................................................................5 Retiring units.............................................................................................................................5 Routing units..............................................................................................................................5 Units Surrendering.....................................................................................................................5

Movement................................................................................................................................................6 Formation Changes....................................................................................................................7 Changing Facing........................................................................................................................7 March Bonus (optional).............................................................................................................7

Firing........................................................................................................................................................8 Small Arms................................................................................................................................8 Artillery fire...............................................................................................................................8 Morale effect of fire..................................................................................................................9 Risk to Generals.........................................................................................................................9

Charging.................................................................................................................................................10 Infantry testing to charge....................................................................................................... .10 Cavalry testing to charge.........................................................................................................10 Testing charged units...............................................................................................................10 Counter charging and evading.................................................................................................11

Melee......................................................................................................................................................12 Morale effect of melee............................................................................................................12 Risk to Generals.......................................................................................................................12 Pursuit & follow on charges....................................................................................................13

Troop characteristics..............................................................................................................................14
Will McNally
Page 1 of 14
19/07/2009 08:46:00 AM
Wargame rules for1683, the siege of Vienna and Eastern European warfare -
Introduction
This is still a draft version

These rules have been written to give an easily playable game which reflects the style of European land
warfare during the last years of the Seventeenth and early Eighteenth Century, focusing on the wars in Eastern
Europe and particularly the siege of Vienna. To simplify the game a standard size of unit is employed and
only a few major formations are permitted. Figures are not removed but a simple record needs to be kept of
the status of each unit.

If you have any queries or suggestions please email Will(underscore}McNally{at)hotmail.com.
Scales, etc.

These rules assume that 20/25mm figures will be used, but they can be used for 15mm by using 2/3 the distances specified. The scales are flexible and can be adjusted to reflect the size of battle being fought provided the ratios are maintained.

Figure Scales
1 figure = 50 men
1 gun = 6 guns
Ground Scale
6" = 200 yards (20mm)
10cm (4") = 200 yards (15mm)
Time Scale
1 move = 10 minutes

The close order infantry units represented under the rules are equivalent to regiments of 1000 men. Open order units represent a battalion, of about 500 men, and cavalry about 3/4 squadrons of 400 men. A twelve gun battery is represented by an artillery unit.

Morale Points
In the game morale points reflect the willingness (or not) of units to continue in combat and they will be
reduced by the effect of firing, melee and morale tests.

Each unit is allocated an initial number of morale points depending on its strength and historical capability. Basic values for full strength units are shown in the troop characteristics. To represent varying strength units increase/reduce this by 1 point for each 20% over/under strength, so an 800 strong infantry regiment will have 1 less morale point. Units at less than 60% strength should be combined whenever possible, and units stronger than 120% must be split.

Units whose morale points fall to zero or less are considered to have become ineffective and are removed from
the table.
Guns
Although various types of guns are available, for most games it is simpler to just use medium guns. To
convert from actual orders of battle: Light = 3- 4 pdr; Medium = 6- 9 pdr; Heavy = 12 pdr or heavier.
Units and bases

All units under these rules are composed of four identical bases of figures (except artillery and wagons). Each
base measures 45mm x 45mm (20mm) and 30cm x 30cm (15mm). Artillery units are made up of two gun
bases and two limber bases. Supply (wagon) units comprise two wagon bases.

The numbers of figures on each base depends on the type of unit:-

Close Order Infantry...........6 figures in two ranks (Line Infantry, Fusiliers, Grenadiers, Militia)
Horde...................................5 scattered figures (to distinguish from trained close order infantry)
Open Order Infantry............3 scattered figures

(Light Infantry, Jaegers, Grenz, Arnauts)
Cavalry................................2 figures in one rank
Artillery piece.....................1 gun and 3 figures
Limbers...............................1 limber and 2 horses (or with 4 horses on a double sized base)
Wagons................................1 wagon and 2 horses (on a double sized base)
Brigadier General................1 mounted figure
Senior General....................1 mounted figure + 1 other

Generals
Generals are allocated on the basis of one brigadier general per 3 - 5 units, and one senior general per 2 - 4
brigadier generals. If there is more than one senior general one extra may be added as a C in C.
Will McNally
Page 2 of 14
19/07/2009 08:46:00 AM
Wargame rules for1683, the siege of Vienna and Eastern European warfare -
Formations
Only three formations are possible for infantry and cavalry, Line with all the bases in side to side contact,
Mass with the bases in a 2x2 block and Column with the bases one behind the other.
Line
Mass
Column
Marking Unit Status
It may be useful to have markers to depict the current morale state of units. Either a small card/token with the
appropriate status can be used or the following:
Shaken
Place a dead figure in front of the unit or reverse one of the bases.
Routing
Place two dead figures with the unit or reverse half of the bases.
Will McNally
Page 3 of 14
19/07/2009 08:46:00 AM

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