All of the below can/should be comboed after a knee-height dive kick
Beginner combo - st.lp xx st.lk xx st.mp) target combo xx upkicks (MK for standing opponent HK fo r crouching opponent) Intermediate combo - cr.lp xx cr.lp xx st.lp > st.mp xx upkicks cr.lk xx cr.lp xx st.lp > st.mp xx upkicks st.lp xx cr.lk xx st.lp > st.mp xx upkicks Genei Jin Combos: [Midscreen] st.mp xx lp shoulder hit confirm xx Genei Jin > st.hk > lp lunge > f+mk > f+mk > f+mk > lp lunge (should be at corner by now) > hp palm > st.hk/dive kick reset [Corner] st.mp xx lp shoulder hit confirm xx Genei Jin > st.hk > lp lunge > hp palm > f+m k > hp palm > f+mk > lp lunge (carry hp palm > f+mk > lp lunge on until either i t runs out or you go for setup) Advanced combos: cr.mp > cr.mp > st.mp > upkicks cr.lp xx st.lp > cr.mp > st.mp/cr.mk > mp lunge cr.lp xx st.lp > cr.mp > st.mp xx upkicks cr.mp > cr.mp > st.mp > lp shoulder xx FA EX palm > lp shoulder > hp lunge EX palm > u1 u1 > hp lunge FA > mp/hp (i forgot which) shoulder > hp lunge [These u1 combos can end with EX shoulder but it doesn't give much damage] cr.mp > st.mp xx EX upkicks > u1 cr.mp > cr.mp > st.mp xx EX upkicks > u1 cr.lp xx st.lp > cr.mp > st.mp xx EX upkicks > u1 Character Specifics - cr.mp > cr.mp > cr.mp > st.mp xx upkicks can work on wider characters