Give the students game pieces (from other games or just coins or candy or whatnot).
Place all pieces on start. Have each student roll a die and move forward the number of
spaces they roll. If they land on a positive number, they move that many spaces forward
too. If they land on a negative number, they move that many spaces back. When they
land on a symbol, you ask them a question from the matching question category in the
lesson. (i.e. if they land on a heart, ask an emotion question.) I don't penalize the students
for wrong answers, we just correct the misunderstanding. First one to end wins.
If I have a single child in class, I move a piece as well but the child gets to answer all the
questions. As you can see, this is primarily a way to review the lesson with the students
while they think they are playing. It's also a way to make sure I explained the concepts so
the students could understand. Using different types of questions helps the students who
learn best by non-standard methods of learning (e.g. through movement or emotion).
Older students may want rewards for getting the answer right. Rather than give them an
extra turn, I give them a token. Tokens can be turned in for stickers, pencils etc at a rate
This action might not be possible to undo. Are you sure you want to continue?