Professional Documents
Culture Documents
7
Pixies ........................................................................... 7
Contents
Rat Swarm................................................................... 7
Undead ............................................................................ 3
Unicorn ....................................................................... 8
Undeath ...................................................................... 3
Wraith ......................................................................... 8
Hierophant .................................................................. 3
Wyvern........................................................................ 9
Zombie ........................................................................ 8
Chimera ................................................................... 4
........................................................ 10
Crow Form................................................................... 4
Bear Form.................................................................... 4
Dragon 1 ...................................................................... 5
Lord of Change.......................................................... 11
2 .................................................................................. 5
3 .................................................................................. 5
4 .................................................................................. 5
Discs .......................................................................... 11
5 .................................................................................. 5
Bloodthirster ............................................................. 12
6 .................................................................................. 5
Bloodletter ................................................................ 12
Ghost ........................................................................... 5
Daemonette .............................................................. 12
Plaguebearer............................................................. 13
Manticore.................................................................... 7
Animal Form
Casters taking on another animals form abide by the
following rules
Summoned/Bound Creatures
Hierophant
Before the battle you must elect from your higher most
ranking liches to be the hierophant. For Vampire Counts
the Vampire General fulfills this role. All undead units
in play and not lead but a lich or Tomb lord may use
his/her Ld, Cl, Int, and WP. In the event of this models
death, at the beginning of each tomb king compulsory
phase each unit takes a WP test, if failed the unit suffers
wounds equal to how much it failed the test by.
In the event that your army did not begin the game with
a Hierophant, the first magic user to summon an undead
model becomes the hierophant
Ethereal
May pass through terrain without penalty. The only
exception to this are linear obstacles and houses. These
objects were created with the intentionality of safety
and protection. Ethereal beings may not cross the
threshold of a house unless the door is already open
and may not cross linear obstacles. Nor may ethereal
beings harm these obstacles.
May not cross water
May not be hurt by mundane attacks
Afraid of fire and light
Undeath
M WS BS S
Chimera
Equipment
Ld
Int
Cl
WP
Special Rules
Crow
Swarm
Unit
Type
Unit Type M WS BS S
Crow Form 2
Ld
Int Cl WP
Special Rules
pts
WS
BS
Ld
Int
Cl
WP
Equipment
Special Rules
Beak
M WS BS S T W I
Bear Form 4
250
Unit Type
Equipment
Unit Type
4 Bite Attacks, 2 Stomp
pts
A Ld Int Cl WP
3 3
Equipment
Special Rules
Claws
Unit Type
M WS
BS
S T W I A Ld
Int
Cl
WP
Pt
Ghost
Dragon 1
5 5 6
6 6 7
6 5 7
5 6 7
335
6 6 7
4 6 8
360
7 6 8
3 6 8
430
7 7 8
2 6 9
455
8 7 9
1 6 9
Special Rules
4 stomp, 1 tail, 1 bite (d3 wounds) attacks, Fear W, Large Target, Scaly
skin: 4+ coverage, thickness equal to the level of the dragon, Fly 18
+50 pts.
W B
M S S
L
S T W I A d
I
n
t
WS
BS
Ld
Int
Cl
WP
Equipment
Special Rules
530
Great Stag
C W
l P
Unit Type
Unit Type
Unit
Type
3 1 5
1 3 1
Special Rules
275
Gigantic
Spider
WS
B
S
S T W I
0 5 4
3 4
L
A d
In
t
C
l
Equipment
Special Rules
W
P
Pt
4
0
attack
charges
Unit Type
Unit Type
Griffon
WS
6
BS
5
S T
0 6 5
I
n Cl
t
7 4 8 4
A
L
d
Equipment
Special Rules
Fear 1 in
creatures less
than 10, Fly
18, D4 chaos
attributes if
commanded by
Chaotic player
W
P
8
pts
Lamasu
B
S
WS
S T W I A Ld
5 5 4
8
1 3 +2
I
n
t
Cl
W
P
Equipment
Special Rules
1 tail, 1 claw, 1
bite/gore, 1
stomp, -1 armor
150
pts
200
Unit Type
Hydra
I
n
t
4
L
d
WS
BS
I A
2 W 6
Special Rules
Unit Type
Hippogriff
M WS
8
W
P
6
pts
BS
200
Ld
Int
Cl
WP
Equipment
Special Rules
3 stomp attacks
1 bite
-2 armor
Unit Type
leach
swarm
Equipment
Cl
WS
BS
Ld
Int
Cl
WP
Special Rules
bite and suck; once the leach has bitten its host(hit the model) it gains free
hacks in future rounds of combat, toxin 1,
+3 ws if in water,
+5 I on the first round of combat,
small;-1 to hit the leaches, unbreakable
pts
Unit Type
145
W
M S
B
S
S T W I
L
d
In
t
C
l
W
P
Lizard
Swarm
1 W 8
Special Rules
Unit Type
WS
6
Manticore
I
B
L n
S S T W I A d t
6
0 6 6 5 4 4 8
C W
l P
4 8
Equipment
Special Rules
Unit Type
M WS
Merwyrm
BS
Ld
Int
Cl
WP
Equipment
Special Rules
pts
2 stomp attacks,
2 bite, 2 tail
-1 armor
245
Unit Type
WS
BS
Ld
Int
Cl
WP
Pixies
Equipment
Equipment
Special Rules
tiny needle
like spears
Unit Type
WS
BS
Ld
Int
Cl
WP
Rat Swarm
L
d
In
t
C
l
W
P
Equipment
Special Rules
Swarm
Unit Type
WS
BS
Ld
Int
Cl
WP
Pegasus
Serpent
Swarm
pts
Equipment
Equipment
Special Rules
1 stomp attack
Flying cavalry (see Bretonnian Book), fly
May have barding +5pts 24
Unit Type
W
M S
B
S
S T W I
1 W 8
Special Rules
Unicorn
9 80
Rot
Zombie
W
S
BS S T W
Ld
Int
Cl
WP
Equipment
Special Rules
Undead
cause fear in living models under
10,
swamp and forest walk
Pt
1 Stomp
and 1 gore
attack
Impale (on the charge its gore attack gets +2s +1i)
May only be ridden by a Good female character
Immune to magic and poison(includes rider)
Magical Attacks, 5+ ward save, At the beginning of each
compulsory phase or as soon as it enters within 12 of the
Unicorn, all undead or deamonic units/characters must take a
WP test to crumble, test no more than once per unit per turn.
Unit Type M WS BS S T
Wraith
W I
WP-4 *
3 2
Unit Type M WS BS S T W I
Great
Taurus
W
S
B
S
S T W
6 5 4
3 4
L
d
In
t
C
l
W
P
Pt
22
5
Equipment
Special Rules
2 gore/bite, 2
stomps
Unit Type
W
S
B
S
S T W
Ld
Int
Cl
WP
Pt
Zombie
Unit Type
A Ld Int Cl WP
*
A Ld Int Cl WP Pt
1 1
Equipment
Special Rules
Equipment
Special Rules
**
Unit Type
M WS
BS
T W I
A Ld
Wyvern
Pts
Equipment
Int
Cl
WP
Special Rules
180
Unit type
Ws Bs S
T w
Ld
Int
Cl
WP
Pts
Equipment
9+2
Thick feathers/hide
(6+) Attacks(2 bites,
+4 claws or +4
665 weapon)
Lord of Change
4 6 7
6 7
5 9+2
Horror (pink)
5 4 3
1 6
10
10
Horror (blue)
3 3 3
1 7
10
3 3
2 3
10
10
10
Discs
12" fly
Unit type
3 -
Ws Bs S
T w
Ld
9+2
Int
9+2
Cl
WP
15 Teeth
Pts
Equipment
Special Rules
Terror, large target, lvl 5
wizard (red and blue magic),
may re-roll 1D6 every turn, fly
14, Test for frenzy if pushed
back,
Divides into two blue horrors
upon death (they may not
attack,) each model adds +.5
to the GMs roll to determine
magic dice each magic phase.
each model adds +.5 to the
GMs roll to determine magic
dice each magic phase.
May disengage from combat
with a fly move preventing
ground troops from following,
may hover granting higher
elevation LOS without needing
to move forward, no turn
radius, fly speed of 12"
Special Rules
Bloodthirster
Bloodletter
Unit type
Keeper of Secrets
Unit type
5
M
4 7 7
3 4 3
Ws Bs S
Daemonette
10
7 8
1 4 1(2)
T w
4 7 7
6 9
Ld
Int
Cl
10+3
WP
Pts
Equipment
6 3 4 3 1 6
2
7
8
8
8
15 , 2 claw attacks
Ws Bs S T w I A
Ld
Int
Cl
WP
Pts Equipment
Special Rules
large target, lvl 4 wizard (May
only use blue-black magic),
models in base contact must
pass a WP test in order to
attack, Frenzy and Hatred
toward Khorne,
male models attempting to
attack a Daemonette in closecombat must first pass a WP
test
Special Rules
Unclean one
4 6 8 10 4
Plaguebearer
0 4 4
1 3 1(2) 8+1
0 3 5
3 3 D6
Beast of Nurgle
9+2
8+1
10
8+1
10
4+ hide, attacks (4
claw, 1 bite/gore, 1
600 stomp)
Plague sword (Any
model that is hit by a
plague sword and
subsequently dies
becomes a
plaguebearer)
horn/bite attack, 5+
16 hide
65
Elementals
General Rules
Elementals are the forces of nature incarnate, just as one can doggedly resist the forces of nature similarly when an Elemental attacks their
strength is compared to the models WP except against buildings, chariots and warmachines where it is rolled against toughness as usual.
Elementals are sustained by magical auras which can be broken by magical attacks, Elementals take double wounds from magical weapons.
Elementals are unbreakable but may be pushed back.
When a unit would normally take a panic or break test, roll as normal using WP instead of Cl. If the unit would normally fail instead the unit
takes wounds distributed as per missile fire equal in number to how much it failed the test, no armor/ward save.
Elementals make Magical Stomp Attacks.
Every Elemental has special summoning conditions
Elementals may divide and combine together like swarms but need not aggregate, though they will use their lowest WP for the above tests.
Unit Type
Fire Elemental
Summoning Condition
Types
Fire (ash?
Wind (fog?
Water (swamp? Bog? Mud? Ocean? River? Fog?
Earth (stone?
B
S
WS
S T W I
4 8 5
L
A d
4 5 W
1
0
In
t
C
l
W
P
1
0
2*
W
Special Rules
Ice
Snow
Sand
Light?
Darkness?
Lightning?
Forest?