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P. 1
Unit 2

Unit 2

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Published by Drew Rojo
Game Maker
Game Maker

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Published by: Drew Rojo on Aug 31, 2014
Copyright:Traditional Copyright: All rights reserved

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08/31/2014

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THE BASICS
THE SPRITES THE OBJECTS THE ROOMS THE INSTANCES
 
 
DEFINING SPRITES
NAMING THE SPRITE
LOADING A SPRITE
REMOVING A SPRITE
EXPLORING FOR MORE SPRITES
THE SPRITES
 
 
Sprites are the visual representations of all the objects in the game. A sprite is either a single image, drawn with any drawing program you like, or a set of images that, when played one after another, looks like an animated motion. For example, the following four images form a sprite for a character moving to the right. When you make a game you normally start by collecting a set of nice sprites for the objects in your game. A considerable number of useful sprites are bundled with Game Maker. Other collections of interesting sprites can be found on the Game Maker website. Many more sprites can be found on the web, normally in the form of .png or animated .gif files. There are three ways to define a sprite. Each can be a useful depending to your needs.
1.
Clicking the Resources Menu then click the Create Sprite Command. 
2.
Clicking the
Create Sprite
 Icon in the Tool Bar.
3.
Using the keyboard short cut. Press and hold the
SHIFT
 and
CTRL
 key then press
S
. 

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