Welcome to Scribd, the world's digital library. Read, publish, and share books and documents. See more
Standard view
Full view
of .
Save to My Library
Look up keyword or section
Like this
P. 1
Ch9 Animation

Ch9 Animation

Ratings: (0)|Views: 76 |Likes:
Published by Roach

More info:

Published by: Roach on Dec 10, 2009
Copyright:Attribution Non-commercial


Read on Scribd mobile: iPhone, iPad and Android.
download as PDF, TXT or read online from Scribd
See more
See less





Chapter9 Animation| 1
Chapter9 Animation| 2
Chapter 9
9.1 Animation Introduction
This chapter documents the new animation tools found in the Workspace (it does not cover the animation tools suchas the KFE and similar that are found in the Model side). The Workspace features a powerful range of tools forcreating animation which will let you work with physics simulation, skeletons, keyframed animation, and importedmotion capture via BVH. You can in fact flexibly combine all of these different types of animation, giving youmany different ways to achieve exactly what you are looking for.The chapter begins with a look through each of the tools associated with this process, and then moves on to someintroductory tutorials that take you through some ways of creating animation in trueSpace.
Chapter9 Animation| 3
9.2 The Animation Editor in detail
The Animation Editor is found at the bottom of the screen in the default view. The Animation Editor is actually a
fourth aspect of a regular trueSpace7.5 window, named “4D” since it describes how things change over time (as a
refresher and summary on the various aspects, 1D is scripting, 2D is the Link Editor, 3D is the rendered 3D view,and 4D is the Animation Editor).The Animation Editor itself features three tabs that display three different views. These are
9.2.1 Story
The Story view 
This view is the one you will find most useful when recording and arranging animations. This view displays all theobjects in the scene which have any animation associated with them and lets you move, scale, cut, copy and pasteClips in this window, letting you re-arrange the animation in the scene.Each object is listed in the tree view on the left
in the image above, there is only one object in the scene, namedPlanet. Each object can have its view expanded to show all the individual Tracks for that particular object.Tracks are used to make it easy to record and mix separate actions, for example you might have Rotation on onetrack, with movement on another Track. Blending Clips is done using Tracks in Additive mode
if a Track is inAdditive mode, this is noted on the right of the Story view (as can be seen in the image above for Track01).

You're Reading a Free Preview

/*********** DO NOT ALTER ANYTHING BELOW THIS LINE ! ************/ var s_code=s.t();if(s_code)document.write(s_code)//-->