Object Friday is a solo ame !"ere t"e #layer ta$es on t"e role o% &riday' (obinson Cr)soe*s )ide and servant on a deserted island. +"e object o% t"e ame is to train (obinson in t"e !ays o% s)rvival. +"is is done t"ro)" a dec$ b)ildin mec"anic' clever decision ma$in' a little ris$ and some l)c$. Gain victory #oints by "el#in (obinson s)rvive t"e "a,ards o% t"e island and #re#are %or t"e inevitable #irate battle t"at a!aits "im at t"e end- .et)# .e#arate t"e com#lete dec$ into .te# cards /0 cards !it" reen' yello!' and red scenes1' (obinson .tartin cards /12 cards !it" (obinson only1' 3ein cards /11 cards t"at s"o! (obinson and a symbol t"at s"o!s eit"er a bro!n beard or a !"ite beard1' 4a,ard/5no!lede cards /00 cards t"at s"o! a 4a,ard on t"e to# and (obinson on t"e bottom1 and t"e Pirate cards /10 cards !it" a #irate scene on t"e %ront.1 .et o)t t"e t"ree storae boards. +"ese are t"e boards t"at yo) !ill $ee# certain dec$s on. .ort t"e .te# cards so t"at t"e reen card is on to#' %ollo!ed by t"e yello! card' and lastly t"e red card. +"ese cards indicate !"ic" ste# t"e ame is in. +"e ame starts in t"e reen ste#. (emove t"e *6ery .t)#id* aein card %rom t"e ame /t"is card is )sed in a "arder di%%ic)lty level.1 .ort t"e 3ein cards into t!o #iles7 t"e 8 normal /bro!n beard1 cards and t"e 0 di%%ic)lt /!"ite beard1 cards. .")%%le t"ese t!o dec$s se#arately and t"en stac$ t"e %acedo!n normal cards on to# o% t"e t"ree %acedo!n di%%ic)lt cards. P)t t"is sinle dec$ on to# o% t"e 3ein storae board. .")%%le t"e 19 (obinson startin cards and #lace t"em %acedo!n on t"e (obinson storae board. .")%%le t"e 00 4a,ard cards and #lace t"em %acedo!n on t"e 4a,ard storae board. .")%%le t"e Pirate cards' dra! t!o random cards and #lace t"em %ace-)# ne:t to yo)r #lay area. +"ese !ill be t"e Pirates yo) %ace at t"e end o% t"e ame. (et)rn t"e rest o% t"e Pirate cards to t"e bo:. +"ey !ill not be )sed. +a$e 20 li%e #oints and #lace t"em near yo)r (obinson stac$. Place t"e remainin 2 li%e #oints in a reserve ne:t to yo)r #lay area. Ma$e s)re t"ere is eno)" s#ace %or discard #iles %or bot" t"e (obinson and 4a,ard dec$s. ()les o% #lay ;ac" t)rn "as t"ree actions7 11 dra! t!o 4a,ard cards< 21 %i"t t"e "a,ard< 01 resolve t"e %i"t. +"ese actions re#eat )ntil t"e 4a,ard dec$ "as been e:"a)sted. 3t t"at #oint' t"e 4a,ard dec$ discard #ile is s")%%led and ret)rned %acedo!n to t"e 4a,ard dec$ storae board. ;ac" time t"e dec$ is e:"a)sted and res")%%led' t"e ame enters a ne! ste#. /More later.1 1) Draw two Hazard cards =ra! t!o cards %rom t"e %acedo!n 4a,ard dec$. C"oose one card to %i"t and discard t"e ot"er card to t"e 4a,ard discard #ile. Place t"e "a,ard yo) !ill be %i"tin in %ront o% yo). 2) Fight the hazard +"e !"ite bo: on t"e le%t side o% t"e "a,ard card s"o!s "o! many %ree (obinson cards yo) can dra! in order to %i"t t"e "a,ard. >n order to beat t"e "a,ard' yo) m)st be able to matc" or e:ceed t"e "a,ard val)e /as s"o!n on t"e ri"t side o% t"e card.1 ;ac" ste# /reen' yello!' and red1 s"o!s a di%%erent n)mber associated !it" its "a,ard val)e. ;ac" (obinson card s"o!s its %i"tin val)e in t"e )##er-le%t corner. ?o) can determine i% yo) beat t"e "a,ard by totallin t"e n)mbers s"o!n on eac" (obinson card yo) dra!. =ra! one %i"tin card %rom t"e (obinson dec$ and #lace it to t"e le%t o% t"e "a,ard yo) are %i"tin. ?o) may dra! )# to t"e n)mber s"o!n in !"ite %or %ree. 5ee# dra!in cards and #lacin t"em to t"e le%t o% t"e "a,ard card )ntil yo) matc" or beat t"e c)rrent "a,ard val)e. 3%ter dra!in t"e ma:im)m *%ree* cards' eac" additional card yo) dra! !ill cost yo) one li%e #oint. Place any )sed li%e #oints in t"e reserve at t"e side o% yo)r #lay area. +"ese additional cards t"at yo) #ay %or m)st be #laced to t"e ri"t o% t"e c)rrent "a,ard card. 3%ter yo) dra! at least one %i"tin card' yo) can decide to sto# dra!in cards /even yo) "ave not beaten t"e "a,ard.1 ?o) may !is" to do t"is beca)se yo) "ave already !on or beca)se yo) can #ossibly remove t"e "a,ard %rom t"e ame by deliberately losin aainst it /more later.1 &i"ts do not end a)tomatically. ?o) m)st decide !"en it !ill end' even i% yo) already "ave eno)" #oints to de%eat t"e "a,ard. +o end t"e %i"t' sim#ly com#are yo)r total %i"tin val)e !it" t"e c)rrent "a,ard val)e in order to determine !"et"er yo) "ave !on or lost t"e %i"t. 3) Resolve the fight >% yo)r %i"tin val)e matc"es or e:ceeds t"e "a,ard*s c)rrent "a,ard val)e' yo) "ave de%eated t"e "a,ard. =iscard all %i"tin cards yo) "ave )sed into t"e (obinson discard #ile. 3s !ell' discard t"e c)rrent 4a,ard card into t"e (obinson discard #ile. 4o!ever' t)rn t"e card so t"at t"e (obinson *;:#erience* side is )#ri"t. +"e de%eated 4a,ard card is no! a (obinson card t"at !ill be )sed in %)t)re %i"ts !"en t"e (obinson discarded #ile is res")%%led and )sed aain. @nli$e (obinson*s startin cards' t"ese *;:#erience* cards o%ten "ave "i"er %i"tin val)es and s#ecial abilities t"at can be )sed. >% yo) decide to lose t"e %i"t' and t"e "a,ard val)e is "i"er t"an yo)r total %i"tin val)e' yo) m)st discard a n)mber o% li%e #oints into t"e li%e #oints reserve. =etermine t"e di%%erence bet!een t"e "a,ard val)e and yo)r %i"tin val)e. +"is is t"e n)mber o% li%e #oints yo) m)st discard. /&or e:am#le' i% t"e "a,ard val)e is 2 and yo)r %i"tin val)e is -1' yo) m)st discard 0 li%e #oints.1 &or eac" li%e #oint t"at yo) "ad to discard' yo) may c"oose one (obinson card to #ermanently remove %rom t"e ame. +"ese (obinson cards m)st "ave been )sed in t"e c)rrent %i"t. Note t"at yo) m)st "ave discarded at least t!o li%e #oints in order to destroy an 3ein card /more later.1 ?o) may discard as many cards as yo) !is"' )# to t"e n)mber o% li%e #oints t"at yo) discarded. &or e:am#le' i% yo) discard 0 li%e #oints into t"e reserves' yo) may destroy )# to t"ree (obinson cards' one 3ein card and one (obinson card' or j)st one 3ein card. +"e )nde%eated 4a,ard card is t"en discarded into t"e 4a,ard discard #ile and any remainin (obinson cards t"at !ere not destroyed are discarded into t"e (obinson discard #ile. >% yo) "ave com#letely cycled t"ro)" t"e available (obinson cards' yo) m)st %orm a ne! dra! #ile %rom t"e (obinson discard #ile. 4o!ever' be%ore doin t"is yo) m)st add one aein card %rom t"e to# o% t"e 3ein card dra! #ile %acedo!n into t"e (obinson dec$ /!it"o)t loo$in at it.1 +"en' s")%%le t"e (obinson cards to %orm a ne! dra! #ile' #lacin it %acedo!n on t"e (obinson cards storae board. End of Trn and ftre !te"s 3s lon as t"ere is at least one 4a,ard card in t"e 4a,ard dra! #ile' contin)e dra!in t!o 4a,ard cards' c"oosin one to %i"t and resolvin t"at %i"t. >% t"ere is only one card remainin in t"e 4a,ard dra! #ile' yo) may c"oose to %i"t it or discard it' !"ic" !o)ld lead t"e ame into t"e ne:t .te#. +o enter t"e ne:t .te#' #lace t"e to#most .te# card bac$ in t"e bo: and contin)e t"e ame !it" t"e %ollo!in .te#. A"atever .te# yo) are in' its relative colo)r denotes t"e 4a,ard val)e o% all %)t)re 4a,ard cards. .")%%le t"e 4a,ard discard #ile to create a ne! 4a,ard dec$' and contin)e t"e ame !it" action 1' t"is time %i"tin t"e 4a,ards )sin t"e ne:t 4a,ard val)e. !"ecial A#ilities .ome (obinson cards "ave s#ecial abilities associated !it" t"em. +"e abilities are #rinted on t"e card. ?o) may )se a card*s s#ecial ability only once d)rin t"e %i"t o% t"e c)rrent "a,ard. >n order to s"o! t"at yo) "ave )sed it' yo) m)st t)rn it 20 derees. ?o) may )se any (obinson card*s s#ecial ability' reardless o% t"e order o% cards or !"et"er t"ey a##ear on t"e le%t or ri"t o% t"e c)rrent 4a,ard card. ?o) m)st %)lly )se t"e s#ecial ability o% one card be%ore )sin t"e ability o% anot"er card. +"is is no limit to t"e n)mber o% s#ecial abilities yo) can )se #er t)rn. 3ein cards also "ave s#ecial abilities associated !it" t"em. +"ese abilities are neative and are activated at certain times d)rin t"e c)rrent t)rn. (e%er to #aes 10-11 o% t"e r)leboo$ %or a descri#tion o% t"e s#ecial abilities o% t"e (obinson %i"tin cards. (e%er to #ae 11 o% t"e r)leboo$ %or a descri#tion o% t"e s#ecial abilities associated !it" t"e 3ein cards and t"e times t"at t"ey are activated. $irates 3%ter yo) cycle t"ro)" t"e "a,ard cards %or a t"ird time /t")s' com#letin t"e red 4a,ard level1 yo) m)st no! %i"t t"e t!o #irates t"at !ere dra!n at t"e beinnin o% t"e ame. 3ny remainin 4a,ard cards in t"e 4a,ard discard #ile are no loner )sed. C"oose one o% t"e #irates and #lace it in %ront o% yo). Pirate cards act e:actly li$e 4a,ard cards and are %o)"t in a similar !ay. .ome Pirate cards s"o! t"eir 4a,ard val)e and %ree card dra! val)e< ot"ers "ave s#ecial instr)ctions associated !it" t"em. (e%er to #aes 12-10 o% t"e r)leboo$ %or a descri#tion o% t"e Pirate card s#ecial abilities. >% yo) beat t"e %irst #irate' immediately %ace t"e second #irate. ?o) cannot decide to lose aainst a Pirate in order to #ay !it" Bi%e #oints. ?o) m)st contin)e dra!in %i"tin cards /and losin li%e #oints1 )ntil yo) eit"er beat t"e c)rrent #irate or lose t"e ame. %a&e End and !coring >% yo) manae to beat bot" #irates' yo) !in t"e ame- >% at any #oint yo) m)st discard a li%e #oint b)t do not "ave any remainin' yo) lose t"e ame. (eardless o% i% yo) !on or lost' yo) may record yo)r #oints in order to try and beat yo)r #revio)s scores !it" a %)t)re ame. +o calc)late yo)r score7 +otal t"e %i"tin val)e #oints o% all yo)r remainin (obinson cards and discarded cards. ;ac" 3ein card is !ort" -5 #oints' reardless o% t"e %i"tin val)e #rinted on t"e card< 3dd 15 #oints %or eac" de%eated #irate card< 3dd 5 #oints %or eac" remainin li%e #oint yo) still "ave. /+"is can only "a##en i% yo) "ave !on t"e ame<1 .)btract 0 #oints %or eac" )nde%eated 4a,ard in t"e "a,ard discard #ile. 'iscellaneos ?o) can al!ays loo$ t"ro)" any discard #ile and t"e #ile o% destroyed cards. ?o) can co)nt t"e n)mber o% cards remainin in any dra! #ile. See pages 13-14 for a description of the different Levels you can set the game at (Levels 1-4). Compiled by Adam Allett (freechinanow) Version 1.0 Dec. 2011