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Sounding against the grain

Pieter Verstraete

Amsterdam School for Cultural Analysis, Theatre Studies, University of Amsterdam,


The Netherlands

Paper for the ASCA Conference ‘Sonic Interventions: Pushing the Bounderies of
Cultural Analysis’, March 2005

ABSTRACT

In this article, I am going against the tendency towards a naive discourse regarding
immersion and immersive installation art. Taking the notion of sonic intervention as
a cue, I conceptualize the necessary moment of resistance and closure against
particular instances of immersion and interactivity, usually only regarded in terms of
flow and openness. Reading Barry Truax, Robin Maconie, Henri Lefebvre, among
others, helps me to reflect on the intervention from two opposite directions (as is also
shown in the two case-studies): either the soundscape (subsonically) or the body/the
ears of the visitor intervene in the relationship between human body and system. As a
way to deal with the resulting disturbance or ‘sensory distress’, I elaborate on Joseph
Roach’s notion of kinaesthetic imagination, and a narrative mode of listening.

INTRODUCTION
In search for the grain

When Roland Barthes wrote his text on the grain of the voice, he had in mind the
certain quality, the image of the body within the singing voice. This corporeal grain
has already inspired many to develop ideas surrounding the bodily basis of listening
to a voice and the performative aspects of singing. As a way of introducing my
purpose, I would like to extend the notion of the grain to the experience of a
technologically sensitised, sonic environment in an installation. I am not so much
interested in Barthes’ evaluative approach1, nor in an ontological narrative about the
origins of sounds, although I have to admit there might be an implied ontogenesis in
the association with the granular synthesis software, which contributed to the
improvement of interactive and immersive installation art.
Granular synthesis has changed the conception of sound in electroacoustics.
This software has enabled the composer to be much more in control of time and space

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The concept of the ‘grain’ allows Barthes to describe and evaluate the distinctions between two
renown bass-singers, Fischer-Diskau and Panzera, in terms of what he terms, the pheno-song and the
geno-song (Barthes 182-4). The latter distinguishes itself through the distinct articulation of certain
sounds in the text, accompanied by appropriate bodily movements that support the musical diction
(gesture-support).

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within the sound. Basically, it breaks up sounds into small bits and pieces, or
‘grains’, which allow the composer to prolong the sound in time (granular time-
stretching) and “overlay several unsynchronized streams of simultaneous grains . . .
such that prominent spectral components are enhanced” (Truax 1997). This process
has made electroacoustic composition and installation art much more fluid in such a
way that sound can be spatialized and temporalized through movement of the sound
grains. ‘Granular Synthesis’ is also the name of an artistic collective in Vienna (Kurt
Hentschläger and Ulf Langheinrich), whom I will deal with later, next to David
Rokeby, in the context of their immersive works.
The fluidity of sound, however, needs a more cautious look – or let’s say, ear.
As such, the grain as a philosophical concept and granular synthesis as an artistic tool
have paradigmatic relevance. Correspondingly, I would like to look more carefully to
the intrinsic, necessary moment of resistance within the flow of movement and
resonances. Apart from the sound grain, I would like to introduce at this point the
sound body. This notion not only refers to the sounding body of a musical instrument,
a loudspeaker, or the resonating body of the listening visitor, the performer proper,
but also includes sound as body – as an epiphenomenon of the new technology and
software – as physical and corporeal mass that can only be sensed by its interaction
with physically present bodies in the installation space.
Robin Maconie defines the sound body as “a body in motion, and it is a
feature of sounding bodies, including musical instruments, that they change their
shape. . . . A sounding body in changing its shape is unilaterally reorganizing the
space around it, with the effect that in places it will push the air molecules out of the
way, and in other places create more room into which the air molecules can expand”
(34). The pressure of air molecules and their oscillation in space, changing thereby
the constant atmospheric pressure, are necessary to perceive sound (Truax 1984:16).
Sound is compressed energy that propagates through a medium, which does not go
without resistance of that medium. Moreover, the human ‘resonating’ body in the
installation space “presents an absorbing obstacle to the passage of sound” (Maconie
35). So next to the features of motion and changing shapes, sound and sound bodies
characteristically entail an element of pressure and resistance against their
environment.
In this sense, sound is always intervention: it exists due to interference, strain
and stress. This basic acoustic law prompted me to search for strategies in the flow
and resistance at instances of ‘sonic intervention’ in relation to interactivity and
‘immersion’. The movement of sound against the grain in terms of resistance calls
for a better understanding of bodily resonance and sound bodies by taking a reflection
on ‘intervening’ and ‘interventional’ sounds and rhythms as its cue. This theorizing
will mainly focus on the thresholds of the human ear’s spectrum, where the inaudible,
the soundless or the subliminal feeds our imagination to conceptualize sound. Taking
the whole body as the vortex, I am going to look at how immersive installations and

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their soundscapes can communicate on a subsonic level with our perception of time
and space, and how I can conceptualize these experiences. Should we speak in this
context of a narrative impulse of the installation, or do the thresholds of our hearing
abilities defy closure in conceptual representation? The quest for the grain, the
corporeal quality of the technological sensitized space, raises questions of
(dis)embodiment, agency and control through body movement. Only the embodied
ears can tell if the sonic interventions are powerful enough to leave a trace in the art
work, in our imagination, or on our bodies, so that in its performative occurrence the
intervention has political impact.

I. SONIC INTERVENTIONS

Il y a en outre une idée concrète de la musique où les sons interviennent comme des
personnages, où des harmonies sont coupées en deux et se perdent dans les
interventions précises des mots2.
(Artaud, “Le Théâtre de la Cruauté, premier manifeste” 144)

Indirectly, Antonin Artaud has exercised a great influence on today’s installation art.
In his manifesto for a Theatre of Cruelty, he envisioned a total theatre of sound and
voice, which he realized partly3 in his radio piece Pour enfinir avec le Jugement de
Dieu (‘To have done with the Judgment of God’, 1947/8). In this piece extended (i.e.
mutulated) voice techniques and screeching glossolalia are clearly instances of sonic
interventions, as they were so disturbing that the broadcast4 was suppressed. Through
the interlocking interventions of sounds and voices Artaud realised a theatre full of
unexpected physical rhythms, sonic gestures and excessive vocal sonorities and
noises. In his radio piece, the voice becomes a body on its own (the so-called ‘corps
sans organes’), and enhances a bodily way of listening through its disturbing effect.
The intervening sounds fold back to their corporeal materiality and highlight their
existence through stresses and strains.
The notion of strain in this context constitutes a first important feature of sonic
intervention. Although in a traditional sense, strain refers to rhythm or musical
phrase, the word also touches upon meanings denoting both the limit of resilience or
the threshold (causing damage, injure, nervous tension) and the appearance of a virus
(Connor 160). In Artaud’s aesthetics the word as language is the intervention and the
2
“Concretely, a type of music can be created, where the sounds intervene as characters, where
harmonies are separated and broken up by the meticulous intervention of words” (my transl., PV).
3
Artaud proper claimed that his radio play was “a reduced model” (OC XIII: 127) or the first “grist for
the theatre of cruelty” (OC XIII: 139).
4
To have gone with the judgement of God was banned by Wladimir Porché, the director of the station
Radiodiffusion française, shortly before broadcasting, because of the “inflammatory, obscene and
blasphemous” content of the politically and religiously volatile text (Barber 1993, qtd. in Sheer 6). It
took about thirty years before the original tape was officially broadcasted in its entirety.

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virus. Through rhythms of articulation the words intervene as ‘pheno-song’ in
Barthes terms (see first footnote) and it is difficult not to listen to these vocal rhythms
with our bodies. The intervening rhythms establish, moreover, a relation of time with
space, of ‘localized time’ or ‘temporalized place’ in Henri Lefebvre’s words (230).
This gives me reason to say that the Artaudian voice temporalizes our bodily sense of
space. Following Lefebvre’s reasoning on rhythm analysis5, the intervention only
exists through the polyrhythm and the arhythmy between the distinct resonances or
rhythms of the voice and the rhythm of the listener’s body: “[T]here is a struggle
between a measured, imposed and exterior time, and a more endogenous time”
(Lefebvre 239). This struggle constitutes an element of resistance and contradiction.
I also distinguish this moment of resistance against the intervening faculty of
sound (and rhythm) in the experience of soundscapes in interactive or immersive
installations. Artaud, in a certain sense, has paved the way for installation art, when
he described the experience in his Theatre of Cruelty in terms of dread in the dentist’s
surgery, or a feeling of being caught unaware as in a police raid. Entering a
soundscape in a sound installation may also include this sustained moment of dread
and resistance. Here a second trait of sonic intervention comes to the fore: not only
sound, but also the body of the visitor of the installation space intervenes through
his/her own resonances by blocking the path for sound vibrations and causing
arhythmy.
Sonic intervention relates through its qualifying adjective to both spatialization
and temporalization. ‘Intervention’ in its turn introduces the idea of sound as
intervening or interventional6 movement within a particular frame of time and space.
The act of intervening – as such statically by blocking, standing in-between, or
dynamically by interfering and necessarily getting involved – affects the sound in
terms of spatial occurrence and air mass, as well as the bodies of the visitors, who
move through the soundscape. As a discontinuous but socially defined space, the
installation serves as a sort of heterotopia (in Foucault’s sense), that presupposes a
system of opening and closing, of approaching and distancing according to the flow
and resistance of its moving sound bodies. As a heterotopia of deviation between
rhythms (polyrhythmicity), the sound installation makes the space both isolated and
penetrable, and it marks the moment of entering with a feeling of trespassing.
This moment of resistance questions the ideas surrounding interactivity and
immersion in installation work. Interactive works create a mode and a sense of
‘engagement’ and ‘feedback’, but typically interactivity is mostly constrained and

5
In this work, Lefebvre proposes an analysis of urban rhythms (Venice and the State).
6
‘Interventional’ can be regarded as an extension of ‘intervening’, meaning ‘invasive’. But the term is
more frequently used in particular contexts of radiology and cardiology. Later in this article, infra and
ultrasound will be introduced as interventional phenomena of sound. ‘Interventionist’ is another term
that stems from medicine and politics, but its meaning exceeds the scope of this paper.

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occurs only when the user modifies the installation from the outside for the time when
the system is considered operational (Pourveur 1). However, Arjan Mulder favours a
multidirectional meaning of interactivity as flexibility, and as such, he leaves out the
element of resilience of the medium or its user in his definition: “A system is
interactive if it is flexible enough to adapt to the way people use it, and if conversely
the users are also altered by the changes they cause in the system” (Mulder 183).
Mulder however acknowledges the necessary instance of intervention in terms of
agency in a later publication: “Interactive art is art whose autonomy must be disturbed
by the visitor for it to be art at all. An interactive work of art is a system that seeks to
become a network (or vice versa)” (Brouwer & Mulder 5). The idea of a network
precludes a dynamic exchange between system and environment, regarding the
installation’s technology as the interface for the user to interact. The system feedback
brings about an illusion of action and integration of the technology as a ‘phenomenal’
extension of the self or the agency of the user. But this way of interacting still favours
the role of the human agens who activates the system.
In response to a naive view on interactivity, installation art tends to develop
another type of communicative relation between the user and the system. The human-
machine symbiosis in most installation works is being extended by the illusion of
transparent interaction with a (seemingly) invisible interface. These are so-called
immersive installations. Already a hyped term, ‘immersion’ is seen as an extension of
the interactive work, fully drowning the visitor in the technological sensitised space.
Immersion, in this sense, refers to the forgetting of the physical boundaries of the
body and extending the corporeal experience to the device. In other words,
immersion is disembodiment. The status of immersion is, however, questionable for
each and every immersive work. From the point of view of experience, immersion
paradoxically defies openness within the interaction, since the notion also entails
giving in to the seduction of the installation, or maybe even being ‘blissfully’ unaware
of one's surroundings and the passing of time as one escapes into the pleasure of
listening and interacting. In Game theory, Douglas and Hargadon (2004, qtd. in
Whalen) see in this respect a dialectic between the conscious moments of engagement
and the unconscious states of immersion, when the concentration becomes so intense
that one is completely absorbed into the game of the installation. Bringing this
dialectic to its extreme thought, immersion would evoke closure and disable
resistance.
Following Roland Barthes’ description of music’s corporeal experience, an
immersive installation would sustain and bring the thrill and the rare but erotic
pleasure of the grain to its height. Fortunately, however virtual the installation may
be, one will never be fully disembodied and fuse with the ‘grain’ in the soundscape,
since the grain retains its self-presence, materiality and performativity: “The ‘grain’ is
the body in the voice as it sings, the hand as it writes, the limb as it performs”
(Barthes 188). Similarly, the grain in the immersive work only seduces the ear due to

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its intervention and resistance, until it recedes again in ambience7 and immersion.
From the moment the ear declines embodiment, immersion becomes totalizing and the
grain of the sound in the hearing experience simply looses its intervening power.

II. IMMERSION, SENSORY DISTRESS, IMAGINATION

It would be inappropriate to equate Barthes bodily concept of the grain with the sound
fragments in granular synthesis, though there is a reasonable connection. The
software has enabled composers to spatialise sound with astonishing effects on our
modes of listening. The program organizes audio (and possibly also visual) data in
time cells (or ‘grains’), after which the data is stored on parallel, autononomous levels
that allow the data to be continuously and repeatedly re-organized, re-composed
(Richard 17). In this way, the spatialization of sound particles enhances the
experience of sound as a sound body. The artistic duo Kurt Hentschläger and Ulf
Langheinrich, aka Granular≈Synthesis, have already experimented with this modular
re-synthesis system from 1992, resulting lately in more abstract sonic environments
supported by sub-audio, mainly a huge sub-bass speaker system. By exploring the
subfrequency range, they create spaces in which a physical way of listening is
unavoidable.
The aesthetic expressions of Granular≈Synthesis include an ethics of hearing
based on the physical impact of intervening sounds at subsonic frequencies. Their
immersive installation art, consequently, calls for a way of hearing that is both spatial
and corporeal. Following Barry Truax, spatialization in the hearing experience
entices “a sensitivity to both the detail of physical vibration within an environment
and its physical orientation as revealed through its modification of those vibrations”
(Truax 1984:15-6). The physical experience of vibration – the corporeal grain of the
sound(scape) – and orientation in the sonic environment, however, gradually lacks
refinement of detail in listening, when the sound surpasses the range of the human
auditory system and thereby, the thresholds of hearing. This range of audible
frequencies8 is dynamic and extends from “the slightest intensity level that excites the
auditory system, to the threshold of pain, the intensity level that causes acute
discomfort” (13). Below the thresholds of hearing, the tactile or haptic sense of
physical vibration takes over. R. Murray Schafer has significantly pointed out in this

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Ambience is the kind of environmental music or soundscape that communicates rather subliminally in
the background, only adding certain colours or textures to the space. In an earlier publication, I have
argued that ambience appeals to the uncontrollable, ‘floating ear’ as opposed to the embodied ear: “The
floating ear merely captures sounds, which are nothing but themselves. Ambience could then be quite
hermetic. The sounds relate only to other sounds, thus creating merely a network of exchanging
resonances in an empty space” (Verstraete ‘Resonances of audience space’: 5, original pagination). In
this sense, ambience also defies the element of openness in the experience and the corporeality of
sound.
8
In acoustic terms, this ranges from 20 to 20,000 Hz, but it differs from each listener.

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respect: “Hearing is a way of touching at a distance” (11). Respectively, subsonic
vibrations reduce the distance forcefully and make the sense of touch compelling.
Frequencies below or above the human auditory range are termed ‘infrasonic’
and ‘ultrasonic’ respectively. Since these sounds are either too low or too high to be
heard by the human ear as having a pitch, the brain cannot distinguish separate events
in time any longer. As a result, sound and rhythm (i.e. pulsed events) coalesce in
bodily sensation (Truax 1984:14). In the context of the intrusive presence of sounds
experienced in the body9, Don Ihde makes the following important remark: “The
gradations of hearing shade off into a larger sense of one’s body in listening. The ears
may be focal ‘organs’ of hearing, but one listens with one’s whole body” (66). I
would like to add to this remark that this mode of listening with the whole body does
not stem from a voluntary act of hearing, nor deliberate act of immerging. Rather,
infra and ultrasounds penetrate the body and cause arhythmy with the body’s
resonances before one can abstain. What’s more, the ear is a susceptible and
vulnerable organ, always being ‘switched-on’, or according to Schwartz,
“unreflectively accumulative, and naively open to even the most harmful of loud,
high, or concussive sounds. . . . [T]he ear lacks the most rudimentary of defences: it
has no equivalent to the eyelids that protect vision; the lips and tongue that protect
taste; the nasal hairs and sneezes that protect smell; and the general mobility that
protects touch and proprioception” (Schwartz 487). Infra and ultrasounds highlight
this forced state of susceptibility, which makes the (Cagean) pan-acoustic turn
towards sound, ‘noise’ or every kind of sonority an inborn necessity.
Producing pressure effects on organisms, touching or slamming into living
tissues, infrasonic and ultrasonic waves flatten the body “as if one were struck with a
solid invisible wall from which there is no escape” (Cody 2). As such, the virus-like,
disturbing effects10 of these inaudible, subsonic, or even ‘soundless’ sounds are
interventional in it’s truest sense. The Granular≈Synthesis team makes artistic use of
the subsonic as a medium to appropriate the audience as ‘resonance chamber’.
Through the synthesis of sound grains and flickering images the audience is
compelled to plunge into the sonic environment. Birgit Richard describes this
experience in terms of “being taken hostage in a vibrating color-space(ship)” (23),
and further: “The audience must ‘inhale’ the color field; the latter, in turn, absorbs the
spectators and makes them part of a visual space whose inside has been turned out in
seemingly visceral fashion. A spatio-temporal continuum arises in which, by means
of subsonic frequencies and lightwaves, the brain is addressed directly over the
subliminal body experience” (Richard 23). These (sub)sonic interventions that go

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A well-known example is when one feels the blast of a subwoofer in his/her belly.
10
Infrasound covers long distances and tears open whatever it finds in its path. It can cause nausea and
the illusion of apparitions, a feeling of a presence. Ultrasound respectively is most often used for
medical ultrasonography (‘ultrasound imaging’, ‘Diagnostic Medical Sonagraphy’ or ‘Sonar’) in order
to map and visualize internal organs and physical structures. It requires liquid to travel through.

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under the skin, tend to assault the visitors, confront them with their physical
thresholds and create a spatial-acoustic experience of confinement and entrapment11.
<360>12 is an example of an immersive installation or so-called ‘circular
audiovisual sculpture’ by Granular≈Synthesis that makes use of the subsonic. This
installation installs a ‘totally’ immersive horizon by means of sixteen large screens
and sixteen speakers hanging and positioned in a circle (360 degrees) around the
audience. Typically for Granular≈Synthesis’ aesthetics, the visitors are immersed in
the 360-degrees surround by means of flickering lights and a ‘resonance bath’. The
sub-basses make the immersion compelling, so that one has to surrender to the
interventions of all sounds, even when they are loud and unwanted.
Robin Maconie has pointed out how already from infancy13 we attempt to turn
our backs to (unwanted) sounds, or control them, although we will keep them hearing
or sensing: “As long-suffering listeners, we learn willy-nilly to control what we hear,
not so much by excluding the possibility of unwanted sounds . . . as by manipulating
the auditory environment” (Maconie 24). In Maconie’s reasoning, as the listening
experience is continuous, ever-present, even unavoidable, we try to control the sound
and its environment through body movement, due to acoustic or ‘sensory distress’:
“[A]ll sensory input is distressing, and we are engaged in a constant effort of keeping
unwanted intensities of information at bay. Most of us succeed in channelling that
effort into productive activity” (23-4). This activity could be either physical
movement or vocalization (or other sound production) in order to control the sonic
events or introduce a controllable element into the auditory environment (24).
According to Maconie, the resistance on the part of the listener comes with
creating a counter-movement against the distressing auditory stimuli, as an
unconscious act of self-preservation. In the case of <360>, however, the visitor is
confronted with the difficulty to move freely through the installation space. During
the electro-acoustic and visual performance of <360>, the visitor is most commonly
to sit down on the floor within an audience of visitors. Consequently, immersion and
the necessary resistance against sensory distress call for another kind of activity than
the ones mentioned by Maconie. Through aural-visual synaesthesis, but also through
the impoverished (or reduced) electro-acoustic environment and the removal of the
figurative, the hearing experience stimulates a kinaesthetic imagination.
Because of this fusion of the senses, I see reason to combine the words
synaesthetic and kinaesthetic into a new term of my invention, ‘skynaesthetic’, which

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Earlier, I have termed this effect of immobility and confinement on the body through loud sub-
basses: ‘audio-autism’, as if there is no escape to an outside (Verstraete, ‘Eric Sleichim’s Men in
Tribulation’: 6).
12
<360> was created for the Villette Numérique festival in Paris, 2002.
13
Michael A. Forrester has stressed also the importance of this development in infancy: “[W]e need to
keep in mind that the infant’s primary sensation environment is tactile and auditory before it is visual.
We feel and 'sound' our way into the world before we perceive that world visually” (9).

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allows me to address the interdependency and reciprocality between these two
notions. Imagination, in this context, is not to be understood solely as defined by
Susanne K. Langer (1942/1957), as “symbolic transformation of experiences” (qtd. in
Dryden 3). This definition restricts imagination to processes of making meaning or
conceptualization, whereas the bodily basis of imagination is left out. Mark Johnson
(1987) acted against a Cartesian stance towards imagination as disembodied thought,
by restoring the Aristotelian premise: “For Aristotle there can be no knowledge of the
what or the why of things without sensing them, without at least having sensed them,
without images, phantasmata, persisting in the phantasia (imagination) . . . This
phantasia or imagination is a kind of motion generated by actual sensing: it is a
physical occurrence. And sense images, phantasmata, are corporeal, not ‘mental’”
(Johnson 144).
In the Aristotelian sense, imagination is an indispensable means by which
sense perceptions are recalled as images. This definition, however, presupposes that
the imaginative faculty of recollecting (as such, of memory) is grounded in our urge
for knowledge about the physical world (Johnson 144). With <360> it is clear that
one can also create an imaginative space through subsonic frequencies that seem to
break down the pressure to make meaning. Granular≈Synthesis intend to drain the
image of any narrative elements by “directly short-circuiting the body with image and
space” (Richard 24). As a result, a direct mediation between body and space
negotiates a feeling of (a) presence, and of being fully in the present. This experience
is prototypical for many immersive works. Immersion14 brings in the sense of “being
‘in the moment’ without having to be aware of what it takes to be in the moment”
(Whalen).
In the context of immersion, kinaesthetic imagination can be defined in terms
of relying on learned scripts (of interpersonal behaviour) and ingrained memories.
Joseph Roach quotes Paul Connerton to address kinaesthetic imagination as “the
‘incorporate practice’ of memory, which ‘is sedimented, or amassed, in the body’”
(qtd. in Roach 26). Further, Roach elaborates on this notion very similar to the
Aristotelian sense: “This faculty, which flourishes in that mental space where
imagination and memory converge, is a way of thinking through movements – at once
remembered and reinvented – the otherwise unthinkable, just as dance is often said to
be a way of expressing the unspeakable” (Roach 27). Paradoxically, <360> heavily
restricts too much movement, but the oppressive spatial confinement of the
synaesthetic experience between image and sound brings about movement of thoughts
that are effected in immediate corporeality.

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Immersion here stands in opposition to engagement as “the process of learning the scripts and
requires an objective awareness of the object supplying the new schema” (Whalen). Engagement asks
for a more contemplative and interactive approach towards an installation.

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III. INTERACTING EARS

Where is the grain in installation art? Even Roland Barthes seemed to have difficulty
locating the grain in the voice: “The ‘grain’ is that: the materiality of the body
speaking its mother tongue; perhaps the letter, almost certainly signifiance” (Barthes
182). Earlier, I made clear that the grain dissolves at a point of total immersion,
which Granular≈Synthesis tries to anestheticize. However, total disembodiment is
highly questionable. The last resort of resistance seems to pertain to the body and the
listening ear. In my opinion, this is where we should locate the grain: in the articulate
listening experience, when listening becomes inter-acting, and as such performative.
As opposed to the immersive works of Granular≈Synthesis, I will develop now
a reflection on an interactive installation of the Canadian artist David Rokeby, which
allows me to elaborate on the intervention of the visitor’s body in the installation. In
n-Cha(n)t15, Rokeby puns on the verbs to ‘enchant’, to ‘chat’ and to ‘chant’ in
combination with the mathematical symbol ‘n’ for an indeterminate number.
Basically, the installation consists of n amount of TV screens, hanging in space, and
each equipped with a highly focused microphone and voice recognition technology.
Each screen shows an ear and represents an individual system. Initially, the different
systems form a closed community, each humming syllables and tracking resonances
of (similar sounding) words from each other until they are in unison (or ‘unisono’).
The visitor is encouraged to speak as well into one of the microphones, thereby
distracting the system and intervening the entity’s ‘state of mind’. As long as the
system is open to receive, a listening ear is displayed on the screen. When the system
captures the sound, it first cups the ear to focus, and then presses the ear with a finger
to show that it is ‘thinking’. If the system reaches a point of saturation, it will cover
the ear with a hand. By recognising and repeating the captured sounds, each system
can break up the coherence in the chant. When all its neighbours have appropriated
the new input and no further interventions occur, the coherence and unison can be
restored.
This interactive installation inverts the relationship between human body and
system. The voice is the intrusive element, trespassing a coherent acoustic
environment, a closed eco-system of feeding and feedback. The human intervention
opens up, but also disarranges this heterotopian space in its network and
commensurability of relations and spaces. Rokeby’s aesthetic intentions are directed
to particularly the moment of becoming aware that the machine is ‘seeing’ or
‘hearing’ the visitors. In n-Cha(n)t the system even copies the image and the function
of the human ear, which makes the visitor aware of his/her hearing attention. As a
result, the listening experience is more attentive and becomes interactive. The ears

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David Rokeby’s n-Cha(n)t (2001) was commissioned by the Banff Centre for the Arts and won the
Prix Ars Electronica Golden Nica for Interactive Art 2002. The installation was displayed at the
DEAF04 festival 2004 in Rotterdam.

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are not only receptive, but communicate with each other interactively. Similarly,
Schwartz remarks on the interactivity between ears: “We have discovered recently,
for example, that the ear, in addition to being a receiver and an amplifier, actually
does broadcast sounds that, on occasion, others can hear. Waxing poetic, we might
even say that the ear sings, but that its song can become shrill with earache, tinnitus,
or buzzing confusion if mistreated” (Schwartz 500).
The image of the singing ear represents the human ear as an active agent and
not exclusively a well-tempered receiver (Schwartz 487). The ear becomes even a
body16 in itself, both a listening and a sounding body. Rokeby’s installation also
thematizes the closure of the ear, as Robin Maconie would argue: “It is a biased
instrument, but the bias is useful and also practical: it makes communication easier
and, by burying the ear-drum down a narrow and self-damping tube of human tissue,
helps protect a sensitive mechanism from ever-present dangers of acoustic overload”
(Maconie 37). Schwartz formulates, in this sense, the dual tendency of the ear
towards intervening as such: either the ear is masochistic by intruding and even
violating the intimate sphere, or it is protective against a perpetual danger of being
overtaxed (490).
To conclude, David Rokeby’s interactive installation art could call for a
narrative mode of interacting as opposed to the aesthetic project of
Granular≈Synthesis which attempts to drain the spatial experience from any framing,
narrative element. As n-Cha(n)t shows, the attentiveness in the listening act (as
opposed to hearing) may yield a narrative impulse. It would be untrue to say that the
installation is narrative as such, but as an open system, it makes a tendency towards
narrativity potentially present in the listening experience of the visitor. In terms of the
materiality of interactivity, the installation questions its status of ‘open’ system
against tendencies of closure, in being an ecosystem with closed-circuit, definable and
controllable parameters. This self-questioning of the technology could become part of
a narrative, which in a sense can be understood politically. One has mentioned the
virus-like quality of the human intervention. The installation appropriates an
Artaudian idea, when language becomes the virus. Moreover, the human agent is
marked as the other, tearing down the closure and thereby, the narrative as a closed
system in itself. The listener becomes the ‘performer’, and the intervention makes
him/her aware of the active role he/she plays. The sonic intervention acts upon the
idea of performativity as ‘twice-behaved behaviour’, in the sense of Richard

16
Similar to the so-called voice-body (Stimm-Körper), one could even think of an ear-body. Steven
Connor’s account of Stimm-Körper can inspire to regard the ear-body also in terms of a living entity,
continually in (sensory) distress: “Denn Stimme ist nicht einfach eine Absonderung des Körpers; man
kann sie sich vorstellen als die Erzeugung eines Nebenkörpers, eines Körper-Doubles: eines ‚Stimm-
Körpers’. Dieser Stimm-Körper ist kein wirkungsloses Geisterbild, keine Erscheinung oder träge sich
windender Rauch. Er steht unter Spannung, von einer Art Leben gehalten“ (Connor 159).

11
Schechner (Roach 3), since it duplicates every intervention as itself in the interactive
installation, thereby rupturing the standard behaviour (Mulder 190).
Sonic interventions can stimulate haptic narratives about our modes of being
in and controlling social space. As this paper showed, the intervening and
interventional sounds can make us aware of our fear of “[b]eing overwhelmed – by so
many, so loud, and such nerve-wracking noises that the physical system would break
down, with the ear as the very epitome of this breakdown” (Schwartz 493). But after
this breakdown – when the resonances have penetrated our eardrums – lies a realm of
subsonic imagination, an open narrative too deafening for our dreading ears.

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