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Ten of the Very Best Reasons for Using Classroom Games

Ten of the Very Best Reasons for Using Classroom Games

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Published by EFL Classroom 2.0

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Published by: EFL Classroom 2.0 on Dec 13, 2009
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05/11/2014

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Ten of the Very Best Reasons for Using Classroom Games (and forJustifying Their Use in Your Organization)
Over the past 15 years, we have raised the question, "Why do you use classroom games?"to our clients and workshop participants. From their feedback we have constructed a listof the ten very best reasons for using learning games. We hope these 10 descriptions willremind and stimulate you to consider learning games as a training alternative; and, thento consider one of our fine, field-tested, fun-to-play, classroom proven products.
Reason #1: Games are Fun with a Purpose
Games create a cognitive engagement between the learner and the topic in a flowing,smilingenvironment. Games celebrate your topic and reward individual and group achievement.Games bring fun and energy into a buoyant learning zone, but with the focus on learning.
Reason #2: Games Provide Feedback to the Learner
Learners want and need feedback on their performance. Games give them immediatefeedback on the quality of their input — their successes and their errors. With theappropriate corrective feedback, this can become an invaluable learning opportunity.
Reason #3: Games Provide Feedback to the Trainer
Games provide a practice field where learners interact with the topic, demonstrating their knowledge and ability to apply the information. By observing this real-timedemonstration,the trainer can adjust the subsequent level of lecture, readings and interventions,accordingly.
Reason #4: Games are Experiential
Today's learner needs to do and to try things on her own. Games provide an environmentthat transforms the passive student into an active part of the learning process where shecan connect her own dots and experience her own ideas. Games also remind both player andteacher that energy in the classroom is a good thing.
Reason #5: Games Motivate Learners
Games engage players and then motivate them to interact with the topic. This interactiondrives players to demonstrate their understanding of the topic in a friendly contest wheresuccesses are memorable moments of shared triumph and celebration and wheremistakesmean only that the learner is being stretched to his or her own limits.
Reason #6: Games Improve Team Work 
Games are real-time activities that bring players into teams, demonstrate the rules androles of working together as a team, and underscore the value of team collaboration.

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